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Oculus: Palmer Luckey Trying to Answer Questions

Triple U

Banned
HMD...means Head Mounted Display, not Virtual Reality headset. They are personal video viewer. How is that even related to VR? It's like comparing a digital photo frame and a tablet.

I really wish people would stop trying to make this false distinction. Most VR devices are HMDs. Including oculus.
http://en.wikipedia.org/wiki/Oculus_Rift
The Oculus Rift is an upcoming virtual reality head-mounted display. It is being developed by Oculus VR, which has raised US $91 million, of which $2.4 million was raised with crowdfunding via Kickstarter.[5] The company was founded by Palmer Luckey and Scaleform co-founders Brendan Iribe and Michael Antonov,[6] as well as Nate Mitchell. id Software co-founder John Carmack was later hired as its Chief Technology Officer.[7]
 
Doesn't matter what Palmer promises. The OC will probably launch with minimal FB elements, though down the line FB will become more integrated.
Update: We're on the call now, and Mark Zuckerberg is already pointing out Facebook's acquisition of Instagram as an example of how the company is getting experience buying properties and allowing them to continue to operate independently. Zuckerberg called out virtual reality as one of the computing platforms of the future -- following desktops and mobile -- and yes, talked about building Facebook's advertising into it. Specifically, he talked about the potential of a virtual communication network, buying virtual goods, and down the line, advertising.


engadget

And there you have it straight from the big boss himself, all this PR q&A is a puff piece, or he's supremely stupid and bought lies and now is seeing the real zuckerburg
 

Seanspeed

Banned
Meh, I mostly feel sorry for the Kickstarter investors. A friend of mine donated to their KS campaign. Not sure how much, but enough to get one of the first prototype units. Anywhere else, he would've gotten some return on what was essentially an investment in VR tech. With KS, all he got was a piece of hardware which is technically already obsolete.
I don't think you understand what Kickstarter is. It is not a form of investment or shareholding where you get something back later on. They outline very specifically what you can expect for your contribution.
 

Zaph

Member
OR is a DISPLAY DEVICE. anything inherently beneficial to VR (low lat, high refresh, high res) is beneficial to gaming

nothing facebook will do will affect your ability to play games
This is why I don't understand the extreme reaction. The Rift is basically just a monitor.

In order for Facebook to have 'control' over it, the Rift needs to become a mini-computer and remove all direct inputs. The chances of that happening are fucking lol and would mean Zuckerberg just set fire to $2bn.

Facebook will release apps for the Rift. In a few years, Facebook may even release a version of the Rift with a built-in SoC so people can use their social experiences without being tethered to a computer. But the direct input will never go away, if it did, development support would end overnight.
 

Guess Who

Banned
This is why I don't understand the extreme reaction. The Rift is basically just a monitor.

In order for Facebook to have 'control' over it, the Rift needs to become a mini-computer and remove all direct inputs. The chances of that happening are fucking lol and would mean Zuckerberg just set fire to $2bn.

Facebook will release apps for the Rift. In a few years, Facebook may even release a version of the Rift with a built-in SoC so people can use their social experiences without being tethered to a computer. But the direct input will never go away, if it did, development support would end overnight.

Ding ding ding.
 

Boken

Banned
And there you have it straight from the big boss himself, all this PR q&A is a puff piece, or he's supremely stupid and bought lies and now is seeing the real zuckerburg

like google ads on andriod, itll be an app by app basis. its absolutely moronic to ad-ify hardware, as hardware companies traditionally make money off licensing - which requires them to sell as much hardware as they can. its pointless to put ads on a hardware level to turn off a large majority of buyers.

"following desktops and mobile -- and yes, talked about building Facebook's advertising into it. Specifically, he talked about the potential of a virtual communication network, buying virtual goods, and down the line, advertising."

look how vague that is. he could be talking about how bad an idea it is, about having a facebook device or facebook ads in the apps. you have absolutely no idea
 

Chili

Member
And there you have it straight from the big boss himself, all this PR q&A is a puff piece, or he's supremely stupid and bought lies and now is seeing the real zuckerburg

It all seems really vague at this point. Plus, just like Luckey has to say things that sound good to us, Zuckerburg has to say things that sound good to his shareholders. I wouldn't take either as gospel at this point.
 
And there you have it straight from the big boss himself, all this PR q&A is a puff piece, or he's supremely stupid and bought lies and now is seeing the real zuckerburg

The problem here is that this sort of monetization would have ended up on the Oculus regardless. The VC funding it or whatever other company bought it would have looked at those revenue streams as well. Yes, Facebook will put advertising in VR, but in all likelihood so would anyone. Sony will probably do it too. Oculus wasn't a charity, Facebook's purchase didn't introduce the need to make money off of it.
It all seems really vague at this point. Plus, just like Luckey has to say things that sound good to us, Zuckerburg has to say things that sound good to his shareholders. I wouldn't take either as gospel at this point.
There's no reason to believe Zuckerburg is lying. Facebook is obviously going to monetize the Rift at some point, and he spoke of obvious ways to do it, ways that pretty much any company would use.
 
fuiunt.gif

Bravo.

I don't know why people keep bringing up morpheus. Sony's current HMDs are shit, why would a new one be any different?

Because we've already seen the prototype? By all accounts it's pretty close to the new OR in tech, while being more comfortable (and better looking IMO, but that's subjective).
 
I don't think you understand what Kickstarter is. It is not a form of investment or shareholding where you get something back later on. They outline very specifically what you can expect for your contribution.

I understand exactly what it is, which is why I don't back KS projects.

It is a form of investment, except you don't get a return on your investment, just a product (if you're lucky).

And meanwhile Palmer Luckey laughs all the way to the bank.
 

TheExodu5

Banned
Meh, I mostly feel sorry for the Kickstarter investors. A friend of mine donated to their KS campaign. Not sure how much, but enough to get one of the first prototype units. Anywhere else, he would've gotten some return on what was essentially an investment in VR tech. With KS, all he got was a piece of hardware which is technically already obsolete.

I'm interested in VR as an experience. The idea of being able to do virtual tourism, for example, is very appealing to me. Or using the headset to communicate with someone like they're actually on the room with you. And I think the Facebook acquisition will make OR lean in those directions. But I'm also interested in VR as a gaming device, and I don't think I'm going to like what FB will do with the technology in that respect.

And as for Palmer Luckey...if I were 21 years old and someone offered me two billion dollars for my little startup, there is no way I would turn that money down, no matter how much I believed in my VR 'dream.'

?

I got exactly what was promised when I backed the Kickstarter. An early dev kit. I was never promised return on investment, nor did I expect it.
 

Seanspeed

Banned
I understand exactly what it is, which is why I don't back KS projects.

It is a form of investment, except you don't get a return on your investment, just a product (if you're lucky).

And meanwhile Palmer Luckey laughs all the way to the bank.
Exactly, you don't get a return on your investment. So there's no reason for contributors to feel hard done by.

As for Palmer laughing to the bank, you really don't seem to know much about him. If you read through his initial dabblings with the Rift and his plans for the Kickstarter venture on the MTBS forums, you'll see he's incredibly humble, intelligent, ambitious and NOT greedy at all. He was just a geek passionate about VR and had come up with a really good solution for it. Being a pretty ordinary guy, he needed extra help to get off the ground, which is where Kickstarter came in. He didn't expect a whole lot, but interest was far greater than he anticipated.

Eventually, it meant that Oculus Rift could be a serious product and not just a small-time workshop product he made in his garage. The backers were responsible for making this happen and for being a very large part of this VR hype. Oculus being bought for $2 billion goes to show what a success the whole process has been. Backers should be quite proud of having contributed.
 
How, exactly? I got what was promised and am perfectly content with that.

I already explained how in my previous posts. I'm glad you're not upset, though.

I'm bowing out of this thread since I'm getting the vibe that folks who don't like what I said are itching to pick a fight.
 

TheExodu5

Banned
I already explained how in my previous posts. I'm glad you're not upset, though.

I'm bowing out of this thread since I'm getting the vibe that folks who don't like what I said are itching to pick a fight.

You do realize the hardware was essentially provided to us at cost as part of the Kickstarter contributions, right? Why should we possibly expect a return on investment?
 
D

Deleted member 47027

Unconfirmed Member
It is a form of investment, except you don't get a return on your investment, just a product (if you're lucky).

Help me understand what you mean by "it's a form of investment" except it's not like an investment.
 
Interesting that zuckerberg considers it a "computing platform" alongside mobile and desktop.

Sounds like the Rift's ultimate form many years and iterations from now will be a standalone unit with built-in hardware and it's own Facebook OS and software all designed for VR.
 

Seanspeed

Banned
I already explained how in my previous posts. In glad you're not upset, though.
You haven't made any sense, though. People getting exactly what they were told they'd get and yet you think people are being 'taken for a ride' and you feel sorry for them.

Sounds like you've just jumped on the 'Notch thinking bandwagon', but really cant articulate what you mean, which is no surprise since Notch's reasoning was lousy in the first place.
 
Like I said, I'm not getting into this, because I can already see you guys sharpening your knives, lol.

What I said is pretty easy to understand if you're not willfully refusing not to so as to drag me into an argument. It's an issue plenty of people have had with Kickstarter and how it works. I'm not saying anything new, and has nothing to do with liking Facebook or not, which seems to be Notch's issue with the whole thing.
 
Help me understand what you mean by "it's a form of investment" except it's not like an investment.

I think a lot of people have had to resort to simplifying assumptions when trying to understand what Kickstarter is. Some people latch onto the fact that you're putting money in before there's a product and think "oh, ok, so it's like investing," and then notice that you don't get any return, and then immediately dismiss it - to them it looks like a 'bad deal'. Some people latch onto the fact that there is a mapping from the amount you contribute to the reward and go "oh, ok, so it's like preordering," and then back something that fails and flip out because they didn't get what they 'ordered'.

When you Kickstart something you are contributing money to someone who wants to do something, because you want to increase the chance that that thing might happen. This is hard to understand for the people who view Kickstarter as a shitty investment analogue, because to them, wanting to see a thing happen (without necessarily directly benefiting from it) is an alien desire to have. It's more akin to donating to PBS because you watch Downton Abbey and want to keep it on the air, and then maybe you get a tote bag. Lots of people watch PBS or listen to NPR without donating, and that's fine. Some people do. Let folks do their thing.
 
When you Kickstart something you are contributing money to someone who wants to do something, because you want to increase the chance that that thing might happen. This is hard to understand for the people who view Kickstarter as a shitty investment analogue, because to them, wanting to see a thing happen (without necessarily directly benefiting from it) is an alien desire to have. It's more akin to donating to PBS because you watch Downton Abbey and want to keep it on the air, and then maybe you get a tote bag. Lots of people watch PBS or listen to NPR without donating, and that's fine. Some people do. Let folks do their thing.


PBS is non-profit. Bad analogy.
 

Coppanuva

Member
I don't understand the backlash about kickstarter funders needing to be compensated for investing in the product. Nobody argues that people who used line should be getting paid money once they sold to facebook, but they were the reason it was successful and could eventually be bought by a company. With Kickstarter all you're doing is saying "Hey, I like your ideas, I want to support you", it's the equivalent of handing out money to a musician on the street. If he goes and performs in Carnegie do you deserve part of the money since you supported him until he could get that gig? No.
 

gohepcat

Banned
I find this super interesting becasue I learned of this last night and didn't even think there would be a backlash.

It's like the internet is just one big rolling panic attack.

Anyway.. This is cool. It will be interesting to see what Oculus can do with all that cash. They are a super smart group of people, and I was worried that they were going to get crushed by someone dumping money into VR.
 
I already explained how in my previous posts. I'm glad you're not upset, though.

I'm bowing out of this thread since I'm getting the vibe that folks who don't like what I said are itching to pick a fight.

Not 'itching for a fight' but calling out incorrect information. You shouldn't use the word "investment" when speaking of Kickstarter. It's not an investment. You 'hope' to buy something. That's it. It's like bidding on ebay, you don't 'invest' in the company selling the product, you just get the product for a price you determine if it gets to the goal. Nothing more.

Meh, I mostly feel sorry for the Kickstarter investors. A friend of mine donated to their KS campaign. Not sure how much, but enough to get one of the first prototype units. Anywhere else, he would've gotten some return on what was essentially an investment in VR tech. With KS, all he got was a piece of hardware which is technically already obsolete.

What do you mean by "anywhere else"? Who would have given him ROI if he bought a product off the shelf (basically what KS is, a storefront for people that don't have a store yet). I'm curious.

Somebody else mentioned (and I mentioned it also quite a few times) that the OR is a display device, it's not an encompassing device like a phone or tablet or e-reader where a "walled garden" is possible. It NEEDS a PC, it NEEDS software developed for it outside of FB and Oculus ... unless they plan on making a portable GTX 780 Ti and all the other hardware required to jam into the headset to run by itself, it's going to be an open system, who would develop for it if it couldn't run anything? It's a display!
 

Chili

Member
I've not actually read anyone who pledged on the original Kickstarter feeling like they've been sold down the river, but if they do, they can take solace in the fact that without their help Oculus may well have never existed to this point to even be bought out by Facebook.

Let's face it, if a no-name startup said to us a few years ago that they would be serious about launching such a device we would have ignored it. But thanks to Kickstarter they were able to provide a working prototype and have built hype to the max in doing so. They may well have defined the directions that Sony and other competitors may be going in the VR space. This is what kickstarting is all about.
 
Not 'itching for a fight' but calling out incorrect information. You shouldn't use the word "investment" when speaking of Kickstarter. It's not an investment. You 'hope' to buy something. That's it. It's like bidding on ebay, you don't 'invest' in the company selling the product, you just get the product for a price you determine if it gets to the goal. Nothing more.



What do you mean by "anywhere else"? Who would have given him ROI if he bought a product off the shelf (basically what KS is, a storefront for people that don't have a store yet). I'm curious.

Somebody else mentioned (and I mentioned it also quite a few times) that the OR is a display device, it's not an encompassing device like a phone or tablet or e-reader where a "walled garden" is possible. It NEEDS a PC, it NEEDS software developed for it outside of FB and Oculus ... unless they plan on making a portable GTX 780 Ti and all the other hardware required to jam into the headset to run by itself, it's going to be an open system, who would develop for it if it couldn't run anything? It's a display!

Based off of Zuckerbergs words above, I think we will see the true nature of this acquisition once cell phones can drive the Rift by themselves.

Anything before that will remain an experience for Hardcore gamers.

They just got Oculus while they could get it "cheap"
 

Archaix

Drunky McMurder
I've not actually read anyone who pledged on the original Kickstarter feeling like they've been sold down the river, but if they do, they can take solace in the fact that without their help Oculus may well have never existed to this point to even be bought out by Facebook.


And very many of those backers never would have put a dime toward the project if they knew at the time they were funding Facebook R&D.
 

LAA

Member
Well his answers relieve me, or well if hes lying, I'm sure it'll end up worse or him in the end seeing we've got proof he'll lie, and he seems a smart guy, so don't think he'd do that. What question I do want answering though... is why Facebook invested? What are they getting out of this? Or will this simply something no one other than Facebook will know when they choose to activate their plan....;)
 

EVOL 100%

Member
Dude is the same age as me and he just got 2 fucking billion US dollars. That's.. a fuckton of money. Honestly, I feel my principles are unusually strong but that'd be incredibly hard to turn down.

I can see why people, especially the original backers are pissed off though.
 

bbdude

Member
Ads, ads, ads. Everyone's afraid of the ads.

I'm struggling to see how Facebook could funnel ads into the Oculus Rift.... ads in Oculus Rift means ads in games in general, which currently doesn't really happen in most games

In order for Facebook to deliver any ads to Oculus Rift, they would need some platform that delivers content catering to the device. The scary part of all of this is whether or not Facebook will use their control over Oculus to restrict developing for the device so that games satisfy the requirements of whatever gaming platform Facebook comes up with.

But even then, what kind of platform would this be? I don't see VR being marketed as a casual pick-up-and-play experience, certainly not to the degree where you can shove an ad in the corner like the Facebook website does.

I can see Facebook delivering ads to the device if there were some sort of VR television-like service in place where intermittent ads could be delivered. In immersive game experiences, though? I really don't see it happening. After all, wouldn't that really go against the holy grail of vr, presence?
 
Well his answers relieve me, or well if hes lying, I'm sure it'll end up worse or him in the end seeing we've got proof he'll lie, and he seems a smart guy, so don't think he'd do that. What question I do want answering though... is why Facebook invested? What are they getting out of this? Or will this simply something no one other than Facebook will know when they choose to activate their plan....;)
Facebook doesn't simply want to remain as a website that eventually gets forgotten. They need to expand. This is most likely a fairly smart move for them, because VR is the future.
 
And very many of those backers never would have put a dime toward the project if they knew at the time they were funding Facebook R&D.
And Facebook wouldn't have bought the company if it hadn't been kickstarted and there would be no VR for quite a while longer. The donators ensured that VR will be the future and it'll happen a lot sooner than it'd have otherwise.

edit: sorry 2 posts in a row
 

Nicktals

Banned
Facebook doesn't simply want to remain as a website that eventually gets forgotten. They need to expand. This is most likely a fairly smart move for them, because VR is the future.

Yup, and everyone knows the real money is in OS. If they can position themselves as a great VR dedicated OS (probably in 3-6 years), they'll be sitting pretty.
 

ScribbleD

Member
What is the doomsday scenario everyone keeps worrying about? I keep hearing ads get thrown around, but what do you actually expect to happen with those ads? Do you think you're gonna be in the middle of playing some OR game and all of a sudden you're going to be inundated with pop-ups?
 
What is the doomsday scenario everyone keeps worrying about? I keep hearing ads get thrown around, but what do you actually expect to happen with those ads? Do you think you're gonna be in the middle of playing some OR game and all of a sudden you're going to be inundated with pop-ups?

Dread has nothing to do with "lol popups", at least directly, for me. It's more about the data-mining, which Facebook is a king at. It's about the fears of the Rift switching to closed APIs that Facebook completely controls and requires, and can alter at their will at any time to inject anything they desire. Perhaps all avenues of Rift-compatible software distribution will be required to go through a walled garden. 30% of the profit, and nothing too naughty, of course. Maybe it's even about not widening the content approach to the Rift, as many VR fans ultimately hope for, but instead shifting the direction away from the hardcore gaming market.

Palmer Luckey can come out and swear up and down that nothing's going to change, except the resources available to them... But he just sold his company for 2 Billion dollars. To Facebook. No matter what the outcome will actually be, he's going to placate consumers. He can't expect us to take him completely to his word. Not yet.
 
Zuckerberg is gambling on VR allowing him to laugh all the way to the bank in the long term, and Palmer gets enough of a serious cash injection to make CK1 the best it can possibly be. Cheaper with better content support and superior tech.

Because of this acquisition, GAF will get VR cheaper and better than it could have been without the cash injection caused by the purchase.

GAF bursts into salty tears anyway.

Google's phones and tablets get eaten up on here in OT. Google also target ads, sell data and all the fun stuff Facebook do. Do you hate using your Nexus 7 because it is owned by an ad company? I sure as hell don't.
 
Google's phones and tablets get eaten up on here in OT. Google also target ads, sell data and all the fun stuff Facebook do. Do you hate using your Nexus 7 because it is owned by an ad company? I sure as hell don't.

Google is perhaps not your best example, as they increasingly force people into their social network in order to continue using products that existed far beforehand.
 

Lebon14

Member
I don't know if it was posted before but, since we're talking about ads, I figured it would be the best time to post this GIF.

ibgOaQYLlF4V55.gif
 
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