CDPR, please make it worth it. Don't just make it huge for the sake of holding that over Skyrim. Please?
I trust in you, CDPR.
Over 7x larger than Skyrim. I mean ... get ready for "Walking: The Game."
CDPR, please make it worth it. Don't just make it huge for the sake of holding that over Skyrim. Please?
I trust in you, CDPR.
Give me a first person occulus supported game like that and i'd be in heaven.AAA Walking Simulators!
Chilling and taking in the sights sounds great if it's a beautiful world.
I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.
I HATE games like this.
Great, now I have to travel one million miles just to go from one objective to the another.
They should change the game's mame to: The Walker.
You can ride a horse in the game afaik.They should change the game's mame to: The Walker.
Can't wait for that game. Sad about the delay but it'll be worth the wait.
Skyrim felt huge to me because of how they used height and obstacles to block your path. You first arrive in Riverwood and you have to get to Whiterun a short while later. There is a sheer cliff drop off what would kill you, so the only way to get there is to walk along a path that is pretty long and meandering. These are two locations that are geographically very close together, but take a long time to walk or ride.
This is all just to say ... size doesn't really matter. You can have the largest map on any videogame ever, and if you can cross between areas quickly, then the map feels a lot smaller. Still, I trust CDPR to pack this world with detail.
Seems like they want to have a world that feels real and has the right scale to it, instead of a toybox where everything is right next to eachother. I am okay with this. Lol at all you who are mad about it, just use fast travel.
Maybe a lot of this area will be unaccessible, just to serve as a pretty "skybox" for the distant areas.
Agreed. I don't hate fast travel, in fact I use it quite a lot. However, the fact that it's used as a solution to maps being too big and consequently empty just shows how flawed the world is. You should want to explore worlds, not just teleport everywhere, and I think that's what a lot of open world games have just forgotten. They all go for size, but forget about the details.This is what I'm most concerned about in open-world games and it is a glaring flaw that had almost minimal addressing. The fact that the world cannot contain the player enough that they need to "fast travel" only highlights the tedious quest based design in these games. Why even make the world so big and detailed then if the effort put to make the world believable is just going to be skipped the majority of the time. Why can't the world be truly adventurous, and actually make things feel progressive even if you have to backtrack?
This doesn't mean that this area is playable. I hate it when developers give out stats like these because it's vague BS aimed at hyping up their product. CDPR doesn't need and shouldn't resort to this kind of marketing.
Everytime a game gets compared to Skyrim, usually it's map size, my hype for that game goes down. If devs think that the main reason why Skyrim was so popular was because of the size of it's map then I'm afraid I've got some bad news.
If we're talking about a single game that's one thing. If we're talking a single area being 3.5x larger than Skyrim it just screams PR pandering to me. I mean, I like CDPR but not enough to drink this koolaid.
They already make good games, I don't get the inferiority complex. Stop comparing yourselves with Bethesda.
The size doesn't really matter for me, rich and unique content is what's important for me. If CDP is taking inspiration from skyrim in term of content then i am not interested.
Well, to be fair, its not CRP that is bragging about a single area being 3.5x larger than Skyrim. The author of the article arrived at that conclusion based on GDC slides, he's trying to get CDP to comment on it.
Actually sounds a bit overwhelming. I hope it's dense and interesting and not just big for the sake of being big.
Actually sounds a bit overwhelming. I hope it's dense and interesting and not just big for the sake of being big.
Well, to be fair, its not CRP that is bragging about a single area being 3.5x larger than Skyrim. The author of the article arrived at that conclusion based on GDC slides, he's trying to get CDP to comment on it.
Seriously? Skyrim felt smallish to me, with all those miniature mountains. Like lego land.
Size does matter, if only because it provides great scenery. As long as there's fast travel between interesting locations, bigger is always better.
80% of it will be empty and useless. Being big just to be big is terrible.
Sounds tedious/time wasting. Mimicking real life for things like travel makes about as much sense as taking one chop from a sword before it's game over in something like this. Decent area to explore is nice. Area so big and filled with largely nothing of significance makes me want to just say forget it. Skyrim itself had a whole hell of a lotta nothing if you think about it.That sounds awesome.
I'm fine with big for the sake of big, with a game world that has space to breathe and isn't over-designed to the point of being a roller coaster. I really don't need every single inch of each zone to be used in a quest or have some specific purpose.
I can't believe people thought Skyrim was too big..
You're on Riverwood(or whatever it was called) and you had to "journey" to Whiterun, but oh wait! you walked 50 seconds and killed 2 wolves, and you can already see it, 500 meters away.
It's fucking silly and completely kills any sense of "journey".
By comparison, SotC was my favorite exploration game.