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Two areas in Witcher 3 are 3.5x larger than entire Skyrim

I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.

Right on the money. Games like Skyrim and Just Cause 2 prided themselves on how huge their settings were, but in reality they were just boring, barren environments full of copy and pasted areas, ensuring that the game got more and more repetitive the more you played it. On the flip side, you have something like Sleeping Dogs, which contained a fairly small setting for a sandbox game, yet its depiction of Hong Kong always felt like a living breathing city, full of detail and ambiance, and was always a joy to explore. Give me the latter over the former any day of the week.
 
The size doesn't really matter for me, rich and unique content is what's important for me. If CDP is taking inspiration from skyrim in term of content then i am not interested.
 

Kacho

Member
Will this game be similar to MMO's? Like, a bunch of connected zones that you progress through as you level?
 

Shinta

Banned
Being big just to be big is terrible.

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http://thecredhulk.files.wordpress.com/2013/08/akira-4.png
 
I have doubts that The Witcher 3 will truly be THAT much bigger than Skyrim.

I'm very excited for the game, but I still get that "too good to be true" vibe and I still worry that the game may be too ambitious for its own good.
 

HeelPower

Member
i think this game might use extra distance to portray a sense of journey and travel rather than use every inch for raw gameplay.


perhaps this will be an evolution of wind waker style travelling, just to evoke something fairly similar to the real world and add a bit of dread and boost immersion.


Assuming the information is accurate.
 

Freeman

Banned
If it is any good it will already have accomplished much more than Skyrim did, size is only a good thing if there is quality.
 

Zafir

Member
Bah, I can't really get excited over that. Not really something to be proud of if the map is void of things to do.... Wish company's would think quality over quantity!
 

Sepp

Banned
Skyrim felt huge to me because of how they used height and obstacles to block your path. You first arrive in Riverwood and you have to get to Whiterun a short while later. There is a sheer cliff drop off what would kill you, so the only way to get there is to walk along a path that is pretty long and meandering. These are two locations that are geographically very close together, but take a long time to walk or ride.

This is all just to say ... size doesn't really matter. You can have the largest map on any videogame ever, and if you can cross between areas quickly, then the map feels a lot smaller. Still, I trust CDPR to pack this world with detail.

Seriously? Skyrim felt smallish to me, with all those miniature mountains. Like lego land.

Size does matter, if only because it provides great scenery. As long as there's fast travel between interesting locations, bigger is always better.
 
Seems like they want to have a world that feels real and has the right scale to it, instead of a toybox where everything is right next to eachother. I am okay with this. Lol at all you who are mad about it, just use fast travel.

This is what I'm most concerned about in open-world games and it is a glaring flaw that had almost minimal addressing. The fact that the world cannot contain the player enough that they need to "fast travel" only highlights the tedious quest based design in these games. Why even make the world so big and detailed then if the effort put to make the world believable is just going to be skipped the majority of the time. Why can't the world be truly adventurous, and actually make things feel progressive even if you have to backtrack?
 

RoKKeR

Member
I actually don't like this news. There is definitely a line and a lot of Skyrim, while beautiful, felt very empty.

Hope they make it worthwhile.
 

Braag

Member
TW2 is still my favorite RPG of the last gen, so obviously TW3 is my most anticipated game right now even though we wont get to play it before 2015 :/

I hope they understand that when you make a huge world you also need to fill that world with interesting stuff or it will feel barren and boring. I honestly felt like the world of Skyrim was just big enough, it didn't feel too big nor too small, but I understand that TW3 takes place in more than one province so I guess they have to make it feel like this is a huge place.
But I trust in CDPR. I loved their last 2 games I'm sure TW3 wont disappoint.
 

The_Monk

Member
Thank you for posting these news fellow GAFfer.

This seems to be one of those games that, once it's out I'm going to have a great time playing it. It's going to be a time sink but in a good way. Everything I've seen from it looks really nice and I can only hope for a great atmosphere and soundtrack as well. I miss playing a game like this and I can't wait to try this by myself. Hope I can manage to get it on Day one.
 

Nymphae

Banned
Can they meaningfully fill that much space? I mean not every nook and cranny is going to have unique content, but I wonder how big these games can get before this starts turning into a negative, or a necessary evil. You want a realistic open world game? There is going to be a shitload of space where not much happens, and someone still needs to design those places.
 

Zafir

Member
This is what I'm most concerned about in open-world games and it is a glaring flaw that had almost minimal addressing. The fact that the world cannot contain the player enough that they need to "fast travel" only highlights the tedious quest based design in these games. Why even make the world so big and detailed then if the effort put to make the world believable is just going to be skipped the majority of the time. Why can't the world be truly adventurous, and actually make things feel progressive even if you have to backtrack?
Agreed. I don't hate fast travel, in fact I use it quite a lot. However, the fact that it's used as a solution to maps being too big and consequently empty just shows how flawed the world is. You should want to explore worlds, not just teleport everywhere, and I think that's what a lot of open world games have just forgotten. They all go for size, but forget about the details.

I'd take a smaller world which has high attention to detail, and actually feels like a living/breathing world over a far larger but empty world any day of the year.
 
This doesn't mean that this area is playable. I hate it when developers give out stats like these because it's vague BS aimed at hyping up their product. CDPR doesn't need and shouldn't resort to this kind of marketing.

Everytime a game gets compared to Skyrim, usually it's map size, my hype for that game goes down. If devs think that the main reason why Skyrim was so popular was because of the size of it's map then I'm afraid I've got some bad news.

If we're talking about a single game that's one thing. If we're talking a single area being 3.5x larger than Skyrim it just screams PR pandering to me. I mean, I like CDPR but not enough to drink this koolaid.

They already make good games, I don't get the inferiority complex. Stop comparing yourselves with Bethesda.

The size doesn't really matter for me, rich and unique content is what's important for me. If CDP is taking inspiration from skyrim in term of content then i am not interested.

Just to clarify, CDPR didn't invite the Skyrim comparisons, this Dualshockers writer Giuseppe Nelva did. This is the only mention of the size in the slides:

witcher_3_size_presentation_slide_by_digi_matrix-d7cvya1.jpg


Well, to be fair, its not CRP that is bragging about a single area being 3.5x larger than Skyrim. The author of the article arrived at that conclusion based on GDC slides, he's trying to get CDP to comment on it.

Yup.
 

Alebrije

Member
Seriously? Skyrim felt smallish to me, with all those miniature mountains. Like lego land.

Size does matter, if only because it provides great scenery. As long as there's fast travel between interesting locations, bigger is always better.

Yep Skyrim felt small and a closed map, you had the sea and the mountains and the in the middle small valleys.

Fast traveling should be used just for the main quest.
 

UrbanRats

Member
80% of it will be empty and useless. Being big just to be big is terrible.

No, to travel 50 meters from the main town, to supposedly get to the remote Sacred Mountain of the Dragon Gods is what is terrible.

Give me huge fucking maps, and ill give you money.

I even bought that turd of FUEL to support the cause!
 

Effect

Member
Why!? Why even make the world this big. Skyrim's world was big but a ton of it was wasted space with the same things over and over again. Nothing interesting to be found or done in the majority of it.
 

cackhyena

Member
That sounds awesome.
Sounds tedious/time wasting. Mimicking real life for things like travel makes about as much sense as taking one chop from a sword before it's game over in something like this. Decent area to explore is nice. Area so big and filled with largely nothing of significance makes me want to just say forget it. Skyrim itself had a whole hell of a lotta nothing if you think about it.
 
sounds good but usually massively huge games are so overwhelmingly you just lose motivation, i wonder how they'll maintain the players interest constantly.
 

UrbanRats

Member
I can't believe people thought Skyrim was too big..

You're on Riverwood(or whatever it was called) and you had to "journey" to Whiterun, but oh wait! you walked 50 seconds and killed 2 wolves, and you can already see it, 500 meters away.
It's fucking silly and completely kills any sense of "journey".

By comparison, SotC was my favorite exploration game.
 
I'm fine with big for the sake of big, with a game world that has space to breathe and isn't over-designed to the point of being a roller coaster. I really don't need every single inch of each zone to be used in a quest or have some specific purpose.
 

AkuMifune

Banned
I'm pretty damn excited for this game, but these numbers are meaningless marketing junk that has no context. People be freaking out over lazy math.
 

Vladmiris

Member
Have CD Projekt Red ever announced if the settlements will be open or will they be in their own separate zones, like Skyrim's cities? That broke immersion for me more than anything else in that game. Jarring loading screens when walking into most of the larger settlements really sucked.
 

UrbanRats

Member
I'm fine with big for the sake of big, with a game world that has space to breathe and isn't over-designed to the point of being a roller coaster. I really don't need every single inch of each zone to be used in a quest or have some specific purpose.

Preach it, i thought i was alone.
 

injurai

Banned
I can't believe people thought Skyrim was too big..

You're on Riverwood(or whatever it was called) and you had to "journey" to Whiterun, but oh wait! you walked 50 seconds and killed 2 wolves, and you can already see it, 500 meters away.
It's fucking silly and completely kills any sense of "journey".

By comparison, SotC was my favorite exploration game.

You can also see Parthunuxuxu from White Run... and the throat of the world or whatever is like a ski hill.
 

Philia

Member
I thought Skyrim would be bigger than Oblivion... somehow it doesn't feel that way. I'm not sure if its still the case.

Anyway, looks can be deceiving and all that, I'd hold my reservations on this game's game world size.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Don't listen to Dennis. Bigger=more screenshots.

But seriously, I don't see the point of making worlds bigger than Skyrim at all. I liked W2 because of its focused areas, not in spite of em.
 
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