I have doubts that The Witcher 3 will truly be THAT much bigger than Skyrim.
I'm very excited for the game, but I still get that "too good to be true" vibe and I still worry that the game may be too ambitious for its own good.
Am I reading this right, they made a city that is bigger than the entire map of Skyrim? That's insane lol
No, the whole map, including forests, water and non-tranversable area.Yeah that's what i'm trying to figure out!
Fast travel completely destroys the sense of scale and place.
Suddenly distances matters not at all.
Hopefully it's not as barren as Skyrim.
what does this even mean? I never thought skyrim was barren. There was always something to do. A dungeon to explore nearby, enemies to fight, things to find. Also it should be noted traversal and open/large environments are an integral part of the fantasy genre.
I hope it doesn't feel like a themepark like Skyrim.
Daggerfall had a giant world too, but 99.9% of it was copy-pasted, unnecessary landscape that nobody ever wanted (or needed) to see. Bigger isn't better if what's there isn't compelling to begin with.
That said, I trust CD Projekt Red to get it right, and I'll be buying this on day one. Hopefully they'll be able to fill all that space with stuff worth seeing and doing.
To be fair, a very large portion of the real world is just empty landscape that looks copy/pasted.
Fast travel completely destroys the sense of scale and place.
Suddenly distances matters not at all.
Skyrim is one huge empty wasteland with nothing interesting to find, and dugeons with extremely similar desin to one another and a extremely linear path.what does this even mean? I never thought skyrim was barren. There was always something to do. A dungeon to explore nearby, enemies to fight, things to find. Also it should be noted traversal and open/large environments are an integral part of the fantasy genre.
I agree with the principle, but I don't play games for scale and place. I wouldn't play something like Skyrim without fast travel. I already play very few of those type of games as I just don't have the time for super long games.
But I especially don't enjoy just wander around exploring a huge world. I just want to do missions, find loot, enjoy the story etc. and get annoyed walking to far off destinations in games like Skryim before you have a bunch of fast travel spots unlocked.
Nothing wrong with games that have huge worlds and require a lot of walking/exploring. They're just not for me and more for people who both enjoy that stuff and who have a ton more time for/interest in gaming than I do. 5-10 hour games are pretty much my sweet spot anymore. Something I can chip away at in a few sessions over a week or two, or plough through in a long weekend. Something like Skyrim ends up being all I play for 3-4 months and gets me behind on other games so I mostly avoid those types of games anymore--maybe play one a year.
The best way to play skirim is with all the weather mods that can kill you if you walk around during the night without enough layers of clothing. Hopefully they have some of that too.
I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.
I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.
No, to travel 50 meters from the main town, to supposedly get to the remote Sacred Mountain of the Dragon Gods is what is terrible.
Let's hope they update their map system. I still get lost in Vergen.
That 300 content claim is completely bogus unless you factor in mods. anyone can easily complete everything in skyrim under 100 hours.50-hour main quest and 50 hours of side quests. That's 1/3 of the playtime as Skyrim, which was described by Bethesda's Todd Howard as having 300 hours of content.
So....1/3 of the stuff to do and 3.5x the size to do it in..... I find that disconcerting.
These 2 statements contradict each other. An open-world game tends to be long even with the fast travel system. Your specific tastes would make more sense on a modular level like Tomb Raider. Wide enough for collectibles but not too large that you constantly need to fast travel.
Ideally a well designed game wouldn't rely on fast travel to make distances bearable, but on good pacing and a balanced distribution of content.Good god.
Imagine if fast travel was broken day 1 of release lol...
That 300 content claim is completely bogus unless you factor in mods. anyone can easily complete everything in skyrim under 100 hours.
That sounds like a really fun way to replay the game (played it on the 360 for the first time, but I already own it on PC). Do you have a list of mods that go well with this one?
It assumes that its based on a normal human height and normal human movement speed, obviously. Would make no sense otherwise.Doesn't this whole measuring scale by miles thing get thrown out depending on the size of the character and world and their relative movement speed? Unless everything in both games is built to real world scale
Really? I mean, that's your call, but man, I'd have given up games a long time ago if that was the case. Story over gameplay? In video games? Holy shit, dude.But I much prefer stuff like Uncharted, Last of Us, FPS games etc. that are a lot more linear as just exploring worlds doesn't do a lot for me. I'm more about the story, questing etc. than exploration or even gameplay these days.
The Mods under realism in here http://www.skyrimgems.com/
the important ones are on the top of every tag, (frostfall is the main one)
then there is miscellaneous stuff underneath, like cloaks and backpacks. The vanilla armors offer protection but is designed to use new equipment.
I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.