Are you serious about your word?
Absolutely, actually in the second image you posted the bonfire does not seem lit.
I watched again the
IGN gameplay reveal, lighting "complexity" is the same. The difference in visuals is related to the exaggerated contrast, the extreme (and not realistic, human eye has more range) shadows.
Also, I'd like to add that, from a gameplay perspective, all that dark is not functional: there are truly dark areas in Dark Souls 2, but if every single indoor area was that dark, with such contrast, the game would be unplayable. In the IGN reveal, the part that starts at
3:09 is similar, there are 2 elements that cast shadows, the torch and the beacon, like in the retail game, and the dark corridor is similar, but a lot darker: light sources and cast shadows are the same, you could achieve the same effect in the gameplay reveal with a fullscreen filter that exaggerates the contrast, but honestly, if all the indoor area of the game were like that, to the point of not seeing any enemy until it comes very near to you, the game would not be fun.