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inFamous: Second Son Characters Polygon Count revealed (120k Polygons)

KKRT00

Member
still is more impresive on a open world game no matter how you want to spin it..also more impresive is sucker punch is not crytek..they dont have the money or resources of crytek on ryse and still they managed to make the most impressive graphical game of the launch window,at 1080p with a open world

cant wait for ND to show what is the ps4 capable of

What am i spinning?

I just said that there is nothing that prevents Ryse detail in open world scenario. The only difference between Ryse and open world Ryse would be background LOD transition in some scenes and some areas would look subpar than other, because they would be limited by assets production and optimization.
 
so how different would Cole from the first two Infamous games look rendered in the same 120k polygons as Deslin? would it be a complete night and day difference?
 
Delsin and Reggie impressed me the most. Augustine looked really rough at times and didn't seem to be the same LOD.

Betty looked great too
 
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.


Beyond's were fantastic even without as many polygons

Really? I found ISS to have the most impressive faces and reactions.
 

EvB

Member
sucker punch is not crytek..they dont have the money or resources of crytek on ryse


What?
They will have had resources thrown at them until they got the results that are expected of infamous, just like all the big first party titles, just as Naughty dog do and Studio 343 or any of the big 1st party developers do.
 
What am i spinning?

I just said that there is nothing that prevents Ryse detail in open world scenario. The only difference between Ryse and open world Ryse would be background LOD transition in some scenes and some areas would look subpar than other, because they would be limited by assets production and optimization.
Only if they manage to get an open world Ryse running on the Xbox One with the same visual fidelity as of the original Ryse ;)

I don't mean to start a console war here, so please take it as a joke :p
 
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
In the case of inFamous here, it is more about the art style than polygons. The character design wasn't good for the main villain.

I liked Reggie, Delsin and Fetch though.

This shot is from the beginning of the gameplay segment. (PS4 compression warning)
9RDo39c.jpg
 

LCGeek

formerly sane
still is more impresive on a open world game no matter how you want to spin it..also more impresive is sucker punch is not crytek..they dont have the money or resources of crytek on ryse and still they managed to make the most impressive graphical game of the launch window,at 1080p with a open world

cant wait for ND to show what is the ps4 capable of

Not really you can make the claim doesn't change what is going on. You're coming up with garbage to justify an opinion. Crytek isn't made of money which is why they are with MS so you can get rid of that notion you spouted about them. If they had the resources they wanted I doubt they'd be on console. What you said about crytek does apply to sucker punch.

Both teams did amazing things and one them did it on the lesser system of the generation.
 

Dragon

Banned
Not really you can make the claim doesn't change what is going on. You're coming up with garbage to justify an opinion. Crytek isn't made of money which is why they are with MS so you can get rid of that notion you spouted about them. If they had the resources they wanted I doubt they'd be on console. What you said about crytek does apply to sucker punch.

Both teams did amazing things and one them did it on the lesser system of the generation.

So let me get this straight. Pushing graphics in an open world game isn't as impressive because it's on a more powerful system?
 

UnrealEck

Member
I wasn't aware of that actually, thanks for the correction.

I think the impressive thing here is that Second Son is an open world game. Ryse had impressive looking characters for sure, but it wasn't exactly open world. That's what it makes more interesting for me here, that they went with such higher polygon count.

The hardware isn't drawing the entire open world though at once time. It's not as clear cut black and white as that. You would have to know how much is being drawn in each game per frame if it's a comparison of things like polygon counts.
 

LCGeek

formerly sane
So let me get this straight. Pushing graphics in an open world game isn't as impressive because it's on a more powerful system?

It's not impressive cause the power is there now, anybody looking at open world titles from the last 4 years compared to anything before can see that. If you can't owell don't need to get in to something that vids and screenshots abound can easily show. If this was one or two generations ago where power limited what open world games could done on a console I'd be giving kudos out. Yet we have seen what machines can do be it open world or not with the power we have, it's not what it once was.
 

RoboPlato

I'd be in the dick
Holy crap. Was not expecting it to be more than The Order since that's modeling clothes separately although I shouldn't be surprised since the beanie is 7500 polys alone.
 

luca_29_bg

Member
Every part of clothing that should move on Delsin did move, so not sure what you're talking about.

Simple, geometry and details are more complex on the order characters. They are much more impressive for me, from a visual standpoint. They have a CGish detail in some way. Delsin not...
 

Stillmatic

Member
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.

300px-Augustine.PNG


delsin.jpg


Beyond's were fantastic even without as many polygons

The poly count is definitely high. Texture res, maybe not, but poly count sure is.

infcrop0gs0qvvpzv.jpg

infcrop0gs0q2thqvf.jpg

infcrop3i8ststrpfm.jpg
 
Are people playing the same games as I am, or the same pictures for that matter? The game is beautiful, it is by a long mile the best looking game of this gen so far. If someone is not satisfied by this graphics in an open world game, there is just no way to satisfy them, period.
 
Beyond is an awful game though. It has severe framerate hitches and is not open world.
It's also on PS3. I really enjoyed it and the framerate was solid with the exception of like 2 chapters where some unbelievable shit was going down particle wise.
 

LCGeek

formerly sane
Are people playing the same games as I am, or the same pictures for that matter? The game is beautiful, it is by a long mile the best looking game of this gen so far. If someone is not satisfied by this graphics in an open world game, there is just no way to satisfy them, period.

Whose unsatisfied?

Also as this and other threads have shown not everyone is sharing the same opinion on this game or other next gen graphic heavy hitters.
 
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.

300px-Augustine.PNG


delsin.jpg


Beyond's were fantastic even without as many polygons

Funny you picked these two shots, as that's the only one of the few things I hated about this game. Delsin's power up face is hilarious.

With that said, no one can with their pure honesty deny that the game looks great.
 

cgcg

Member
What am i spinning?

I just said that there is nothing that prevents Ryse detail in open world scenario. The only difference between Ryse and open world Ryse would be background LOD transition in some scenes and some areas would look subpar than other, because they would be limited by assets production and optimization.

Considering they can't even get a semi-stable 30fps, an open world game the fps would've taken a nose dive.
 
Whose unsatisfied?

Also as this and other threads have shown not everyone is sharing the same opinion on this game or other next gen graphic heavy hitters.

Is it just me or do those face/wrinkle textures look very muddy, low-res and ugly?

And that's just like 3 posts above mine. Low-res? Muddy? Ugly? Wait what?
 

Shin-Ra

Junior Member
The wrinkles actually animate and don't look quite as low res as they do in stills. Definitely an area for improvement though.

They give some of the subtle animation that only L.A. Noire has captured well.
 

LCGeek

formerly sane
And that's just like 3 posts above mine. Low-res? Muddy? Ugly? Wait what?

My bad I tend to phase those comments out by default, especially in the way it was said.

I see the muddy part due to lighting or lack of depth but low res or ugly is a bit comical to me.
 

IcyEyes

Member
The SP guys have achieved to create one of the most beautiful (and powerful) looking game in the market and 120k polygons for a character in an open world environment is pretty impressive.
 
My bad I tend to phase those comments out by default, especially in the way it was said.

I see the muddy part due to lighting or lack of depth but low res or ugly is a bit comical to me.

It's ok. It really is a shame that the gameplay is so bland in Second Son, because graphically it delivers.
 

Shin-Ra

Junior Member
I can't find it in that PDF but somewhere it says Delsin's head is 60,000 and beanie another 7,500 polys. You can see how the edge has lots of little modelled curves.

ibgenCQzMswQeP.png


That kind of explains it, but there's still definitely ugly blockiness going on, especially in the neck wrinkles.
I must say I don't remember seeing neck wrinkles but maybe I wasn't looking there!
 
The wrinkles actually animate and don't look quite as low res as they do in stills. Definitely an area for improvement though.

They give some of the subtle animation that only L.A. Noire has captured well.

Yeah, in one of the early cutscenes they give Betty's face an expressiveness that starts to climb out the other side of the uncanny valley--clearly still artificial and weird, but you can see what they were going for and it's less eerily mask-like than facial expressions have been in the past.
 
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.

Nah, Betty smiling looks amazing. Augestene didn't look too hot hot though and Reggie was somewhat inconsistent.
 

shandy706

Member
The order 1886 characters are "over 100k" and anyway Delsin is shit compared to the order 1886 main characters, cloths and details are in another world. Something is wrong...

Poly-count doesn't automatically = the best looking (or worse looking) characters.

Depends on the skill of those working with the models. Same with facial/skeletal animations.
 

Dragon

Banned
It's also on PS3. I really enjoyed it and the framerate was solid with the exception of like 2 chapters where some unbelievable shit was going down particle wise.

Whether it's on PS3 or PS1, people are comparing it to Infamous, so it's not really relevant.

The framerate is not solid at all. It literally freezes multiple times during a single playthrough. And when I say freezes, it basically makes the player question if the game crashed.
 

RoboPlato

I'd be in the dick
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.

300px-Augustine.PNG


delsin.jpg


Beyond's were fantastic even without as many polygons

These are the only two faces in the game I didn't like. The lighting always caught Delsin oddly during the power up sequences and Augustine looks like she came out of UE3. Everyone else was excellent though and Delsin was near perfect in almost every other shot.
 
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