ultratruman
Banned
How many polygons made up the gameplay?
Quite a bit, the visuals and destructible environments make running around and causing carnage a lot of fun.
How many polygons made up the gameplay?
They are real-time.Do we know whether the cutscenes are rendered in realtime or are they fmv?
still is more impresive on a open world game no matter how you want to spin it..also more impresive is sucker punch is not crytek..they dont have the money or resources of crytek on ryse and still they managed to make the most impressive graphical game of the launch window,at 1080p with a open world
cant wait for ND to show what is the ps4 capable of
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
Beyond's were fantastic even without as many polygons
From the full GDC postmortem slides posted here on the official site
No wonder they were impressive. Definitely some of the best looking characters in current gen game.
sucker punch is not crytek..they dont have the money or resources of crytek on ryse
Only if they manage to get an open world Ryse running on the Xbox One with the same visual fidelity as of the original RyseWhat am i spinning?
I just said that there is nothing that prevents Ryse detail in open world scenario. The only difference between Ryse and open world Ryse would be background LOD transition in some scenes and some areas would look subpar than other, because they would be limited by assets production and optimization.
http://crytek.com/download/ryse_gdc_2014_AbdenourB_ChrisE.pptx
Slide 35, but i recommend whole presentation, it is great with tons of very high resolution images. Decompress pptx to get all of them
In the case of inFamous here, it is more about the art style than polygons. The character design wasn't good for the main villain.I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
still is more impresive on a open world game no matter how you want to spin it..also more impresive is sucker punch is not crytek..they dont have the money or resources of crytek on ryse and still they managed to make the most impressive graphical game of the launch window,at 1080p with a open world
cant wait for ND to show what is the ps4 capable of
Not really you can make the claim doesn't change what is going on. You're coming up with garbage to justify an opinion. Crytek isn't made of money which is why they are with MS so you can get rid of that notion you spouted about them. If they had the resources they wanted I doubt they'd be on console. What you said about crytek does apply to sucker punch.
Both teams did amazing things and one them did it on the lesser system of the generation.
30k polys sure looking good:Interesting that Beyond is at 30k. She looks pretty damn good at only 1/4 the polys.
30k polys sure looking good:
I wasn't aware of that actually, thanks for the correction.
I think the impressive thing here is that Second Son is an open world game. Ryse had impressive looking characters for sure, but it wasn't exactly open world. That's what it makes more interesting for me here, that they went with such higher polygon count.
Can't see any. Those scenes were all shown in pre-release material. And the ones that weren't are dependent on player choice. So no, I think these are fine. Besides, the game is over 6 months old.So do spoilers.
So let me get this straight. Pushing graphics in an open world game isn't as impressive because it's on a more powerful system?
Every part of clothing that should move on Delsin did move, so not sure what you're talking about.
Quite a bit, the visuals and destructible environments make running around and causing carnage a lot of fun.
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
Beyond's were fantastic even without as many polygons
This is from cutscene though.
Is it just me or do those face/wrinkle textures look very muddy, low-res and ugly?
It's also on PS3. I really enjoyed it and the framerate was solid with the exception of like 2 chapters where some unbelievable shit was going down particle wise.Beyond is an awful game though. It has severe framerate hitches and is not open world.
Are people playing the same games as I am, or the same pictures for that matter? The game is beautiful, it is by a long mile the best looking game of this gen so far. If someone is not satisfied by this graphics in an open world game, there is just no way to satisfy them, period.
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
Beyond's were fantastic even without as many polygons
No that, is what most of the facial textures are like.
The example of the lighting above really does highlight the models though
What am i spinning?
I just said that there is nothing that prevents Ryse detail in open world scenario. The only difference between Ryse and open world Ryse would be background LOD transition in some scenes and some areas would look subpar than other, because they would be limited by assets production and optimization.
Whose unsatisfied?
Also as this and other threads have shown not everyone is sharing the same opinion on this game or other next gen graphic heavy hitters.
Is it just me or do those face/wrinkle textures look very muddy, low-res and ugly?
And that's just like 3 posts above mine. Low-res? Muddy? Ugly? Wait what?
The wrinkles actually animate and don't look quite as low res as they do in stills. Definitely an area for improvement though.
And that's just like 3 posts above mine. Low-res? Muddy? Ugly? Wait what?
My bad I tend to phase those comments out by default, especially in the way it was said.
I see the muddy part due to lighting or lack of depth but low res or ugly is a bit comical to me.
I must say I don't remember seeing neck wrinkles but maybe I wasn't looking there!That kind of explains it, but there's still definitely ugly blockiness going on, especially in the neck wrinkles.
The wrinkles actually animate and don't look quite as low res as they do in stills. Definitely an area for improvement though.
They give some of the subtle animation that only L.A. Noire has captured well.
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
The order 1886 characters are "over 100k" and anyway Delsin is shit compared to the order 1886 main characters, cloths and details are in another world. Something is wrong...
It's also on PS3. I really enjoyed it and the framerate was solid with the exception of like 2 chapters where some unbelievable shit was going down particle wise.
Mmmhmm.Beyond could definitely benefit from a remaster edition.
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
Beyond's were fantastic even without as many polygons