DarkLordMalik
Member
From the full GDC postmortem slides posted here on the official site
No wonder they were impressive. Definitely some of the best looking characters in current gen game.
Ryse = 85k Polygons with LODsIs that good?
I remember reading in a German N-Zone magazine that Leo from Resident Evil 4 for the GameCube had 8(0)'000 polygons as the main character. Man, time goes by.
Ryse has 40k to 160k polys depending of what kind of character it is. Main characters do not have LOD at all.Ryse = 85k Polygons with LODs
I wasn't aware of that actually, thanks for the correction.Ryse has 40k to 160k polys depending of what kind of a character it is. Main characters do not have LOD at all.
They've also made tons of optimization in terms of polys to get most out of them. Thats why they reduced Marius poly count, they erased useless tris.
What's LOD?
I'm incredibly ignorant when it comes to tech. Not that I don't mind learning though!
They've also made tons of optimization in terms of polys to get most out of them. Thats why they reduced Marius poly count, they erased useless tris.
What's LOD?
I'm incredibly ignorant when it comes to tech. Not that I don't mind learning though!
Level of detail. Distant objects use fewer polygons and probably textures, but I don't know if that's incorporated in LOD. Also jankier animations, but I might have made that up.
Did they give him that beanie so they didn't have to do hair?
The order 1886 characters are "over 100k" and anyway Delsin is shit compared to the order 1886 main characters, cloths and details are in another world. Something is wrong...
What's LOD?
I'm incredibly ignorant when it comes to tech. Not that I don't mind learning though!
I think the impressive thing here is that Second Son is an open world game. Ryse had impressive looking characters for sure, but it wasn't exactly open world. That's what it makes more interesting for me here, that they went with such higher polygon count.
What's LOD?
I'm incredibly ignorant when it comes to tech. Not that I don't mind learning though!
Ryse has 40k to 160k polys depending of what kind of character it is. Main characters do not have LOD at all.
They've also made tons of optimization in terms of polys to get most out of them. Thats why they reduced Marius poly count, they erased useless tris.
This is a stupid question but is a limit possible?
Source? It was 85k after all the optimization the last we heard. Where are you getting the 160K number/
Source? It was 85k after all the optimization the last we heard. Where are you getting the 160K number/
Did they give him that beanie so they didn't have to do hair?
Number of poligons is just one of many details. There's also the shaders in use and the resolution of the textures, for example.
Apparently this is what the count are for various David Cage games:
Source? It was 85k after all the optimization the last we heard. Where are you getting the 160K number/
And yet the characters in Beyond looked better.
Not saying the facial animation isn't impressive at points in Infamous but the seams are very noticeable, both literally and metaphorically.
Low res skin textures didn't help nor did the weird shadowing under the jawline.
I'm playing through Beyond right now and am ASTOUNDED at how good it looks. Just incredible.
It shows.
The wrinkles on Betty's face gave me a semi.
It shows.
The wrinkles on Betty's face gave me a semi.
yeah but the complexity of the cloths from the order characters put to shame delsin cloths. , and the order characters have everyone complex hairs too, something is really wrong here!
In current engines making open world vs small world is mostly about level of detail and streaming. In open world You just need to be smarter with assets and their LoD and how get most out of close up scenes with limited amount of assets.
Also from screenshots i've seen normal citizens did not looked very high poly, so 120k figure is probably for more important enemies and main characters.
This is from cutscene though.
This is from cutscene though.
Is that good?