Beyond could definitely benefit from a remaster edition.
Beyond could benefit from being thrown in the trash. For a game really trying to push the envelope plot wise, it makes seemingly every single mistake it possibly could.
Beyond could definitely benefit from a remaster edition.
That only happens when the game saves. It's a bug and has nothing to do with the framerate fortunately. Disable saving in the menu and the game never freezes even once It also works fine for me with saving enabled, but that seems dependent on the PS3 model similar with some bugs in TLoU.Whether it's on PS3 or PS1, people are comparing it to Infamous, so it's not really relevant.
The framerate is not solid at all. It literally freezes multiple times during a single playthrough. And when I say freezes, it basically makes the player question if the game crashed.
That's certainly an opinion. No reason to be so aggressive towards people expressing their own tho. It was a success sales wise, many people including me loved it and it seems like it will get a remaster on PS4. So it won't go anywhere. You will have to accept that it is a common and valid opinion to like the game.Beyond could benefit from being thrown in the trash. For a game really trying to push the envelope plot wise, it makes seemingly every single mistake it possibly could.
Beyond could benefit from being thrown in the trash.
Lol
Yeah, no. There aren't destructive environments. You can't even tip a chair over. Let's not get goofy here.
Yeah, no. There aren't destructive environments. You can't even tip a chair over. Let's not get goofy here.
What's LOD?
I'm incredibly ignorant when it comes to tech. Not that I don't mind learning though!
Yeah but those are mere props that probably don't equate to even a tenth of the overall environment. You can't physically dent a road, tree, corner of building, hell, a light post; things you could destroy in open world games two gens ago.
What does this have to do with a thread about polygon counts?Yeah but those are mere props that probably don't equate to even a tenth of the overall environment. You can't physically dent a road, tree, corner of building, hell, a light post; things you could destroy in open world games two gens ago.
I was being facetious in my previous post to infer that while it's nice and dandy that so many polygons makeup characters we see today, it can hardly make up for what the game can't do in the way of gameplay variety. It's obvious after beating the game in 9 hrs after why the graphics look so good.
Must be selective furniture. My buddy and I were on the ground near some steps with a cafe and outdoor chairs and tables . We stopped here because the AI would walk to the stairs and either trip Up or Down depending which direction they were heading. It never failed. They wouldn't walk in either direction. Then they would stop, and walk up to one of the circular tables and transport right on top of it standing. Chairs too. Like you, I would try blasting these people using missile attacks which resulted in the npc flying but nothing else. Cafe chair and tables intact.
Lol it's somewhatgroovy. Don't even bother.What does this have to do with a thread about polygon counts?
Yeah, no. There aren't destructive environments. You can't even tip a chair over. Let's not get goofy here.
That only happens when the game saves. It's a bug and has nothing to do with the framerate fortunately. Disable saving in the menu and the game never freezes even once It also works fine for me with saving enabled, but that seems dependent on the PS3 model similar with some bugs in TLoU.
That's certainly an opinion. No reason to be so aggressive towards people expressing their own tho. It was a success sales wise, many people including me loved it and it seems like it will get a remaster on PS4. So it won't go anywhere. You will have to accept that it is a common and valid opinion to like the game.
Agreed. The core relay face looks like shit.Really wish they had re worked that sequence. Every time it happened it looked gimped and actually made me laugh.
Agreed. The core relay face looks like shit.
To point out that it is easy segment a lot resources to one aspect of the game that many don't only care about at the expense of what is also important, namely gameplay and, in a game like this, immersion. Better to elaborate that point than shit thread with a drive by "lol who cares".
WTF am I reading? Are you drunk? It's a work of fiction and a game, no need to get so worked up about it. I didn't find anything offensive at all. By your definition there are offensive things in every game. What the characters are doing made sense to me as well, the timeline and earlier chapters explain it nicely. Aiden is helpless when Jodie is weak or unconsious because of their connection over the cord, which was explained as well. Other times he only helps when he absolutely has to, he does what he wants and the only interest he has in her survival is his own existence. This was all explained.No need to be aggressive? The game is insanely offensive towards the mentally ill and Native Americans. It has no cohesive plot, characters do things for absolutely no reason, there is no consistency in the world, hey Aiden I can't use you because plot? The game's being sued by the main actress.
What about all the critics and players alike who claim to have had a great time with the game? What about that? You can go back to any of the Infamous threads, and I guarantee you will find more people who enjoyed the game and had fun with it, than people who outright disliked the game. Don't try to make the game out to be poorly received, because it's not. If you don't like it, fine, but the generalization is silly, and once again, you can't make the parallel between polygon counts and game play design to bolster your argument.Like you said? I went back and didn't see you ask the question before but to answer you, we know the game has been in development for three years and post release, there have been numerous discussions about how amazing the game looks but not how amazing it plays both from critics and players alike. Three years is plenty of time to make a game whose main storyline does not amount to 4 hours of gameplay that equates to roughly 25% of in game statistics while the other 75% has you:
-finding hidden cameras
-finding hidden spy's
-finding hidden audio tapes
-finding a DUP generator
-finding a shard
-finding a wall for graffiti
-finding drug dealers
Across , what, ten districts?
By contrast, Bethesda stopped development of Fallout 3 a few months prior to its release in 2008 so they could release a tiny indie game called Skyrim in 2011.
Apparently this is what the count are for various David Cage games:
Whether you enjoy the content that is there or not is not my point nor was it ever. I clearly illustrated that more could have been done with the resources they were given but they didn't. You have amazing graphics, little variety. The industry has told me that with similar resources, I can have both good graphics and good variety. So guess which I would opt for for the same asking price?
Yeah, sorry but I can't tell where all those polys went compared to those below.
^That's really impressive. I can't remember any sharp edges on the Heavy Rain girl's body, but MGS4's Naomi sure had some polygon edges on her cleavage. Yes, these are the things I remember.
Polys only tell half the story. There are textures, shaders, lighting, and overall art direction that layer on top of the mesh to make a character. Not just a120k poly mesh.
I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
Beyond's were fantastic even without as many polygons
Interesting... Just 10k behind Bayonetta's model for Bayo 2.
http://forum.beyond3d.com/showpost.php?p=1699978&postcount=1174
You are projecting far too many words into my mouth.
Whether you enjoy the content that is there or not is not my point nor was it ever. I clearly illustrated that more could have been done with the resources they were given but they didn't. You have amazing graphics, little variety. The industry has told me that with similar resources, I can have both good graphics and good variety. So guess which I would opt for for the same asking price? I will just leave my position at that.
Not really you can make the claim doesn't change what is going on. You're coming up with garbage to justify an opinion. Crytek isn't made of money which is why they are with MS so you can get rid of that notion you spouted about them. If they had the resources they wanted I doubt they'd be on console. What you said about crytek does apply to sucker punch.
Both teams did amazing things and one them did it on the lesser system of the generation.
To point out that it is easy segment a lot resources to one aspect of the game that many don't only care about at the expense of what is also important, namely gameplay and, in a game like this, immersion. Better to elaborate that point than shit thread with a drive by "lol who cares".
Care to elaborate? Or are you upset because I hold a position that differs from your own? I ask because it is quite obvious that the distinctive tone we take in our posts shows who is capable of civil discourse that goes beyond "lol", "pwned" and "this thread makes my head hurt, lol".
This much common sense is difficult to find now days.That's certainly an opinion. No reason to be so aggressive towards people expressing their own tho. It was a success sales wise, many people including me loved it and it seems like it will get a remaster on PS4. So it won't go anywhere. You will have to accept that it is a common and valid opinion to like the game.
It's true that Bethesda generate huge amounts of play content for their games. However, it's also true that their titles are extremely buggy, have middling graphics, and often rely on overwhelming with quantity rather than ensuring consistent quality of that content.By contrast, Bethesda stopped development of Fallout 3 a few months prior to its release in 2008 so they could release a tiny indie game called Skyrim in 2011. Bethesda, by the way, had only roughly 20 or so more people on their team for Skyrim than Sucker Punch does now.
Is it just me or do those face/wrinkle textures look very muddy, low-res and ugly?
Just started the game and was kinda surprised the quality difference between her model and Delsin's.I didn't really think much of the Character's in infamous, beyond Delsin all of their faces were awful and when they raised their arms it looked like they had wingsuits on. Even the main villain was awful and looked like she had a facial from the same Spa that Captain Shepherd used.
Beyond's were fantastic even without as many polygons
It's true that Bethesda generate huge amounts of play content for their games. However, it's also true that their titles are extremely buggy, have middling graphics, and often rely on overwhelming with quantity rather than ensuring consistent quality of that content.By contrast, Bethesda stopped development of Fallout 3 a few months prior to its release in 2008 so they could release a tiny indie game called Skyrim in 2011. Bethesda, by the way, had only roughly 20 or so more people on their team for Skyrim than Sucker Punch does now.
It's perfectly fine if you prefer that approach, but that only makes other methods different, not objectively bad. Your comparison quite literally means nothing to people with variant tastes.
if you think sucker punch have the resources or money crytek got to made ryse? MEGALOL
It's funny, despite having 120k polys - a lot of them seemed wasted. Delsin does not look like a 120 K poly character
It's funny, despite having 120k polys - a lot of them seemed wasted. Delsin does not look like a 120 K poly character
Not like that. Marius from Ryse arguably looks better. But what do I know. Its not like I'm a 3D artist or anything - oh wait.Kindly point me to what a 120k character looks like then.