Reread what I said. I never mentioned polycounts exclusively.
You said assets. Assets are animations, textures and polys. Textures would be the same, animation are CPU limited, so would be the same, so its all about polys.
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Ummmmm HELLZ YES!!!!
ITs like practically double what Ryse had and this is an open world title dude.
I really wish people stop using Open World as a buzzword. We are past the limitations of old platforms and even on old platforms limitations from open world were not that drastic.
Having open world game and linear game is all about assets production and scene polish now and streaming & lod tech. Nothing more, nothing less.
The only games that are different and can be called as fully linear, are games like Beyond.