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Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

Moonlight

Banned
Disagree on the bolded, but agreed on warlock Ganondorf being best dorf.

Smash has had:

Fencing: Marth/Roy
Heavy Swordsman: Ike
Knights: Link/Toon Link
Knives but actually a bow thing: Pit
Hyper cartoony whirlwind of cuts: Metaknight

And that's it for both the styles and bladed weapons represented in four games over a 1 year run. It's time for people to stop saying Smash has too many sword people, especially when I still don't have any draw/sheathe types, magic swordsmen/red mages, or rogues/thieves whatsoever.
Yeah, pretty much.

Draw/sheathe/iaijutsu-inspired stuff in general is pretty much my most wanted mechanic to a character. I think Project M Ike has something like that, but it'd be nice for an 'official' character to own something like that.

Like Lyn. ;_;
 
One of the things I didn't like about Melee's artstyle was that "rubbery" look a lot of things had.

I especially hated how Yoshi looked.

yoshi.png

Amusingly enough, I was talking to a friend earlier about just how much I preferred Yoshi's look in Melee. In general I like Melee's look a lot better than Brawl's, although Smash 4 is looking to be my favorite.
 

Terrell

Member
Amusingly enough, I was talking to a friend earlier about just how much I preferred Yoshi's look in Melee. In general I like Melee's look a lot better than Brawl's, although Smash 4 is looking to be my favorite.

There were aspects of it I could appreciate, like the bone-like details in the spinal plates, but at the end of the day, he's better off now than he was in Melee and Brawl.

Amazing how hideous Melee Pikachu was.

pikachu_evolution_in_super_smash_bros__by_nintendofandj-d69290f.png

Well, it's amazing how Pikachu changed over the time.

HOLY SHIT, small differences that add up to a much better design, agreed. Smash 4 Pikachu is BEST Pikachu.
 

Axass

Member
Disagree on the bolded, but agreed on warlock Ganondorf being best dorf.

Smash has had:

Fencing: Marth/Roy
Heavy Swordsman: Ike
Knights: Link/Toon Link
Knives but actually a bow thing: Pit
Hyper cartoony whirlwind of cuts: Metaknight

And that's it for both the styles and bladed weapons represented in four games over a 1 year run. It's time for people to stop saying Smash has too many sword people, especially when I still don't have any draw/sheathe types, magic swordsmen/red mages, or rogues/thieves whatsoever.

6 out of 39 (disregarding Roy) is a lot though (15%), I'm all for characters like Takamaru, who should be rightfully portrayed as a samurai; Ganondorf as a swordsman though would be a waste, there's already plenty of characters more fit for the swordsman trope.
 

Tookay

Member
Absolutely, we have a metric fuckton of swordsmen already, the "evil warlock" part of Ganondorf is the best Ganondorf. You could do so much with a heavy magician character.

I feel like you could easily take a "heavy magic character," lump him in with all the laser projectile characters from the Smash games, and say we have a metric fuckton of that type too.

And I'm still not sure we have a ton of real swordsmen-types when a decent portion of them (like Pit and Metaknight) aren't really traditional in their movesets and another handful (Toon Link and Roy) are clones.
 

L Thammy

Member
Star Fox 64 had levels that were huge pastiches of Gundam and Independence Day. The original was inspired by Thunderbirds. Star Wolf may be named after an old Japanese show by same studio as Ultraman. It shouldn't surprise people that it reminds them of older sci-fi.

Didn't takamaru primarily fight with shurikens and not his sword?

If I recall correctly, they're tied to the same button. You throw shurikens unless you're close enough to use a sword. In Samurai Warriors he's probably mostly a swordsman.
 

Axass

Member
I feel like you could easily take a "heavy magic character," lump him in with all the laser projectile characters from the Smash games, and say we have a metric fuckton of that type too.

And I'm still not sure we have a ton of real swordsmen-types when a decent portion of them (like Pit and Metaknight) aren't really traditional in their movesets and another handful (Toon Link and Roy) are clones.

See my post above, also we're probably getting Chrom and Shulk if the leak is true, maybe Takamaru too, so we have all the swordsman bases covered.
 
I don't think it's that bad comparing to last two OTs since they were moving pretty fast, right? I'm not sure since I felt that this thread move pretty normally.

at the equivalent time in thread 6, we were at page 45 (on 50 ppp)
and assuming the current rate continues, this thread will be done in 20 days, same as the previous thread even with the Direct boost
 

Ryce

Member
At close range Takamaru swings his sword by pressing A, but if an opponent is far away he throws a weapon instead. Takamaru's default projectile is the shuriken, but he can upgrade to fireballs, lightning (hits everyone on screen at once), or an invisibility cloak.
 
At close range Takamaru swings his sword by pressing A, but if an opponent is far away he throws a weapon instead. Takamaru's default projectile is the shuriken, but he can upgrade to fireballs, lightning (hits everyone on screen at once), or an invisibility cloak.
Systems like these are problematic because fast movement can make you get the wrong attack.
 

Regulus Tera

Romanes Eunt Domus
At close range Takamaru swings his sword by pressing A, but if an opponent is far away he throws a weapon instead. Takamaru's default projectile is the shuriken, but he can upgrade to fireballs, lightning (hits everyone on screen at once), or an invisibility cloak.
So basically, if Takamaru is confirmed I have to blame him for Saki not being playable. Thanks, Sakurai!
 
At close range Takamaru swings his sword by pressing A, but if an opponent is far away he throws a weapon instead. Takamaru's default projectile is the shuriken, but he can upgrade to fireballs, lightning (hits everyone on screen at once), or an invisibility cloak.

Thanks for clarification
 

IntelliHeath

As in "Heathcliff"
Edited: Sorry about double posts.

So basically, if Takamaru is confirmed I have to blame him for Saki not being playable. Thanks, Sakurai!

I know you were being sarcasm but why Takamaru?

at the equivalent time in thread 6, we were at page 45 (on 50 ppp)
and assuming the current rate continues, this thread will be done in 20 days, same as the previous thread even with the Direct boost

Ah, that's interesting. I'm surprised that you didn't do poster summary like you did last thread.
 

Axass

Member
Aside from the exact moves he has in the games is in, he's represented as a samurai with a long katana in his hands: if Sakurai puts him in he'll clearly take the samurai route, maybe a la Rurouni Kenshin, I doubt long range would be his best part.
 

L Thammy

Member
I know you were being sarcasm but why Takamaru?

Both Sin & Punishment and Nazo no Murasame Jo operate like that. You use your sword if you're close to the enemy (or projectile in the case of the former) and your projectile if you aren't. In both cases, you're mainly shooting people down.
 

foxuzamaki

Doesn't read OPs, especially not his own
Why do people call Wolf a villain again (in the "we need a hero/sidekick/villain trio pattern" mentality)? Even if you only play 64 he is explicitly stated as just a merc for hire.

Wolf is clearly a villain until assault where he could be considered a antihero, the whole point of wolf is to be fox's vergil, aka his equal in most areas and the opposite of fox.
 

IntelliHeath

As in "Heathcliff"
Both Sin & Punishment and Nazo no Murasame Jo operate like that. You use your sword if you're close to the enemy (or projectile in the case of the former) and your projectile if you aren't. In both cases, you're mainly shooting people down.

Shooting from afar/slashing from near is a reductionist description of gameplay in Sin and Punishment.

Kid Icarus: Uprising are like that when Pit are on the ground.
 

Azure J

Member
6 out of 39 (disregarding Roy) is a lot though (15%), I'm all for characters like Takamaru, who should be rightfully portrayed as a samurai; Ganondorf as a swordsman though would be a waste, there's already plenty of characters more fit for the swordsman trope.

See while this might be true:

[...]And I'm still not sure we have a ton of real swordsmen-types when a decent portion of them (like Pit and Metaknight) aren't really traditional in their movesets and another handful (Toon Link and Roy) are clones.

When you add this bit, it's actually a lot more limited in scope considering that Link, Marth, and Ike are the only "pure" representatives of a given type of bladed combat. Furthermore, other fighting rosters manage to have a large number of sword wielders while making sure that they're all immensely unique from one another. Guilty Gear comes to mind very fast.

Mind you, I'm not arguing for Smash 4: All of The Swords Edition, but I would like it if some people could respect the potential another 3 or 4 individual bladed fighting styles could bring both in look and application versus the defined ones we have now.

Wow, Brawl really desaturated the colors.

Samus.jpg

It's one of the reasons why I'm really glad I found the Smash 3 texture mod:

jThW4VS.png


The Brawl models weren't bad by themselves, but these new textures just make them a joy to play with. Can't wait for the full collection myself.

Star Fox 64 had levels that were huge pastiches of Gundam and Independence Day. The original was inspired by Thunderbirds. Star Wolf may be named after an old Japanese show by same studio as Ultraman. It shouldn't surprise people that it reminds them of older sci-fi.

I always felt like Star Fox would have made a great test bed for a Nintendo online co-op franchise. Basically, you take the single player campaign of the 4 games, add drop in/drop out online co-op where each of the four pilots is another friend and codecs are essentially them screwing around or reacting to something on screen and go from there. You could take it further with multiplayer modes involving different 4 person clans claiming a flag like StarFox or StarWolf and going at it in dogfights, maybe a ROB4 mode where one person's in charge of the Great Fox and the 4 folks have to defend it, and other such things. The main game should always try to retain that arcade like rail shooter pacing but just expand in size to accomodate longer playing times and content sensitive players. Maybe they could make each one of the maps multiple chapters long and give options to tackle them with one of the other means of progression like the tank, sub or on foot (as long as you handle them with more care than in the past they could work).

But I'm just rambling some ideas out.

See my post above, also we're probably getting Chrom and Shulk if the leak is true, maybe Takamaru too, so we have all the swordsman bases covered.

It's going to be really interesting to see which direction they take Shulk in. Chrom however just feels like another "compulsory main character we have to use because he's newer" who'd only serve to replace one style (Ike's) with a similar one without the impact.
 
See my post above, also we're probably getting Chrom and Shulk if the leak is true, maybe Takamaru too, so we have all the swordsman bases covered.

Sorry for a probably redundant question, but I've been following this thread more sporadically than usual the last few weeks. So, what is this leak and why are people thinking it's plausible?
 

Ryce

Member
Sorry for a probably redundant question, but I've been following this thread more sporadically than usual the last few weeks. So, what is this leak and why are people thinking it's plausible?
The person who "leaked" Wii Fit Trainer, Villager, and Mega Man prior to last year's E3 is now saying Palutena, Chrom, Shulk, and Chorus Men (Rhythm Heaven) will be playable.
 

IntelliHeath

As in "Heathcliff"
Remember the Smash 6 2015 pre-Direct craziness? lol what happened with that?

People just stopped talking about it because we got overloaded with information from Smash Direct.

Sorry for a probably redundant question, but I've been following this thread more sporadically than usual the last few weeks. So, what is this leak and why are people thinking it's plausible?

Well, it came from same leaker that leaked Wii Fit Trainer, Little Mac, Mega Man, Mii, Pac Man and Villager.
 

Axass

Member
Sorry for a probably redundant question, but I've been following this thread more sporadically than usual the last few weeks. So, what is this leak and why are people thinking it's plausible?

Anonymous guy sent a mail to Sal Romano (Gematsu) before last E3 with a list of newcomers: Wii Fit Trainer, Villager, Mega Man, Little Mac, Mii, Pacman.

He sent a new list before the last direct: Chrom, Palutena, Shulk, Chorus Kid, Pokémon from X/Y.
 

Azure J

Member
Realistically speaking, if all of the leaked characters are in fact happening, how many additional newcomers could be unaccounted for in everyone's opinion?
 
Realistically speaking, if all of the leaked characters are in fact happening, how many additional newcomers could be unaccounted for in everyone's opinion?
I'm expecting 0, but 1 or 2 more at the most. 12 newcomers is a reasonable amount, especially with how some veterans are basically newcomers at this point.
 
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