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Epic Games Reveals Free, Community-Driven Unreal Tournament [Updated]

Tain

Member
So basically they are hoping that someone creates a mod that becomes a sensation like DayZ or Natural Selection. And then they will just take a cut of that mod's sales?

Are they going to try and sidestep Valve/Steam somehow? If Steam and Epic are both taking a cut, I imagine a mod-maker will be giving 50%+ of their revenue away.

I think they want people to learn and use UE4 above all else, for that long term cash.
 

Orayn

Member
Epic is out of ideas this quick without CliffyB?
"Let's make the fans do it for us! Valve sort-of did it!"

No, not really.

So basically they are hoping that someone creates a mod that becomes a sensation like DayZ or Natural Selection. And then they will just take a cut of that mod's sales?

Are they going to try and sidestep Valve/Steam somehow? If Steam and Epic are both taking a cut, I imagine a mod-maker will be giving 50%+ of their revenue away.

A successful mod for this could also be turned into its own standalone game fairly easily. At that point, they either make money through royalties or through the developers buying a traditional UE4 license.
 

dLMN8R

Member
Then tell and explain us the details instead of being narrow mindedly condescending. Not everyone watched the stream.

It's the first post in this thread. You're complaining that the game is being announced and started on the same day, and isn't close to release, but the reasons for announcing it on the same day that development is starting are literally the entire point.
 

dLMN8R

Member
This business model is seriously brilliant. I really hope others follow suit.

It's not just the business model, it's the agility that the development model will bring to development.

People are going to be playing a competent and relatively-complete version of this game much earlier than they would have been if it was developed in the traditional way.
 

DJIzana

Member
It's not just the business model, it's the agility that the development model will bring to development.

People are going to be playing a competent and relatively-complete version of this game much earlier than they would have been if it was developed in the traditional way.

Yep. I actually wish other companies would follow with a similar business model now-a-days. Japanese companies especially.
 
"So basically they are hoping that someone creates a mod that becomes a sensation like DayZ or Natural Selection. And then they will just take a cut of that mod's sales?"


No, because there's nothing stopping people from doing that with UE4 right now. They don't need to use UT as a jumping point.
 
It's the first post in this thread. You're complaining that the game is being announced and started on the same day, and isn't close to release, but the reasons for announcing it on the same day that development is starting are literally the entire point.

I skimmed through the OP, which wasn't as detailed when it was just posted, and being more puzzled what "free" in this context actually meant and missed that info. Either way, my point still stands: it's an on going project and it's still years away before it resembles a complete game.
 

Arkam

Member
This was such a let down. The future of Unreal Tournament is to follow the failed "kickstarter" model? Weak! The whole thing seemed like a push for gamers to hop on the new unreal engine licensing system.

So not the worst news... But I really expected more from Epic and the UT series.
 

Nokterian

Member
This was such a let down. The future of Unreal Tournament is to follow the failed "kickstarter" model? Weak! The whole thing seemed like a push for gamers to hop on the new unreal engine licensing system.

So not the worst news... But I really expected more from Epic and the UT series.

What the hell are you talking about? There taking the valve route and this is a good business model. it benefits everyone from the modders to the devs to the players.
 

Orayn

Member
I swear, people have making shit up just for the sake of having something to object to. It doesn't make any sense.

HEY GUYS AREN'T YOU DISAPPOINTED THAT THE NEW UNREAL TOURNAMENT IS GOING TO COST $500 AND HAVE MICROTRANSACTIONS FOR AMMO??????????
 

dLMN8R

Member
I skimmed through the OP, which wasn't as detailed when it was just posted, and being more puzzled what "free" in this context actually meant and missed that info. Either way, my point still stands: it's an on going project and it's still years away before it resembles a complete game.

No, the entire point, once again, is that it will never become a "complete" game. It'll be playable within weeks, probably highly polished before the end of the year, and will continually expand with new features and content forever.

Epic's plans literally wouldn't have worked any other day. The entire thing completely depends on community involvement from day-one, so inherently they have to announce it on the first day of development.
 

Quasar

Member
Well...f2p without micro is an interesting model.

And with that the lack of consoles is understandable. A mod marketplace funded game is problematic for consoles. Even if Sony was even more open to mods than they were with ut3, the whole mod market place is an issue.
 

Acosta

Member
This sounds much better than I expected, it's a fantastic model with a company that can actually make it work.

I'm a bit puzzled at some reactions here, nobody is saying "make it yourself", they havea core team that will develop the house, people will be decorating, adding new wings or installing a pool if they feel they want to do it. It´s a great model in the best tradition of PC collaborative development.

I thing this has potential.
 

Arkam

Member
What the hell are you talking about? There taking the valve route and this is a good business model. it benefits everyone from the modders to the devs to the players.

What the hell am I talking about? I'm talking about what I saw. I'm working on a game right now that used a VERY similar model and it has been nothing but a headache. We brought players in WAAAY too early In the hope that they would help us make a better game.... Yea that didn't work. Now we are forced to work around the players for their own good. And maybe I'm wrong but the whole thing just seemed like a plug for UE4. UDK has been around and free for YEARS for any and all who want to make mods and prototypes.

Again, I personally I'm disappointed by this. Maybe you are not. That's cool, have fun!
 
Cliffy B to release maps and skins on the workshop?

Return on the "Pretty fly for a white guy" room...

7MdzDfy.jpg
 

Melchiah

Member
I swear, people have making shit up just for the sake of having something to object to. It doesn't make any sense.

HEY GUYS AREN'T YOU DISAPPOINTED THAT THE NEW UNREAL TOURNAMENT IS GOING TO COST $500 AND HAVE MICROTRANSACTIONS FOR AMMO??????????

Welcome to the Internet, where whiny negativity blossoms.

Great to see my all-time favorite shooter making a comeback. Hopefully it goes back to UT2003 style, and includes Assault and Double Domination modes. I've been missing the Flak Cannon. I just need a new laptop, if this turns out to be as good as the old ones.
 

Durante

Member
This was such a let down. The future of Unreal Tournament is to follow the failed "kickstarter" model?
None of what you say makes the least bit of sense.
  • This is in no way, shape or form a kickstarter, or even a remotely kickstarter-like model. Kickstarter is a funding platform, this is being funded by Epic.
  • How could you describe the kickstarter model as "failed" when it has helped fund a great many well-regarded released and upcoming games?
 
I dunno if i should be happy or sad.

EDIT: "Mark Rein, the Gears of War and Unreal Tournament studio's VP, teased a new game last week. This Unreal Tournament will be a free game -- "not free to play, just free."

Okay. Now I'm just confused. I hope it's legitimately free not f2p/ pay to win

The way it is described makes it seem like its just straight Free to own. The monetization is going to clearly come from modding/level design/characters/static meshes, any asset that can be created for UE4 can be sold on a marketplace where Epic will take a cut.

It sounds like a legit Freeware model... The question is will it release light on content to force people into the market place or will it have content comparable to previous UTs at release.


Either way, I am excited... Love me some UT and there are some fantastic modders in the Unreal community.
 

SparkTR

Member
This absolutely the best thing they could have done with a new UT, a long-term community driven project. I mean, people in the other thread were questioning whether a new UT game would have mod support at all (and why it was crucial that it did), and this project pretty much puts that at the absolute forefront. I feel something like this is exactly what the Arena shooter genre needs.
 

Mr.Mike

Member
So the new UT is open source basically?

Sounds pretty exciting. As someone starting to study CS in uni this seems like a pretty great thing to have to play around with.
 

th4tguy

Member
So basically they are hoping that someone creates a mod that becomes a sensation like DayZ or Natural Selection. And then they will just take a cut of that mod's sales?

Are they going to try and sidestep Valve/Steam somehow? If Steam and Epic are both taking a cut, I imagine a mod-maker will be giving 50%+ of their revenue away.

Steam is probably out of the question.
 

th4tguy

Member
So the new UT is open source basically?

Sounds pretty exciting. As someone starting to study CS in uni this seems like a pretty great thing to have to play around with. I'm excited.

Not open source really. Epic will control the source code and will do all the main development while taking design decisions from the community. They will also get help from modders to add content to the game, possibly integrating popular mods/ maps/ gametypes into the base product but that base code will be updated and released by Epic.
 

SparkTR

Member
What the hell are you talking about? There taking the valve route and this is a good business model. it benefits everyone from the modders to the devs to the players.

If it doesn't have a flashy trailer at an E3 presser gamers here don't know how to react to it. I swear people here have been so conditioned to jump on the 'hype train' mentality anything that deviates from that is met with confusion. This is absolutely the best thing they could have done with UT.
 

Mr.Mike

Member
Not open source really. Epic will control the source code and will do all the main development while taking design decisions from the community. They will also get help from modders to add content to the game, possibly integrating popular mods/ maps/ gametypes into the base product but that base code will be updated and released by Epic.

Well yeah, but from what I understand the source code will be available on git hub. So maybe more of an "available source" thing I guess.
 

Dryk

Member
The main problem I can foresee would be people involved in the project holding back ideas from the core game so that they could sell them later. But the UT modding community has always been great so the chances of that happening are probably pretty low.
 

Orayn

Member
The main problem I can foresee would be people involved in the project holding back ideas from the core game so that they could sell them later. But the UT modding community has always been great so the chances of that happening are probably pretty low.

Epic won't be selling anything. Whatever they do related to UT from now one will be part of the free core game.
 

Instro

Member
So basically they are hoping that someone creates a mod that becomes a sensation like DayZ or Natural Selection. And then they will just take a cut of that mod's sales?

Are they going to try and sidestep Valve/Steam somehow? If Steam and Epic are both taking a cut, I imagine a mod-maker will be giving 50%+ of their revenue away.

Well I think the main goal is to get people to subscribe to UE4. Everyone who wants to mod and work on this has to have it. Obviously certain mods taking off is a benefit as well, but realistically it would be the same as a retailer or Valve taking a cut from a game released. Good for all sides involved.
 

ZoddGutts

Member
Great to see Devs open to mods. This, Killing Floor 2 and Divinity: Original Sin games will be mod friendly. Love it. Take that EA!
 

Quasar

Member
Of the "free" versus "free-to-play" thing:

I understand why Epic is trying to change the meaning, but it is Valve's business model and they call it like they see it.

Seems silly to me. They are all free to play to me, just some have micro and some don't. And some with micro only have it for cosmetic items.
 

Xyber

Member
Seems silly to me. They are all free to play to me, just some have micro and some don't. And some with micro only have it for cosmetic items.

The large majority of so called F2P games have some shitty microtransaction system and I can see why they want to separate themselves from that. There are some games that does the F2P in a good way (Valve for instance), but they really are the minority.
 

Tzeentch

Member
I swear, people have making shit up just for the sake of having something to object to. It doesn't make any sense.

HEY GUYS AREN'T YOU DISAPPOINTED THAT THE NEW UNREAL TOURNAMENT IS GOING TO COST $500 AND HAVE MICROTRANSACTIONS FOR AMMO??????????
Exactly this. This is amazing news for everyone except for uhhh ... ok, I'm drawing a blank on who this is a negative for.
 
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