• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo E3 2014 - discussion thread for their E3 plans

Status
Not open for further replies.
Zelda stuff

I pretty much agree. The problem is that they keep wiping the slate clean after every 3D release and then going back to Ocarina as the starting point. Fix things that don't work instead of throwing them in the garbage. There are kernels of great ideas buried in things that don't work. They just need to let them grow.

Like with ALBW, that's a game for old people and I hate it, but it still has interesting things that can be harvested from its carcass. Like the item rental and non-linearity. The way it was implemented did not work at all because it severely simplified dungeon design, but it raises some cool possibilities. Why not start with a handful of weapons? Why not put dungeons in tiers (like do these three in any order then the next three in any order then the last two in any order)?

Personally, I love Skyward Sword, and I think they should continue down that path. I really like the idea of having a central town and then discrete, super intricate field areas. Just get rid of the open world part because it slows the game down. Steal Metroid's structure. Obviously, not everyone liked SS, but they need to refine, not throw everything away.

As for the new stuff Aonuma mentioned last January, I think multiplayer is going to be a straight ripoff of the Souls games where you can summon other players to help you. It's the next evolution of the "super guide" concept, but it feels less patronizing. To facilitate this feature, I'd imagine there would have to be some degree of character customization in order to differentiate characters. Maybe they'll let players choose their gender? Nintendo seems to be way into playable female characters on the Wii U.

Everything I mentioned in the above paragraph would be a huge change for the franchise, but it doesn't mess with the core of what has worked since OoT. It's a way to keep things fresh without pissing off the people who want a realistic, down-to-earth game that's completely off-the-wall and swarming with magic robots.
 
I'm sure Stan Lee does very little at Marvel, yet he is the most famous name associated with that company. Miyamoto is regarded like that, I was looking at the MK8 and seeing Iwata and Miyamoto credited was funny so yes these credits have become meaningless

Well, in the case of Mario Kart 8 they're both credited as Executive/General Producer, which is standard for their roles. I agree on the Stan Lee thing.

I agree, it's just me being hopeful that he does return to give us something amazing. Perhaps also a bit of confusion on my part as well because I remember reading articles a while ago that said he's very much involved in a new IP, and even one article that said he'll direct the next Zelda, though role of Producer would probably make more sense these days than anything else. His name is also very recognisable and synonymous with hype - another reason why I put it in there XD.

I agree his name is associated with hype, I just don't expect him to be at the helm of a game in a significant way in his currently position.
 
It's not XG, but...:
cke.gif

man hope this is gameplay and not a cutscene
 
i think the problem with the zelda franchise is that they don't take time for iteration. ever since ocarina of time, and except for twilight princess, it's been about reinventing the series or going out of the comfort zone for each one. majora's mask was basically made using oot leftovers, but presented itself in a hugely different way. the wind waker was cosmetically different than anything that had come before, and its open-world traversal came at the expense of pacing. twilight princess was the first honest-to-god attempt at making oot 2 and was largely successful. skyward sword then tried to be super mario galaxy in zelda form, turning the surface world into big dungeons so you can dungeon before you dungeon, but neglected to do anything about the overworld (sky).

then there's the games that relied on different control methods- both the ds titles and skyward sword, as a proof of concept of their systems' hardware. i think it's telling that the most traditional zelda of recent years was the one that received the highest praises. i don't think there's as much a split on a link between worlds as skyward sword, for instance.

no, what i would like to see is any one of the previous concepts, but executed with even more polish. hell, i'd love twilight princess 2/ocarina of time 3 where it's pretty much exactly that style of game but more fleshed out (open world, bosses on the overworld as aonuma wanted, maybe some cool new ways at dimension-hopping, gibberish voice acting, orchestration, etc). right now it sounds like they're experimenting again but with multiplayer and new visual styles and while it's great that they're exploring new avenues, i don't think it's what's needed most in the series.

Great post.

I agree, I don't really need modern Zelda to redefine itself in every new generation. Especially when it takes 5 or so years to get our hands on these damn things.

Though to be honest, I think every console Zelda game has been of exceptional quality so far(With twilight princess being at the very top.) I don't really mind them experimenting when they make such good games.

I think Skyward Sword just seems more divisive than it really is. It scored just as high as ALBW did on Metacritic(a bit higher actually.), and I remember hearing "Best Zelda in years!" from more than a few outlets. Maybe Skyward Sword detractors are just louder about their distaste for the game than ALBW detractors. :/

I guess on top of what I said earlier, Zelda used to be one of the flagship franchises of gaming. I think a lot of people saw Skyward Sword and thought they could skip it, which was never the case with a new Zelda game before.

This happened to both Majora's Mask and Wind Waker, my friend. :/
 

onilink88

Member
man hope this is gameplay and not a cutscene

Well, that'd be strange considering the first teaser had nothing but gameplay footage (minus the bit with Shulk's clone). It does make you wonder how mech cockpit over-the-shoulder third-person shooting is going to work in a supped-up version of Xenoblade's battle system, though. I wonder what else they have up their sleaves?
 

rokero

Member
Why did I think this looked so awesome as a kid? https://www.youtube.com/watch?v=lcvdT2C31oc
I've never seen that but it's almost exactly how I used to imagine it lol
So,

Just a brainstorm. Games have this knack of often trying to capture currents trends, crazy I know. With big budget games often sharing similar themes to big budget movies scheduled in the same quarter etc. Also extends to recent trends like selfies etc.

So by that amazing logic, the new Zelda will indeed have an influence to Game of Thrones.

Several kingdoms, conflict, diplomacy may be in the background of the next Zelda.

Sorry if already mentioned.
Zelda has taken inspiration before , Twilight Princess was inspired by Lord of the Rings and Skyward Sword had that loftwing to rider connection kinda like Avatar. Now as much as I would like it to happen Game of thrones is a little to dark and gritty for Zelda, though they could bring the whole diversity of cultures aspect to it, they can also take inspiration from the locales like Bravos or the magnificent Eyrie castle, the whole war between nations thing is a little too complicated for Zelda imo
 

zeldablue

Member
This happened to both Majora's Mask and Wind Waker, my friend. :/

Which means...they didn't skip OoT or TP. Which means literally half the fanbase won't buy if it doesn't look like a serious new addition to the series. Lol.

Nintendo has to have realized that by now. I expect the Zelda U to look like it's a "serious" addition while hopefully going crazy with new game mechanics.

Honestly, I just want to hear an awesome new game mechanic that is well integrated into the game's "core." The boats, birds, wolves and trains don't cut it at all for me. I wanna see time manipulation, gravity manipulation or more space/wall merging mechanics. Something that can completely alter the gameplay and narrative in a more meaningful way.

Majora's Mask is probably the best example of a new game mechanic completely changing the way the story and gameplay work out. If Zelda U is serious with Miiverse, I could see that being a pretty cool new mechanic too. Or maybe another dual world mechanic where the gamepad and TV show different worlds...
 
I've never seen that but it's almost exactly how I used to imagine it lol

Zelda has taken inspiration before , Twilight Princess was inspired by Lord of the Rings and Skyward Sword had that loftwing to rider connection kinda like Avatar. Now as much as I would like it to happen Game of thrones is a little to dark and gritty for Zelda, though they could bring the whole diversity of cultures aspect to it, they can also take inspiration from the locales like Bravos or the magnificent Eyrie castle, the whole war between nations thing is a little too complicated for Zelda imo

What?? Lol..never was Avatar an inspiration for Skyward Sword.

But I'm with you with LotR and TP.

Zelda shouldn't take inspiration from new series or movies...it should take some inspiration from old books like them from Brother Grimm. Dark and brutal but with heart.
 

zeldablue

Member


What?? Lol..never was Avatar an inspiration for Skyward Sword.

But I'm with you with LotR and TP.

Zelda shouldn't take inspiration from new series or movies...it should take some inspiration from old books like them from Brother Grimm. Dark and brutal but with heart.
Or just keep taking inspiration from Twin Peaks. Lol.


Pleeeeeeaaaaaaaaaase! xD
 

rokero

Member


What?? Lol..never was Avatar an inspiration for Skyward Sword.

But I'm with you with LotR and TP.

Zelda shouldn't take inspiration from new series or movies...it should take some inspiration from old books like them from Brother Grimm. Dark and brutal but with heart.
I'm not saying flat out inspired by it but
You dont find that Link jumping to catch the loftwing mid air and the whole special loftwing connection to its rider a little reminiscent of Avatar
 
It would sure be nice if it impressed Nintendo enough for that to happen. FAST showed promise, hopefully the new game builds on it well.

If the game is good it doesn't really matter either way - we'll enjoy it. I do feel that Nintendo really need to use the MK hype to court as many third parties as possible, although hopefully they already have.
 

AGoodODST

Member
I don't see third parties returning any time soon sadly

That boat sailed and isn't likely coming back. I hope to at least see more third party collaborations though, whether it's with an established Nintendo IP like Hyrule Warriors or something like The Wonderful 101.
 

cacildo

Member
Rockstar still are.

Well, thats your opinion

But when people begin to notice that they dont really like GTAV (just like it happened 1 year after the GTA4 release), well, maybe this time they finally get to see there´s something wrong with the ultra hyped games they are buying
 
Well, thats your opinion

But when people begin to notice that they dont really like GTAV (just like it happened 1 year after the GTA4 release), well, maybe this time they finally get to see there´s something wrong with the ultra hyped games they are buying

Almost one year passed and GTA V is still praised. It's not like IV, V is actually a really great game.
 

zeldablue

Member
All of those games are destined to not do well on a Nintendo console because Nintendo's audience is completely different. The 3rd party support, AKA Triple A western games, won't come back until 21-34 year old white males who enjoy shooters come back to Nintendo.

And I don't think that's going to happen...like ever again.
 

Sendou

Member
The 3rd party support, AKA Triple A western games, won't come back until 21-34 year old white males who enjoy shooters come back to Nintendo.

The thing is that 3rd party support doesn't only consist of shooters. There's plenty of 3rd party games that have overlap with Nintendo audience but still don't come to Nintendo platforms. I'm not convinced that shooters are somehow fundamentally incapable of performing well on Nintendo platforms. Nintendo just needs to show the way here.

It has nothing to do with being good "buddies" with other publishers. It has everything to do with making sure your platform is a realistic choice to invest in.
 

rokero

Member
If Nintendo going is to do more collaborations they should look at the western market more so far all the collabs have been with Japanese devs and that's fine by me but the reality is western games are dominating the industry right now and key collaborations with western devs Now, will help them when they release their next console
 
The thing is that 3rd party support doesn't only consist of shooters. There's plenty of 3rd party games that have overlap with Nintendo audience but still don't come to Nintendo platforms. I'm not convinced that shooters are somehow fundamentally incapable of performing well on Nintendo platforms. Nintendo just needs to show the way here.

It has nothing to do with being good "buddies" with other publishers. It has everything to do with making sure your platform is a realistic choice to invest in.

Can you list off any of these games that fit in Nintendo's ecosystem, but didn't come to the WiiU? I'm not trying to jump on you haha, I'm just really curious.
 

Sadist

Member
The thing is that 3rd party support doesn't only consist of shooters. There's plenty of 3rd party games that have overlap with Nintendo audience but still don't come to Nintendo platforms. I'm not convinced that shooters are somehow fundamentally incapable of performing well on Nintendo platforms. Nintendo just needs to show the way here.

It has nothing to do with being good "buddies" with other publishers. It has everything to do with making sure your platform is a realistic choice to invest in.
Or even better, create content that resonates with the audience of said platform.

But alas, "we don't make kids games" - EA guy
 

Dascu

Member
E3なのかな?
3DSで月下2が発表されると言う情報が!
ちょっと楽しみかも〜

and

あ、ちなみに俺は関係無いですよ〜
ユーザーとして楽しみ〜
From Koji Igarashi's facebook.

Anyone know what he's saying? 99.9% sure this is just him being excited about E3 as a gamer, but a decent translation would be nice.
Let's see this get overblown and making headlines on news sites, speculating that the Symphony of the Night 2 rumour was true!
 

BY2K

Membero Americo
So not even a week after Iwata firmly claims he will NOT kill the Wii U to not disappoint the fans who actually bought it, Polygon has this to say:

It’s weird to think about, but Nintendo may find itself pulling the plug on the system to stem the flow of losses and to try to focus on other ideas that could be more profitable. I’m not sure what else the company can do to attract customers and, without customers, developers won’t support the hardware and without developers, the customers won’t come … you begin to see how gaming consoles end up in a death spiral.

Let’s leave the question about what Nintendo could do to save its hardware for the time being and instead think about what the company owes customers who purchased a Wii U. If the system is discontinued, what happens to the core Nintendo fans who are now sitting on a Wii U that will no longer receive any games?

There's even a "console gaming is dead" proclaim stuck in there... after the PS4 and Xbox One sold 7 Million and 5 Million respectively. In less than 6 months.
 

Sendou

Member
Can you list off any of these games that fit in Nintendo's ecosystem, but won't come to the WiiU? I'm not trying to jump on you haha, I'm just really curious.

Well some examples to give you an idea of games I think would be a good fit on a Nintendo platform for one reason or another but won't be there:

Beyond Good & Evil 2
Valiant Hearts: The Great War
Mirror's Edge 2
Soul Calibur series vanished from Nintendo platforms after SCII that performed well
Minecraft (Can't stress enough how important or useful this title would have been for Wii U early on)

Just to give you some idea behind what I'm talking about here. You could argue that games like Mirror's Edge 2 won't be on Wii U simply because it's aimed at more powerful platforms but if only it was so simple. Nintendo's woes would be much simpler. That said I want to say that I think any game can do well on Nintendo platforms. Nintendo just has to leverage their strength that is 1st party development and lead the way.

Or even better, create content that resonates with the audience of said platform.

But alas, "we don't make kids games" - EA guy

The thing is... Nintendo can't expect a special treatment like that if they have a platform with an install base of 6 million give or take. Yeah there was also Wii and I agree there was many lost chances on that platform.

I recommend that everyone reads this good post by Amir0x on this subject.
 

MagiusNecros

Gilgamesh Fan Annoyance
From Koji Igarashi's facebook.

Anyone know what he's saying? 99.9% sure this is just him being excited about E3 as a gamer, but a decent translation would be nice.
Let's see this get overblown and making headlines on news sites, speculating that the Symphony of the Night 2 rumour was true!

Just gonna guess and say he might be excited for 2 3DS announcements and that they aren't related to him at all.

--------------

Infrastructure on Wii U is much different then the ones on X1 and PS4 thus 3rd parties can't make ports rather easily and would have to develop for Wii U from the ground up, which I guess is a big turnoff because reasons.
 

FryHole

Member
Maybe it's what will we see on the gamepad when we will be in flying mode, wait what? Too much belief?

You know what'd be great? X turns out to enable local two-player mode where one person controls the Doll movement on the TV screen with a Pro controller while another one, with that POV on the gamepad, handles the shooting with gyro aiming.
 

Daknight

Member
From Koji Igarashi's facebook.

Anyone know what he's saying? 99.9% sure this is just him being excited about E3 as a gamer, but a decent translation would be nice.
Let's see this get overblown and making headlines on news sites, speculating that the Symphony of the Night 2 rumour was true!

Didn't he quit Konami? If a website begins to circulate rumors about him and Castlevania it would be weird seeing as he has no attachment to it anymore...but what am I talking about, of course they would still speculate that! PRE-ORDER TIME!!
 

Daknight

Member
You know what'd be great? X turns out to enable local two-player mode where one person controls the Doll movement on the TV screen with a Pro controller while another one, with that POV on the gamepad, handles the shooting with gyro aiming.

That would be nice actually. I miss RPG having two player option :( I remember playing FF VI with a friend, he would control two of the characters while I control the other two. 'HEAL ME DAMN IT!!'...good times.

Kind of reminds me a bit of Need for Speed 'co-op' but a bit more engage of course. Not sure if that would be to taxing on the system as it would need to generate a cockpit view and a 3rd person view simultaneously.
 

Smellycat

Member
From Koji Igarashi's facebook.

Anyone know what he's saying? 99.9% sure this is just him being excited about E3 as a gamer, but a decent translation would be nice.
Let's see this get overblown and making headlines on news sites, speculating that the Symphony of the Night 2 rumour was true!

Well, since IGA left Konami, he certainly wouldn't be making the game.
 

RiggyRob

Member
So not even a week after Iwata firmly claims he will NOT kill the Wii U to not disappoint the fans who actually bought it, Polygon has this to say:



There's even a "console gaming is dead" proclaim stuck in there... after the PS4 and Xbox One sold 7 Million and 5 Million respectively. In less than 6 months.

Yup, that's Ben Kuchera.

Btw, where's the translated Q&A session from the meeting? I was hoping it'd be up by now.
 
i think the problem with the zelda franchise is that they don't take time for iteration. ever since ocarina of time, and except for twilight princess, it's been about reinventing the series or going out of the comfort zone for each one. majora's mask was basically made using oot leftovers, but presented itself in a hugely different way. the wind waker was cosmetically different than anything that had come before, and its open-world traversal came at the expense of pacing. twilight princess was the first honest-to-god attempt at making oot 2 and was largely successful. skyward sword then tried to be super mario galaxy in zelda form, turning the surface world into big dungeons so you can dungeon before you dungeon, but neglected to do anything about the overworld (sky).

then there's the games that relied on different control methods- both the ds titles and skyward sword, as a proof of concept of their systems' hardware. i think it's telling that the most traditional zelda of recent years was the one that received the highest praises. i don't think there's as much a split on a link between worlds as skyward sword, for instance.

no, what i would like to see is any one of the previous concepts, but executed with even more polish. hell, i'd love twilight princess 2/ocarina of time 3 where it's pretty much exactly that style of game but more fleshed out (open world, bosses on the overworld as aonuma wanted, maybe some cool new ways at dimension-hopping, gibberish voice acting, orchestration, etc). right now it sounds like they're experimenting again but with multiplayer and new visual styles and while it's great that they're exploring new avenues, i don't think it's what's needed most in the series.

Great post!

For a franchise everyone complains of being too "formulaic", Zelda changes a lot between each iteration. It changes so much that they end up losing the opportunity to refine the good aspects of past entries, and remove/change the bad ones.
 
Except the ones that are still buddy-buddy with Nintendo

That would be Ubisoft, WB Games, and Square-Enix I would say.
However, yeah, Nintendo has done way too much damage since the N64 days to get back third-party. It used to be true that Nintendo could sell a system based on their games alone (N64 and GC), but it is less true now with Wii U. Wii is the odd one out because it sold like hot cakes and all developers wanted some of those users. The rise of smartphone also hurt the library of the 3DS since it gave third-party a platform to put games on. We will probably never see any high profile EA game on a Nintendo system anymore unless it is by Popcap.

I stick by Nintendo though because they have been on a roll as of late. Not on the hype train, but I am hoping the direct is more exciting than last year. I would love Kid Icarus HD for Wii U that fixes the control issues.

Edit: I agree with AniHawk. The problem is they reinvent Zelda without realizing what made the series fun. LBW both changed up the formula and kept the core mechanics of what made 2D Zelda fun. Hopefully they will learn this with the next 3D game.
 

Riki

Member
So not even a week after Iwata firmly claims he will NOT kill the Wii U to not disappoint the fans who actually bought it, Polygon has this to say:



There's even a "console gaming is dead" proclaim stuck in there... after the PS4 and Xbox One sold 7 Million and 5 Million respectively. In less than 6 months.
"Journalism" at its best.
Can we ban all major news sites for being click bait pieces of shit?
 
Status
Not open for further replies.
Top Bottom