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Digital Foundry vs Mario Kart 8

When I previewed it the frame rate seemed silky smooth to me. Obivously some people will notice, but I guarantee they will be a minuscule minority.
 

Nicktendo86

Member
And why should this be pointed out, again?

To use another poster's analogy it is like dating a very attractive woman and nitpicking her.

What service is this doing for anybody?
Because it is a tech analysis and I would expect them to highlight any flaws, no matter how minor. Frame stutter/hitching is noticed by different people to a different degree, I myself am usually quite sensitive to thing like this and while I don't expect this to impact my enjoyment of the game I am grateful it has been noticed by others.

To turn your question around though, why shouldn't this be pointed out? Are we to turn a blind eye to all technical hitces? This is a forum for discussion, are we not allowed to discuss a technical flaw, albeit a minor one, in a AAA release?

Edit: reading this my tone is coming across as a bit arsey, don't meant to at all. Can't wait for this game, has it been confirmed for off TV play BTW?
 
If you're running a site about detailing the aesthetics of a woman in great detail, the people who go there are expecting that. If you don't want it, don't got there.

Honestly, i stay outta the resolution and frame rate threads. I popped in this one just out of curiosity. I can see if a game promises x and delivers y but i find this to be completely ridiculous.

Thanks for reminding me to stay clear of these threads though.
 
Even slight frame drops below 60 can be jarring, as the frame rate is not synched to the refresh rate anymore which results in stuttering. Funny that people are so offended about DF pointing this out. I wish the mods would be a bit more strict about this constant thread shitting in tech oriented topics.
 

Lernaean

Banned
1) Played a couple of loops again today on the local store's demo station. Game runs like butter.
2) I'd love to see the same amount of nitpicking on certain EA games that have abysmal drops but only when the don't crash.

Nice try though.
PS: for the record i don't follow DF so i don't know if they already did, just saying before someone jumps on me.
If they did then good for them.
 

Ysiadmihi

Banned
I hope this is something that can be fixed. 1 lost frame is not enough to totally destroy the visuals, but Nintendo was one of the few places left where you could be guaranteed 60fps meant 60fps.
 
this problem only appears when CPU opponents are active
So it won't appear in online play aka 95% of my play time?

The lack of analysis regarding online play is a baffling omission in this analysis, dark10x. Also how's the performance with 2P splitscreen but online?
 

panda-zebra

Member
Normal people will never notice stuff like this. It's like marrying a beautiful woman and claiming she has imperfections when you shine a floodlight on her face and then inspect her with the Hubble telescope.

Cringe.

More like marrying a beautiful woman who suffers from palsy once every couple of months.

Maybe MK8's issues, like those of Hubble, will be patched over shortly.
 

vazel

Banned
Really bummed it's not going to have AA. The AA in 3D World looked amazing. Doesn't Nintendo use post-processing AA on Wii U? Why wouldn't this title have it?
 

nynt9

Member
I think they've reached so far out to find things they've gone for the completely unnoticeable. Im all for technical analysis but it's pointless at the level in the article aside from the multiplayer comments.

Technical analysis isn't about what's noticeable. It's about what techniques are being used to achieve images.
 

matthwq

Banned
Hahaha, one frame, okay.

I don't know how anyone will really be upset about it when playing. So weird.

I'm more upset, I guess, about the 720 thing if anything (and I think we've known about that already, right?).
 
I pre-ordered this game over a month ago and absolutely can't wait to play it.

That being said, so it is possible to notice this? Because I thought I noticed it in videos but figured it was my imagination.
 
Honestly this kind of microstuttering or whatever can be pretty fucking annoying. Noticing tiny hiccups in otherwise perfectly smooth games can be distracting to those whose brains are tuned in to this stuff.
 

plank

Member
Hahaha, one frame, okay.

I don't know how anyone will really be upset about it when playing. So weird.

I'm more upset, I guess, about the 720 thing if anything (and I think we've known about that already, right?).

Its not the loss of frame its the stuttering apparently.
 

Thrakier

Member
Damn that 1 frame drop. Much choppiness.

Yeah, it really does. It's not about the "1" framerate. It could be two or 0,5 - it's about that the engine gets out of round and that can be very noticable. Need for Speed HP on the PC for example, just dropped to 59frames from time to time but that resulted in heavy stuttering till it was back up to 60. VERY noticable. When it comes to framerate, it's not only about the number but also about frametimes and consistency.

It's sad to hear that Nintendo blew it. But it's also a good thing because I don't need to thin about buying a Wii U for 1 game anymore.
 
I pre-ordered this game over a month ago and absolutely can't wait to play it.

That being said, so it is possible to notice this? Because I thought I noticed it in videos but figured it was my imagination.

Download the 60 FPS Videos of GamerSyde and concentrate your eyes on a certain point of it (for example a wall, object or a texture but not at the player) Then you will see if you notice it or not.
 
That's pretty ridiculous. I don't think I've ever read an article that's so picky

no, they just do their jobs.
What is ridiculous is the people that will NOW begin to notice it and will say that is ruining the game.

edit : all those "I don't have to buy a Wii U anymore" is beyond ridiculous. I can't believe some reactions we have here...
 

Chocolate & Vanilla

Fuck Strawberry
It's a technical analysis, if you do not want a technical analysis, don't click on Digital Foundry threads.

I just feel it's stretching a bit. If Digital Foundry was purely technical analysis then fine, nitpick away. But, when there is so much inconsistency as to what their standards actually are from one article to the next even in the same genres of games, they invite skepticism and criticism on themselves.

Maybe 1 dropped frame is a huge issue, but how can I trust DF's opinion on that when their interpretation of results varies so much?
 
I think it is less about being picky and more about being accurate. Also consistently having that repeated frame every 64th frame resulting in a drop to 59fps is enough to cause a noticeable judder for people. It would be different if it had infrequent drops to 59fps.

That said the game is still going to be fun, even if you notice it.
 

Thrakier

Member
Correct me if I'm wrong, but the point of DF highlighting a drop of just 1fps is not that you'd feel the frame rate difference itself, but the judder it may cause as a result of it breaking sync with your sets refresh rate?

You get it.
 
That being said, so it is possible to notice this? Because I thought I noticed it in videos but figured it was my imagination.

Might just have been the videos, especially if they were 30 fps.
But yes, of course it's possible to notice though most people won't. For those who remember the 24p discussions for blu-ray movies and TVs that don't support it: This is a similar kind of issue.
 
D

Deleted member 125677

Unconfirmed Member
I really hope it'll get patched. The loss of one frame doesn't sound drastic, but it can do a lot with the visual presentation and the feeling of smoothness.

I remember when FEZ PC came out, it was software-locked at 59 fps (by error) no matter what set-up you had for some reason, and it was very noticeable.

On the plus side, FEZ got patched really quick so that it ran at 60, and therefore I'm optimistic about EAD being able to patch-fix this. I don't think it has to do with hardware limitations.
 

gdt

Member
Seems like console gamers don't know about judder. PC gamers know all about it. It's about the refresh rates of the game and your tv/monitor. The 1 frame drop causes that, even if it's not a big deal on its own.
 
This DF analysis actually makes me feel a bit better. I DID notice the "micro stutter" but felt odd since most people didn't and just chalked it up as another part of my eyes failing (I need new glasses terribly).

Hope Nintendo fixes it, if not I'll still live (already have the game preordered). Hopefully it's not an issue online.
 

StuBurns

Banned
I just feel it's stretching a bit. If Digital Foundry was purely technical analysis then fine, nitpick away. But, when there is so much inconsistency as to what their standards actually are from one article to the next even in the same genres of games, they invite skepticism and criticism on themselves.

Maybe 1 dropped frame is a huge issue, but how can I trust DF's opinion on that when their interpretation of results varies so much?
They always detail the performance to a single frame level. Of course how much it bothers someone is going to vary. I've not played MK8, I have no idea if I'd care or not, but certainly there is a notable difference between 60fps and anything less.

DF's 'job' is to provide a technical breakdown, and they provide impressions based on that, but you can simply pay attention to the data results if that pleases you. Very few '60fps' games are really 60fps, and the ones that are feel and look really unlike those that are close. The fluidity of something like Resogun on PS4 versus CoD Ghosts is actually very substantial.

I think some people in this thread are offended by the mere suggestion this game isn't running perfectly, and I don't really know why. This could even draw attention to the issue and Nintendo could patch it in response, it could make the game even better.
 
So who would've preferred 30 fps and AA to 59 fps? I don't think the lost frame will bother me that much.

I don't think AA would eat that much performance. I would highly prefer 40-50 FPS with AA to 59 FPS without AA. Both are out of the 60 FPS V-Sync so it doesn't really matter.

http://a.pomf.se/gdqvuj.webm

Around the 9 to 11 second mark as Mario is rounding the corner, you can see it pretty well in the words "Star Cup" as it goes by.

Yep, it's really obvious.
 

urfe

Member
Neat. Fun to know about tech things.

Can't wait for MK8. First console game I'm buying since Mario 3D World.
 
This is actually a really big deal... and one that might keep me from playing the game.

I am terribly sensitive to any frame drops.

I am using a korean 27" 2560x1440 monitor. This monitor in particular simply looks TERRIBLE at anything other than native refresh rate.

I have to have frame limiting and vsync on in every game. Even dropping to 55 - 58 FPS in games causes them to look like they are running in sub 20 fps.

My TV is less sensitive to this, but I still notice the issue. Games simply need to run at the refresh rate of the display they are designed to run on.
 

zoukka

Member
This is actually a really big deal... and one that might keep me from playing the game.

I am terribly sensitive to any frame drops.

I am using a korean 27" 2560x1440 monitor. This monitor in particular simply looks TERRIBLE at anything other than native refresh rate.

I have to have frame limiting and vsync on in every game. Even dropping to 55 - 58 FPS in games causes them to look like they are running in sub 20 fps.

My TV is less sensitive to this, but I still notice the issue. Games simply need to run at the refresh rate of the display they are designed to run on.

I guess you don't play many console games.
 

Qassim

Member
Imagine if all these people replying with "HAHA lol its 1 frame what does it matter?!" actually had a clue what people are actually concerned with.
 
Not so obvious if you just now noticed it

Probably meant "Obvious when you're looking for it."

As the DF article states, once you see it, it's hard to unsee it. I don't think it'll be enough to really bother me when I play it... but we can at least stop pretending now that there isn't any difference.
 
Poor WiiU needs an upgrade. I really wish we were playing N games in 1080p native at 60FPS with decent AA instead of getting the controller. I wish this quite often.
 

lewisgone

Member
Yeah, it really does. It's not about the "1" framerate. It could be two or 0,5 - it's about that the engine gets out of round and that can be very noticable. Need for Speed HP on the PC for example, just dropped to 59frames from time to time but that resulted in heavy stuttering till it was back up to 60. VERY noticable. When it comes to framerate, it's not only about the number but also about frametimes and consistency.

It's sad to hear that Nintendo blew it. But it's also a good thing because I don't need to thin about buying a Wii U for 1 game anymore.

What on earth? First, they point out it's almost unnoticeable. If you have an eye for framerate, you can see it, and I can realise why for some people this makes the issue larger than it is for other, which is a shame. But if DF were getting heavy stuttering, they'd say something. So, you're making problems up due to issues with other games, which is bullshit.

And second, please don't pretend like a solid 60fps was going to make you buy a Wii U. 59fps is enough to mean that Nintendo "blew it"? Do you care about what the tracks are like? How much unlockable content there is? The quality of online play? Do you care about anything, anything at all, outside of a single frame drop? Because it doesn't seem to me that you do, at all, it seems to me that you just want to pick out inconsistencies and blow them out of proportion. Computer monitors have a consistent enough framerate that I suppose it's preferable to playing video games.
 

Berg

Member
This is actually a really big deal... and one that might keep me from playing the game.

I am terribly sensitive to any frame drops.

I am using a korean 27" 2560x1440 monitor. This monitor in particular simply looks TERRIBLE at anything other than native refresh rate.

I have to have frame limiting and vsync on in every game. Even dropping to 55 - 58 FPS in games causes them to look like they are running in sub 20 fps.

My TV is less sensitive to this, but I still notice the issue. Games simply need to run at the refresh rate of the display they are designed to run on.

wow, im glad i dont suffer from this. sounds terrible
 
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