Games for Windows Live, Vista Required, 50 dollars a year for online play. First year of GFWL killed the entire platform. Absolutely terrible.
I'm going to go on a limb and say that, at its corest of core concept, GFWL isn't terrible. If they had treated it like a Steam platform, not charged, and generally not fucked it up entirely, the integration of what people liked about Xbox Live with the PC was not a bad idea. If I could have party chatted with a friend on Xbox while I'm in a PC game, that would have been great. If they could have done a lot of cross-platform stuff, that would have been great.
But they stumbled on day 1 and never looked back.
Sega Saturn
9.5 million units over 4 years
What are the most "fail" mistakes game industry companies done to this day?
For me, Blizzard had DotA as a mod for years and did nothing. They got everything ready. Then Valve come out of nowhere, created a new a engine and gets rich by selling hats at the moment. Blizzard tries to answer years later with their own Moba which is still alpha.
I mean they could keep Dota and make new versions with SC2 etc. /smh
Cell. The price, TDP and complexity resulted in subpar multiplatforms, high price and lots of YLOD incidents.
Announcing the Resident Evil series exclusively for Gamecube.
Way to hit your loyal fans in the face.
We all know that Nintendo rejecting Sony CD-ROM Drive kinda mistakes
Not sure I'd count Nintendo dropping Sony's cd add-on for the SNES as a mistake, since Sony would have had the rights to the games - Nintendo would have no control over it at all. Should they have snubbed them in the manner they did? Of course not, but Sony had been trying to get into the home gaming market for years by that point - even if Nintendo politely declined, Sony would still have gone on ahead and developed the PlayStation.
Blizzard wasn't the sort of company to steal ideas back then.
The worst mistake without any doubt is the launch 360 hardware.
No quality control.
30%+ failure rate.
Flippant PR responses to it.
A year of lies and denials.
Thinking they could get away with it in the first place.
Fuck everyone who was involved in that. Fuck them right in the ear.
Playstation:
- $599
The entire PS3
-Cell delayed the console by a year, made it more expensive and made development for games much more difficult
-599 dollars
-Very few games in the first couple of years
-Online was waaaaay behind Microsoft
-Very arrogant.
The entire Xbox One
-Worst anti-consumer policies we've ever seen for a console
-Poor PR and messaging
-Forced Kinect
-Multimedia/MMO's/F2P behind XBLG paywall
-Region Locked
-Listening to focus testing instead of developers/gamers
Food for thought: you guys think PS3 would have gotten less backlash if it never offered the 599 SKU? Instead, only the 499 20GB one?
Would people still pick on the 499 pricetag as much as they with the 599?
Didn't really seem to hurt them too much. They ate their shoes and fessed up.
Square Enix continuing to make games that nobody asks for and ignoring what there is demand for.
"FFXII please!" Instead we get X-2 and Dirge of Cerberus
"Type-0 please!" Instead we get the Mobile game Agito
"FFXV please!" Instead we get 2 sequels to XIII
"KH3 please!" instead we get 3 handheld games
Also spent an astonishing amount of time rebuilding an MMO that nobody asked for.
N-Gage
Mattrick Sr not wearing a condom.
Microsoft betting on the HD DVD instead of Blu-Ray, while not the worst mistake, certainly proved to be the wrong decision.
YOU HEAR THAT DON MATTRICK, YOU SHOULD HAVE NEVER BEEN BORN!!!!!
c'mon dude.
I feel like once-off mistakes are almost forgivable if the company learned from them. I'd probably say that Nintendo's general strategy since about 2004 has been its biggest ongoing mistake and they may only now be learning significant lessons from it. The huge success of the Wii seems to have caused them to be even more insular and ignorant of industry wide trends, and when the WiiU hit with their take on a HD console it really showed.