lol that's one of the better decisions by Microsoft, supporting it would've caused the 360's price to be as astronomically high as the PS3's was.Microsoft not supporting Blu-ray with the Xbox 360
Nintendo abandoning the hardcore market since the Wii
I actually disagree with this. For me personally, the 3D on the 3DS is a major feature of the system, and one of the key reasons I actually purchased my 3DS. Being able to play these types of titles in 3D is still mindblowing to me, and I'd buy the system just to experience OoT in 3D because its really that good. I think the naming convention was definately not a good idea - DS 2 would've been clearer - and Nintendo admitted they set the price so high after the extremely positive PR the system got after the reveal. But in terms of 3DS mistakes, the inclusion of the 3D isn't really one of them, in my opinion. If the next DS doesn't have a 3D display, there's a good chance I'd probably not get one. Personal opinions, of course.Just about everyone mistake I wanted to list has been named. I'll throw in the only one I didn't see:
-3D on 3DS. A useless feature that barely works and contradicts the entire purpose of a handheld by only working when held 100% correctly without any accidents. Led to a confusing name, issues with marketting that the 3D mode should be off for really young children, the stupid naming, and increasing the cost of the console for a stupid feature. Yes, the 3DS sells well now, but it was a big obstacle they made for themselves that they had to overcome.
I don't know man. There has been a lot of indies that sprang from the ground because of this move.
Indies rose from the ashes of the studios and publishers that got burned by the shift to AAA or bust. It was a terrible mistake that worked out.
Health regen creatively stunted a generation of developers.
They killed the rhythm genre before The Beatles: Rock Band could get their whole discography as DLC. I'm still salty. At least they gave us my three favorite albums (Abbey Road, Sgt. Pepper's, and Rubber Soul) before the end.Releasing multiple Guitar Heroes a year. Activision flooded the market and helped bury that genre.
By leading directly to two of the franchise's best games?
Health regen creatively stunted a generation of developers.
See, the Red ring was both good and bad. On the one hand, they got a really bad rep for a while, and had to fix/replace a ton of hardware. But rushing to market really did help them get a foothold in the Western Market it likely wouldn't have got if it launched after holiday 2005.
I feel like once-off mistakes are almost forgivable if the company learned from them. I'd probably say that Nintendo's general strategy since about 2004 has been its biggest ongoing mistake and they may only now be learning significant lessons from it. The huge success of the Wii seems to have caused them to be even more insular and ignorant of industry wide trends, and when the WiiU hit with their take on a HD console it really showed.
We all know that Nintendo rejecting Sony CD-ROM Drive kinda mistakes but lets get specific?
if you seek failure, look no further than the arcade games industry.
Mismanagement to the extreme in all aspects.
Also in some countries arcades were equated with gambling machines, therefore deemed illegal for a while.
That was quite a blow from which smaller malls werent able to recover.
They missed their big chance with one of the biggest gaming markets.Blizzard doing nothing with DotA was such a huge missed opportunity.
Came to say this. I absolutely adore REmake and RE4 but that was such a huge mistake, it's mind boggling. The series would be something different these days if this descision wouldn't have happend.Announcing the Resident Evil series exclusively for Gamecube.
Way to hit your loyal fans in the face.
Atari -> ET, Pacman
That Pacman, as bad as it was, sold millions.
The great video arcade oversaturation/collapse.
uDraw Tablet
Served only to fit a noose on the neck of THQ
uDraw Tablet
Served only to fit a noose on the neck of THQ
Wii U late and underpowered, or basically bad call by Iwata trying to emulate their previous success without improving their relationship with third parties.
Sony going with The Cell.
May have served well in the late game, but almost every single multi-platform title suffered because of the gimped GPU and the extreme specialization needed to program for The Cell.
Wii U - the name, the tablet, the architecture, the price.
Nintendo going with the cartridge format for N64.
Saturn launch plan.
Nintendo's online incompetency (ongoing)
Nintendo abandoning the hardcore market since the Wii
I wish it were pay to win. But people just keep on paying.
Steam as silent DRM game monopoly.
Wii U - the thread