Sorry Wolfenstein, but it is probably Dark Souls 2. I am a big fan of the ex-Starbreeze guys, but something is missing from Wolfenstein that keeps it from being a strong GOTY contender. The technical problems on PC when trying to activate basic functionality like MSAA were a big hassle, but more importantly, the old school teleportation solution to transitioning between levels felt really detrimental to the experience of playing the game.
For example the much hyped train story sequence - it looked really impressive in preview videos, but in the actual game the sequence felt crammed in between two levels. They tried to create an oppressive world, but the constant teleportation between story sequences and geographically distant locations (even using ridiculous stealth helicopters) made it really hard to immerse yourself in the world and feel the oppression.
I mean, imagine how effective that train sequence would have been if it had been preceded by escaping the military checkpoint of the previous level, hiding with a fake identity among other civilians, presenting forged paperwork to get on the train and getting to explore the train as a detailed location. All of this while being paranoid about being detected and with various stealth gameplay elements to make it possible to actually be detected. But instead of doing this, the game just cuts to the story sequence in question, which completely lacks tension as a result ...
Many of the levels that you "teleport" to could have been edited to be physically connected to the resistance headquarters hub, which would have required some effort from the developer, but would have vastly improved the immersion into the game world. Exploring the secret tunnels around the resistance headquarters in some short missions was a really fun experience, and I just wish that the developer had made more of an effort to facilitate that kind of connectedness between the hub and all the missions in the game.