biglittleps
Member
No way!! This thread makes me want to play Ape Escape...
Patience RE games are still completely playable.
For me too, as I'm playing these still.
No way!! This thread makes me want to play Ape Escape...
Patience RE games are still completely playable.
The screens weren't even the size of your fist.
Personally I think there are a lot of really good looking DS games, even 3D:
I think the biggest issues with PS1 games were texture warping, lack of Z-buffer and perspective correction (this a bit more than the other).
Omega Boost was awesome, and really hard for me as a kid. Could never beat the game, but I remember reaching stage 4's giant dog boss thing.More people need to play some Omega Boost!
Of all the MML2 screenshots, you chose THAT!Many PSone games actually look quite nice when you see them running in a higher resolution. Mega Man Legends is a good example of that
This game was in reality 3D? The hell?Well, technically, all 2-D games on the PSX only "looked" 2D - they were actually all just textured polygons displayed at a fixed perspective. By that logic, Castlevania SOTN is the best looking 3D game of the generation.
Wow the 3DO sounds like a mess.When discussing this kind of thing I believe you need to take the whole library into account.
While many PSX 3D games have aged poorly, the library still features a huge number of 2D titles alongside some 3D games that did hold up. Same deal with Saturn.
Now, Nintendo 64 I do believe has aged worse in the sense that its library is made up almost entirely of 3D games which were attempting to try new things. While Nintendo's own games are still brilliant, most of the library is not. The games were exploring genres that hadn't matured and as a result feel extremely clunky these days. The N64's 3D functions were more in line with what we ended up seeing on the PC with 3D graphics cards. It took a more modern approach to 3D and that definitely improved things. My issue is that most of the library consists of slow, low-frame-rate 3D games. There are precious few 2D games and those that do exist used that nasty 3D-rendered sprite look started with DKC. Saturn and PSX feature a huge number of high quality 60 fps 2D games with visual design that could still work in a game released in 2014.
So while PSX and Saturn have lower lows than N64 I think the libraries as a whole hold up better and are more appealing for collectors such as myself. It's impressive to look back at what was achieved on N64, though.
That said, ignoring the really old pre-Nintendo consoles, I think the 3DO has actually aged worse than any other console.
Why? First of all, it was limited to 480i output despite internally rendering at 320x240. It used interpolation to modify the image before it hit the display and the result is a garbled, blurry image. It looks so much worse than its contemporaries on both a real CRT and on a good scaler. More importantly, most of its games run at obscenely low frame-rates; much worse than typical N64 games. Games like Killing Time chug along at single digit frame-rates while even 2D titles tend to top out at 30 fps with lots of slowdown (see Gex).
2D games were ugly and ran poorly on 3DO while 3D games are all much uglier than PSX or Saturn and run much MUCH MUCH slower. Then you have all the FMV games which, of course, don't hold up at all.
This is why I feel it holds up worse than any other system from that era. Even the Jag and consoles such as the PC-FX or Virtual Boy hold up better than 3DO due to at least a handful of 60 fps 2D games that still look reasonably appealing.
Resident Evil has actually aged pretty well. The controls are not bad, that's how it's meant to be played.yeah i never could get into the classics Resident Evils because of the tank controls,they're just awful.
SNES and Genesis 3D is what I'd compare to pre-NES consoles. I'd say the PSX and Saturn and N64 remind me of the MSX and C64 and NES and SMS, personally. The PS2 stuff reminded me of the Genesis and SNES. The PS3 stuff reminded me of the 2D stuff from the Saturn days.
That's fine, but seriously, don't ignore the 2D games. There's a huge number of beautiful 2D games on PSX that hold up brilliantly today.
I put the PSOne and the DS in the same bracket, where most of the 3D games on both have aged terribly, but the 2D ones relying on gorgeous pixel art still look great.I think the DS is the worst, that thing was an offense to the eyes day one, it's an abomination now.
I think the Atari/ CollecoVision era stuff aged much worse, at least to me. I can appreciate the rough polygonal stuff for whatever reason.
yea n64 games look like booty on new HDTVs.Symphony of the Night still looks better than any N64 game.
I appreciate PS1 graphics in the same sense I still love NES aesthetics - so no.
Anything pre-NES though...
yep. Pre-NES console games are almost all universally unplayable by now.
My first generation of consoles are the NES and Master System, but come on guys, there are games that are amazingly playable from before this.
Because the Wipeout games had a solid design aesthetic, too. Works because even when you can make out the low-res textures etc., it still feels like the world it's meant to be.If I had a CRT and a PSX with Wip3out, I'd play the shit out of it. That game still kicks ass.
FF6, 7, 8, and 9... should all be very playable. Also, FF tactics
Sidenote:
Can't wait for them to put ff9 on steam...
Why's everyone mentioning CRT's? I don't see how the strobing low motion blur display will help ps1 games.
I agree with your general premise, because of 2D games I would rather "go back to" the PSX and Saturn libraries over N64 overall, but it's worth pointing out that N64 does indeed have some 2D or heavily sprite based 3D games that don't use prerendering. Good examples being Wonder Project J2, Rakuga Kids, Pokémon Puzzle League, Bomberman 64 JP, Bangaioh or Paper Mario, most of which still hold up incredibly well today. And really, even the prerendered N64 stuff tends to hold up well visually and far better than their 16bit forebearers. Good examples there being Mischief Makers, Yoshi Story or Ogre Battle 64. I wouldn't call any of those nasty looking.There are precious few 2D games and those that do exist used that nasty 3D-rendered sprite look started with DKC. Saturn and PSX feature a huge number of high quality 60 fps 2D games with visual design that could still work in a game released in 2014.
I honestly like going back to early 3D too, it can be super charming. I replayed Jumping Flash recently and had a great time with it. I even like going back to flat shaded 16bit 3D like Star Fox or Virtua Racing.I guess I'm in the minority because I think a lot of PSX games look pretty good.
I'm biased though, it's one of my favorite consoles and I still play PSX games to this day.
sörine;120006760 said:I honestly like going back to early 3D too, it can be super charming. I replayed Jumping Flash recently and had a great time with it. I even like going back to flat shaded 16bit 3D like Star Fox or Virtua Racing.
Symphony of the Night still looks better than any N64 game.
Wow the 3DO sounds like a mess.