Do you know what PC gaming was like in 1994?
System Shock and Descent came out that year; pretty much the two most revolutionary FPSers of that decade, came out in 1994.
Just sayin'....
Huh? Wii came and went and has had no long term effect on the industry. Motion controls are effectively abandoned on all 3 platforms at this point. It's as if it never existed.
This is interesting in a way; reading that long "making-of GC" article someone posted a long time back, apparently Nintendo was experimenting with bringing motion controls to the Gamecube. It's highly possible that if an alternative reality played out where Sega made more headway against Nintendo (or maybe not, who's to say), they would've pushed motion controls much harder on Gamecube.
The evidence is there; they wanted to bring that into the industry sooner or later, and without the Virtual Boy fiasco, they probably would've been more to-the-point there and maybe motion controls would've been received a lot better (assuming the GC software stayed about the same, just w/ motion controls added in there).
I mean there's so many unique ways to explore this: Sega wouldn't of released 32X, Nintendo may've not made the Satelliview, maybe the 64DD would've been the N64 in itself (that would've been really awesome)...so many possibilities.
I didn't even think about how the Saturn was changed to combat the PSX, it would have been a significantly cheaper product. I could see that pushing things in favor of the Saturn, but I'm not comfortable guessing if it would have beaten the N64. Having two years with zero competition and having cheaper games would have been really hard to overcome if the N64 was pretty much unchanged. Sega's financials would have been significantly healthier at the end of that generation.
I'm thinking the market would've eventually had a 2D backlash a little while after N64 came out, which would've benefited Nintendo a lot, and maybe Sega would've worked together to bring the Dreamcast out a little while later (about when it normally came out), but more united on the corporate level.
The thing with Sega that kind of irks me is how much money they kept dumping into arcades (as much as I love them). They should've seen where the markets where going. A super-old Gamespy article talked about the R&D on their arcade division on games like F355 Challenge; I really hope when someone does the complete history of Sega, they go as in-depth on the arcade side as they do the console side, there's a lot to their story still missing b/c people don't talk about the arcade side of things very much if at all.
There's also the fact that Sega was already starting to experiment in this sector as well with stuff like the Dreamcast Fishing Rod and Samba Maracas.
Oh yeah, forgot about that! There's even stuff of people playing Soul Calibur w/ that thing and everything lol.
From some of those schematics in that article, it looks like it would've indeed been a peripheral. Nintendo had some really awesome peripherals that gen tho, especially the Wavebird (if that counts). 2nd favorite wireless controller of that gen for me (my favorite was a Logitech controller for PS2).