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Destiny: Only one area per planet

Destiny as in the franchise. This is seriously becoming the next "Sony's 10 year support plan" where people completely miss the point of the whole thing.

They have a contract with Activision where they publish multiple Destiny titles over 10 years, so I expect them to release a new Destiny game every 3 years while adding/expanding content to the current Destiny title.
Oh. Well that fucking sucks, I thought it was this one game D:
 
so where did they throw all their development-budget at?

Nothing major. Just a ten year dedication to a franchise with sequels every other year and expansions in off years. Just mor of the most ambitious content and production plans in modern games.

Everyone saying where the half a billion is going, the answer is marketing and an ten year investment into the franchise. That's a lot of time and games cost a shit ton of money to make and market.

Oh. Well that fucking sucks, I thought it was this one game D:

If you want to know more, the entire contract between Activision and Bungie was made available during the West and Zampella trial against Activision - http://documents.latimes.com/bungie-activision-contract/

It outlines their plan for the next ten years, both sequels, expansions and overall product vision for Destiny. Also gives an genuine insight into the business side of the industry (something I think a lot if people should read, since it gives a better understanding of how the industry actually works and is structured)
 

geordiemp

Member
Because a single zone for the ENTIRETY of a long lost future earth, is fucking stupid.

I feel your pain man. So, so goddamn dissapointed by this.

Yup just now cancelled my £ 54 Digital UK pre-order.


I have already seen 50 % of the planets in the Beta, and the deluxe edition is £ 84 with 2 future DLC - it does not even tell you if that's new planets or just additional story on same maps.

It sounds like in doing 4 or 5 versions and multiplayer maps they stretched themselves In giving us a Borderlands contender.

Sounds like Borderlands lite..
 
I hope we get enough content to play the game for a long while... I was expecting Diablo 3 play times out of this, but I'm going to check those expectations for now.
 

dancmc

Member
Expected.
I bet a lot of people complaining about content are the same people who put 20+ hours in the beta.
Sounds like this will be worth he 60 bucks.

Not sure. If this were a standard FPS that had 20-25 missions and 15-25 hours of content at launch, people probably would be satisfied. But this is supposed to be more
 
Yup just now cancelled my £ 54 Digital UK pre-order.


I have already seen 50 % of the planets in the Beta, and the deluxe edition is £ 84 with 2 future DLC - it does not even tell you if that's new planets or just additional story on same maps.

It sounds like in doing 4 or 5 versions and multiplayer maps they stretched themselves In giving us a Borderlands contender.

Sounds like Borderlands lite..

30 hours of content to complete the story mode in Borderlands.

Does everyone forget this?
 
Not sure. If this were a standard FPS that had 20-25 missions and 15-25 hours of content at launch, people probably would be satisfied. But this is supposed to be more

It costs exactly the same as every other "standard" FPS. Why does this have to be held to a higher standard? Your investment is the same.
 

jem0208

Member
Nothing major. Just a ten year dedication to a franchise with sequels every other year and expansions in off years. Just mor of the most ambitious content and production plans in modern games.

Everyone saying where the half a billion is going, the answer is marketing and an ten year investment into the franchise. That's a lot of time and games cost a shit ton of money to make and market.

I really fail to see how this game is all that ambitious. Pretty much all the content in the beta is extremely shallow. It's very pretty but that's pretty much all the world has going for it. It's far too static, and extremely repetitive.

Most of the people in this thread defending destiny claim that its designed to be played over and over to grind for loot. To me that's just poor design.
 

Trickster

Member
I thought the fact that it was 5 "planets" was kinda low, now they're saying it's literally 5 maps?

There's only 4 planets/moon we know of. Earth, Moon, Venus, Mars. We don't really know if the reef is a zone

30 hours of content to complete the story mode in Borderlands.

Does everyone forget this?

So you agree that's it's borderlands lite? Seeing as there's no way the campaign will last 30 hours if we go by 7 missions per planet as indicated by Venus.
 

geordiemp

Member
30 hours of content to complete the story mode in Borderlands.

Does everyone forget this?

No I do not, took me less than 2-3 hours to get to level 8 and see most of Russia and a bit of moon.

Extrapolate that and its looking like half a borderlands standard title.

The thing about borderlands was the sheer amount of maps / enemies and locations, as well as characters.

If you look at Destiny as half a borderlands with multiplayer then its OK, but people wanting a big SP experience are going to be disappointed by 5 maps after all the mega hype.

Its going to get old quick...
 
To me this is a complete package, this is more then enough for a 60$ pricetag especially when you compare it to games Battlefield, Cod or Titanfall. I cant wait to get lost in the world of Destiny and i doubt there will be much room for other games this year. (Sorry about spelling and whatnot English is not my native language)

This is my stance as well.

I've paid $60 for less without regrets.
 

dancmc

Member
It costs exactly the same as every other "standard" FPS. Why does this have to be held to a higher standard? Your investment is the same.

True. I guess it should be held to a higher standard due to the way Bungie and Activision are positioning the game. This is supposed to be something more than standard.
 

AHA-Lambda

Member
What the hell is going on in this thread?

I've spend a combined 50 hours on 1 strike and 6 story missions in the alpha and beta.

You are supposed to play the content over and over again grinding for loot ala Diablo.

More content is always a good thing I agree but you guys act like you were expecting wow levels of content and that game has been out for a decade.

That is what Bungie were touting though, that apparently this will be the next big thing. They were one step off of calling it FPS WoW. As it stands it's just a FPS with loot.
 
I really fail to see how this game is all that ambitious. Pretty much all the content in the beta is extremely shallow. It's very pretty but that's pretty much all the world has going for it. It's far too static, and extremely repetitive.

Most of the people in this thread defending destiny claim that its designed to be played over and over to grind for loot. To me that's just poor design.

Sorry, should have clarified. By ambitious I mean in terms of business and franchise proportions, it's rare we see an upfront statement saying that this is the only thing Bungie will publish in the next ten years.

That's what I meant by ambitious, as this game will continue to grow every year with new expansions and sequels for the next decade. That's a long time and an serious, ambitious, investment for all involved parties.

Which is also why I think people need to cool their jets on the hate until we have an better understanding of the scope in the game (which is a continuation of Bungies immense failings in their communications and marketing strategy, they've been far too cagey and unspecific giving far too much room to let rampant negative speculation grow for the past year, they've really handled everything from the reveal to the marketing ramp up really poorly).
 

Portugeezer

Member
Honestly, I am not so sure about whether I will get the game on day one. That is tiny, really makes the solar system feel small and the Moon felt like it could have been any rocky earth area except for the sky box, I hope other areas feel fresh.

How many areas will the full game have then? It can't be 5... They are leaving out a lot of areas they mentioned before, i.e. no Europa?

Mass Effect 4 better hurry up.
 

Daft Bird

Member
After the beta the game went from maybe to a no. This news brings that no to a hella no. I was expecting some decent variety in PvE. 4-5 planets is ridiculously bad ,especially if they are all going to be desolate planets with a different coat of paint. If they are able to give new planets or areas in free dlc I might consider grabbing it down the road, but free and Activison.
 

geordiemp

Member
There are 5 maps standard.

The digital Guardian edition (£ 84) lists 'reserved DLC'

The dark below
House of wolves


These 2 x DLC do not sound like new planets....it comes across as new missions in same areas.

Destiny is just gone from a mega game to a short SP / halo MP game with lots of paid DLC to come at £ 15 a pop.

Gutted.

Where is Mass Effect 4 and Borderlands 3 ?
 
True. I guess it should be held to a higher standard due to the way Bungie and Activision are positioning the game. This is supposed to be something more than standard.

All I got out of their marketing is that they're presenting Destiny as a social FPS with light MMO elements and a few planets to "explore". It's still just a console FPS from the developers of Halo.

I doubt they'd go all-in on a new IP that's cross-gen.

Because games like gw2 exist. As well as f2p mmo and mmofps. People dreamed a little bigger.

People dreamed a little bigger with Activision publishing a console FPS that's cross-gen?
 

Principate

Saint Titanfall
Honestly, I am not so sure about whether I will get the game on day one. That is tiny, really makes the solar system feel small and the Moon felt like it could have been any rocky earth area except for the sky box, I hope other areas feel fresh.

How many areas will the full game have then? It can't be 5... They are leaving out a lot of areas they mentioned before, i.e. no Europa?

Mass Effect 4 better hurry up.

I imagine your hyped for the multiplayer judging by context of statement.

I am too
 

Eoin

Member
It's the brevity of the content that is in the zones that has me worried. If the missions were a good 30-60 min long each, i'd have less issue with this, but they are so short and similar, that replaying them has little appeal. Also the fact that the PVP is such a drop in quality compared to Halo, I can see myself not touching it in the final game, which makes this value proposition harder to justify personally. Will keep an open mind though, not going to write it off yet.
 

Bitmap Frogs

Mr. Community
One big zone for :

Earth
Moon
Mars
Venus

Mercury is a pvp map location, it has no explorable areas. You acquire tickets that give you a limited number of runs (Trials of Osiris).

The Reef is a high level hub, an example bounty from the Queen (taken from the mined database), 200 headshots on fallen enemies.
 
Lack of content! LOL! Good one. The game has 4 huge areas, strikes, raids, multiplayer, a story campaign, special events, quests, and who knows what else, but it's lacking content? The amount of stuff packed into the initial release is at least on par with a new WoW expansion.
 

Zakalwe

Banned
So much doomsaying and silly expectations.

If he beta is anything to go by, the game is going to have plenty of content.

I put 40 hours into playing pve here, and I wasn't bored. Exploring the areas inside the moon showed just how large the area will be. And there were lots of places sealed off.

Same with old Russia, that place is actually pretty expansive. Especially when you consider all the areas hat are obviously going to open up later that we can't reach right now.

Here is going to be plenty or pve content in this game, people we knee jerking.
 

Kyoufu

Member
There are 5 maps standard.

The digital Guardian edition (£ 84) lists 'reserved DLC'

The dark below
House of wolves


These 2 x DLC do not sound like new planets....it comes across as new missions in same areas.

Destiny is just gone from a mega game to a short SP / halo MP game with lots of paid DLC to come at £ 15 a pop.

Gutted.

The overreactions are pretty amusing to be honest. There's going to be a lot of replay value in the Strikes on the harder difficulties and the raid.

Should be a 100+ hour game unless all you intend on doing is playing it for the story.
 
I imagine your hyped for the multiplayer judging by context of statement.

I am too

The games that aren't out yet that you can project your wildest fantasies onto will always be better than today's shipping product.

At least Destiny has like 5x more content then Titanfall?
 

iamvin22

Industry Verified
After the beta the game went from maybe to a no. This news brings that no to a hella no. I was expecting some decent variety in PvE. 4-5 planets is ridiculously bad ,especially if they are all going to be desolate planets with a different coat of paint. If they are able to give new planets or areas in free dlc I might consider grabbing it down the road, but free and Activison.

yup, this x1000.


bungie really needs to explain the sp element of this game. they focused way to much on pvp with this beta. they need to fix voice chat to the point where proximity chat is available with randoms and make sp a vital focus.
 

AHA-Lambda

Member
It costs exactly the same as every other "standard" FPS. Why does this have to be held to a higher standard? Your investment is the same.

Because Bungie promised more, and we've been consistently told that this is something special; the next billion dollar franchise, a 10 year plan, it's worth $500m etc.

And for all of Bungie's chest beating it's not even an MMO. It's just another sci fi FPS.
 

Principate

Saint Titanfall
The overreactions are pretty amusing to be honest. There's going to be a lot of replay value in the Strikes on the harder difficulties and the raid.

Should be a 100+ hour game unless all you intend on doing is playing it for the story.

I have no doubt this will be a 100 hour game. I got a hundred hours from Titanfall despite numerous people complaining about the length of the game. I expect the same here long after launch because of the disparity between expectation and reality.
 

DSN2K

Member
Seems like this is it.

6nX.jpg
 

David___

Banned
Because Bungie promised more, and we've been consistently told that this is something special; the next billion dollar franchise, a 10 year plan, it's worth $500m etc.

And for all of Bungie's chest beating it's not even an MMO. It's just another sci fi FPS.

-10 year plan for the franchise
-500m for the whole franchise

No wonder why people are knee-jerking since it seems like none of them have a clue what's going on in the first place or misinterpret facts to suit their un-achievable expectations.
 
No offense, but this is a ridiculous discussion that I'm not getting into. You might as well argue the merits of the potential for there being a dating simulator in NML since anything is possible at the moment since we know jack and shit about how it plays.

You might think it's a simple thing, but I think the story encounters in the beta are well designed and exciting, and they change depending on how many people you have in your fireteam and what difficulty level you chose. I heavily disagree that randomizing everything is actually a positive over calculated design. I can't even begin to describe how much I feel the opposite of what you just said.

I gave an out for Destiny and didn't say that everything could be procedurally generated. Obviously you can't procedurally generated the story. However as far as gameplay and nonstory content, I find nothing exceptional in Destiny. As I pointed out, many of the story elements have the very generic formula of "Kill X enemy" or "Protect this point for X number of waves of enemies". Also note that the story areas were reused.

How is that not the essence of procedurally generated content, but instead of having the exact same enemies in the exact same positions every time it gets randomized? The missions are just corridors, so why not just randomize their layout too. It's not like they followed any logical structure.

The scaling of enemies based on fireteam size is a rather simple matter. I have no idea why you think that would be difficult. The beauty of procedural generation of content is that everything isn't computer generated. At some point you are talking about adding a human generated element. So if you really wanted to hand craft encounters based on fire team size, you simply define different groups of possible encounters for each team size and have the algorithm randomly pick the encounters from the appropriate group.

But in the end, Destiny has some pretty boring generic missions. That could be forgiven if the game came with a lot of content instead to compensate, but it can't even manage to do that. When I look at all the other games coming out this fall, I have to ask myself "Do I really want to be running THE EXACT SAME Destiny strike missions over and over and over and over...again?"

The answer is simple: No!!!
 
Because Bungie promised more, and we've been consistently told that this is something special; the next billion dollar franchise, a 10 year plan, it's worth $500m etc.

And for all of Bungie's chest beating it's not even an MMO. It's just another sci fi FPS.

Who said this would be an MMO? Bungie said it wanted to blend certain MMO aspects, such as the Tower which is a hub where players gather to purchase and craft equipment, take on bounties. There's even an interact feature for players to inspect other players, to have them join your Fireteam and all that.

It's just a Sci Fi FPS with loot, light MMO elements and your standard PVP modes.
 

Trickster

Member
Lack of content! LOL! Good one. The game has 4 huge areas, strikes, raids, multiplayer, a story campaign, special events, quests, and who knows what else, but it's lacking content? The amount of stuff packed into the initial release is at least on par with a new WoW expansion.

Oh okay, so the full game that is probably being touted as one of the most ambitious games ever, has the same amount of content as an expansion. Well then, who am I to complain.

Though even that is actually false as fuck. WoW expansion normally launch with 6-7 new zones, all of which are bigger and more open than what we've seen so far from Destiny. 7-9 new dungeons ( 4 strike locations known so far, maybe 6 total if mars have 2 ). 2-3 new raids, again, more than the 1 of Destiny.
 

jem0208

Member
It costs exactly the same as every other "standard" FPS. Why does this have to be held to a higher standard? Your investment is the same.

Because other areas of the game are severely lacking. The missions are short and shallow, and initially there appears to be very little variety. The locations change but the gameplay stays the same.

The missions have no real start and seem to just fade out. The story appears to be basic at best and seems to mostly be presented through the ghosts poorly voiced narration.

We got a hint of something slightly interesting happening at the end of the moon mission. However I can't see anything interesting come of it becasue all we would be doing is defending old Russia again.
 
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