To be fair, Luke acknowledges that the way they're currently implementing Raids is a risk and may not go over well with all players.
From the article:
Yeah, I don't know why the thread focused on no online matchmaking on Raids.
To be fair, Luke acknowledges that the way they're currently implementing Raids is a risk and may not go over well with all players.
From the article:
Also everything else has matchmaking. So you don't need to look for anyone. In fact normal missions can just be done alone.
Raids are dungeons but really hard and long ones. Most MMOs don't have many of them when they launch. WoW only had a handful when they came out a lot of people don't even play them.
Probably so that people won't whine out of ignoranceYeah, I don't know why the thread focused on no online matchmaking on Raids.
Destiny HAS random-matchmakingdestiny has just been sounding more disappointing since the beta, I was hoping some of the problems I had with it, like lack of matchmaking would be fixed. I'm probably never picking this up then, other co-op games like Uncharted 2, Resistance 2, and Warframe have no problem with random matchmaking and there is no reason this shouldn't have it.
I wouldn't say that
They don't even have proximity chat
or PvP chat
Exactly. It's like people think that people will select matchmaking on Raids without understanding what they are. People aren't going to go into a public raid with the intention to leave in 15 minutes or something.
Lame. I don't care how shitty randoms can be, let me worry about that.
Why couldn't you invite them to your fireteam and run the raid with them?Because maybe you meet an awesome group of randoms who actually want to do some teamwork? I have plenty of psn friends but it could be fun. Why not offer the option?
I think anyone complaining about this doesn't have a ton of experience at Raiding in MMOs (I know Destiny is not an MMO blah blah blah, raids are an MMO concept)
A few points:
1.) There are very few things as satisfying in gaming as defeating a Raid with your friends that is extremely challenging and requires everyone performing at the top of their game to succeed. I was not in a top tier WoW, but I was able to do Onyxia +2 and half of ICC hard bosses when they were new content and it is some of my fondest gaming memories.
2.) As WoW has made raiding easier and easier to accommodate people who want to play with randoms a few things has happened. Raiding became way less fun. Communities on servers were hurt because people were not looking for groups in chat any more. WoW became a much less interesting and satisfying game to play.
I am very glad Bungie is starting with the mindset of WoW around the ned Wrath of the Lich King (peak WoW IMO). You can do all of the endgame except Raids with a matchmade group and the content is tuned for that, but the hardest challenges require coordination and teamwork at a level that a matchmade group would not be successful. This is the perfect balance.
destiny has just been sounding more disappointing since the beta, I was hoping some of the problems I had with it, like lack of matchmaking (along with limited voice chat) would be fixed. I'm probably never picking this up then, other co-op games like Uncharted 2, Resistance 2, and Warframe have no problem with random matchmaking and there is no reason this shouldn't have it.
So, you wouldn't play with randoms even if you could, right? How would allowing matchmaking affect anything then?
Then don't join up for a random raid? This would not have affected you at all.
Fine, so use your fixed group. But maybe let others also play raids, who have no fixed group or not so many friends who play the game. Maybe that would be neat, please?
It's like people have never heard of a "private game."
Why couldn't you invite them to your fireteam and run the raid with them?
Nah, that just makes the chance of people who need bathroom breaks or may have to 'suddenly leave' raise significantlyWhen I heard raid i thought it would be a lot more than 6 players....I thought they would be around 12-16
I don't think they need to dumb down the content, just let me decide if I want to play the hard content with a group of random players. Chances are each raid will have a normal and hard variant to it anyways, like the missions in the beta.Bad idea. There needs to be a light mode and hard mode. Don't lock out content to casuals. I love this idea for me personally but hate it as a business move.
Yeah, I don't know why the thread focused on no online matchmaking on Raids.
Because the option to get matched up with them never existed in the first place?Why couldn't you invite them to your fireteam and run the raid with them?
You can find friends hereYeah I think I won't be buying Destiny after all, just don't have the friends to play the game to its fullest extent.
The bosses and raids where still hard even after they released lfr raid.
It took nothing away from the experience you described.
Let me just say this:
I have NEVER been in a successful pick-up group raid in Borderlands 2, and I played that game a lot. Every single non-friend pick-up raid ended in death for me. Others may have a different experience, but without friends, I have never had success. And ultimately, it felt like a waste of time and player-cash as you're stripped of 10% of it each death.
Because Sunsinger isn't a subclass DESIGNED around buffs
Totally
At times? Thst is really how I feelI'd rather do that than join a clan.
Yeah, 3 person teams, about 30 minute missions. It was great.Maybe I'm forgetting cause it's been a long time but uncharted 2 had co op?
Yes they will. This already happens regularly in MMORPGS. Games whose players are already quite knowledged on how long the content takes. Destiny will bring in a lot of players who are not aware of the time commitment and trial and error nature of attempting to clear something like a Raid, so it would happen a lot more here.
I'm quite sure we see feedback from players who complain about the timesink that Raids require once the game is live.
This is exactly how it should be, and bodes well for how good the raids might end up being. The last thing we need is more lowest common denominator content that can be finished by several random silent people.
If you don't understand why this is, read up on some of the endgame content in various MMOs. Matching with randoms would be a disaster.
I was going to mass quote alot more, but yeah I've heard pf private games and yeah peoples choice and all that jazz.
I personally (you know an opinion) feel that match making is not 100% needed in this case. The game is built around being social, so I take it doesn't hurt to meet a random player to group up with if they are at your level of skill and you want to be matched up with them. Coming from a MMO world, most match making, you always get those people who jet out when things are not working as plans or you guys wipe THEN you have to do the shit all over.
In MP, I totally agree with match making though. The objective is to just win.
In 2014, it's stupid to assume gamers can't figure out Raiding unless they are good friends with the people they are playing with.
Bungie should give us a little more credit.
It's not like this game is Dark Souls or even World of Warcraft.
There are no TANKS or HEALERS.
We're all RANGED DPS classes! How freaking hard can it be?
1. Shoot your weapon at the baddies.
2. Kill trash mobs.
3. Save your special powers for when the "weakness" is available to exploit.
4. DON'T STAND STILL IN THE OPEN.
5. DON'T STAND IN THE FIRE/CIRCLE OF DEATH/LIGHTNING/ETC...
6. Gather AMMO from the fallen trash mobs.
7. Rotate your cooldown abilities with your team members.
8. Rinse Repeat
And how hard is it to watch a Twitch Stream or Youtube Walkthrough to learn the mechanics?
Sheesh - give us some credit. Just put in Matchmaking.
Yeah chat needs to be addressed. I'm talking about meeting these awesome people in other parts of the game and inviting them.How are you going to meet them to invite them to the raid?
You can't talk to them. The only option then is to randomly invite people to your fireteam and hope they want to raid. In that case there mind as well be a matchmaking system.
See above. The only place to meet people isn't Raid matchmaking.Because the option to get matched up with them never existed in the first place?
In 2014, it's stupid to assume gamers can't figure out Raiding unless they are good friends with the people they are playing with.
Bungie should give us a little more credit.
It's not like this game is Dark Souls or even World of Warcraft.
There are no TANKS or HEALERS.
We're all RANGED DPS classes! How freaking hard can it be?
1. Shoot your weapon at the baddies.
2. Kill trash mobs.
3. Save your special powers for when the "weakness" is available to exploit.
4. DON'T STAND STILL IN THE OPEN.
5. DON'T STAND IN THE FIRE/CIRCLE OF DEATH/LIGHTNING/ETC...
6. Gather AMMO from the fallen trash mobs.
7. Rotate your cooldown abilities with your team members.
8. Rinse Repeat
And how hard is it to watch a Twitch Stream or Youtube Walkthrough to learn the mechanics?
Sheesh - give us some credit. Just put in Matchmaking.
You all do know you if they did have random matchmaking you would all still have the option to only do raids with friends right? They are not mutually exclusive. The only difference is this allows people that cant find 5 other people to drop everything they are doing for hours to play a video game with you to still be able to play the mode on their time.
LFR raid bosses are facerolling easy compared to the previous raiding model.
Yeah and I'm not saying anything one way or the other as far as Bungie's policies. Just saying that I personally feel that your gamer time should not be wasted in a pick-up raid because I feel that you will most likely be upset at the wasted time you invested with players of unknown experience and unknown agenda.
In other words, even if Bungie allowed pick-up groups to raid, I wouldn't advise anyone here to try doing that. Better to try to get into the GAF clan or something where you can have a better idea of who you're grouping with. Complete random groups for raids usually end very poorly and have an extremely small success rate.
So you would rather people not play your game at all than play it in a way that might make them grumpy?