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The Witcher 3: Brief Intervew Excerpts feat. Tales from OP's Arse

Leb

Member
Nice, let's everyone willfully misunderstand what's being said here. I mean, c'mon, no one outside of the first party studios is going to be doing a lot of in-depth, custom work on the respective platforms.
 

tuna_love

Banned
Not planning to develop special graphical features is not equal to parity. Getting stuff like higher resolution and framerates from superior hardware does not really need any specific planning.

I wonder if this was an honest mistake by OP (in which case they are not very bright) or whether OP was deliberately trying to stir shit up, in which case I would say they failed, as not a lot of people ITT seem to have taken the bait.
Yeah I'm not really getting why people are upset.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Those jaggies. Hope they figure out what AA solution they want to use soon.
I'm sure they will. Granted, Witcher 3 looks much better in motion. And is almost comically massive so there will have to be some visual compromises on console.
 

Daverid

Member
It screams canned PR response.
If there's one thing about all the Witcher 3 interviews and pre-release information so far that has rubbed me the wrong way, its been the amount of responses that just sound like corporate PR shit.

I guess it's just that when I think of CDPR I still see that medium size, independent developer, that have one of the most "Bro" CEO's and are just generally so good to consumers in a time when being a Dev who does that is actually weird. However, that's just not them anymore. Yea they still fight the good fight against DRM and whatnot, but the company is huge now and they're chasing the proper AAA market.
So I honestly expected them to be a lot more open and honest about The Witcher 3 then they have been, so it's just annoying to continually see these typical PR responses.

However, that's not necessarily a bad thing. It could mean that the game releases, it looks (relatively) better on the PS4, and they were just playing it down pre-release - everything is good. Obviously the other notion that the game ends up looking the same on both consoles (beside 1080p/900p) and the extra power on the PS4 is practically wasted for the sake of "parity", is still perfectly plausible.
I really do hope they push the each piece of hardware to the max, I'll be playing on PC, but even folks on the Consoles should be receiving the best possible product that their hardware can achieve.
Personally I wouldn't go overreacting or assuming this response automatically means parity is inevitable. At the very least the PS4 is likely to get a higher resolution and they've used this exact PR response like 20 times before.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
They don't need all the time in the world. They have a PC version that will have all the bells and whistles, and a PS4 with so much headroom that it can effortlessly produce a superior result without a massive amount of extra work.

I am buying it for the visuals. And I am buying it for the gameplay. The problem with people like you is you think there needs to be some trade off, or that one element must inherently be less important than the other. And you go around trying to justify shitty decisions in the most ridiculous way, simply because it's impossible for you to admit the only reason parity exists in this case is because they're intentionally holding back on making a superior product so that the other console gamers don't have their feelings hurt.

There's no other justification for it. I play games, not consoles. And I demand the best possible experience from my consoles, devs who choose not to do not get my money.

I will support the version they release which has no sacrifices, my PC.(
Game development is full of tradeoffs. Sorry. That's just how it works. And I love the conspiracy theory that "they're just doing it so that the other console doesn't get their feelings hurt." That is such a ridiculous notion. People like you need to understand that not every multiplatform dev is gonna spend extra time on one version or another unless money is involved in the development for exclusive content like the Destiny dlc. They also didn't add voice commands for all of the dialogue for kinect players. Is that also intentionally holding something back so that the other players don't get their poor feelings hurt?
 

Amir0x

Banned
Nice, let's everyone willfully misunderstand what's being said here. I mean, c'mon, no one outside of the first party studios is going to be doing a lot of in-depth, custom work on the respective platforms.

It's not "in-depth custom work."

Jesus, if you don't actually understand the realities of the development environments, why even post? it would take very little time to add extra flourishes into the PS4 version, a pittance compared to the good will they will get. Endless developers have spoke about how fast it is to get things up and running on PS4. The "time to triangle" is much better on the PS4 than its competing platforms (not counting PC). They already have a PC version that has all the extra flourishes in it, and part of the reason PS4's architecture has been so beneficial to developers is in the ease of porting from PC and the relative simplicity of its development environment, which has been called massively superior to XBO. Games take much less time to get up to snuff than they do on XBO, for example. They could have used that extra time to put in the extra bells and whistles that gamers have a right to demand for the consoles they own.

Why oh why do we keep making excuses when a company decides to shank one group of gamers over another? There's no benefit to you for this. There's no benefit to me. There's no benefit to any consumer. Xbox One owners were always going to get the game at a certain level due to the platform's deficiencies, nobody can change that. What they CAN change is the beauty of their experience on PS4, and it would be the easiest thing in the world.

Crossing Eden said:
Game development is full of tradeoffs. Sorry. That's just how it works. And I love the conspiracy theory that "they're just doing it so that the other console doesn't get their feelings hurt." That is such a ridiculous notion. People like you need to understand that not every multiplatform dev is gonna spend extra time on one version or another unless money is involved in the development for exclusive content like the Destiny dlc.

What in the bloody blue hell are you talking about? Nothing is being traded off for this. They are literally simply choosing not to add extremely simple extra visual flourishes on the massively superior and easy development environment on PS4 for no reason other than to give Xbox One owners the feeling of parity. It's not them going "well we can't achieve this visual flourish so we'll have to just stick with this instead, or make this over here look a little better." This is them simply refusing to use the massive extra headroom on PS4, even though it's extremely simple to do it. Money IS involved. Microsoft IS paying them, it's a marketing cooperation.
 
Well to be fair if the X1 is EXACT same as PS4 version something went horribly wrong.

Not necessarily. If CD Project is using the Xbox One as a baseline for 1080p @30fps, the PS4's extra power is not enough for the game to run at 1080p @60fps. So it is possible that both will be 1080p @30fps with the PS4 version sporting a couple of extra effects or a more stable frame rate.
 

RulkezX

Member
Not aiming to develop special graphical features is not equal to parity. Getting stuff like higher resolution and framerates from superior hardware does not really need any large amount of effort.

I wonder if this was an honest mistake by OP (in which case they are not very bright) or whether OP was deliberately trying to stir shit up, in which case I would say they failed, as not a lot of people ITT seem to have taken the bait.


It reads liek like the CDPR guy was asked a leading question.

They already said back at E3 that they had it running at 900p on X1 and 1080p on PS4. They said they would strive to get the X1 to 1080p but were finding it easier to get the PS4 there.

They have a co marketing deal, you can bet they have been heavily briefed to avoid anything that can be used as console war bait , and they're barely going to acknowledge a PC and PS4 version exists until February (Much like PS4 and Destiny)
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
It's not "in-depth custom work."

Jesus, if you don't actually understand the realities of the development environments, why even post? it would take no time at all to add extra flourishes into the PS4 version, a pittance compared to the good will they will get. They already have a PC version that has all the extra flourishes in it, and part of the reason PS4's architecture has been so beneficial to developers is in the ease of porting from PC and the relative simplicity of its development environment, which has been called massively superior to XBO. Games take much less time to get up to snuff than they do on XBO, for example. They could have used that extra time to put in the extra bells and whistles that gamers have a right to demand for the consoles they own.

Why oh why do we keep making excuses when a company decides to shank one group of gamers over another? There's no benefit to you for this. There's no benefit to me. There's no benefit to any consumer. Xbox One owners were always going to get the game at a certain level due to the platform's deficiencies, nobody can change that. What they CAN change is the beauty of their experience on PS4, and it would be the easiest thing in the world.



What in the bloody blue hell are you talking about? Nothing is being traded off for this. They are literally simply choosing not to add extremely simple extra visual flourishes on the massively superior and easy development environment on PS4 for no reason other than to give Xbox One owners the feeling of parity. Money IS involved. Microsoft IS paying them, it's a marketing cooperation.
1.Game development is not anywhere near as simple as you are making it out to be. You're acting like they can just development the pc version at ultra settings, click a few buttons to lower the effects, and then press a "port to console" button and be done with it. There's also not such a massive gap in the consoles that two versions of the same game need to look drastically different from one another or that one should have more time dedicated to getting more special effects.
2.Money is involved in the development of exclusive content. Not in the lack of visuals for a different console.
 

Sweep14

Member
Here's what sidspyker, moderator of W3 forums answered to me a few minutes ago :

Witcher 3 on consoles, parity mandatory...?

http://gamingbolt.com/witcher-3-will...-hardware-msaa

“We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them,” Balazs Torok, Lead Engine Programmer said to GamingBolt."

What does that mean ? You guys are not optimizing your console versions of the game ?



sidspyker sidspyker is online now
Moderator

It means there are no special features for the PS4 or Xbox One. Means the game will play the same on each platform, nothing that will make the game completely different on either of the platforms.

Antialiasing, resolution, textures, etc. do no come under "Special Features".

A special feature would be if PS4 uses a different lighting system that isn't found anywhere else, that doesn't usually happen in any game.
 

Riky

$MSFT
Yeah, MS hard earned cash in the work. Improving the aa quality or resolution shouldn't be a problem, if I don't see any kind of improvement then I boycotting this.

Or maybe it is to do with the dev making their biggest project to date on three platforms, two of which are new. Maybe it is to with as a PC developer the difference between the consoles is around the difference of a R7 260x and an R7 265 which means just switching on extra AA or resolution isn't quite as easy as people seem to think.

Maybe.
 

Amir0x

Banned
1.Game development is not anywhere near as simple as you are making it out to be. You're acting like they can just development the pc version and then press a "port to console" button and be done with it.
2.Money is involved in the development of exclusive content. Not in the lack of visuals for a different console.

What are you talking about? There is no exclusive content! Do you even read anything? From the very link I posted you in that post here:

Witcher 3 devs said:
We’ll not deliver exclusive content to any of the platforms, nor will we artificially delay release of the game on any of the platforms because somebody’s paying us money for that. It’s definitely against our values. We are not doing that.”

And I am not saying development is "simple." I am saying that PS4's development environment is massively superior to its competitors, and the time it would take to implement superior visual flourishes is literally a pittance compared to the good will they would get in return, because they already have a PC version with those visual flourishes implemented which they can (and are) porting over. This is a matter of them actively choosing not to add in a few more visual flourishes. I can assure you it would not have even taken more than a few days to add in some simple additional visual flourishes. I talk to actual developers working on XBO and PS4 games all the time, and you can read GAF and the many developers who post here for more. It's no secret.
 

Amir0x

Banned
Sweep14 said:
It means there are no special features for the PS4 or Xbox One. Means the game will play the same on each platform, nothing that will make the game completely different on either of the platforms.

Antialiasing, resolution, textures, etc. do no come under "Special Features".

A special feature would be if PS4 uses a different lighting system that isn't found anywhere else, that doesn't usually happen in any game.

Haha, awesome Sweep. See, CrossingEden, you were just undermined by the Witcher devs themselves. They're saying AA, resolution, textures don't fall under special features - implying PS4 will have the superior versions of them.

BUT I THOUGHT THERE WERE TRADE OFFS IT'S TOO HARD lol.

It's amazing the people who go out of their way to justify shitty practices. Even the Witcher 3 devs know the practice would have been shitty.
 

AkIRA_22

Member
Sounds to me like they are a little lazy and can't be fucked spending a little time optimising. I find it hard to believe that a game that is for PC, which has a nearly limitless configuration of possible hardware wise, can't then be optimised for an Xbox and Playstation.

I'm aware that drivers and APIs take care of a lot of the leg work in PC gaming... but c'mon, two consoles.
 
it would take very little time to add extra flourishes into the PS4 version, a pittance compared to the good will they will get.
...
They already have a PC version that has all the extra flourishes in it ... They could have used that extra time to put in the extra bells and whistles that gamers have a right to demand for the consoles they own.

Why oh why do we keep making excuses when a company decides to shank one group of gamers over another? ... What they CAN change is the beauty of their experience on PS4, and it would be the easiest thing in the world.

... They are literally simply choosing not to add extremely simple extra visual flourishes on the massively superior and easy development environment on PS4 for no reason other than to give Xbox One owners the feeling of parity.

What evidence do you have that there are special effects on the PC version that won't be ported onto the PS4?

The only thing you can infer from that cdp article is that they won't be creating PS4-only effects, not that they won't be bringing all possible PC effects over (which, hell, might actually include enabling some special GPGPU stuff they're doing for PC that they enable for PS4 and not Xbox).
 

Amir0x

Banned
Refreshed and ready for the fight.

welcome back daaarling. Ready for some Forza Horizon 2 and Sunset Overdrive? I am going to park my ass at my friends house when Sunset Overdrive comes out lol

justsomeguy said:
What evidence do you have that there are special effects on the PC version that won't be ported onto the PS4?

The only thing you can infer from that cdp article is that they won't be creating PS4-only effects, not that they won't be bringing all possible PC effects over (which, hell, might actually include enabling some special GPGPU stuff they're doing for PC that they enable for PS4 and not Xbox).

There is no evidence but the OP which said they were going for parity, implying the features would be the same across the board visually. Now we have updated news that 'special effects' do not apply to things like texture, resolution, framerate, AA, so now we know PS4 version won't be being held back for XBO.

This thread remains instructive because now we can see how many people want to make excuses for this sort of shitty practice. Thankfully, Witcher 3 devs know better :)
 
really not sure if i should go XB1 or PC for this...i can run witcher 2 at full everything at 1080P fine (R9 290 4GB, Core i7 3.2Ghz, 12GB RAM) would that be enough for witcher 3 or should i get it on xbox one?
 

Vlodril

Member
i love cdproject red but its weird how their first missteps are all about the xbox one. First it was the "there is not much difference between the consoles" (although they did change that afterwards), then the extra things in the collectors edition and now going for full parity between versions.

I personally feel parity is stupid. You have the extra power and you just waste it(a common problem many games in pc have and also why i laugh when pc fans said consoles did not hold back the games on pc). I would not miss the witcher since its one of my favorite series and the company has a lot goodwill from me for their behavior the past few years. Will be getting it on the pc.

The only thing that bothers me really is that this is their first attempt on the playstation platform and its not a good first impression to make. I feel they should put more effort to see more rewards and a rich game making cd project red is what i want since i really like their games (and gog).
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
And I am not saying development is "simple." I am saying that PS4's development environment is massively superior to its competitors, and the time it would take to implement superior visual flourishes is literally a pittance compared to the good will they would get in return, because they already have a PC version with those visual flourishes implemented which they can (and are) porting over. This is a matter of them actively choosing not to add in a few more visual flourishes. I can assure you it would not have even taken more than a few days to add in some simple additional visual flourishes. I talk to actual developers working on XBO and PS4 games all the time, and you can read GAF and the many developers who post here for more. It's no secret.
They're working to give everyone the same consistent experience. What you are asking for, is things like this
https://twitter.com/HIDEO_KOJIMA_EN/status/436014959621718016
^ Not every game needs this treatment like this. And it's a stupid reason to not buy a game because a specific version isn't getting specific bells and whistles. And a dev is evil or moneyhatted for delivering consistency.
 
This thread remains instructive because now we can see how many people want to make excuses for this sort of shitty practice. Thankfully, Witcher 3 devs know better :)

It also is useful to show which posters fly off the handle with crazy, wild speculation, accusations and outrage on a completely uninformed basis.
 
Need to rename thread and remove 'parity' from it.

No special features doesn't mean PS4 won't be higher res and frame rate.

Fuck the amount of straw grasping on this forum is painful to watch.
 

Seanspeed

Banned
really not sure if i should go XB1 or PC for this...i can run witcher 2 at full everything at 1080P fine (R9 290 4GB, Core i7 3.2Ghz, 12GB RAM) would that be enough for witcher 3 or should i get it on xbox one?
I'm really not sure if that's a serious question or not! That system is well more powerful than either XB1 or the PS4.

I know that know but I don't blame people for being outrage before the clarification.
So you don't blame people for overreacting before anything was clarified?

I certainly do.
 
welcome back daaarling. Ready for some Forza Horizon 2 and Sunset Overdrive? I am going to park my ass at my friends house when Sunset Overdrive comes out lol

Crazy hyped for Horizon 2, but some of the impressions for SSO have left me a little worried. A friend, who is a huge JSRF fan (almost as big as me) wasn't impressed and found it clunky and unintuitive.

I'd have to play it for myself to see just how true that is (if at all), but it's got me worried about the game.

Horizon 2 though. Lawd, it's going to be a hard hard wait for that game.
 

Denton

Member
That doesn't even make sense

"We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them,” Balazs Torok, Lead Engine Programmer said to GamingBolt."

=

"We always want to provide the best possible experience to all gamers, except the gamers that are on the more powerful console, because we don't want to hurt the feelings of Xbox One owners."

Absurdity. Even still, watch the Digital Foundry comparisons and neoGAF comparisons when it comes out and see what the truth is.

I think this is a case of seeing things that aren't there. He says they will not "develop any special graphical features", and that makes sense considering that both consoles have almost identical architecture, only being different in actual power. But not developing any special graphical features does not mean that PS4 will not have higher resolution, more stable framerate, or for example better LoD levels, or higher quality shadows, or any of the hundreds little things they can improve.

I mean, that statement is just marketing, they do not want to anger anyone. But if they went with parity, then PC version would have to be gimped too, and that is obviously nonsense. So if PC version is not gimped, then there is zero reason for PS4 to be.

really not sure if i should go XB1 or PC for this...i can run witcher 2 at full everything at 1080P fine (R9 290 4GB, Core i7 3.2Ghz, 12GB RAM) would that be enough for witcher 3 or should i get it on xbox one?
This has got to be a joke. This PC is about 3 times more powerful than PS4.
 
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