indigo-cyclops
Member
This is amazing...my one dream project from SEGA is a remaster.
Why don't they sell the IP?
I'm worried for Atlus. Things are fine now but it seems inevitable that they'll either be forced into mobile focused development, hollowed out into an IP licensing subsidiary or fully absorbed into the bowels of Sega. Or some unfortunate combination of the 3. With a mass staff exodus.Final thrashings of a dying beast really. It remains to be seen just what part Atlus will play in the Sega tale, or be kept blissfully entirely separate, but I have no idea what position Sega occupies in as little as 2 years time.
sörine;125816531 said:I'm worried for Atlus. Things are fine now but it seems inevitable that they'll either be forced into mobile focused development, hollowed out into an IP licensing subsidiary or fully absorbed into the bowels of Sega. Or some unfortunate combination of the 3. With a mass staff exodus.
Japanese publisher buyouts always go this way eventually. Taito, Hudson, even Gust's on their way now too.
sörine;125816531 said:I'm worried for Atlus. Things are fine now but it seems inevitable that they'll either be forced into mobile focused development, hollowed out into an IP licensing subsidiary or fully absorbed into the bowels of Sega. Or some unfortunate combination of the 3. With a mass staff exodus.
Japanese publisher buyouts always go this way eventually. Taito, Hudson, even Gust's on their way now too.
I know it was a financial failure, but Sega knows fans are heavily requesting an HD re-release for Shenmue. Was there any demand concerning NiGHTS? I don't recall there was.
Why don't they sell the IP?
Who would want it lol.
Besides last I recalled, Japan are very close holding to any of their IPs.
All crazy internet contingents are as noisy as each other. There was a huge blow up over NiGHTS not being in Sonic All-Stars Racing, and yet, when the NiGHTS game gets a pretty darn good port, it doesn't exactly set the world alight.
This is the problem companies have. The small hardcore internet base makes so much noise you can get pulled into it and believe they represent the mass market and that numbers will be good. The 'I love WiiU' noise to actual sales ratio is a pretty good example of that.
Sega fans can kick up a stink still, but I guess not enough put their money where their mouths are or that there simply just aren't enough even left these days to make things a moderate to big hit.
As soon as Atelier started declining Koei did exactly what they said they wouldn't and absorbed Gust making them a pure R&D team. It's only going to get worse.Please no.
Taito and Hudson were fine too. Until they weren't.For what its worth, theres a clear difference between the dying Sega West and the autonomous still trucking Sega Japan. Atlus Japan are gonna be fine because thats a well oiled Persona machine and with reasonably well selling other SMT stuff it amounts to be self sustaining, just like Sega Japan's Yakuza arm. Also, its sort of like Sammy owns Sega and 'Index' independently. Theyre not being fused, just treated as separate company limbs.
Atlus USA is the real conundrum and worry. Imagine Sega dragging down one of the few companies renowned for their cult hit translation all while continuing to pledge the "too expensive to translate these IP's!" bullshit. Ideally, Sega West would get burned off entirely and Atlus embiggened to take on additional Sega Japan projects.
Er.... how about Shenmue n that eh?!
It's sneakily named "Shenmue HD Remaster", so it would be cruel if it were only the latter.Is this guy making a playable project or just videos?
Looks amazing!
Beautiful.
Had to stop watching halfway through, though - made me too sad.
Long while ago now an insider let us a little look into what happened to the "definitely in motion Shenmue and Skies of Arcadia" HD ports. Shenmue has some licensed tech in it that everyones unsure who even actually owns so that put a downer on that, and in general I guess JSR didn't make enough to keep such HD porting teams on the bankroll.
I think at this point the Sega fanbase is horribly split into several loud pockets of people all holding a torch for a different franchise. It makes it look like people are baying for Sega re-releases but sadly when these games get put out they die a death as only one small segment of fans buy it while the others are waiting for a different game to be put out.
Many Sega games been have critically acclaimed and yet have not sold enough going back to when they first went software only. Its partially a problem of marketing but in any case its made Sega very conservative.
Pretty much this. Makes it tough to be a fan of Sega classics.
This series has such fucking amazing music. Yuzo Koshiro have my babies.
I remember that, but wasn't it something relatively mundane like a video encoder? I don't see why they couldn't rip that out (or whatever it is) and use something else. Unless they lost the source code to Shenmue, which is possible. But it seems to me that there were just bigger factors than the 3rd-party tech issue.
My dream game is an Oculus Rift Japanese vending machine simulator.
That looks fantastic but sadly it seems inevitable that Sega will shut it down.
Impressive...but this is definitely grounds on cease and desist, at least we know that someone can make better stuff than Sega.
Yeah, but this does show how versatile the unreal engine is. Don't blame tools, but the artist for what the games look like.Wonderful. The best part is that they kept the Dreamcast style intact. It's not like some of those Unreal Engine 4 or CryEngine rendering of old games, with out of the place shaders and such.
Because nobody would buy it nowadays. By that I mean it won't sell enough copies to make a profit and only the die hard fans would buy it.
It's not a good investment especially in SEGA's current state, remember that this is the company that didn't want to make Bayonetta 2.
That looks fantastic but sadly it seems inevitable that Sega will shut it down.
I don't understand if the Yakuza series can justify it's existence surely Shenmue can be as profitable. The series are similar in scope as well so I can't imagine a Shemue game taking up that much more resources than a Yakuza game.Because nobody would buy it nowadays. By that I mean it won't sell enough copies to make a profit and only the die hard fans would buy it.
It's not a good investment especially in SEGA's current state, remember that this is the company that didn't want to make Bayonetta 2.
Why the fuck is Sega doing NOTHING worthwhile with the Shenmue IP?
Yeah, but this does show how versatile the unreal engine is. Don't blame tools, but the artist for what the games look like.
The uploader says that in the comments, at least that's why I understand. The guy is korean so he is using google translate to comment.Very impressive.
Is this UE? I didn't see any mentions anywhere.
Kid Nocon said:22 hours ago
Is made ​​of all the background modeling, texturing is all new.
Sega characters worked to increase the detail captured by the modeling and texturing of the All-Star Racing.
And the Unreal engine and produced
You can play in real time.
You can visit freely the background using the xbox360 pad.
I create a new character in the future also.
And to all the maps produced Shenmue1
We aim. Maybe the project is
It will take a lot of time until the end.