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Fan made Shenmue HD project

sörine

Banned
Final thrashings of a dying beast really. It remains to be seen just what part Atlus will play in the Sega tale, or be kept blissfully entirely separate, but I have no idea what position Sega occupies in as little as 2 years time.
I'm worried for Atlus. Things are fine now but it seems inevitable that they'll either be forced into mobile focused development, hollowed out into an IP licensing subsidiary or fully absorbed into the bowels of Sega. Or some unfortunate combination of the 3. With a mass staff exodus.

Japanese publisher buyouts always go this way eventually. Taito, Hudson, even Gust's on their way now too.
 

Mengetsu

Member
It's a shame SEGA will see this and maybe shut it down instead of hiring the fucking guy and talking with Yu about how they can do something wonderful...
 
sörine;125816531 said:
I'm worried for Atlus. Things are fine now but it seems inevitable that they'll either be forced into mobile focused development, hollowed out into an IP licensing subsidiary or fully absorbed into the bowels of Sega. Or some unfortunate combination of the 3. With a mass staff exodus.

Japanese publisher buyouts always go this way eventually. Taito, Hudson, even Gust's on their way now too.

Please no.
 

Darknight

Member
Are we sure this isnt the work of Cerny working with that Sega dude to bring this to PS4?

jk mad props to that kid who did this!
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
sörine;125816531 said:
I'm worried for Atlus. Things are fine now but it seems inevitable that they'll either be forced into mobile focused development, hollowed out into an IP licensing subsidiary or fully absorbed into the bowels of Sega. Or some unfortunate combination of the 3. With a mass staff exodus.

Japanese publisher buyouts always go this way eventually. Taito, Hudson, even Gust's on their way now too.

For what its worth, theres a clear difference between the dying Sega West and the autonomous still trucking Sega Japan. Atlus Japan are gonna be fine because thats a well oiled Persona machine and with reasonably well selling other SMT stuff it amounts to be self sustaining, just like Sega Japan's Yakuza arm. Also, its sort of like Sammy owns Sega and 'Index' independently. Theyre not being fused, just treated as separate company limbs.

Atlus USA is the real conundrum and worry. Imagine Sega dragging down one of the few companies renowned for their cult hit translation all while continuing to pledge the "too expensive to translate these IP's!" bullshit. Ideally, Sega West would get burned off entirely and Atlus embiggened to take on additional Sega Japan projects.

Er.... how about Shenmue n that eh?!
 

bwahhhhh

Member
I know it was a financial failure, but Sega knows fans are heavily requesting an HD re-release for Shenmue. Was there any demand concerning NiGHTS? I don't recall there was.

There was (for a Sega game) a lot of demand for a NiGHTS sequel for quite a while, the demand was Shenmue-esque. The PS2 remake sated some of that, and Journey into Dreams was hyped quite a bit after it was announced, but after JoD came out, any NiGHTS demand kind of died off, I guess. Between those two, I guess there wasn't much demand for a NiGHTS HD.

I'm much more surprised that Daytona USA HD didn't do better, millions of people must have played it and had fond memories of it. And yet...
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Why don't they sell the IP?

Who would want it lol.
Besides last I recalled, Japan are very close holding to any of their IPs.

Yeah, it's a question of who'd want it and who'd be able to do the IP justice. I can't think of many companies who would be able to do the latter. Maybe Nintendo, but Shenmue has a lot of that "SEGA feel" that I think will go lost if someone else does it. Hardcore fans might be able to pull it off, but it's uncertain if the end result would be worth it.
 

gelf

Member
All crazy internet contingents are as noisy as each other. There was a huge blow up over NiGHTS not being in Sonic All-Stars Racing, and yet, when the NiGHTS game gets a pretty darn good port, it doesn't exactly set the world alight.

This is the problem companies have. The small hardcore internet base makes so much noise you can get pulled into it and believe they represent the mass market and that numbers will be good. The 'I love WiiU' noise to actual sales ratio is a pretty good example of that.

Sega fans can kick up a stink still, but I guess not enough put their money where their mouths are or that there simply just aren't enough even left these days to make things a moderate to big hit.

I think at this point the Sega fanbase is horribly split into several loud pockets of people all holding a torch for a different franchise. It makes it look like people are baying for Sega re-releases but sadly when these games get put out they die a death as only one small segment of fans buy it while the others are waiting for a different game to be put out.

Many Sega games been have critically acclaimed and yet have not sold enough going back to when they first went software only. Its partially a problem of marketing but in any case its made Sega very conservative.
 

sörine

Banned
Please no.
As soon as Atelier started declining Koei did exactly what they said they wouldn't and absorbed Gust making them a pure R&D team. It's only going to get worse.

For what its worth, theres a clear difference between the dying Sega West and the autonomous still trucking Sega Japan. Atlus Japan are gonna be fine because thats a well oiled Persona machine and with reasonably well selling other SMT stuff it amounts to be self sustaining, just like Sega Japan's Yakuza arm. Also, its sort of like Sammy owns Sega and 'Index' independently. Theyre not being fused, just treated as separate company limbs.

Atlus USA is the real conundrum and worry. Imagine Sega dragging down one of the few companies renowned for their cult hit translation all while continuing to pledge the "too expensive to translate these IP's!" bullshit. Ideally, Sega West would get burned off entirely and Atlus embiggened to take on additional Sega Japan projects.

Er.... how about Shenmue n that eh?!
Taito and Hudson were fine too. Until they weren't.

I think Sega West will outlive Atlus as a self contained entity honestly. They've already pared down to just mobile, PC and Sonic. As soon as Persona dips we're in trouble.
 
Long while ago now an insider let us a little look into what happened to the "definitely in motion Shenmue and Skies of Arcadia" HD ports. Shenmue has some licensed tech in it that everyones unsure who even actually owns so that put a downer on that, and in general I guess JSR didn't make enough to keep such HD porting teams on the bankroll.

I remember that, but wasn't it something relatively mundane like a video encoder? I don't see why they couldn't rip that out (or whatever it is) and use something else. Unless they lost the source code to Shenmue, which is possible. But it seems to me that there were just bigger factors than the 3rd-party tech issue.
 

bwahhhhh

Member
I think at this point the Sega fanbase is horribly split into several loud pockets of people all holding a torch for a different franchise. It makes it look like people are baying for Sega re-releases but sadly when these games get put out they die a death as only one small segment of fans buy it while the others are waiting for a different game to be put out.

Many Sega games been have critically acclaimed and yet have not sold enough going back to when they first went software only. Its partially a problem of marketing but in any case its made Sega very conservative.

Pretty much this. Makes it tough to be a fan of Sega classics.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
I remember that, but wasn't it something relatively mundane like a video encoder? I don't see why they couldn't rip that out (or whatever it is) and use something else. Unless they lost the source code to Shenmue, which is possible. But it seems to me that there were just bigger factors than the 3rd-party tech issue.

Nah, he/she specifically said it wasn't anything like Bink or that. Theres all sorts of tech/software shit that could be the perpetrator in Shenmue actually. Suzuki's GDC post mortem on Shenmue covers some of the oddities and fans owe it themselves to give it a watch:

https://www.youtube.com/watch?v=Amu0_EunHmM

Things like basing the weather off of the real weather of that date, how they condensed animations and all sorts of data like room layouts. Yu and the team really went outside the box with a lot of its development which is why it was so ahead of its time in many ways. Problem is, some of that was tied to proprietary crap from a now distant age that nobody knows who owns what. I can't imagine it would take too much for a Sega lawyer to earn their keep discovering, but I guess Sega doesn't want to spend another red cent on Shenmue and kinda hoped it'd be a painlessly easy thing to re-release and earn dividends from.
 

KingJ2002

Member
The potential for Shenmue is great... it shows that now more than ever a reboot is needed.

I can imagine Shenmue rebooted as a episodic digital title similar to the walking dead.


Shenmue should be a pillar for Sega
 

Dai Kaiju

Member
Why the hell is this guy showing this off before it's done? Sega is just going to wait right before it's imminent release before threatening him with legal action.

I'm not going to pretend I know anything about the Korean legal system though...

Educate me, purease.
 

s_mirage

Member
That looks fantastic but sadly it seems inevitable that Sega will shut it down.

Sega aren't too bad for shutting down fan projects really. The Streets of Rage Remake seems to have been an exception, and IIRC that could have been precipitated by their taking of donations, something that is terribly unwise for any IP infringing fan project.
 

2San

Member
Wonderful. The best part is that they kept the Dreamcast style intact. It's not like some of those Unreal Engine 4 or CryEngine rendering of old games, with out of the place shaders and such.
Yeah, but this does show how versatile the unreal engine is. Don't blame tools, but the artist for what the games look like.
 
Because nobody would buy it nowadays. By that I mean it won't sell enough copies to make a profit and only the die hard fans would buy it.

It's not a good investment especially in SEGA's current state, remember that this is the company that didn't want to make Bayonetta 2.

I disagree. They released the originals on Dreamcast which died prematurely and then on Xbox which had far less of a customer base than PS2. If they made the investment and made it multiplatform, I see it doing really well.
 

2San

Member
Because nobody would buy it nowadays. By that I mean it won't sell enough copies to make a profit and only the die hard fans would buy it.

It's not a good investment especially in SEGA's current state, remember that this is the company that didn't want to make Bayonetta 2.
I don't understand if the Yakuza series can justify it's existence surely Shenmue can be as profitable. The series are similar in scope as well so I can't imagine a Shemue game taking up that much more resources than a Yakuza game.
 

Skilotonn

xbot xbot xbot xbot xbot
Amazing.

As in, it was perfectly recreated, preserving the essence of the game.

SEGA, do the smart thing and hire these guys please, this is incredible. This must come exactly as is, as an official release.
 

2San

Member
Very impressive.


Is this UE? I didn't see any mentions anywhere.
The uploader says that in the comments, at least that's why I understand. The guy is korean so he is using google translate to comment.

Kid Nocon said:
22 hours ago

Is made ​​of all the background modeling, texturing is all new.
Sega characters worked to increase the detail captured by the modeling and texturing of the All-Star Racing.
And the Unreal engine and produced
You can play in real time.
You can visit freely the background using the xbox360 pad.
I create a new character in the future also.
And to all the maps produced Shenmue1
We aim. Maybe the project is
It will take a lot of time until the end.
 
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