TheTylerRob
Member
The haters can't describe why they hate a game they never played.
My friend uses this, haha. I would use it, too, but I think the boners ruin it. I just want them shirtless with their military pants That's way more appealing to me.
Also, the thing about model mods is that I hate hearing the original characters' voices. I avoid them.
The game has its share of problems but it's definitely not a generic shooter. It gives you options in combat, and taking advantage of them is fun and also useful. Especially at the highest difficulty levels.There's no wrong way to play RE6, because there's not a lot to it. It's fancy movement abilities are pretty pointless when you don't need to use half of them. It's pretty generic when none of the enemies have anything to them beyond simply shoot them a lot. Also pretty shitty when the encounter design is terrible and it likes to just throw enemies at you from any which why without rhyme or reason. Intricate or interesting level design? Nope, generic places and hallways with no thrills to be seen. Oh when we try to offer a more open level, we botch it with a level that is a hassle to trudge through as hey lets randomly slip and fall through the snow. Cool idea. Cool boss battles that require thought or something to them? Nope, generic shoot them a lot bosses. Systems or ideas that will feel fresh and new for a RE game. Nope just more TPS shooting with little new ideas of what to do.
It's a pretty generic and bad game.
To the old fans. You guys need to face da facts. RE has evolved into something better. There's a reason why sales have exploded. Funny thing is, I like the older games too. But I know which way the series needs to be heading. Capcom, just look at the sales. nuff said. I really hope they continue in the direction of RE5/6. We have Silent hill for the pure horror now.
Vanquish. Enemies have a specific way you attack them in order to kill them faster. No enemy ever feels like bullet sponges if you know what you are doing. Which all makes sense as the point of the game is to never lose bullet time and so you do in fact need to kill enemies as fast as possible as to not run out of the gauge. It may sound simple, but all this blends into a game that is very mechanically sound and skillfull play. Since Vanquish has more then one enemy type, different enemies have different ways that kill them faster and some weapons do the job better then others.Going to ignore most of this post, since you clearly didn't use the word generic enough for my taste, but on this point: I want to know an example of a TPS that has enemies that have "something to them" (which can't be negated by the fact you can shoot them to death), if not RE6.
Do I have to unlock them through the grindy skill system? because I'm not sure what these options are.The game has its share of problems but it's definitely not a generic shooter. It gives you options in combat, and taking advantage of them is fun and also useful. Especially at the highest difficulty levels.
RE 6 thread~!
re6gif repost!
I must be the only one who hated RE4 because it was just a boring repetitive action game. Its not just 5 and 6.
Do I have to unlock them through the grindy skill system? because I'm not sure what these options are.
If every other TPS played like Mercenaries I'd be buying a lot more TPS games.
Agreed. https://www.youtube.com/watch?v=WHXN5bMIjAs (a little NSFW)Helena was pretty sexy.
Vanquish. Enemies have a specific way you attack them in order to kill them faster. No enemy ever feels like bullet sponges if you know what you are doing. Which all makes sense as the point of the game is to never lose bullet time and so you do in fact need to kill enemies as fast as possible as to not run out of the gauge. It may sound simple, but all this blends into a game that is very mechanically sound and skillfull play. Since Vanquish has more then one enemy type, different enemies have different ways that kill them faster and some weapons do the job better then others.
I've never played MErcs so I don't know if something is different about that game, but I'm not sure how RE6 is some mechanically great game. Weapons don't seem to specially effective at certain things. It never felt like a shotgun is actually good at crowd clearing like it would be in RE4. It seems like its just a stronger one hit gun. Ok so now when you do things like that there's less incentive in situational awareness when it comes to guns. It's a simple "whats strong and what has ammo" thought. Enemies latter in RE6 all just seem to just be shoot whatever fuck you want, maybe the head whatever.
And for all the awesome abilities like jumping on the ground. Whats the actual point to it? I've never actually needed to use. There was never a part of the game where I needed to jump to the floor. Big whoop at that one. And for people who can flip at will they sure fucking trip at the slightest thing.
If you work for Capcom, read this. Don't listen to gamers on websites. If you do, you'll end up making a game that sells a few thousand and kill off your series. They are a vocal minority of a minority. RE6 is great and continue in this direction.
What the hell, is this real ??[i
Embrace the gunkata. Embrace the body slams. Embrace the bullet dodging.
Embrace it all, Gaf. It's what we deserve.
That first paragraph basically applies to RE6, especially, "If you know what you're doing." Fact is, not many don't when it comes to RE6 because the majority of players just played campaign, hated it, and never touched it again or did much. And it's hard to blame them because the campaign is pretty much not-so-great. It's designed terribly and doesn't really invoke much effort from the player to do anything unique the game has to offer. Just like with Vanquish, some people don't play RE6 "right," especially if they argue that it's not mechancially great.Vanquish. Enemies have a specific way you attack them in order to kill them faster. No enemy ever feels like bullet sponges if you know what you are doing. Which all makes sense as the point of the game is to never lose bullet time and so you do in fact need to kill enemies as fast as possible as to not run out of the gauge. It may sound simple, but all this blends into a game that is very mechanically sound and skillfull play. Since Vanquish has more then one enemy type, different enemies have different ways that kill them faster and some weapons do the job better then others.
I've never played MErcs so I don't know if something is different about that game, but I'm not sure how RE6 is some mechanically great game. Weapons don't seem to specially effective at certain things. It never felt like a shotgun is actually good at crowd clearing like it would be in RE4. It seems like its just a stronger one hit gun. Ok so now when you do things like that there's less incentive in situational awareness when it comes to guns. It's a simple "whats strong and what has ammo" thought. Enemies latter in RE6 all just seem to just be shoot whatever fuck you want, maybe the head whatever.
And for all the awesome abilities like jumping on the ground. Whats the actual point to it? I've never actually needed to use. There was never a part of the game where I needed to jump to the floor. Big whoop at that one. And for people who can flip at will they sure fucking trip at the slightest thing.
Do I have to unlock them through the grindy skill system? because I'm not sure what these options are.
What about quickshots? Counters? The usual stun and melee attacks? Rolls? Shooting while lying on the ground? Sliding (which can also be used to attack and stun enemies)? Other stuff like planting bombs while sliding, using the standard melee attack while you show your back to the enemy for a more powerful move that can stun or send the enemy on the ground based on your character, 180° quick turn while sliding, and various ways to regain stamina (lie on the ground, use a green herb, use a cover or use a taunt). And probably other stuff I don't remember.
The game has one of the most fun combat system in a TPS.
If you work for Capcom, read this. Don't listen to gamers on websites. If you do, you'll end up making a game that sells a few thousand and kill off your series. They are a vocal minority of a minority. RE6 is great and continue in this direction.
Back to da LTTP.
Game is great. Finished all campaigns recently. My boy chris all decked out in military gear like he 'posed to be. Easily my favourite character and campagain. Leons was really good too. It bought back the heavy atmosphere of the old games. Weskers pickney dem campaign was aight but not my favourite. Least favourite was Aida campaign. The ship part was decent but everything else was just waste. Still, i liked every campaign. My boy chris holdin the swole down still. Got me vex the kid Leon could throw hands wit him for a minute. I know it's fantasy with zombies n shit but cmon, if it was real life he'd get clapped.
I swear Leon is a wasteman. That Helena chick was feenin for him and he didnt even try to get the cheeks. Her naked ass sister literally jumped on him. What he do? push of her of the cliff :lolololololol. I remember he did waste shit like this in RE4 too. Aida dont even want him but he still chasing after her. My boy Chris woulda waxed her cheeks off. penshot.
We've all heard enough on the mechanics and yea, theyre that good. Say no more.
Only thing I didnt like was skills. The hell I wanna do RPG shit in this game? Can't stand that but I didnt even use it still. I liked in resident evil 5 where you just get money and buy upgrades.
Another thing i hated is multiple character games. Always feel like im getting 1/4 of a game and short story. Just choose one dude and gimme one story. not some 3 hour ting and see that shit 4x from different view points. Its mainly why i didnt enjoy adai's campaign that much. I had seen everything already. I rate the submarine infiltration tho.
Overall, I rate it. Really liked it and would like to see capcom continue the series in this direction. BUT. Take inspiration from RE5. The game is the best in the series. And IMO the best action game along with gears of war. Multiple characters is ok but make it continuous and not the same situation from different perspective.
To the old fans. You guys need to face da facts. RE has evolved into something better. There's a reason why sales have exploded. Funny thing is, I like the older games too. But I know which way the series needs to be heading. Capcom, just look at the sales. nuff said. I really hope they continue in the direction of RE5/6. We have Silent hill for the pure horror now.
This reads like a rant from a sawf londoner, just slightly more eloquent.
Croydon innit
They didn't innovate much with RE5 and it got shit on because it's too much like RE4, but "not as good." They veer away from tank controls and make a completely and wholly unique combat system--both in the series and from any other game--but that's not innovation because it's not like the rest of the series. What...? What's the theme of the series, exactly? Being like RE4? I'm putting words in your mouth with that, I know, but that's what a lot of people read and sound like nowadays, so it's hard not to assume.The thing is, I respect the combat mechanics of RE6 but they look like they belong in another game. Unlike Dragon's Dogma, they just look out of place. Cool yes, but distracting from the theme of the series.
I mean, you could give mario a rapid-fire lazer uzi, and sure it would be fun to play, but it wouldn't fit a Mario bros game. Thats not innovation, thats throwing everything at a game and hoping something sticks.
Because they made it for fans of the franchise who have actually paid attention to where the series has been going since RE2. Especially Japanese fans. For some reason Americans caught on to the freedom they had in Metal Gear games and embrace it but they just want to be ignorant with RE.What the hell, is this real ??
Jake can wrestle with Ustanak?
Why waste all that effort on counter animations that not everyone will see.
Because they made it for fans of the franchise who have actually paid attention to where the series has been going since RE2. Especially Japanese fans. For some reason Americans caught on to the freedom they had in Metal Gear games and embrace it but they just want to be ignorant with RE.
Capcom guy here.
Ok!
Ok!
*closes thread*
Lmao. This reads a hell of a lot like this post.
Western, that you? Where have you been the last 15 years?
Big ups for making it that far. I tried but couldn't make it more than half way. I really wanted to believe that everyone was wrong and just being harsh but holy shit what an unplayable game. I remember really liking it for about an hour and thinking everyone was wrong and then it just collapsed.Yep, that 30-some-odd hours of mediocrity was really something, mmm hmm...