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All games should become first person shooters

DocSeuss

Member
As the title says, everything should make the transition to first person. Ideally, as a first-person shooter, but I'm not really picky. But, considering the awfully serious* nature of this suggestion, I should probably prove my point, and I will do so by listing every game I can think of that became a first person shooter, and point out that nearly always, they are absolutely awesome games that everyone should play and are also frequently better than their predecessors. The world is better off for having them.

if this is putting you off, just a head’s up, it’s hyperbole, and I do my best to be level-headed about it after the game summaries

SWAT_4_Coverart.png

SWAT 4 – Everyone always forgets Police Quest. You know the game they really remember? SWAT 4. Because that stuff was tight. While old-school fans were all dead due to a chronic case of boredom-brought-on-by-2D adventure games, SWAT 4 fans were actually playing one of the coolest tactical games of all time. Oh, and it was made by Irrational, and it’s still pretty cool to like Irrational. Seriously, SWAT 4’s amazing. Everyone should play it.


Fallout: New Vegas – Say what you will about Fallout 3, but don’t forget it ended up doing pretty well both critically, commercially, and in my own personal opinion, so you just know it’s great. Also, more importantly, the original Fallout devs made one of the best games they’ve ever made, Fallout: New Vegas, in first person. And y’know what? Both games are actually pretty cool because they’re in first person. Instead of watching the world from above, you get to be down and dirty with it, exploring every nook and cranny, really partaking in the world that’s on display. Even if you think Fallout was better, presumably because you’re from the olden times, it’s a challenge to deny that New Vegas isn’t a great game.


Ultima Underworld – I think some of the best games ever made come from Looking Glass. Stuff like Thief and System Shock went on to influence so many of the games out there today, from Every Stealth Game That’s Any Good (and some bad ones too) to Bioshock to Portal to Dead Space to a bunch of other totally great stuff. And it all comes back to Ultima Underworld. Sure, people probably complained that Underworld wasn’t anything like IV, but grognards are dumb and no one should listen to them. Underworld was amazing and it kicked off some of the greatest video games ever made, which proceeded to inspire even more of the greatest games ever made. Without Ultima Underworld, we’d be missing like 87% of all great video games.


Shadowrun – I haven’t played this, but everyone I know who has says it’s pretty amazing. Yeah. I get it. It’s not a turn-based RPG. Well, Ultima Underworld wasn’t a top-down RPG, SWAT 4 wasn’t an adventure game, and Fallout: New Vegas wasn’t an isometric RPG, and they were all awesome. And y’know what? To the best of my knowledge, Shadowrun wasn’t just a great game, it was so good that the pros used it. Too bad about the Games for Windows LIVE thing—it could have had a great life on PC.


Syndicate – This would be a controversial choice… for people who haven’t played it. The guns feel solid, the first-person camera is amazing, and the flamethrower is possibly the only good flamethrower that has ever existed in a video game. Yeah, the story feels all Richard Morgany at first (which is awesome! Being evil for a game is fun!), and then has a plot twist that’s so stupid Uncharted fans would proclaim it as great writing, but that’s the game’s only real downside, other than a kinda ehnh health system. The shotgun feels solid, the enemies are enjoyable, psychic ping pong is one of the coolest things ever, and, most importantly of all, Syndicate has the best co-op I’ve ever played. While Syndicate may be the weakest game on this list, it’s still a fun, solid game that more people should play with me.

Also some of the crew went on to join the Wolfenstein team.

I’ve been hyperbolic, but I’m not being hyperbolic about Syndicate’s co-op, even if it is pretty buggy


Metroid Prime – The best Metroid games were all first-person shooters. As soon as someone tried to stick it in another genre, BLAM, we got one of the worst Nintendo games ever. As first-person games, they were some of the best.


Also, there's Duke Nukem 3D, a game widely considered a classic. Kinda like most of the other games in this list, actually. It was awesome, and Hollywood Holocaust is frequently on "best levels of all time" lists. I don't really know what else to say about it. It's Duke Nukem 3D. There's a reason people spent eleven years being hyped for its sequel.

Alright, enough joking around; time to get real: some of you don’t like first-person shooters, and that’s perfectly fine. Some people would rather we live in a world where first-person shooters don’t exist, to the point where they’ll blatantly misrepresent the facts and act like shooters are “oversaturated” or “the most common genre” or “all games get turned into first-person shooters.” That’s not fine. But most of you are more reasonable—you like an IP for certain reasons, and a genre transition can result in some of those reasons feeling trampled. I completely sympathize; one of my favorite IPs this year was turned into a MOBA, and I’m heartbroken.

I made this thread ‘cause, after hearing “everything gets turned into shooters” for the nth time, I jokingly said “I wish,” and then, after a while, started thinking about what that might actually mean. So I figured I’d take a hyperbolic stab at the argument. Remember: hyperbole's a rhetorical device meant to create a strong impression.

I mean to create a strong impression--to get people thinking about how the transition to shooters isn't as bad as people often claim it is, and, more importantly, to help people realize that these changes aren’t that common, and when they are, they tend to yield pretty good games as well. I’d rather see people giving good games a chance than dismissing them because of some pretty dumb arguments, y’know? The goal here is more love.

Obviously I don’t really take this position. If everything were first person shooters, we'd have no city builders, and that would be a bad thing, because city builders are some of my favorite games.

I guess you could say I’m tired of people crapping all over my second-favorite genre. First-person shooters are pretty cool and a great deal of them are honestly quite fun. If you don’t enjoy them, that’s fine, but I hope I’ve made you aware that claims of any sort of overabundance of shooter transformations are, well, blatant and false exaggeration.

I think it might be fun if we talked about what games might actually make for unique first-person experiences. Like, say, XCOM. There’s a lot of stuff in XCOM that would make for a great, interesting shooter experience. For that matter, if you could translate a first-person shooter into another genre, what would you do?

*
tongue planted firmly in cheek
 

riotous

Banned
I dislike 3D games that use roaming cameras.

I think that's the only perspective type I wouldn't mind being completely abandoned. Although they aren't very popular anymore the occasinoal game still tries.. what game like that didn't have camera and control issues?

I'm not a fan of 2d scrolling games but isometric games like Diablo or Civ are still great to me.

It kind of sucks that so much of the Indie scene are 2d side scrolling games (for me, sucks for me.) I'd wish that genre was abandoned but a lot more people seem to like it than the 3D roaming camera games so I guess they have their place.
 

SerTapTap

Member
I dislike 3D games that use roaming cameras.

I think that's the only perspective type I wouldn't mind being completely abandoned. Although they aren't very popular anymore the occasinoal game still tries.. what game like that didn't have camera and control issues?

I'm not a fan of 2d scrolling games but isometric games like Diablo or Civ are still great to me.

Not sure what you mean "roaming camera", God of War does pretty well with a third person on-rails camera though.
 
I don't disagree. I love first person shooters and will never get tired of them. 3rd person games are fine, but I'd rather be the guy, rather than a magic camera hovering 5 feet behind and a bit above the guy.
 

FloatOn

Member
I just wish first person shooters were not so "shoot first and think later"

basically I want the dark souls of fps.

give me scarce ammo, give me few but SMART enemy encounters and I'll return to the genre but until then the FPS genre can piss right off.
 
FPS Dark Souls? Why would you suggest such a thing? Someone did make a mod for DaS1 that made it first-person...while it looked awesome it would make it beyond insanely difficult. Some games are better top down, or third-person. League is better top-down, Smite is better Third person, Mass Effect is better third-person. GTA is better when it's third-person. Some are better in first-person yeah, but it depends on the game itself, and of course the players preference.
 

riotous

Banned
Not sure what you mean "roaming camera", God of War does pretty well with a third person on-rails camera though.

A camera that isn't in a fixed location. Every gamer's favorite game ever used one, and I couldn't stand that game. (Super Mario 64)
 

Matt_C

Member
You also forgot Mirror's Edge which was a First Person Platformer. I hope I can find it online for the PC on the cheap since I never played the game before.
 

jon bones

hot hot hanuman-on-man action
maybe my least favorite perspective

2d isometric or 3rd person behind the back are both waaaaay better imo
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
It's like my worst gaming nightmare! Thanks, OP!
 

Noogy

Member
Tetris, Puyo Puyo, and Lumines would all be pretty lame as FPS.

And around 90% of the iOS library. I like playing in the first-person, but it is not my favorite way to play. You are severely limiting the types of things you can see and do in first person. In fact, I'd take shmups over FPS for basic shooting. And FPS has continually proven to be problematic for platforming.

I'm all for experimenting though. There are some good examples in the OP, like Metroid Prime.
 
Metroid Prime – The best Metroid games were all first-person shooters. As soon as someone tried to stick it in another genre, BLAM, we got one of the worst Nintendo games ever. As first-person games, they were some of the best.

Super Metroid is widely considered the best of the Metroid series. People are still waiting for the game that duplicates that formula.
 

RM8

Member
I mean, it's a good idea if you want me to stop playing games, that's for sure :p

Sorry but my favorite genres don't work in first person. So nope.
 

DocSeuss

Member
I feel sad when people don't read the OP, or even the spoiled bit right at the start that makes my motive clear. I get that the headline's pretty provocative, but I actually took time to write something I hoped would be interesting, guys.

I don't disagree. I love first person shooters and will never get tired of them. 3rd person games are fine, but I'd rather be the guy, rather than a magic camera hovering 5 feet behind and a bit above the guy.

I've always found it weird that people say "I can't see my feet," or "the camera looks the direction I move, and I can walk one direction while looking in another so that's not realistic," and yet go "third person shooters are so much more comfortable."

How is being a disembodied camera more realistic?

I just wish first person shooters were not so "shoot first and think later"

basically I want the dark souls of fps.

give me scarce ammo, give me few but SMART enemy encounters and I'll return to the genre but until then the FPS genre can piss right off.

I'm totally with you on this. I'd love to chat with people on ideas of how to implement it. For my project, I'm working on some stuff like dodging and shot canceling, but I'm wondering what else I can implement to add a real sense of depth to the combat. Even though plenty of shooters have a ton of depth, a lot of people ignore it and go for the simplest play-style. I've always been curious about dumbing shooters down and forcing players to play more complex ways, like Dark Souls, to see what comes out of it.
 

Sotha_Sil

Member
Fallout: New Vegas – Say what you will about Fallout 3, but don’t forget it ended up doing pretty well both critically, commercially, and in my own personal opinion, so you just know it’s great. Also, more importantly, the original Fallout devs made one of the best games they’ve ever made, Fallout: New Vegas, in first person. And y’know what? Both games are actually pretty cool because they’re in first person.

Instead of watching the world from above, you get to be down and dirty with it, exploring every nook and cranny, really partaking in the world that’s on display.

Even if you think Fallout was better, presumably because you’re from the olden times, it’s a challenge to deny that New Vegas isn’t a great game.

I think there's something to be said for this. I don't have nearly the same interest in the game world of a TPS game like Uncharted or a third-person only RPG like Dragon's Dogma or Mass Effect as I do in a first person game. In the third-person perspective, the environment acts more like a prop, in first-person game it needs to be much more detailed as I'll spend time actually looking at every nook and cranny.
 
Tetris, Puyo Puyo, and Lumines would all be pretty lame as FPS.

And around 90% of the iOS library. I like playing in the first-person, but it is not my favorite way to play. You are severely limiting the types of things you can see and do in first person. In fact, I'd take shmups over FPS for basic shooting. And FPS has continually proven to be problematic for platforming.
We should turn Dust into an FPS.
 
Metroid Prime – The best Metroid games were all first-person shooters. As soon as someone tried to stick it in another genre, BLAM, we got one of the worst Nintendo games ever. As first-person games, they were some of the best.

Wat. You're ignoring both Super Metroid, and Other M's problems have nothing to do with the gameplay.

"

How is being a disembodied camera more realistic?

It more adequately represents peripheral vision and other senses, while allowing characters to do complex maneuvers without disorienting the player. The only reason that the Barnicles in Half Life are a threat is because the player has an absurdly narrow view angle.
 

antitrop

Member
Hell fucking no.

If anything, alot of first person shooters would work better in third person. Especially arena shooters.

The thread is more about the untapped potential of unexplored ideas. Thinking outside of the box, what kind of established franchises might actually benefit from the transition?
 
Halo started off as a RTS, but it became a FPS. Thank god!

SWAT 4 is better than anything before it, whatever genre it was before. I mean, look at this tactical shit! XD

jbjmq1anXJy4vQ.jpg
 

JMRante

Neo Member
Hey brah, great title. I think your actual point is that certain games have had some pretty awesome first person counterparts made? And that other games in the future could be given first person renditions that are also awesome? I agree! (especially about Metroid Prime)

Now, let me be honest; I have always thought that Sonic the Hedgehog would work really good in first person (no guns though). I'm probably insane, but using the mouse or stick to change the camera direction (and the thus the player direction) plus strafing could provide very quick movement response at ridiculous speeds.

Also, the concept of everything becoming first person kinda relates to the future onslaught of new VR games, the majority of which will probably be first person of some kind, even if they are based on older franchises which originally used a third person camera.
 
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