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25 Reasons The Evil Within will Rock; Pre-Order Steam version 25% off Limited Time

Dusk Golem

A 21st Century Rockefeller
The Evil Within I believe will have people a bit uncertain or cautious toward the title until release. The game has an uphill battle to win for player favor and success, in big part due to Bethesda not being exactly sure how to market the title, especially early on, and less than stellar showings and previews earlier this year around the time of PAX East.

People seem to have many misconceptions on what the game actually is. Many think the game is an action game trying to pass off as a horror game, or a shoddily made game with a lack of oomph due to early footage, a game with an identity crisis on what it wants to be, or a sequel essentially to Resident Evil 4.

The verdict of how it will all turn out is up in the air still obviously, but it's become my most anticipated title and a game I'm personally very certain will surprise a lot of people based on playing a demo of the game for a collective period of time of three hours, played the game more than once.

I wanted to make the topic simply to tell others that via GMG coupons, for a short time you can pre-order the Steam version for a substantial amount cheaper with pre-order bonus and all. But to make this topic more interesting, to help more people understand why I'm excited and maybe get excited themselves, an overall just being awareness, here's 25 reasons The Evil Within will probably rock.

01.) The game is littered with developer veterans. Shinji Mikami, the father of Resident Evil and director of Dino Crisis, Resident Evil 4, & Vanquish, is the most obvious one. But a series of other people from Shinji's past are involved, including staff that worked on RE1-RE4 (including the lead environment artist from REmake), a few people who worked on Haunting Ground, a few from Platinum Games who worked on Bayonetta 1 and Vanquish, and people from Grasshopper Games who worked on Michigan: Report From Hell, Killer7, and Shadows of the Damned. This has also been measured out with fresh blood to the industry who the staff at Tango have been reaching and training during the game's development.

02.) The game is legitamitely challenging. People often complain about games being too hand-holding, easy these days, and for a horror or action game want to be challenged, and Evil Withon is just that. The game is even challenging on its Normal difficulty, though there are two difficulties higher than that available. This is coming from someone who commonly plays most games on hard difficulty the first time through, The Evil Within on normal alone challenged me.

03.) The enemies are intelligent and deceiving. The main force of enemies in this game are beings known as The Haunted, they make creepy noises, strange and creepy animations, and are tough to take down. They work together, pointing you out to others with loud noises when spotted, using odd signals to tell others to corner or crowd you at the right time. Some will decide to hide around comer to ambush you, duck or side-step your aim if you're trying to take that perfect shot, or madly charge at you with a weapon to induce your reaction time. Some even try to sneak up on you and grab you to let others get at you, and if you manage to hide or evade them after alerting them, they'll still scour the level hunting for you actively rather than just forgetting you were ever there.

04.) A mechanic similar to Crimson Heads from REmake is present in this game. Enemies are not killed in this game just by shooting them. Just like Shibito from the Forbidden Siren series, the enemies will just revive after a while after being shot down. Some almost immediately, some after a period of time. Some will come back faster, stronger, and more aggressive once back from the dead and be a force to reckon with. The only way to destroy a body is to get a headshot, or burn the body. Buuut...

05.) Headshots are hard. A lot of games make headshots instant gratification and an easy task to do even with a casual player. Evil Within's headshots are hard. The enemies have way smaller Hitbox's for their 'weak points' than say, Resident Evil 4 or 5, Dead Space, or the like. They're very precise where you must shoot them. Simply shooting the head won't do it, you can shoot off their jaw or chunks of their skull, and they'll still keep marching, unphased. And Sebastian's aim is not perfect, shakey and he doesn't always hit the mark. Headshots are hard, but rewarding as they send out juicy amounts of gore and feel, sound, and look satisfying. Speaking of that...

06.) The gore is satisfying. When Sebastian gets a particularly gruesome kill, gore will spray from the enemy an coat nearby walls and furniture, and even Sebastian itself. It looks cool, and feels good.

07.) And the game has satisfying death scenes. Two I've witnessed is Sebastian being blown up, his body limbs tearing apart as scattering around, and one where an enemy with a knife grabbed me and slit my throat. Blood poured out as Sebastian clenched at his throat and fell to the ground. They're gruesome and morbid, but awesome.

08.) The game will punish you. Trying to hide when an enemy see's you will prompt then to drag you out and get a free hit on you. Trying to be an idiotic and run up and melee an enemy will get you killed very quickly (on not so they take 15-25 melee strikes to kill, and they can kill you way before that if you attempt it like an idiot).

09.) Ammo is scarce. You will run out of ammo, only get 1-2 billets when you do find ammo usually, and finding it is a lot rarer than most all games of its over-the-shoulder style. You need to choose when to fight, run, sneak, hide, or set up traps.

10.) The game has puzzles, and their difficulty scales to difficulty. The puzzles have differences based on what difficulty you play the game in. Playing the game on Easy/Normal/Hard/Akumu will provide different twists on the puzzles to make them more challenging the harder difficulty you play on.

11.) The game has randomized elements. I've played the demo 7 times, and each time things changed. The items you get from boxes always changed (most boxes give you nothing, but sometimes drop things like ammo, green gel, trap pieces, and the like), enemy placement changed (sometimess when entering a room in a Playthrough there's be no enemies in a certain room, sometimes a ton. Sometimes there'd be an enemy waiting for you around the corner in this hallway, sometimes there wouldn't be. It changed per Playthrough), and some random atmosphere building spooky scenes and noises that only sometimes happen.

12.) The game has a save-room hub area. Through the game, you'll find glowing mirrors you can stare into and transport into, and find yourself in a hub area with multiple unlockable rooms, a strange nurse character, a place to upgrade using green gel, and other little Doo-dads and the like.

13.) The game had an interesting collectible element. Finding and breaking Goddess statues found in the game reveals a key inside. You can use keys found in these statues to open up lost locker drawers in the morgue in your hub area save room for extra goodies

14.) Upgrading is diverse and useful. The game has an upgrade system, letting you upgrade with green gel you collect in your save room area. You can upgrade everything from character abilities like health or stamina, individual weapon stats as efficiency, capacity to carry things, ability to make traps from collected parts, and more. They each can be upgraded by level, have a cap, and get more ad more expensive to upgrade by the level, but can help players in the style they did to play te game.

15.) The nurse is emotionless, observant, and amusing. She watches over the hub area you visit, and often will start with a comment about the state of which you're visiting (if you're carrying a lot of green gel, she may ask if you plan to use it, if you enter in a few times shortly after each other, she'll accuse you of being paranoid, etc). She has a dry sense of humor and speaks with little to no emotion. An amusing re-occurring character, ad the closest thing to a friend you have.

16.) The HUD is completely adjustable. From the options menu, you can turn everything on/off, and many onto fade. You could play with absolutely no sor of UI on the screen at all if that's what you desire.

17.) Screen grain/noise is also adjustable from the options menu and can be turned off. Thought I should mention.

18.) Sound design in this game is absolutely terrific. Really good 3D sound, creepy, atmospheric, and unnerving tunes, the music does it's jump perfectly and is somewhat undertoned or completely silent to let the the environment sounds take over. Adds a whole lot to the experiences, the best sound design I've personally seen in a game since Among the Sleep.

19.) The environments are detailed, moody, gothic, varied, and creepy. There are a variety of objects to hit and destroy, drawers to open up, places to hide user beds, tables, in cabinets, etc. Weird but interesting art direction and unique designs to attribute to different rooms. And the variety of locations you visit in the game are varied, ranging from a mental hospital, a forest, a ruined city, a cave, a church, and more. Lighting is also a very well handled.

20.) Game has a variety of different 'stalker' enemies, ranging from a crazed chainsaw maniac who appears multiple times in the game with a distinctive chainsaw sound as you either try to sneak past or run past him, or take him on. Re-bone Laura, a multi-armed black-haired girl who comes out of blood and corpses. The Keeper, a strange box-headed man with a hammer. Ruvik, a randomly appearing hooded man who cause a screen effect as he appears and disappears to stalk you down. They have different functions, are intimidating and panic inducing, and play fun, varied roles in gameplay and function.

21.) Game doesn't rely on cheap scares overly, and instead works with a lingering tension that puts you on edge and uncertainty. An atmosphere that is strong and effective in making you paranoid and fascinated.

22.) Some fun and challenging achievements for those who like to be challenged, ranging from completing the game without upgrading, overcoming situations with self-pertained odds against you, and more.

23.) Game has a well thought-out Post-game. From what we know, the game has unlockables, including new weapons once completing the game, and a New Game+ mode, though can only do this mode for te difficulty to beat the game on a d lower (not higher).

24.) Game includes areas off the beaten path, exploration, and levels with multiple paths and ways to approach a situation, even though it does go over a linear path. Good thought put into the design, layout, and pacing.

25.) The game comes off and plays as its own thing, inspired by other things from film snd its own developer history, but their talent shows, in a game that has a legitamete survival element and tense atmosphere.

I think it'll surprise people from what I've played, but to be seen how it all comes out. I think this game gets a lot of negativity because of misunderstandings people have on the game due to bad marketing early on and it being hard to get a demo down for the game until more recent, complete ad polished builds.
Maybe just the part of the game I've experienced is fantastic and the rest is shit, but if the rest of the game can be as good as the part I and a few other GAF'er have played at recent events, it could be very much a surprise hit I feel, though one can hope it can find some more success than niche cult title in the future.

For a limited time, you can pre-order The Evil Within for 25% off ($45/€37.50) on GMG with this voucher code, includes pre-order bonuses: 0K0EXG-959L61-WLDBL8

http://www.greenmangaming.com/s/es/en/pc/games/action/evil-within/

Above deal ends with the coupon code on September 12th.
 

Tizoc

Member
I'm gonna keep pestering my brother to get this, but the moronic sap is too attached to game titles he can't be arsed to try a game by the people who MADE those game titles popular or fun for him to play.
 

soultron

Banned
I'm excited for this game too (getting it on Day 1), and I recognize who you are and what you're passionate about, but the OP feels like a listicle that you're using in an effort to sell me on TEW.
 

Dusk Golem

A 21st Century Rockefeller
I'm excited for this game too, and I recognize who you are and what you're passionate about, but the OP feels like a listicle that you're using in an effort to sell me on TEW.
It was inspired somewhat by the recent topic of games you though would bomb, I kind of wanted to put my thoughts out there after playing this game for three hours and a lot of people saying they'd heard the game was terrible from PAX East demo'ing videos, many people saying they'd heard the game was shit based off of some article a year ago or something, and just an alaming amount of people who seem to think the game is an action game, or don't know what it is. I also wanted to provide more am to a topic about a way to pre-order the game 25% off from the Steam version for a limited time to raise awareness, as the coupon code is a limite time deal and the game probably won't get any cheaper before release.

My passion for the genre and how much I enjoyed it from what I've played may gush through the post. I play a lot of horror games and as a genre fan this one left a very good taste in my mouth after playing, though I was concerned about it before playing it and now in a position somewhat frustrated that Bethesda can't seem to sell their own game right now. A bit of a disconnection between how they were doing marketing the game with leas than stellar media and dissonance to what the product is and what gamers are to expect from the game and what I've played being much better than expected.

Basically think of it as a ATTENTION: Deal thread attached with personal thoughts, that are positive maybe alarmingly so, but only because I had a much better time with it than I was expecting by a longshot and think the game has an uphill battle to negate a negative stigma it has from early pre-release material.
 

-MD-

Member
but the OP feels like a listicle that you're using in an effort to sell me on TEW.

I still see people saying "I don't even know what Evil Within is still lol!", even on GAF.

Anyways, locked in my preorder today & picked up the season pass. I think I'm going to do my initial playthrough on the hardest difficulty available.

Pumped.
 

Dusk Golem

A 21st Century Rockefeller
This thread looks suspicious
It's gushy would be why.

I'll put a verdict and assurance here I have no affiliation with the game in any way and am just a horror nerd who is hoping a bit too much this game doesn't get overlooked, as I went from being interested but skeptic on it to it run my favorite game at PAX, and a game I realized I had completely the wrong idea of before playing it, and things only a nerd like me who would play a demo several times would notice as, or someone who played the game extensively.

I'm probably one of the three people on GAF very excited for this game and have made a miniature goal for it to try and not fail, as it appeals in a way that no horror game or otherwise has appealed to recently. And we want more of that, and think this game provides what we want, and while we'll be the first to tell everyone it's shit if it comes out and it's, well, shit, faith and looking forward to it for different reasons. For me it's because I played it extensively recently at PAX.
 
Thanks for the list, OP!

I still see people saying "I don't even know what Evil Within is still lol!", even on GAF.

:lol I really wasn't all that sure, myself, until seeing SlasherJPC's video. I've been trying to go into this completely blind, and I find myself more and more excited the closer we are to release!
 
D

Deleted member 17706

Unconfirmed Member
FYI: that GMG code can be used with other games.

I'm gonna use it for Shadow of Mordor, I think.
 

Tapejara

Member
Really hyped, but the only thing I'm worried about is the story. Speculation on TEW's story:
This game takes place in a mental hospital right? If the plot ends up being "Sebastian was crazy all along!" I'm going to be a bit disappointed. I'm hoping they'd go for something more original than that, but considering the art we've seen (barbed wire around a brain) and the game's title itself, I'm less than optimistic.
Otherwise, I can't wait to play it.
 
Really hyped, but the only thing I'm worried about is the story. Speculation on TEW's story:
This game takes place in a mental hospital right? If the plot ends up being "Sebastian was crazy all along!" I'm going to be a bit disappointed. I'm hoping they'd go for something more original than that, but considering the art we've seen (barbed wire around a brain) and the game's title itself, I'm less than optimistic.
Otherwise, I can't wait to play it.

Every work of fiction that pulls that can go die in a fire
 

Tizoc

Member
Here's my simple argument:
Do you like the classic RE series? Well one of the main people behind your fav. RE games is making a new horror game, get on that ish already.
 

Dusk Golem

A 21st Century Rockefeller
Thanks for the list, OP!



:lol I really wasn't all that sure, myself, until seeing SlasherJPC's video. I've been trying to go into this completely blind, and I find myself more and more excited the closer we are to release!
Similar boat. Part of me wishes I didn't play it at PAX, as a horror ethusiast and collector I would of picked it up and played it anyways once it released, and been very surprised probably. But playing it has made me stupidly hyped for this game, the most I've been hyped for a horror game in years, and this time it's actually based on me playing the game, not hype release trailers or anything. But it's making the next month seem like forever, and I'm taking a trip right now.


FYI: that GMG code can be used with other games.

I'm gonna use it for Shadow of Mordor, I think.

Is it one of those GMG works-on-certain pre-order codes, or jus multi-use on almost anything? That's another title that might have some difficulty, but might find success fom brand name stuff and it being possibly good.


Really hyped, but the only thing I'm worried about is the story. Speculation on TEW's story:
This game takes place in a mental hospital right? If the plot ends up being "Sebastian was crazy all along!" I'm going to be a bit disappointed. I'm hoping they'd go for something more original than that, but considering the art we've seen (barbed wire around a brain) and the game's title itself, I'm less than optimistic.
Otherwise, I can't wait to play it.

The story they have been secretive on, in an interview Mikami said it'd be a story you may need to play the game more than once to fully understand, so I'm assuming it's more than just a, "he's crazy" plot.
 

Dusk Golem

A 21st Century Rockefeller
Here's my simple argument:
Do you like the classic RE series? Well one of the main people behind your fav. RE games is making a new horror game, get on that ish already.
I'd actually say it doesn't feel a whole lot like RE. Like... Okay, obviously elements do. And it has obvious nods and 'inspiration' from RE4 and REmake, but it plays mechanically and has a very different atmosphere differently, and set-up very strange if it was a RE game, making it not feel really like a RE game fully as you play, but it's own thing. It also pulls inspiration from several horror movies, fairly obviously.

Edit: I also meant to edit this out into the other message. Subconsciously pressed reply, woes of MobileGAF distracting me.
 

Sesha

Member
The only thing I don't like the sound of is the randomized encounters. I guess it's part of the horror to never be sure where enemies might be, but Resident Evil 4 has excellent encounter design and I wish for that to be repeated here. Hopefully some encounters are scripted, and not just the chainsaw-dude chase sequences and the like either.

That said, I hope the game has a roguelike mode. You die, you start over. No saving or continues.
 
I'd buy it this very moment from GMG but they shut down the fun of using vouchers and credit together.

Still picking it up on Steam in a month though.
 

Xpliskin

Member
That's a honest, detailed and accurate list. Thanks.

I have no doubts about this game doing great.

Pre-ordered the boxed collector's edition that contains an artbook.
 

Randomizer

Member
Really confused with the lack of hype for this. It's not just a Shinji Mikami game but a Shinji Mikami survival horror game. He's the King of the genre and all around game design master, this game will be amazing.

Hopefully reviews make people more aware, along with general word of mouth. I wouldn't want Tango's first game to bomb. As a new studio with such talent and potential, I would hate for them to be chewed up and spat out by today's volatile 'AAA' development. Being owned by ZeniMax doesn't exactly fill me with confidence either. They really can't afford anything but exceptional sales.
 

Sizzle55

Member
I think this game looks and sounds better each time I see or hear about it. With so much talent involved I have high hopes this will be great. I will still wait for all reviews before I purchase as it's releasing at a time with so many certain buys for me. Fingers are crossed.
 

John Harker

Definitely doesn't make things up as he goes along.
You had me till 06.

I don't really enjoy glorifying gore, nor do I find it satisfying personally. Horror games to me are more about the thriller/psychological aspects than satisfying dismemberment.

I'll still likely pick unit up due to pedigree but if that's a "focal" point or selling feature, kinda makes me turned off a bit. It's one aspect I liked about RE and SH... That stuff is there, naturally, but was never a forefront feature.
 

Dusk Golem

A 21st Century Rockefeller
You had me till 06.

I don't really enjoy glorifying gore, nor do I find it satisfying personally. Horror games to me are more about the thriller/psychological aspects than satisfying dismemberment.

I'll still likely pick unit up due to pedigree but if that's a "focal" point or selling feature, kinda makes me turned off a bit. It's one aspect I liked about RE and SH... That stuff is there, naturally, but was never a forefront feature.
That's okay, it's not focal by I'll admit I thought it was cool. It doesn't happen all the time, just in gruesome kills you manage, which as the enemies are tougher to kill, feel satisfying. It looked cool to me, and sprayed in an exaggerated but interesting way, sort of like extravagant movie gore, but not like spraying everywhere, it was paint-like, sort of like how blood is handled in Giallo horror films.

This all said, I know in the demo there was a censor option on the options menu, didn't try it but I'd assume the gore would be turned down.
 

Eolz

Member
Good list, and I really want to play this game, but the season pass killed a lot of the excitement I had for this game.
This + the fact my computer isn't probably up to par, that I don't to play on last gen and that I have enough to play until january will make me skip this game for a while :/

You're doing the good work though OP!
 

t hicks

Banned
It looks like they're going to have a PS+ discount for the digital pre-order, if the mobile store is anything to go by. It's not live yet though (if its not a mistake).

imagekgse8.jpg
 

John Harker

Definitely doesn't make things up as he goes along.
T
This all said, I know in the demo there was a censor option on the options menu, didn't try it but I'd assume the gore would be turned down.

Oh really?
That's good to know, thanks for the reply.

Didn't know that, certainly makes me a little more comfortable about it
 

Lucent

Member
It looks like they're going to have a PS+ discount for the digital pre-order, if the mobile store is anything to go by. It's not live yet though (if its not a mistake).

imagekgse8.jpg

I really hope so. I'll pre-order it as soon as it's up if that's the case.

Also, I gotta TEW up my avatar. I'm gonna add the TEW logo like everyone else, but I'm gonna edit my character to look like Sebastian a bit.

EDIT: It's weird that you can buy the Season Pass on the store right now, but not pre-order the game itself. =l
 

Raptor

Member
What do you mean "headshots are hard"?

Like TLOU sway aim at first or?

IF that means bulletsponger I might reconsider getting this, bulletsponge is one of the things I hate the most in games, reason why I never ever used pìstols or handguns in TLOU.
 

RedAssedApe

Banned
well these impressions are a lot more positive than what has been posted from previous demos. is the game even gold yet though? still got a month and a half until release no?
 

Nere

Member
Resident evil 4 is definately up in the top 5 games of all time and one my favourites if this is game is even half good as resident evil 4 then it will be awesome, I have high hopes for this title.
 
It's gushy would be why.

I'll put a verdict and assurance here I have no affiliation with the game in any way and am just a horror nerd who is hoping a bit too much this game doesn't get overlooked, as I went from being interested but skeptic on it to it run my favorite game at PAX, and a game I realized I had completely the wrong idea of before playing it, and things only a nerd like me who would play a demo several times would notice as, or someone who played the game extensively.

I'm probably one of the three people on GAF very excited for this game and have made a miniature goal for it to try and not fail, as it appeals in a way that no horror game or otherwise has appealed to recently. And we want more of that, and think this game provides what we want, and while we'll be the first to tell everyone it's shit if it comes out and it's, well, shit, faith and looking forward to it for different reasons. For me it's because I played it extensively recently at PAX.

Bullshit, you're a 21st Century Rockefeller who not only supports the games he plays with actual monies, but you even have the audacity to share your opinion only after you've played something. Unbelievable.


I'm x-cited too
 

yesrushdt

Member
02.) The game is legitamitely challenging. People often complain about games being too hand-holding, easy these days, and for a horror or action game want to be challenged, and Evil Withon is just that. The game is even challenging on its Normal difficulty, though there are two difficulties higher than that available. This is coming from someone who commonly plays most games on hard difficulty the first time through, The Evil Within on normal alone challenged me.

10.) The game has puzzles, and their difficulty scales to difficulty. The puzzles have differences based on what difficulty you play the game in. Playing the game on Easy/Normal/Hard/Akumu will provide different twists on the puzzles to make them more challenging the harder difficulty you play on.

16.) The HUD is completely adjustable. From the options menu, you can turn everything on/off, and many onto fade. You could play with absolutely no sor of UI on the screen at all if that's what you desire.

24.) Game includes areas off the beaten path, exploration, and levels with multiple paths and ways to approach a situation, even though it does go over a linear path. Good thought put into the design, layout, and pacing.
Sounds very, very promising, especially the above items. Games these days are sorely lacking when it comes to exploration and challenging puzzles that make you put on the old thinking cap.

Amazing to hear about the adjustable HUD, if true. I made a thread on a Bethesda/Evil Within forum shortly after the game was first announced requesting the ability to remove the on screen icons, button prompts, hints and mission objectives that pop up. A game is so much more immersive and less hand holding with all of this kind of stuff off the screen.
 

-MD-

Member
Amazing to hear about the adjustable HUD, if true. I made a thread on a Bethesda/Evil Within forum shortly after the game was first announced requesting the ability to remove the on screen icons, button prompts, hints and mission objectives that pop up. A game is so much more immersive and less hand holding with all of this kind of stuff off the screen.

Agreed. I'll be turning off every single in-game prompt that I can and will turn the HUD to fade.

Super glad they're offering that as an option.
 

~Kinggi~

Banned
Really confused with the lack of hype for this. It's not just a Shinji Mikami game but a Shinji Mikami survival horror game. He's the King of the genre and all around game design master, this game will be amazing.

Hopefully reviews make people more aware, along with general word of mouth. I wouldn't want Tango's first game to bomb. As a new studio with such talent and potential, I would hate for them to be chewed up and spat out by today's volatile 'AAA' development. Being owned by ZeniMax doesn't exactly fill me with confidence either. They really can't afford anything but exceptional sales.

Homerun reviews will get everyone on board. But getting there is tough. There are already a bunch of people following it but the media hasnt been amazing.
 

Vercimber

Member
Is the PC release capped at 30fps? And just to confirm: PS4 is 30fps, correct?

I really, really, REALLY want a retail copy of this game.
 
Has Bethesda confirmed if there's going to be an Evil Within preload so I can nag GMG to release the keys around preload time?
 
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