The way you guys call out NSMB like this makes me wonder how many of the games people here have actually played.
NSMB DS alone offered variety from the rest of the series because rather than rely on the Koopalings and Reznor over and over like later games, the bosses in this one were all twists on common mooks a la Yoshi's Island.
NSMB Wii added 4-player multiplayer, the Propeller Hat and Penguin Suit, the Koopalings, and gave people a legitimate enough challenge that the Super Guide was somewhat justified.
NSMB2 was coins everywhere, oh my God there were so many fucking coins. The most I remember from that game was the Coin Rush which made you approach levels differently, so I'll give you that.
NSMBU adds a challenge mode with time trials, an interconnected world map, fuck the Koopalings, the Squirrel suit and god damn Nabbit, and difficulty was overall higher than NSMB Wii. Seriously though, the Koopalings are played out let's go back to NSMB DS bosses pls
I just want people to look past the reused aesthetic for once and acknowledge that there's more to each of these games than "it's the same game but prettier" or "there's more coins this time."
And also people still don't get the point of the thread. :/