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Miyamoto: games too same-y, industry has a long way to go

What Miyamoto was saying is more a complaint about the entire industry attempting to make the same me-too games. New IPs tend to resemble previously proven IPs, endless sequels are not quite the same issue. Nintendo may crank out the sequels, but at least they draw from their own inspiration.

This. Nintendo created their own franchises with ideas that even today, nobody else is using. How many games have plumbers as main characters and question mark boxes as items? A lot of modern gaming is basically "be as realistic and cool as possible."
 
Simply not true. Halo is just as unique as those games if not more.

No way. Halo's main character himself is a generic space marine. Seriously, it is not even an opinion. There are heck of a lot more games out there that looks and plays like Halo than Mario or Zelda.

There is still nothing even remotely similar to Mario.
 
I think he is right, and he isn't excluding himself from the problem.

But I actually feel like consumers are open to new ideas. Some of the biggest/most popular games of the past few years have been "new" genres... MOBA's and Minecrafters.
 
download-new-super-mario-brosnew-super-mario-bros-comparison-by-chaoslink1-on-deviantart-qtmkz72m.jpg

Exactly this.. ..He has some nerve to act like his company is above reusing games/assets/systems...its the a similar Mario with a new coat of paint each generation.
 
Other than Minecraft, MOBA is a good example of what Miyamoto is talking about.

A lot of the big companies are now trying to get in on the MOBA scene because it's popular right now.

Nintendo isn't. They'll still make their own IPs.
 
I think he is right, and he isn't excluding himself from the problem.

But I actually feel like consumers are open to new ideas. Some of the biggest/most popular games of the past few years have been "new" genres... MOBA's and Minecrafters.

cept these arent really new ideas and the people trying to rip these genres off especially mobas has gone up tremendously. Minecraft is minecraft but there are plenty of knock offs. As far as mobas going people are trying to find a way to capitalize off their popularity especially when it comes to consoles because the moba market on them is kinda untapped. Its the same call of duty effect that took place where everyone was trying to replicate the success of that series and the market ended up saturated with fps games.
 
Other than Minecraft, MOBA is a good example of what Miyamoto is talking about.

A lot of the big companies are now trying to get in on the MOBA scene because it's popular right now.

Nintendo isn't. They'll still make their own IPs.

I agree. But let's not forget just a few years ago these sorts of games were relatively new/novel.

I don't think Nintendo jumps on badwagons as often as most, but I do feel their output has been kind of stagnant these last few years.
 
Exactly this.. ..He has some nerve to act like his company is above reusing games/assets/systems...its the a similar Mario with a new coat of paint each generation.

One company making games in their own successful series is one thing.

The scenario being criticized would be more like: every major publisher in the world was doing little except making clones of New Super Mario Bros.

Of course, these drive by posts about Nintendo's hypocrisy don't acknowledge Miyamoto criticizes Nintendo and his own self.
 
Exactly this.. ..He has some nerve to act like his company is above reusing games/assets/systems...its the a similar Mario with a new coat of paint each generation.

I think you missed his point. He was talking about one event, but it's basically true at any event. Go to E3. Go to TGS. Go to Gamescom. Basically all you will see is game after game that, visually, looks the same, and all of them mostly play the same too. Either a FPS or a third person FPS.

He of course isn't saying that those games don't have a place, or that current franchises should be stopped. No, rather, he is talking about when folks create NEW experiences. Basically - he is saying that when new experiences are being crafted, developers are too focused on what is currently popular and trying to mimic that instead of being creative in their own right. He feels that, slowly, game development is being lead by the folks who maintain the budget, rather than the folks who create the product. He hopes Nintendo doesn't go down that route - and for the post part... they absolutely do not.

Yes, their mainstay franchises are obviously all samey. They should be in many respects - they are franchises, but WHEN Nintendo releases something new - rarely is it like anything currently on the market. Animal Crossing? Nothing like the Sims and that is the closets comparison there is. Pikmin? Nothing like other strategy games on the market. Splatoon? Again, an original concept in an existing genre. STEAM? Same deal. Wii Sports at the time? Yup. Brain Age? Yup.

I think his main points are rather clear: The industry lacks creativity when crafting brand new products and ideas. Not inherently that the franchises are bad, but that too many NEW big budget games try to mimic those franchises instead of creating their own path. It's the Jim Sterling Spaghetti Sauce argument all over again.

If Miyamoto was specifically talking about sequelitis, that's a different story. But he isn't. It really seems targeted at the creativity presented in new games. I mean, Destiny is a brand new IP, yet it visually looks and plays like other games on the market. Sure, we can talk for ages about how unique it is, how it's an MMO that isn't really an MMO, or whatever else, but reality is that it looks and feels like games we've played before. It doesn't FEEL original, as it were.
 
You see this is why it's necessary for me to extract you out, since you demonstrated you didn't understand any element of my points. I'm not even sure where to start, frankly. (edit: real briefly before you read, just to illustrate how self-evident it is you're on the wrong track, I specifically mentioned a few of the games where they had 100% new content, and I further mentioned that it's not 100% of all their games doing this. No company 100% of the time makes these mistakes. I am highlighting what is a dominant issue in many of the types of games they announce, and it's a criticism that fairly haunts them for that reason)



Once again I'm going to suggest you read the post again, and then read one or two of my follow up posts in this topic to get a sense of what's going on. Since I've already spent tons of times explaining in dramatic detail precisely what my whole argument is, it's difficult to spend further time chasing a dog tail of someone who is clearly responding from emotion and not from anything I've said.

Not only didn't I reduce it to "is it a new IP?", but my point has so much more nuance to the argument that your post almost seems like self-parody. So if you're going to do this I recommend really sitting down and reading line by line and analyzing what is being said in many many large posts in this topic.

I don't need to read any more of your posts because your base argument is the same no matter how much you try to play semantics, unless you can explain how fighting generic humanoid enemies that shoot guns at you across the entire spectrum of FPS games made by developers across all the publishers is less boring than fighting Mario enemies.

Again, I'm going to ask you to point what exactly is so fresh and exciting from playing games like Watch Dogs and Destiny, two huge games from Ubisoft and Activision that are original intellectual properties that are pretty much built off the success of other games. Aside from the story, what are these games offering that you haven't seen before? What enemies are so unique and new that you haven't played at least a dozen games that have the same basic premise? What publisher do you think is actually doing a good job of what you're claiming is new, original or unique on a consistent basis instead of churning out sequels and focus tested games aimed at males aged 18-30?
 
I don't think Nintendo jumps on badwagons as often as most, but I do feel their output has been kind of stagnant these last few years.
Yes, but that's a whole different matter. They were in their own ditch for awhile trying to crawl back out.

However, I think lately, with mobile gaming stealing their Wii market, Nintendo has been really making some amazing games again, some of their best output in years.
 
This. Nintendo created their own franchises with ideas that even today, nobody else is using. How many games have plumbers as main characters and question mark boxes as items? A lot of modern gaming is basically "be as realistic and cool as possible."

No way. Halo's main character himself is a generic space marine. Seriously, it is not even an opinion. There are heck of a lot more games out there that looks and plays like Halo than Mario or Zelda.

There is still nothing even remotely similar to Mario.

These posts seem to be more concerned with the subject matter than the gameplay.

The thing with Mario is, big publishers aren't really making 2D platformers anymore. Mario and Rayman are pretty much it outside of indie games. Zelda is also a game that's rarely replicated and even more rarely replicated well. Mario Kart is just about the last remaining "combat racing game."

Halo was unique and innovative for its time in terms of how it adapted first person shooter mechanics to consoles. If it isn't "unique" anymore, it's because of all the games that came after it, not because of Halo itself. And in my opinion, almost no linear console FPS has been able to replicate Halo's style of level design.
 
Exactly this.. ..He has some nerve to act like his company is above reusing games/assets/systems...its the a similar Mario with a new coat of paint each generation.

There's one game per console. As much as people complain about it, NSMB isn't really approaching the same level of rehashing as most other franchises. Although I do give props to the poster you quoted for picking the most misleading image he could find.

Regardless, you're missing the point of the article. When you go to E3, what is the ratio of sidescrollers to corridor shooters? He's talking about the industry as a whole, and platformer oversaturation isn't a huge problem right now. And, for what it's worth, he criticizes himself for playing it safe too (though many would argue that Nintendo's lineup is amongst the most diverse in the industry), but I guess the perceived slight against Destiny is too much for you to handle.
 
Sometimes I have the feeling that the people always bringing up the NSMB games just haven't ever played them and go "dur dur, look at so much originality".

Anyone putitng in the same league games like NSMB and NSMBU has clearly no idea what he's talking about.
 
These posts seem to be more concerned with the subject matter than the gameplay.

The thing with Mario is, big publishers aren't really making 2D platformers anymore. Mario and Rayman are pretty much it outside of indie games. Zelda is also a game that's rarely replicated and even more rarely replicated well. Mario Kart is just about the last remaining "combat racing game."

Halo was unique and innovative for its time in terms of how it adapted first person shooter mechanics to consoles. If it isn't "unique" anymore, it's because of all the games that came after it, not because of Halo itself. And in my opinion, almost no linear console FPS has been able to replicate Halo's style of level design.

Companies don't make kart/2d platform games because Nintendo has those genres locked down. Companies have tried and failed and they don't see the point in trying to make games that won't make them a lot of money. Thats one of the biggest problems with game companies nowadays. Most are simply trying to target the platforms/genres and ideas that will sell the most copies. Its like hollywood where a lot of trend following happens and studios make movies trying to copy another studio's success. I mean do you think its a coincidence that we're getting so many super hero movies lately and in the foreseeable future?
 
Companies don't make kart/2d platform games because Nintendo has those genres locked down. Companies have tried and failed and they don't see the point in trying to make games that won't make them a lot of money. Thats one of the biggest problems with game companies nowadays. Most are simply trying to target the platforms/genres and ideas that will sell the most copies. Its like hollywood where a lot of trend following happens and studios make movies trying to copy another studio's success.

No

They don't make them because they are "beneath" them. They're not "filmic" or "set pieced" enough to appeal to the 15 year old or the man child those people are targetting.

It's prety funny that 2d plateform games are very succesfull (and bring lots of money) in the indie space.
 
No

They don't make them because they are "beneath" them. They're not "filmic" or "set pieced" enough to appeal to the 15 year old or the man child those people are targetting.

It's prety funny that 2d plateform games are very succesfull (and bring lots of money) in the indie space.

lol you think these AAA companies have standards? Thats like when the wii came out and sony and ms scoffed at the idea and then later caved in and tried to copy its success. These companies will follow any trend if they think itll make them money.
 
Sometimes I have the feeling that the people always bringing up the NSMB games just haven't ever played them and go "dur dur, look at so much originality".

Anyone putitng in the same league games like NSMB and NSMBU has clearly no idea what he's talking about.

There's about as much differentiation in the NSMB games as most sequels: not very much.

I think it's insane to defend the NSMB series and at the same time dismiss shooters as being too "samey". Not that you are doing that, but some people are quick to dismiss/defend depending on where their allegiance lies.

I agree with Miaymoto's main point here. But this isn't anything new... publishers will always chase whatever is popular. This has been going on for as long as I remember (early 90's at least).
 
lol you think these AAA companies have standards? Thats like when the wii came out and sony and ms scoffed at the idea and then later caved in and tried to copy its success. These companies will follow any trend if they think itll make them money.

You don't understand. Most developpers think they're "too good" to make those games. They're not "gritty", "mature", "deep", "whatever" enough.

Whenever "big studios" have tried (outside of Sega/Ubi soft) to make a kart racer or a 2d plateformer, they've thrown C-D level teams at them. Then they wonder why they failed.
 
You don't understand. Most developpers think they're "too good" to make those games. They're not "gritty", "mature", "deep", "whatever" enough.

Whenever "big studios" have tried (outside of Sega/Ubi soft) to make a kart racer or a 2d plateformer, they've thrown C-D level teams at them. Then they wonder why they failed.

Thats because the gritty mature deep thing is whats popular now. Its what the casual audience loves. Even now a days when 2d games are made they have to be artsy and "deep".
 
I agree, however, I don't think the AAA studies or Nintendo should change the formula of their games if they don't want too. I rather have new video game companies show new types of games and evolve it. Maybe one day in the future when the industry gets bigger.

edit: oh I think I read it wrong.

editedit: I still agree with Miyamoto.
 
No way. Halo's main character himself is a generic space marine. Seriously, it is not even an opinion. There are heck of a lot more games out there that looks and plays like Halo than Mario or Zelda.

There is still nothing even remotely similar to Mario.

Yes, it is. Care to mention any games that look and play like halo? Also, what do you mean by Mario. There are many different type of Mario games. And other than the mario galaxy series, there are many games that are like Mario.

Wait, did you just say that there are a lot of games like halo out there because halo's main protagonist is a generic space marine and there are many games out there with generic space marines.

Also, do you, by any chance, see protagonists as the main differentiating factors in video games?
 
He's not talking about sequels, which is a different discussion and problem.

Are we talking about different IPs that play similar?

I mean yeah sure I guess if we cherry picked the most popular titles then yeah but that's only one way of looking at it. There are many different kind of games today.

Is he just talking about AAAs?

So many juniors. None that know how to read. Lets see if this one can figure it out.

That's a little mean. I'm not sure what me being a junior has to do with it. :(
 
There's about as much differentiation in the NSMB games as most sequels: not very much.

I think it's insane to defend the NSMB series and at the same time dismiss shooters as being too "samey". Not that you are doing that, but some people are quick to dismiss/defend depending on where their allegiance lies.

I agree with Miaymoto's main point here. But this isn't anything new... publishers will always chase whatever is popular. This has been going on for as long as I remember (early 90's at least).

Sequelitis is not what he is mainly talking about although it is a separate issue. For a more apt comparison if E3 had a couple dozen cutesy art 2D platforming games that all looked and played similar to NSMB is what he is actually discussing.
 
If one only looks at games being shown at the big conferences, then Miyamoto's probably right as all the AAA publishers and first party games & sequels tend to be similar and they probably play it a bit too safe considering the mega budgets. However, taking the games industry as a whole including console and PC games, I believe there is more than enough variety of games in every genre as there ever has been in the past. As an example, just look at the diversity of games in the PC indies scene.
 
This is basically why I love Japanese games as a whole. Sony, Nintendo... their Japanese (even especially now, indies) like to have fun and aren't afraid to make a lighthearted game.
 
Are we talking about different IPs that play similar?

I mean yeah sure I guess if we cherry picked the most popular titles then yeah but that's only one way of looking at it. There are many different kind of games today.

Is he just talking about AAAs?
What I'm getting from Miyamoto's interview is that big companies are chasing after the current market trends like shooters becoming like CoD, making their own MOBA, or in Japan, making their own Monster Hunter clone, which results in similar looking games with lack of inspiration or identity.

Whereas Nintendo, although they milk their franchises, will continue to do their own thing and not chase after the CoD market.
 
Yes, it is. Care to mention any games that look and play like halo? Also, what do you mean by Mario. There are many different type of Mario games. And other than the mario galaxy series, there are many games that are like Mario.

Wait, did you just say that there are a lot of games like halo out there because halo's main protagonist is a generic space marine and there are many games out there with generic space marines.

Also, do you, by any chance, see protagonists as the main differentiating factors in video games?

Go pick a military FPS and its campaign probably isn't wildly different from Halo's. Halo's multiplayer used to be pretty unique amongst console games, but a combination of other devs aping Halo (eg regenerating health) and Halo aping other devs (eg loadouts) has rendered it wholly unexceptional.

Now, go and list off all those big-budget side scrollers that play totally like NSMB.
 
What I'm getting from Miyamoto's interview is that big companies are chasing after the current market trends like shooters becoming like CoD, making their own MOBA, or in Japan, making their own Monster Hunter clone, which results in similar looking games with lack of inspiration or identity.

Whereas Nintendo, although they milk their franchises, will continue to do their own thing and not chase after the CoD market.

I get that I think but CoD is just one market. If we asked that question a few years ago when it was literally shooter after shooter then I would agree but today? I notice less games being like CoD and more FPS games finally going back to being...well FPS games lol.

So just so I get it, are we talking about a company like say...Bungie not doing their own thing with Destiny? Are we talking Ubisoft not doing their own thing with Assassin's Creed? What does Nintendo doing their own thing mean? 0_0
 
Sequelitis is not what he is mainly talking about although it is a separate issue. For a more apt comparison if E3 had a couple dozen cutesy art 2D platforming games that all looked and played similar to NSMB is what he is actually discussing.

Yeah I know. But if you game for long enough you see this happen with practically every genre. Mario clones, Doom clones, C&C clones, Kart racers, Space combat games, arcade racers, city builders, racing simulators, third person cover based shooters, MMO's, MOBA's. They've all had their day in the sun. They've all had times when they were at the point of over saturation, invariably in an attempt to cash in on some huge hit. So I think Miyamoto has a good point... but it's hardly a new point.
 
I get that I think but CoD is just one market. If we asked that question a few years ago when it was literally shooter after shooter then I would agree but today? I notice less games being like CoD and more FPS games finally going back to being...well FPS games lol.

So just so I get it, are we talking about a company like say...Bungie not doing their own thing with Destiny? Are we talking Ubisoft not doing their own thing with Assassin's Creed? What does Nintendo doing their own thing mean? 0_0

I can see many companies trying to imitate destiny's success. Sure the COD trend isnt as bad nowadays but that doesn't mean there aren't other trends being copies right now.
 
I can see many companies trying to imitate destiny's success. Sure the COD trend isnt as bad nowadays but that doesn't mean there aren't other trends being copies right now.

So are we saying that Nintendo doesn't copy other games with their IPs? Just trying to understand the gist of this whole thing. XD
 
I get that I think but CoD is just one market. If we asked that question a few years ago when it was literally shooter after shooter then I would agree but today? I notice less games being like CoD and more FPS games finally going back to being...well FPS games lol.

So just so I get it, are we talking about a company like say...Bungie not doing their own thing with Destiny? Are we talking Ubisoft not doing their own thing with Assassin's Creed? What does Nintendo doing their own thing mean? 0_0

i take it to mean that it's less about making what you want and more about ticking off some box that specifically caters to a fanbase without any reason or understanding of why that thing is sought after in the first place. instead of listening to your developers who may have new and different ideas, even in existing franchises or genres, it's about making them do what the other guys are doing. a good example might be jak ii. it mimics several kinds of then-popular games of its era without any care or understanding as to what those things they were copying did right. if it was sandbox game design in the ps2 era, it was multiplayer in everything last gen, or mmo gameplay this gen (so it seems so far).
 
So are we saying that Nintendo doesn't copy other games with their IPs? Just trying to understand the gist of this whole thing. XD

depends on what you mean by copy? Does Nintendo chase trends? Not really since they seem to mostly be regarded as "behind the times". I mean they're finally making their own third person shooter after how many years? Nintendo has always done its own thing and that can be a good/bad thing. Do they copy other companies ideas? I mean sure its hard not to sometimes but they usually put their own nintendo spin on things.
 
Go pick a military FPS and its campaign probably isn't wildly different from Halo's. Halo's multiplayer used to be pretty unique amongst console games, but a combination of other devs aping Halo (eg regenerating health) and Halo aping other devs (eg loadouts) has rendered it wholly unexceptional.

Now, go and list off all those big-budget side scrollers that play totally like NSMB.

So essentially, you are blaming halo for not being unique enough because other games like to copy it. Also, no, majority of the military FPS's out there are wildly different from Halo. Here are a few reasons why:
1)They tend to have significantly worst level design.
2)Lack variety in mission design.
3)Have bad pacing.
4)Have little to no vehicular gameplay.
5)Lack the lore, world building and characters that are usually in halo.
6)Are most likely set in Modern times with emphasis on realism
7)Have poor A.I
8)Gunplay with Aim Down Sights.(Drastically changes gameplay)
9)Fast Kill times(Drastically changes gameplay)
10)And generic guns.

As for the big budget side scrollers that play like NSMB:
Rayman Legends/origins.
Except, they play much better. I didn't even mention other platformers by Nintendo like Donkey Kong
I also like how you limit my choices by mentioning big budget knowing that there are a ton of idie games that play like NSMB.
 
And here's another who didn't read the article.

OP really needs to put a list up in the OP.

Well judging by some of the posts I have read just now in the past few pages, apparently I'm not the only one. XD

I read the article but apparently there is SOMETHING I'm not quite getting. I feel like many people here are constantly baiting each other back and forth with cherry picking pics like the one I quoted from the first page, or the "every white brown haired male protagonist" picture a few pages back. As a result, I feel like this whole conversation is going all over the place.

And as a result for someone like me, I'm totally lost. XD
 
Well judging by some of the posts I have read just now in the past few pages, apparently I'm not the only one. XD

I read the article but apparently there is SOMETHING I'm not quite getting. I feel like many people here are constantly baiting each other back and forth with cherry picking pics like the one I quoted from the first page, or the "every white brown haired male protagonist" picture a few pages back. As a result, I feel like this whole conversation is going all over the place.

And as a result for someone like me, I'm totally lost. XD

No the conversation is going in one direction. It's just that people who don't read the article and decide to driveby shitpost will continue to be mocked by those who see it in every Miyamoto/Nintendo thread. This isn't anything new and rather annoying.

Miyamoto flat out states that he or the company he represents are not exempt from this criticism. However he's talking strictly from a gameplay perspective, as that's how he sees everything. He feels that a lot of games from many different companies have similar styles in gameplay, that there's not a whole lot of variety. When you think about what AAA provided at E3, the big games were Battlefield, CoD, Rainbow Six, etc. Yeah there was a focus on smaller, more creative titles but the main bread and butter is still on these major budget shooters which he finds rather "same-y."

The lazy bullshit pic of New Super Mario Bros continues to neglect that the franchise is basically an introduction for young developers in Nintendo to develop their skills in level design. While many people may complain this is rehashing, it's actually a very interesting insight into the talent of the future of Nintendo's development. Some levels are mediocre, however other levels (especially those in NSLU's DLC) are absolutely brilliant. Level design is a platformer fan's main draw. Graphics/assets/etc come secondary.

In short, read the fucking article next time and don't make such a driveby one line shitpost.
 
No the conversation is going in one direction. It's just that people who don't read the article and decide to driveby shitpost will continue to be mocked by those who see it in every Miyamoto/Nintendo thread. This isn't anything new and rather annoying.

Miyamoto flat out states that he or the company he represents are not exempt from this criticism. However he's talking strictly from a gameplay perspective, as that's how he sees everything. He feels that a lot of games from many different companies have similar styles in gameplay, that there's not a whole lot of variety. When you think about what AAA provided at E3, the big games were Battlefield, CoD, Rainbow Six, etc. Yeah there was a focus on smaller, more creative titles but the main bread and butter is still on these major budget shooters which he finds rather "same-y."

The lazy bullshit pic of New Super Mario Bros continues to neglect that the franchise is basically an introduction for young developers in Nintendo to develop their skills in level design. While many people may complain this is rehashing, it's actually a very interesting insight into the talent of the future of Nintendo's development. Some levels are mediocre, however other levels (especially those in NSLU's DLC) are absolutely brilliant. Level design is a platformer fan's main draw. Graphics/assets/etc come secondary.

In short, read the fucking article next time and don't make such a driveby one line shitpost.

Well since NSMB is just one series, let me ask an honest question.

What's the big difference between Mario Kart 8 and 7 in terms of gameplay? Same with Mario 3-D World and previous Mario platformers?

I mean what are we arguing? That genres of all these different IPs play similar to all games that are in the same genre? So Destiny is not original because it's a first person shooter? Is it just tackling on one genre and any company that doesn't do FPS games are better companies for it? Is level design suddenly the biggest indicator in originality?

Maybe I'm just tired idk lol.
 
Miyamoto saying that when development budget is considered, individual creativity not having priority as compared to industry trends is true, but this is nothing new. It has always been this way. The risk takers will always be in the minority. It is the same in the movie industry. Look at big budget blockbuster summer releases every year.
 
OP should have a poll about whether people read the article, actually understood the article, just thought they understood the article, or just read the thread title. Miyamoto isn't talking about sequels. Look at the MOBA and MMO genres and you'll get a better idea of what the man is talking about. Chindogg, keep fighting that good fight. Let them know that reading is fundamental.
 
Well since NSMB is just one series, let me ask an honest question.

What's the big difference between Mario Kart 8 and 7 in terms of gameplay? Same with Mario 3-D World and previous Mario platformers?

I mean what are we arguing? That genres of all these different IPs play similar to all games that are in the same genre? So Destiny is not original because it's a first person shooter? Is it just tackling on one genre and any company that doesn't do FPS games are better companies for it? Is level design suddenly the biggest indicator in originality?

Maybe I'm just tired idk lol.

I'm going to try and pick apart each question even though its clear you've completely ignored my points as well as the points of the thread. It's as if you didn't even read anything.

8 introduced several changes in the way items work as well as changes with anti-gravity. Also, far better tracks than 7.

3D World introduced climbing via cat suit and exploring while under a timed duration. It's actually a combination of 2D and 3D Mario concepts.

I'm not gonna judge Destiny so early, but it played like Borderlands with reused Halo assets and physics. Bungie did state that Destiny was what they wanted Halo to be originally.

I don't understand your question about tackling one genre/non-FPS companies being better considering Nintendo's making Splatoon. Sounds like you're setting up a strawman but can't articulate it properly.

Level design is a form of originality and has always been a form of originality. Once again I don't understand the "suddenly" argument since good gameplay and design have been staples of games since the days of Ralph Baer.

Maybe you should get some sleep, read the article, read what's been said, and make a coherent argument rather than scramble poorly constructed ideas together just to throw up some sort of response.
 
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