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Super Smash Bros. for 3DS |OT| It's out in Japan

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Anth0ny

Member
This a weird comparison to make when another game in this very series had the competitive crowd throw it into the bushes almost immediately (Brawl).

Including M2K

Who then proceeded to play the game religiously and become the best player
 

DaBoss

Member
YouTube links to the final parts of the tournament yesterday? Mainly want to see Mega Man.

How did the tournament finish at 3:00AM ET? It was at the Top 8 at midnight ET lol.
 

Boss Doggie

all my loli wolf companions are so moe
Could anyone do a gif of Jigg's victory where she stares at the screen like she knows your secret? It's pretty hilarious.
 

BY2K

Membero Americo
Kinda old, but I cannot believe the reaction from the GT guys in this video. I had such a completely different experience, I keep thinking to myself "Wow, they pulled off Smash on the 3DS"

The core of their complaint is not about the game, it's about playing the game on the 3DS.

And on that point, Micheal keeps complaining the 3DS is too small. He has the OG. GET A XL.

I mean, yeah, the controls need getting used to, but that's because we've been playing with Gamecube controllers for 15 years. The game feels great on my XL.
 

PKrockin

Member
Kinda old, but I cannot believe the reaction from the GT guys in this video. I had such a completely different experience, I keep thinking to myself "Wow, they pulled off Smash on the 3DS"
I'm not really sure what the point of this is. The entire video was spent on sort of personal feelings of how the game looked and felt. They said the circle pad didn't feel as good and the screen is too small. These are subjective personal feelings. But the demo is out and people will see if they get the same feeling that they need an actual control stick to play the game, or if they need to get their eyes examined. The whole video is kind of... worthless, as a preview to Smash 4. It doesn't tell the consumer anything he doesn't already immediately know. Maybe it's supposed to be some sort of vlog post type of thing? But it says "editorial". Oh well.
 

SuperSah

Banned
You missed my cool pics a page or so back.

Just saw em'.

I like the Little Mac one.

The core of their complaint is not about the game, it's about playing the game on the 3DS.

And on that point, Micheal keeps complaining the 3DS is too small. He has the OG. GET A XL.

I mean, yeah, the controls need getting used to, but that's because we've been playing with Gamecube controllers for 15 years. The game feels great on my XL.

After a week of the demo, the OG is nowhere near too small for this game. But each to their own.
 

chaosblade

Unconfirmed Member
I'm not really sure what the point of this is. The entire video was spent on sort of personal feelings of how the game looked and felt. They said the circle pad didn't feel as good and the screen is too small. These are subjective personal feelings. But the demo is out and people will see if they get the same feeling that they need an actual control stick to play the game, or if they need to get their eyes examined. The whole video is kind of... worthless, as a preview to Smash 4. It doesn't tell the consumer anything he doesn't already immediately know. Maybe it's supposed to be some sort of vlog post type of thing? But it says "editorial". Oh well.

The video is a few days old so the demo wasn't available to everyone yet.

I don't really disagree with their complaints even if they did come across as overly negative.
 

JoeM86

Member
Ok, here it is, shamelessly copy/pasted from my site :) JoeInky can probably do more competitive analyses, and a couple of translations are iffy :p

Pikachu

Neutral Special 2. Electromagnetism
pikachu2neutral.jpg


Pikachu's neutral special works similar to its standard one. This move will create a more powerful bolt of electricty which bounces on the stage, but it also will not travel very far. Like the original, it will be a ball of energy that falls down if used in the air where it does more damage.

Side Special 2. Headbutt Shock
pikachu2side.jpg


Pikachu's side special is a powerful charge move. Hold the button down and Pikachu will begin charging energy up. When you let go, Pikachu will shoot off sideways, spinning and surrounded by electricity. If Pikachu hits anyone while in transit, it will knock them back. The longer you charge the move, the further you will go and more damage you will do. Unlike the Skull Bash original, this move carries the opponent with them, inflicting damage multiple times.

Up Special 2. Enhanced Quick Attack
pikachu2up.jpg


Pikachu's up special is its recovery move. This move works in a similar manner to its original and allows Pikachu to quickly move up. It can be used twice in quick succession to change direction. This move is slightly different because the damage it inflicts the enemy if it passes through them causes them to pause briefly.

Down Special 2. Electrical Generation
pikachu2down.jpg


Pikachu's down special is rather different to its standard Thunder. Rather than calling Thunder down, Pikachu creates an aura of electricity around him, which damages opponents multiple times before one final hit that knocks the opponent flying.

Neutral Special 3. Thunder Shock
pikachu3neutral.jpg


Pikachu's neutral special is different to its other two in that it doesn't send out a bolt of electricity that hugs the stage but rather a bolt that flies to the right, with a slight diagonal decline, damaging any opponent that it hits. If it hits the opponent at the apex of its journey, it delivers serious knockback.

Side Special 3. Powerful Headbutt
pikachu3side.jpg


Pikachu's side special is once again a powerful charge move. Hold the button down and Pikachui will begin charging energy up. When you let go, Pikachu will shoot off sideways, spinning. If Pikachu hits anyone while in transit, it will do decent damageknock them back. The longer you charge the move, the more damage you will do, but you cannot increase the distance. You can recover after using this move.

Up Special 3. Speedster
pikachu3up.jpg


Pikachu's up special is its recovery move. Unlike the other two, this move can only be used once, but it can be in any direction. Like before, if Pikachu comes into contact with any opponent, it will damage them, with more damage done compared to the other two moves.

Down Special 3. High Thunder
pikachu3down.jpg


Pikachu's down special is another call for Thunder. However, this time, there is a delay from the call to the Thunder hitting due to the thunderbolt being higher. Once again, if it hits an opponent, it will bring them down, doing decent damage, but the knockback from the shockwave if it hits Pikachu is reduced.


Charizard

Neutral Special 2. Fire Fang
charizard2neutral1.jpg
charizard2neutral.jpg


Charizard's neutral special is a massive change and is now the move Fire Fang. It starts off blowing fire for an incredibly short distancefor as long as you hold the button, and when you let go, Charizard will chomp down, delivering serious knockback and damage to anyone in the viscinity.

Side Special 2. Blast Burn
charizard2side1.jpg
charizard2side.jpg


Charizard's side special is a powerful charge move. Similar to its Flare Blitz, it starts off by charging in a blue aura and then move off to the left or the right slowly. This move will still do damage of 6% to you, even if you don't hit an opponent. If you do manage to make contact with an opponent, then there will be a powerful explosion which causes significant damage to both Charizard and the opponent, and knock the opponent flying.

Up Special 2. Wind Up
charizard2up.jpg


Charizard's up special is its recovery move. Press the button and Charizard will shoot up, but its recovery distance is minimal. However, if it makes contact with the enemy, it will grab them briefly, damaging multiple times before one final hit at the apex of the move, which will knock the opponent back

Down Special 2. Headbutt
charizard2down.jpg


Charizard's down special is different from the previous one and just has Charizard using the move Headbutt. If it makes contact with any opponent, it will slam them into the ground temporarily while doing decent damage.

Neutral Special 3. Flame Balls
charizard3neutral.jpg


Charizard's neutral special has Charizard send out three bursts of fire. These will be randomly forwards or diagonally downwards, bouncing off the ground if necessary. These bursts are fairly weak, but encompass a great distance, meaning that they can hit many.

Side Special 3. Dragon Rush
charizard3side.jpg


Charizard's side special is a powerful move. Like the other two side specials, this move has Charizard spin around towards an opponent. This time, no damage is done to Charizard. If an opponent is caught in the spin, they will be damaged multiple times, and if they're at the tip when Charizard finishes, they can suffer some knockback.

Up Special 3. Fly High
charizard3up.jpg


Charizard's up special is its recovery move. When you press the button, Charizard will shoot upwards. However, when doing so, it won't do any damage to any opponent that it hits, but it has greater distance than the other recovery moves.

Down Special 3. Flying Rock Throw
charizard3down.jpg


Charizard's down special has Charizard grab a rock and smash it again. If any enemy is hit by the rock, they will receive decent damage. This move however is different to Rock Smash in that when the rock is smashed, it will send pieces diagonally up that will damage any opponent, and carry an opponent if they were hit by the initial blast.

Lucario


Neutral Special 2. Attraction Aura Sphere
lucario2neutral.jpg


Lucario's neutral specialis similar to its Aura Sphere move. When you charge it up, it acts the same as before and can damage opponents by small amounts if they touch the energy. Once charged, it can be stored. However, this move is different in that the actual release moves very slowly and doesn't disappear after it hits an opponent, meaning it can hit them multiple times if times correctly. It also pulls the opponent into it if they get too close.

Side Special 2. Full Power Release
lucario2side.jpg


Lucario's side special is similar to its Force Palm move, but this time, Lucario will lurch forwards a short distance before unleashing the energy or grabbing an opponent. The damage done by this is smaller than Force Palm, but it can be useful because it can help cover some distance.

Up Special 2. Ride the Wind
lucario2up.jpg


Lucario's up special is its recovery move. Like before, you can control the distance that Lucario moves at. However, with this move, it works a lot slower than before and it doesn't damage any opponent that it hits.

Down Special 2. Glance Counter
lucario2down.jpg


Lucario's down special is no longer precisely a counter, but can still protect Lucario from damage if used at the right time. Now, after the initial pose, Lucario will do a small bit of damage to any opponent that is within reach of its pams.

Neutral Special 3. Piercing Aura Sphere
lucario3neutral.jpg


Lucario's neutral special is another Aura Sphere style move. This move, once again, can be charged and stored once the charge is complete. However, this move fires off the energy ball with ferocious speed and distance that can cover an entire stage. In addition to that, it doesn't stop if it hits an enemy. Due to this, though, it does less damage. The charge mostly factors into the distance it travels, rather than the power.

Side Special 3. Long Distance Palm
lucario3side.jpg


Lucario's side special is another move where, if close to an opponent, Lucario will grab them before releasing energy with some serious knockback. If not close to the enemy, then Lucario will release some decent energy to damage and knock opponents back. When Lucario's Aura is at maximum, this can cover ridiculously long distances..

Up Special 3. Extreme Speed Attack
lucario3up.jpg


Lucario's up special is its recovery move. Like before, this will shoot Lucario forwards in whatever direction you want. However, unlike the other two, you cannot change direction mid-flight. It also will carry any opponent that it hits and, if they are at the apex of the move, can deliver some serious knockback.

Down Special 3. Numbing Double Team
lucario3down.jpg


Lucario's down special is another counter. When used, Lucario primes itself for an attack and, if is hit during it, will disappear and hit the opponent multiple times with little knockback.

Jigglypuff

Neutral Special 2. Perpetual Roll
jigglypuff2neutral.jpg


Jigglypuff's neutral special is chargeable and has Jigglypuff spin around and roll on the ground. This time, the move will run continuously, and direction can be changed. If Jigglypuff hits an opponent while doing this, it will continue and be able to turn in order to hit again. It has minimal knockback and only does small amounts of damage. The longer you charge, the more distance you can cover and the more damage will be inflicted.

Side Special 2. Horizontal Slap
jigglypuff2side.jpg


Jigglypuff's side special is similar to before and has Jigglypuff lunge forwards slightly with a punch. At the end of the punch is a small click of energy. This move will do decent damage if it connects with an opponent and has serious knockback.

Up Special 2. Hyper Voice
jigglypuff2up.jpg


Jigglypuff's up special is similar but different to its standard special. When used, Jigglypuff will start to sing again, but rather than putting its opponents to sleep, it sends out shockwaves which damage the opponent and delivers serious knockback.

Down Special 2. Twisting Fly
jigglypuff2down.jpg


Jigglypuff's down attack is definitely different to previously. This time, Jigglypuff shoots upwards and falls asleep as it falls down. If any enemy is in the way as it shoots upwards, they receive damage and are knocked back slightly. However, if the move connects with an enemy right when it's used, they receive decent damage and knockback, but also gain a flower on their hard which saps their energy gradually.

Neutral Special 3. Furious Rollout
jigglypuff3neutral.jpg


Jigglypuff's neutral special is, once again, a rollout. As usual you charge the move, and when you let go, you will shoot off in a direction. This time, Jigglypuff is surrounded by a blue aura when it is let go. If the move connects with an opponent, it does significant damage and massive knockback. However, if you release too early, then Jigglypuff just rolls a little bit, doing no damage and leaving open for an attack.

Side Special 3. Slap Alot
jigglypuff3side.jpg


Jigglypuff's side special is once again a lunge forwars. This time, multiple hits come off from it as it moves, and it slides forwards while the move is in progress. If the move connects, it does multiple hits of damage to the opponent, doing the most on the final hit.

Up Special 3. Repelling Song
jigglypuff3up.jpg


Jigglypuff's up special once again has it singing, but rather than putting an opponent to sleep, it sends out shockwaves which do minor amounts of damage and knock an opponent slightly. If the opponent is in motion while the shockwave hits them, then they will be spun backwards

Down Special 3. Awakening Attack
jigglypuff3down.jpg


Jigglypuff's down attack has Jigglypuff fall asleep again. When it falls asleep, it creates a small vortex around it, which repels enemies. After a second, Jigglypuff lets loose an explosion which delivers decent damage and knockback to any opponent that hits. If they manage to jump into the vortex, it will do more damage. This move will damage Jigglypuff itself by 5%.

Greninja

Neutral Special 2. Stationary Shuriken
greninja2neutral.jpg


Greninja's neutral special is an adaptation of its Water Shuriken move. This move can be charged to create larger Water Shurikens, but when released, the Water Shuriken will stay right in front of Greninja, damaging anyone it hits multiple times with no knockback.

Side Special 2. Intense Shadow Sneak
greninja2side.jpg


Greninja's side special is a move that requires holding the button for decent effect. When you press the button down, a shadow will move away from Greninja. Release the button and Greninja will disappear and reappear where the shadow was and do a backflip, doing severe damage and knockback to anyone who is caught in the wake. It does more damage if you come up behind the opponent.

Up Special 2. Large Pump
greninja2up.jpg


Greninja's up special is its recovery move. This time, Greninja lets out a burst of water that propels it in any direction. At the end of that burst, it will send out another burst, allowing you to change direction. This move does not damage any opponent that comes in contact with it.

Down Special 2. Particle Technique
greninja2down.jpg


Greninja's down special is no longer a counter. This time, Greninja will disappear for a second, rendering it invulnerable to attack, and then will re-appear with an explosion, doing decent damage and knockback on the opponent.

Neutral Special 3. Protean Shuriken
greninja3neutral.jpg


Greninja's neutral special is another variation of Water Shuriken. This move isn't a charge move per se, but rather the longer you hold the button down determines speed and distance of the Water Shuriken. These Water Shurikens are small, but do a moderate amount of damage and knock opponents they hit upwards.

Side Special 3. Quick Shadow Sneak
greninja3side.jpg


Greninja's side special is akin to Shadow Sneak. This time, the distance is predetermined and so is automatic rather than requiring the holding down of the button. Due to this, the damage it does is reduced slightly, but does have a little bit of knockback. If you go through the opponent, you will do 1% more damage than if you appear between you and the opponent.

Up Special 3. Single-Shot Pump
greninja3up.jpg


Greninja's up special is its recovery move. This move will send Greninja directly upwards by firing a burst of water. This is a very fast move, and covers a great distance. If an opponent hits the water of the move, they will receive damage.

Down Special 3. Stored Substitute
greninja3down1.jpg
greninja3down.jpg
greninja3down2.jpg


Greninja's down special is another counter move. When used, Greninja primes itself and, if attacked during it, the attack begins. Greninja will disappear and leave a log in its stead. However, a short time after that, Greninja will re-appear on the other side of the log, and do a flying kick towards it, damaging the log and knocking it into the opponent, before Greninja hits the opponent, doing decent damage and knockback.
 

Trey

Member
Thanks for that, joe

"almost immediately", which is why Brawl was still the bigger game for 4-5 years

Including M2K

Who then proceeded to play the game religiously and become the best player

The point being that the competitive community's opinion on Brawl was not favorable at launch, nor is is favorable now (relative to Melee and what they want Smash 4 to be).

It makes more sense to compare early reactions to Smash 4 with early reactions to Brawl than it does Wong's opinion of MvC3. Perhaps M2K's reactions are premature, but they're probably not unfounded.
 

Kouichi

Member
Smash feels great on my 2DS. I just need to switch grab and roll and it will be perfect. I even have a cover for the circle pad with the same design as the Gamecube controller's joystick.
 

lolitsgriff

Neo Member
The new 3DS/CStick will greatly improve the game and how it plays, and I'm sure Nintendo will get around to fixing things, whether that means through patching or DLC stages.

The only real thing that seems like a problem with the game is just the size of the blastzones. I really like competitive melee but I understand where Nintendo is going with Smash 4-- I don't think M2K's comparisons to brawl are entirely fair, because it's extremely clear that the game will likely shape up to be reminiscent of 64. It's floaty, sure, and it can be played defensively, but there's a huge focus on airgame and chasing for kills that is extremely reminiscent of 64. I've been playing it for the past two days and while I'm not super into it as it is it's really hard to call it "Brawl 2.0" like m2k was saying.

Regardless, if you watch his streams he seems pretty psyched about the game even if he tweets derisively about it. All this reaction to him seems like the situation where he said something "harsh" about PM on reddit and everyone took it to mean that he hated PM and PM was awful even though that's not what he intended at all.

I think the general community consensus on it is that it's better than Brawl, but it definitely needs to develop. It will certainly be a better game in a few months, which isn't really "great" to say, but it's true. I think it's worth the investment.
 

Revven

Member
Water Shuriken 2 reminds me a lot of Guile's Ultra 2 (I think it's his Ultra 2???) At least the way it was described. Pretty cool.
 

npa189

Member
13 days... The demo has been awesome so far, I got the platinum version but I haven't had much time to get really into it until now. Villager is awesome once you learn his moveset. Mario has a ton of smash power now, all his attacks are so potent. Mega man is suprsingly fun, but I need to dig deeper.
 

Golnei

Member
The custom move posts are really helpful, from both of you. Out of this batch, I'm particularly looking forward to trying Awakening Attack, Thunder Shock, Fire Fang and Hyper Voice. Have Ike's moves already been posted? All I can seem to find is Diagonal Aether.
 

johnbone

Member
The point being that the MELEE community's opinion on Brawl was not favorable at launch, nor is is favorable now .

FIFY

Also, the Wong comparison makes sense when you realize m2k has ALREADY changed his opinion on smash 4. He said he was surprised at how good it is, and likes it much more than brawl.
 

Narroo

Member
How could they miss the opportunity to give Jigglypuff a rest that actually functions like rest? Maybe they thought it'd be too broken. At least we're not stuck with sing anymore.

Also, I don't mean to be that guy, but you might want to do some spell checking if that's for your site.



lol

But, will the extra moves be tournament legal?
 

JoeM86

Member
How could they miss the opportunity to give Jigglypuff a rest that actually functions like rest? Maybe they thought it'd be too broken. At least we're not stuck with sing anymore.

Also, I don't mean to be that guy, but you might want to do some spell checking if that's for your site.



lol

Most are just because this keyboard is a big bag of crap :p
 

Anth0ny

Member
How could they miss the opportunity to give Jigglypuff a rest that actually functions like rest? Maybe they thought it'd be too broken. At least we're not stuck with sing anymore.

haha real rest in smash bros would be fucked

Maybe 50% recovered instead of all your health like in Pokemon.
 

chaosblade

Unconfirmed Member
Proper rest would make sense for Smash if the percent went down as Puff slept. Have it start out slowly and then get quicker the longer she sleeps so she can't just restore most of her percent after a KO.
 
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