EDIT: Yeah, looks like button switching was there but it still has semblance of Tabata's one button system.
No it didn't and Verendus even mentioned it used to be there.
EDIT: Yeah, looks like button switching was there but it still has semblance of Tabata's one button system.
No, I think you're mistaken.
No it didn't and Verendus even mentioned it used to be there.
No it didn't and Verendus even mentioned it used to be there.
This monster looks really familiar. Like I've seen a sprite form of it before. Wonder what monster it is.
-Some fans have been curious about the bottom-left part of the screen that appears to indicate a variety of weapons. According to Nomura, it was originally set in a way where weapons would automatically switch according to the combo structures. This has since then been changed, allowing players to have the option to select their own weapons at all times. In regards to other commands and gauges, Nomura will be revealing more in the near future.
http://www.siliconera.com/2013/06/2...sy-xv-and-kingdom-hearts/#yfVOr5DuiR8wUyeu.99
-There were a lot of things I wanted to do and present so they became my main concern. I wanted to make everything as seamless as possible, thus it was necessary to put all of the action into the [hardware's] memory. All of the character data is persistent. As the player fights a vast amount of diverse enemies on a huge map, it puts considerable load on the memory. Thus, I had to make the choice to switch to next-gen at all costs.
-I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
-A Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
-Thanks to next-gen hardware, I could include destruction, warping to high altitudes, and map changing.
-The starting point is the Kingdom Hearts series simple and exhilarating action feeling. Its not difficult. Most things can be performed intuitively. I am also considering each difficulty levels specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.
-In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
-There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer], in which it is causing a water tornado and the player is jumping between collapsing buildings.
-The feeling of speed is importing during battle. The player can freely control the characters movements, but spectators (people watching, not playing) might lose track of whats going on.
-Im having some trouble with the [game's] motion. Its simple to make it realistic, but there are still issues occurring. Im constantly rebalancing the game so it looks realistic and plays well.
http://gematsu.com/2013/06/final-fantasy-xv-staff-characters-development-detailed
interesting, nomura already said weapon switching would be automatic in 2011
http://andriasang.com/comtqu/nomura_ffxvxiii_famitsu/
Half of NeoGAF on sudoku watch. Mass sudoku for all.
I've mentioned this before, but I keep watching the TGS trailer over and over and over again, and I'm still very impressed by the animations. That part with Noctis running through the red mist field, the running animation is superb! Something that I would expect from a Naughty Dog game.
I genuinely think something is amiss with their comments of their development timeline, and Nomura's departure. I don't doubt that Tabata was brought on in 2012 since there is no reason to, but I do doubt the part where it's seemingly implied that he came on board in 2012 and at that point, he was sitting down with Nomura and pretty much taking over, whilst Nomura began to take a backseat.So the original concept was more or less what Tabata is applying today (at least regarding the weapon system), but Nomura once tried to change it to manual... certainly it wasnt working as expected or it was damaging other aspects of the gameplay, then Tabata decided to return to the original concept.
I was already pretty confident about the gameplay, but now I'm even more. Giving that, Tabata mostly certainly did came back to the original concept for the best.
I genuinely think something is amiss with their comments of their development timeline, and Nomura's departure. I don't doubt that Tabata was brought on in 2012 since there is no reason to, but I do doubt the part where it's seemingly implied that he came on board in 2012 and at that point, he was sitting down with Nomura and pretty much taking over, whilst Nomura began to take a backseat.
I'm sure I'll have more clarity in a few months, but I don't really buy that Nomura was always intended to leave this project. I was impressed when I heard he's only focusing on KH3, since I thought SE actually managed their resources from 2012 and were prioritising, and that would mean this was somewhat of long-term and well thought out plan. But that doesn't fit in some public comments from Nomura last year as well as other things in private. It's also probably giving them too much credit. I feel that call was likely made this year at some point, or late last year at best, and certainly not planned in 2012 or even when they re-introduced the project last year. Their actions would make no sense if that was the case. The decision has to have been made after that point. It would also fit in with the fact that Nomura was intending on showing off more of the game after E3 2013 (and I know he had the material for it if I was able to see what I did when I did), but couldn't because SE made such a significant call.
My assumption is that they pretty much forced him off the project and told him to go do Kingdom Hearts 3 because that needs to speed up, and/or because it was having problems without his complete focus on it.
The changes now seem to be Tabata making the game more of his own thing, since that's about the only stuff he'd realistically be able to change and leave an imprint with, as all of the other significant stuff is basically the same (world, story, concept etc.). They'd have to delay the game again if he wanted to make any significant changes.
I don't know that kind of detail, nor would I be able to find out. I wouldn't want to know either to be honest. But SE (or was it Tabata in one of his interviews?) has pretty much said the story is the same.If they change the tone at all to something else I'll be incensed. I love the road trip idea at the beginning of the game, and it turning into the trailers we saw from 2006 to 2013 later on.
Any idea how the tone of the story is compared to 2006-2013?
I don't know that kind of detail, nor would I be able to find out. I wouldn't want to know either to be honest. But SE has pretty much said the story is the same.
Final Fantasy XV and Kingdom Hearts III not in simultaneous development, says Shinji Hashimoto
“At E3 this year we announced Kingdom Hearts III and Final Fantasy XV,” he told IGN. “Both have Tetsuya Nomura as their director, so we can’t create these two big games at the same time.
It’s a difficult job, as we want each game to be perfect in terms of quality.”
Final Fantasy XV is in development at Square Enix in Tokyo, while Kingdom Hearts III is in development at Square Enix in Osaka.
Asked why Kingdom Hearts III was announced at E3 if it’s so far off, Hashimoto said the company wanted to address speculation about the long-awaited sequel.
“A lot of people have wondered for the last couple of years if Square Enix has actually been working on Kingdom Hearts III; that’s why we announced it at E3 this year,” he said. “But please, we need you all to understand that there’s a lot to do.”
That sounds like Shadow Hearts, and I'd sacrifice Final Fantasy in a heartbeat for it.Tabata's future game concepts sound terrible.
Ultimately, I do want to create something based on real historya Final Fantasy game based on real history, for example, Tabata said to Siliconera recently. For example; youd have the American Civil war as a back drop, and then behind the scenes all of these Final Fantasy-type characters are utilizing their special abilities to fight. I really love that kind of setting. Thats the kind of game, I really, really want to make!
http://www.siliconera.com/2014/09/2...or-aware-ageing-audience/#yJokhuDhhQbHrA84.99
Tabata's future game concepts sound terrible.
Ultimately, I do want to create something based on real historya Final Fantasy game based on real history, for example, Tabata said to Siliconera recently. For example; youd have the American Civil war as a back drop, and then behind the scenes all of these Final Fantasy-type characters are utilizing their special abilities to fight. I really love that kind of setting. Thats the kind of game, I really, really want to make!
http://www.siliconera.com/2014/09/2...or-aware-ageing-audience/#yJokhuDhhQbHrA84.99
Yeah, If I were to find that it had changed, I don't think I would be interested in this game anymore.
I'd still buy the game out of sheer obligation...
Tabata's future game concepts sound terrible.
Ultimately, I do want to create something based on real historya Final Fantasy game based on real history, for example, Tabata said to Siliconera recently. For example; youd have the American Civil war as a back drop, and then behind the scenes all of these Final Fantasy-type characters are utilizing their special abilities to fight. I really love that kind of setting. Thats the kind of game, I really, really want to make!
http://www.siliconera.com/2014/09/2...or-aware-ageing-audience/#yJokhuDhhQbHrA84.99
Tabata's future game concepts sound terrible.
Ultimately, I do want to create something based on real historya Final Fantasy game based on real history, for example, Tabata said to Siliconera recently. For example; youd have the American Civil war as a back drop, and then behind the scenes all of these Final Fantasy-type characters are utilizing their special abilities to fight. I really love that kind of setting. Thats the kind of game, I really, really want to make!
http://www.siliconera.com/2014/09/2...or-aware-ageing-audience/#yJokhuDhhQbHrA84.99
This is kind of what I mean.I remember Hashimoto clearly stated that developing KH3 and FFXV was very hard for square enix and that they would have to delay KH3.
I guess they realized this could really hurt KH3 and move Nomura over to KH3 only.
source
The road trip thing is from about three or four years before Tabata joined the project. I'm pretty sure Nomura referred to Versus XIII as a kind of "road movie" before FFXIII was even released. This is another one of those things that just makes me believe even further that Tabata is basically finishing the job. It's something that was part of the core design of it, and it's being pushed even now.It seems Tabata is really behind the road trip idea/Nomura's story. So much so he pushes it in the game design for XV.
I think this sounds cool.
Tabata's future game concepts sound terrible.
Ultimately, I do want to create something based on real historya Final Fantasy game based on real history, for example, Tabata said to Siliconera recently. For example; youd have the American Civil war as a back drop, and then behind the scenes all of these Final Fantasy-type characters are utilizing their special abilities to fight. I really love that kind of setting. Thats the kind of game, I really, really want to make!
http://www.siliconera.com/2014/09/2...or-aware-ageing-audience/#yJokhuDhhQbHrA84.99
Tabata's future game concepts sound terrible.
Ultimately, I do want to create something based on real historya Final Fantasy game based on real history, for example, Tabata said to Siliconera recently. For example; youd have the American Civil war as a back drop, and then behind the scenes all of these Final Fantasy-type characters are utilizing their special abilities to fight. I really love that kind of setting. Thats the kind of game, I really, really want to make!
http://www.siliconera.com/2014/09/2...or-aware-ageing-audience/#yJokhuDhhQbHrA84.99
There's an interview with him since this announcement?Nomura sounded somewhat disgruntled that he was put off of FFXV.
There's an interview with him since this announcement?
Google?
Google?
Nomura worked on multiple projects at once during the last generation. I don't see how XV/KH would have been any different.
I'm assuming they're moving him so he gets KH3 done as soon as he can. If not, it would make even less sense to move him mid-development. This is a project he's pretty much created and been involved in for over half a decade. Moving him off the project like this without somewhat of a sensible reason would be insane. They've basically forced him off. And I don't think managing two big budget titles is the same as the handheld titles he's been doing. One title alone takes an incredible amount of work, and the Director is the most sigifnicant part of it all. He's basically responsible for two of them.Nomura worked on multiple projects at once during the last generation. I don't see how XV/KH would have been any different.
Yeah, this doesn't sound positive exactly.The site isn't loading for the time being.
https://twitter.com/Nova_Crystallis/status/514862093695062016
'Nomura on his departure from FFXV: "It was the company's decision, I can't say anything more than that." (@aibo_ac7)'
I'm assuming they're moving him so he gets KH3 done as soon as he can. If not, it would make even less sense to move him mid-development. This is a project he's pretty much created and been involved in for over half a decade. Moving him off the project like this without somewhat of a sensible reason would be insane. They've basically forced him off. And I don't think managing two big budget titles is the same as the handheld titles he's been doing. One title takes an incredible amount of work, and the Director is the most sigifnicant part of it all.
If it's not because they want him focused entirely on KH3, then what could be the reason? Except that he was screwing things up with FFXV, but then I would've thought they had a solid six years before to make that judgment off.
That sounds like Shadow Hearts, and I'd sacrifice Final Fantasy in a heartbeat for it.
Sounds cool to me.
I think this sounds cool.
One of my friends actually did a pitch like that for our game design class :lol
It wasn't received well :lol
But please, we need you all to understand that theres a lot to do.
So you think it could be stemming from disagreements about the project or other interference? That'd be interesting. It also paints a far bleaker future (I understand that one comment of yours more now).The whole thing is sketchy to me. I think there was a lot more going on in the background like possible budget cuts, ultimatums from Matsuda etc. and Nomura likely didn't agree with it. That or it became a repeat of Matsuno (FFXII) where they kept changing shit in his game and that became disagreeable also.
On KH3 it sounds like that game is super far off now. Nomura just admitted they are having technical problems so he's off working on the scenario and picking out worlds and costume design stuff.
If Tabata creates a FF sub-brand that's a spiritual successor to Shadow Hearts, he easily gets my money.
The whole thing is sketchy to me. I think there was a lot more going on in the background like possible budget cuts, ultimatums from Matsuda etc. and Nomura likely didn't agree with it. That or it became a repeat of Matsuno (FFXII) where they kept changing shit in his game and that became disagreeable also.
On KH3 it sounds like that game is super far off now. Nomura just admitted they are having technical problems so he's off working on the scenario and picking out worlds and costume design stuff.
So you think it could be stemming from disagreements about the project or other interference? That'd be interesting. It also paints a far bleaker future (I understand that comment of yours more now).
And at the bold, bloody hell. What does one even say to that? Luminous giving them issue now? I can only laugh.
So you think it could be stemming from disagreements about the project or other interference?
And at the bold, bloody hell. What does one even say to that? Luminous giving them issue now? I can only laugh.
If there are things like that involved, that's the point where things will go really sour.I do. Versus/XV was supposed to be Nomura's pet project and now he's suddenly off it? There is definitely a bigger picture that's being shown behind the scenes.
And yeah, well we haven't exactly seen much of Luminous since the PS Meeting last year either... plus the CTO/guy in charge of said engine quit the company recently, so yeah.
The site isn't loading for the time being.
https://twitter.com/Nova_Crystallis/status/514862093695062016
'Nomura on his departure from FFXV: "It was the company's decision, I can't say anything more than that." (@aibo_ac7)'
Nomura sounded somewhat disgruntled that he was put off of FFXV.
Anyone would be.
SE fumbles their way through an entire generation in what can only be described as the longest amateur hour ever. And, when it is finally time for his project to get the spotlight they ask him to make some grand sacrifice and bow-out so he can save the company's ass again a couple of years down the line.
I could see it being hugely frustrating.
If there are things like that involved, that's the point where things will go really sour.
Pfffft.That was actually really well designed, but in my mind all I can picture from SquareEnix are actual FF characters fighting alongside Lincoln.