What is your texture setting ? High requires 3GB at 1080p. You might want to look into that.
Latest WHQL drivers ?
I'm having the same issue, latest drivers for my 970. Running with high for textures, everything else is maxed.
What is your texture setting ? High requires 3GB at 1080p. You might want to look into that.
Latest WHQL drivers ?
What's borderless versus full screen? Sorry, somewhat a newbie at some of the tweaks/tips of PC gaming.
I preordered through steam, should I have that outfit too?PC specs:
i7 920 @3.9GHz
24GB of DDR3
MSI GTX 970 OC Edition
Benchmark @ 2560x1440 Ultra
Game looks amazing, loving that Ranger pre-order outfit.
I preordered through steam, should I have that outfit too?
How demanding is the benchmark compaired to the actual game?
I remember Thiefs benchmark being ALOT more demanding than anything you experienced in the game.
I'm having the same issue, latest drivers for my 970. Running with high for textures, everything else is maxed.
Are there any settings that are taxing but don't add much to the visuals?
this game somehow seems to ignore every AA, even sweetfx does nothing.
oh yeah and the ingame vsync seems to work fine if you use borderless instead of fullscreen.
That's bananas.
Is the motion blur in this game any good? How about the DoF?
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I was convinced that triple buffering wouldn't work and that it was Direct X, but setting it in the Nvidia control panel worked.
I checked the frame rate with FRAPS and there is now zero tearing. It didn't seem to work first go, but when I alt-tabbed out and started FRAPS, it seemed to work when I went back into the game.
so if I turn ultra textures on is there anyway to make it so it doesnt downsample? I am trying to figure out how to get this the best looking on a 770 4gb without turning down much, i dont really get annoyed by aliasing.
That's highly subjective, so far, from what I've read (still didn't play it, waiting until work is over), motion blur, shadows and ambient occlusion are pretty taxing, but if they add much or not depends on you.
Some people prefer to play without motion blur anyway, so that's a great plus for them, but personally I'd try to avoid turning it off.
In the other hand, some people have high standards for shadows and/or AO, but they're the first things that I'll turn down in order to keep 60fps.
I'll try High Shadows and AO, but if I'm not satisfied, I'll go with Medium AO, and even Medium Shadows if I have to, don't really mind.
So this game must be using OpenGL then if the NVIDIA driver triple buffering option works as that only works for OpenGL?
If that is the case then it may be possible to force MSAA using the 0x0000F0C1 AA compatibility flag. Has anyone tried it?
Its just not an efficient use of performance. FXAA is very cheap, while you're having to really suck some resources for downsampling.
Much better to start off with a traditional AA method and then add downsampling on top depending on how much performance you can, or are willing to spare.
I hope you didn't just call fxaa a traditional aa method
also no AA >>>>>>>> fxaa blur
The benchmark scores do seem a bit optimistic compared with gameplay, especially combat. I was able to run the 150% resolution downscaling method with 70 avg fps in the benchmark (using sli, ultra but textures high), but it was not very playable in the first combat encounter against orcs. Fraps went down to 35 constantly, and down to 40 with shadows high.
Looks like a banned site.Has anyone in the UK bought the PC download code from *********** for £25.09?
Their web page says the download version is out in TEN DAYS which surely cannot be right as I thought the game was released today in all territories?
What engine is this game using?
And how can they not have any post-AA options?
I hope you didn't just call fxaa a traditional aa method
also no AA >>>>>>>> fxaa blur
It uses DX11.
i7 2600
650 ti boost
8gb ram
Barely hugging on 30 fps on medium with AO and Tessellation off. Just happy I can run the game.
Seems for me, I had to do in Firefox, and then it added it to the downloads section. Thanks.
'Traditional' = non supersampling, basicallyI hope you didn't just call fxaa a traditional aa method
also no AA >>>>>>>> fxaa blur
but...but you dont play games?
Was not the case not too long ago, I remember seeing very poor sli benefits and many games that just didn't care about sli. Looking at you Diablo 3... Blizzard has a very poor track record on supporting sli !
How does a 650 ti compare to a 670? I have almost the same specs otherwise. 30fps on medium and AO/Tess off would not be worth it to me, if that's the case I'll just aim for the PS4 version.
everything on ultra just because, seems like it would still be at a somewhat playable framerate if i met the vram requirements
How does a 650 ti compare to a 670? I have almost the same specs otherwise. 30fps on medium and AO/Tess off would not be worth it to me, if that's the case I'll just aim for the PS4 version.
I hope you didn't just call fxaa a traditional aa method
also no AA >>>>>>>> fxaa blur
I actually disagree. People are so hung up on the fxaa being "blurry" wen in reality its just that its affecting the entire image, alpha textures and all, whereas with msaa you're getting no coverage on alpha textures.
Its not that its blurry, its just redcuing ALL aliasing in the image, even aliasing thats inside of a texture (like on a rock texture) and things like grass.
For me, I usually opt for FXAA unless I have so much overhead in performance that using MSAA isn't a big deal. Its just not worth the performance hit in my opinion.
Has anyone in the UK bought the PC download code from *********** for £25.09?
Their web page says the download version is out in TEN DAYS which surely cannot be right as I thought the game was released today in all territories?
A 670 has a bit more shading power, I think on average, it performs about 25% better than a 650ti.
It's possible you can tick a few items to high at 30 FPS, or get a higher frame rate. The 670 is also a bit mroe powerful than what the PS4 is sporting.
So in the end you'll probaly be playign at settings so similar to the PS4, that you'll hae to squint to notice the difference, and at similar frame rates.
Except that you would have paid $30 less for the game. Your choice.
But people said it's like AssCreed!I didn't say I played them.
Some other people are playing at 1080p/60fps and decent settings with lesser hardware. Pretty sure he doesn't need to settle for 30fps.A 670 has a bit more shading power, I think on average, it performs about 25% better than a 650ti.
It's possible you can tick a few items to high at 30 FPS, or get a higher frame rate. The 670 is also a bit mroe powerful than what the PS4 is sporting.
So in the end you'll probaly be playign at settings so similar to the PS4, that you'll hae to squint to notice the difference, and at similar frame rates.
Except that you would have paid $30 less for the game. Your choice.
Agreed. MSAA is outdated and useless for transparencies, texture aliasing, so you end up needing to team up with some other filter to get a decent result.
I'll take good FXAA over MSAA any day of the week (with good FXAA I mena dev implemented with no pass on the GUI elements). Of course if I have a better choice over FXAA, I'll take that too.
Thanks for the response. I thought my current rig (i5-2500k, gtx 670 2gb, 8gb ram) would be clearly better than the PS4, but I guess the unified architecture really means something on the PS4.
Hopefully SMAA will completely marginalize FXAA It's cheap and does not blur as much. It should be the default AA option, with SSAA for those with multi GPU setups.
This has to be one of the strangest errors I've ever seen in a game. It may have been the lack of sleep, but I saw this post last night around 1:30am and I literally started crying I was laughing so hard, I'm so sorry... It just looks so ridiculous with the weird EKG graphics at the top right, it looks as if it was photoshopped in. Have you posted to their their forums?
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