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Middle-earth: Shadow of Mordor PC Performance Thread

Padinn

Member
What is your texture setting ? High requires 3GB at 1080p. You might want to look into that.
Latest WHQL drivers ?

I'm having the same issue, latest drivers for my 970. Running with high for textures, everything else is maxed.
 

dawid

Member
How demanding is the benchmark compaired to the actual game?

I remember Thiefs benchmark being ALOT more demanding than anything you experienced in the game.
 
What's borderless versus full screen? Sorry, somewhat a newbie at some of the tweaks/tips of PC gaming.

Do you know windowed mode? That you can have the game in a window and drag it around and stuff. Borderless windowed is that but then the window is the same size as full screen without any borders. It has some different interactions. For example it makes it easier to alt tab out of a game and use a different program.
 
PC specs:

i7 920 @3.9GHz
24GB of DDR3
MSI GTX 970 OC Edition

Benchmark @ 2560x1440 Ultra

965E09D1EA9C95933E661F04BAB40EE9C89881D5


Game looks amazing, loving that Ranger pre-order outfit.

61851C28A17B4BC7741B636FFA7F7B247084BC5A
I preordered through steam, should I have that outfit too?
 

Sevenfold

Member
How demanding is the benchmark compaired to the actual game?

I remember Thiefs benchmark being ALOT more demanding than anything you experienced in the game.

Not played the game yet but ran a couple benchmarks. Seems incredibly tame compared to ingame from the videos I've seen. So I wouldn't base anything other han comparisons off it.

780ti Classy
i7 2600k
16GB RAM

93FPS average all max 1080 (No extra textures)
60FPS average at 150% 2880 x 1620

ETA: Just for fun 39.7 FPS at 200% 3840x2160
I know it's completely inefficient but supersampling looks awesome in this game. pin sharp at 200%
 

Gbraga

Member
Are there any settings that are taxing but don't add much to the visuals?

That's highly subjective, so far, from what I've read (still didn't play it, waiting until work is over), motion blur, shadows and ambient occlusion are pretty taxing, but if they add much or not depends on you.

Some people prefer to play without motion blur anyway, so that's a great plus for them, but personally I'd try to avoid turning it off.

In the other hand, some people have high standards for shadows and/or AO, but they're the first things that I'll turn down in order to keep 60fps.

I'll try High Shadows and AO, but if I'm not satisfied, I'll go with Medium AO, and even Medium Shadows if I have to, don't really mind.
 

b0uncyfr0

Member
this game somehow seems to ignore every AA, even sweetfx does nothing.

oh yeah and the ingame vsync seems to work fine if you use borderless instead of fullscreen.

He's right. Vsync works beautifully with borderless mode. I mustave forgotten to restart the game thus I thought it didn't work. Everyone should be running their benchmark with thus. Way more positive and accurate results.
 
According to steamdb the texture pack is t is excluded from Steam's Family Sharing service.
I can't believe the game isn't but the hd pack is :/
 

AJLma

Member
That's bananas.

Is the motion blur in this game any good? How about the DoF?

The DoF is cool looking during executions, but besides that I haven't really noticed it. I personally don't like camera motion blur, and you can't only do object blur so I prefer it off.

Turning them both off does seem to give me a 20+ FPS boost.
 
I was convinced that triple buffering wouldn't work and that it was Direct X, but setting it in the Nvidia control panel worked.

I checked the frame rate with FRAPS and there is now zero tearing. It didn't seem to work first go, but when I alt-tabbed out and started FRAPS, it seemed to work when I went back into the game.

So this game must be using OpenGL then if the NVIDIA driver triple buffering option works as that only works for OpenGL?

If that is the case then it may be possible to force MSAA using the 0x0000F0C1 AA compatibility flag. Has anyone tried it?
 

dmr87

Member
If I can choose Ultra textures in the in-game settings, does that mean I have the pack? I haven't downloaded anything separately.
 

wowzors

Member
so if I turn ultra textures on is there anyway to make it so it doesnt downsample? I am trying to figure out how to get this the best looking on a 770 4gb without turning down much, i dont really get annoyed by aliasing.
 

Soi-Fong

Member
The resolution scaling is... Odd... I have it at 150% right now rendering the game at 2880 x 1620. Would rather it be 1440p.

I've had to turn down shadows and AO to high, but other than that, the game is running pretty smoothly (60 fps) albeit, I'm only going around killing orcs and such in the beginning.
 

Sevenfold

Member
so if I turn ultra textures on is there anyway to make it so it doesnt downsample? I am trying to figure out how to get this the best looking on a 770 4gb without turning down much, i dont really get annoyed by aliasing.

You can try. There are increments below 100% (1080p in my case) the benefit of the textures is going to be diluted somewhat by the resolution nerf, no?

EDIT: So it says in teh options that at 1080 my high texture choice is using 3GB of my Vram (all of it) If I run the game at 200% resolution do I therefore need 6GB of Vram? Or does the amount taper off?
 

scitek

Member
That's highly subjective, so far, from what I've read (still didn't play it, waiting until work is over), motion blur, shadows and ambient occlusion are pretty taxing, but if they add much or not depends on you.

Some people prefer to play without motion blur anyway, so that's a great plus for them, but personally I'd try to avoid turning it off.

In the other hand, some people have high standards for shadows and/or AO, but they're the first things that I'll turn down in order to keep 60fps.

I'll try High Shadows and AO, but if I'm not satisfied, I'll go with Medium AO, and even Medium Shadows if I have to, don't really mind.

At 60fps, I've found that motion blur really isn't noticeable most of the time. If I'm running below 60, I'll keep it on, otherwise not.

So this game must be using OpenGL then if the NVIDIA driver triple buffering option works as that only works for OpenGL?

If that is the case then it may be possible to force MSAA using the 0x0000F0C1 AA compatibility flag. Has anyone tried it?

It uses DX11.
 
Its just not an efficient use of performance. FXAA is very cheap, while you're having to really suck some resources for downsampling.

Much better to start off with a traditional AA method and then add downsampling on top depending on how much performance you can, or are willing to spare.

I hope you didn't just call fxaa a traditional aa method

also no AA >>>>>>>> fxaa blur
 
Has anyone in the UK bought the PC download code from *********** for £25.09?

Their web page says the download version is out in TEN DAYS which surely cannot be right as I thought the game was released today in all territories?
 

d00d3n

Member
The benchmark scores do seem a bit optimistic compared with gameplay, especially combat. I was able to run the 150% resolution downscaling method with 70 avg fps in the benchmark (using sli, ultra but textures high), but it was not very playable in the first combat encounter against orcs. Fraps went down to 35 constantly, and down to 40 with shadows high.

Actually, running the 150% downscaling method turned out to be quite playable combined some of the other strategies to improve performance from this thread. Used the ultra preset (including ambient occlusion high), but lower textures to high, shadows to high, disable motion blur and disable dof. Fraps was between 50-60 fps. I think the downsampling will have a bigger visual impact than the loss of those effects in the long run.
 

Melchior

Member
i7 2600
650 ti boost
8gb ram

Barely hugging on 30 fps on medium with AO and Tessellation off. Just happy I can run the game.
 
What engine is this game using?

And how can they not have any post-AA options?

Monolith's Lithtech engine, LithTech Jupiter EX. This raises a good question since last time I knew the LithTech Jupiter EX engine was DX9 but wasn't as polished as what we're seeing here. But I don't see any mention of a newer engine either.
 
I hope you didn't just call fxaa a traditional aa method

also no AA >>>>>>>> fxaa blur

Whether you use FXAA or not is your choice, one of the great things about PC gaming, but that still does not excuse the developers leaving out the option completely. It is a very easy thing to implement yet they opted for performance sapping downsampling instead, which makes absolutely no sense considering most people won't be able to use without losing a big chunk of performance.

My guess is that it has been omitted from the PC version because the PS4 and Xbox One versions don't have any post-process AA. Reeks of laziness in my opinion. I look forward to TotalBiscuit's critique of this game.
 
i7 2600
650 ti boost
8gb ram

Barely hugging on 30 fps on medium with AO and Tessellation off. Just happy I can run the game.

How does a 650 ti compare to a 670? I have almost the same specs otherwise. 30fps on medium and AO/Tess off would not be worth it to me, if that's the case I'll just aim for the PS4 version.
 

Seanspeed

Banned
I hope you didn't just call fxaa a traditional aa method

also no AA >>>>>>>> fxaa blur
'Traditional' = non supersampling, basically

And I disagree. I'll take a slightly softer look rather than sawtooths all over the screen. No aliasing is downright immersion breaking for me.
 

TMONSTER

Member
After playing for a bit on 980s at 1440p maxed out ultra im dropping textures to high. Vram usage is pegged at 4gb and I get stutters panning the camera and during combat. If you are stubborn ultra if definitely playable but I can see why 6GB vram is recommended, at least for 1440p. High doesn't look much worse and the actual gameplay experience is far better.
 

Carlius

Banned
How does a 650 ti compare to a 670? I have almost the same specs otherwise. 30fps on medium and AO/Tess off would not be worth it to me, if that's the case I'll just aim for the PS4 version.

a 670 can play the game fine even on ultra if you have a decent cpu. anything less than an ivy and you can play it on medium with everythinn else on max, no problems. trust me, youre not missin gmuch from medium to high
 

Squishy3

Member
AMD FX 8120
EVGA GTX 770 SC with 2GB of VRAM (oddly, dxdiag incorrectly reports it has 4GB)
8GB of RAM

Going to have to knock textures down to medium because of the VRAM requirement, but everything runs well enough. Only real bottleneck for me appears to be the VRAM requirement. Witcher 3 is probably going to be the real test for my machine, but I'm better off machine wise than when I was when The Witcher 2 came out. I tried to play that on a 8600 GT. :p


f603bdda33.png

4cf8a80aec.png

everything on ultra just because, seems like it would still be at a somewhat playable framerate if i met the vram requirements
96b925b23b.png

4f72912f6f.png
 

Kinthalis

Banned
How does a 650 ti compare to a 670? I have almost the same specs otherwise. 30fps on medium and AO/Tess off would not be worth it to me, if that's the case I'll just aim for the PS4 version.

A 670 has a bit more shading power, I think on average, it performs about 25% better than a 650ti.

It's possible you can tick a few items to high at 30 FPS, or get a higher frame rate. The 670 is also a bit mroe powerful than what the PS4 is sporting.

So in the end you'll probaly be playign at settings so similar to the PS4, that you'll hae to squint to notice the difference, and at similar frame rates.

Except that you would have paid $30 less for the game. Your choice.
 
I hope you didn't just call fxaa a traditional aa method

also no AA >>>>>>>> fxaa blur

I actually disagree. People are so hung up on the fxaa being "blurry" wen in reality its just that its affecting the entire image, alpha textures and all, whereas with msaa you're getting no coverage on alpha textures.

Its not that its blurry, its just redcuing ALL aliasing in the image, even aliasing thats inside of a texture (like on a rock texture) and things like grass.

For me, I usually opt for FXAA unless I have so much overhead in performance that using MSAA isn't a big deal. Its just not worth the performance hit in my opinion.
 

Kinthalis

Banned
I actually disagree. People are so hung up on the fxaa being "blurry" wen in reality its just that its affecting the entire image, alpha textures and all, whereas with msaa you're getting no coverage on alpha textures.

Its not that its blurry, its just redcuing ALL aliasing in the image, even aliasing thats inside of a texture (like on a rock texture) and things like grass.

For me, I usually opt for FXAA unless I have so much overhead in performance that using MSAA isn't a big deal. Its just not worth the performance hit in my opinion.

Agreed. MSAA is outdated and useless for transparencies, texture aliasing, so you end up needing to team up with some other filter to get a decent result.

I'll take good FXAA over MSAA any day of the week (with good FXAA I mena dev implemented with no pass on the GUI elements). Of course if I have a better choice over FXAA, I'll take that too.
 

Oibignose

Member
Has anyone in the UK bought the PC download code from *********** for £25.09?

Their web page says the download version is out in TEN DAYS which surely cannot be right as I thought the game was released today in all territories?

I bought a steam gift off eBay for £18:39 a few days ago. Game up and running well. Might be worth going that route.
 
A 670 has a bit more shading power, I think on average, it performs about 25% better than a 650ti.

It's possible you can tick a few items to high at 30 FPS, or get a higher frame rate. The 670 is also a bit mroe powerful than what the PS4 is sporting.

So in the end you'll probaly be playign at settings so similar to the PS4, that you'll hae to squint to notice the difference, and at similar frame rates.

Except that you would have paid $30 less for the game. Your choice.

Thanks for the response. I thought my current rig (i5-2500k, gtx 670 2gb, 8gb ram) would be clearly better than the PS4, but I guess the unified architecture really means something on the PS4.
 

Seanspeed

Banned
A 670 has a bit more shading power, I think on average, it performs about 25% better than a 650ti.

It's possible you can tick a few items to high at 30 FPS, or get a higher frame rate. The 670 is also a bit mroe powerful than what the PS4 is sporting.

So in the end you'll probaly be playign at settings so similar to the PS4, that you'll hae to squint to notice the difference, and at similar frame rates.

Except that you would have paid $30 less for the game. Your choice.
Some other people are playing at 1080p/60fps and decent settings with lesser hardware. Pretty sure he doesn't need to settle for 30fps.
 

Kezen

Banned
Agreed. MSAA is outdated and useless for transparencies, texture aliasing, so you end up needing to team up with some other filter to get a decent result.

I'll take good FXAA over MSAA any day of the week (with good FXAA I mena dev implemented with no pass on the GUI elements). Of course if I have a better choice over FXAA, I'll take that too.

Hopefully SMAA will completely marginalize FXAA It's cheap and does not blur as much. It should be the default AA option, with SSAA for those with multi GPU setups.
 

Kinthalis

Banned
Thanks for the response. I thought my current rig (i5-2500k, gtx 670 2gb, 8gb ram) would be clearly better than the PS4, but I guess the unified architecture really means something on the PS4.

Your CPU is better than what's on a PS4, your GPU is slightly better than what's on a PS4. The real console advanatage here is on the CPU overhead. The game would probably run badly on something like a PS4 CPU.

Still, matching a PS4 on an almost 4 year old CPU + a mid range GPU over 2 years old, is not bad. Nto to mention that in the future, thanks to DX12 and other API's that CPU overhead will diminish, giving your rig even more breathign room later this gen, even assuming you don't upgrade at some point.
 
This has to be one of the strangest errors I've ever seen in a game. It may have been the lack of sleep, but I saw this post last night around 1:30am and I literally started crying I was laughing so hard, I'm so sorry... :( It just looks so ridiculous with the weird EKG graphics at the top right, it looks as if it was photoshopped in. Have you posted to their their forums?
 
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