Secret Owl
Neo Member
Came here to post this.The only real answer:
Maybe some other answers, but TF swimming is tops.
Came here to post this.The only real answer:
Maybe some other answers, but TF swimming is tops.
Came in here to post this.Rayman Origins and Legends are honestly the only platformers where I genuinely enjoyed the swimming sections.
First post nails it; the music helps make it.I liked the swimming in Rayman Legends.
Anymore? When did they ever?It's like people don't read OPs anymore.
To post what's already in the OP?Came here to post this.
First post nails it.I liked the swimming in Rayman Legends.
Way too many Super Mario Galaxy votes in here with how atrocious the camera was during the underwater sections. Moves where you don't want it to far too easily when approaching a wall / obstacle and no manual control of the camera beyond recentering (which it sometimes stubbornly refuses to do). It's an improvement over Sunshine's camera, but that's not much of an accomplishment. Especially that boss fight against the bonefish was a huge hassle.
Toobin' Nes 1988.
I liked the swimming in Rayman Legends.
thinking about the swimming in 3D mario games has now got me trying to come up with other 3D 3rd person games that had good or decent swimming. There was that Ecco the Dolphin game on DC which I never played.. Anything more recent?
Rayman Origins and Legends are honestly the only platformers where I genuinely enjoyed the swimming sections.
Yeh, and the music in those levels too. Brilliant.I liked the swimming in Rayman Legends.
I think the swimming in Ristar is great. He's really fast and nimble underwater.
I also really love the water levels in Maui Mallard. You dont have proper swimming controls, instead you have to propel yourself around by firing your gun. Its a fun and unique spin on a water level, and the music in the SNES version is dope
https://www.youtube.com/watch?v=bFw7f4UJBfA
I liked how it was done in Super Mario Galaxy
The underwater levels in Crash Bandicoot 3: Warped looked and played good.
Are you guys for real? I mean, if you're racing with the shells it was alright but trying to collect stuff was a nightmare. Swim directly to the left or right of a coin or something. Now try to pick it up in less than 15 seconds...
So you're saying SMG would have been more fun if it was easier to make sharper turns while swimming.
In your opinion, how much maneuverability under water would you say is just enough?
I'm actually trying to think of an example of a game that should be emulated.
I know right?Good question, I've got a mental blank though haha. :/
No love for the Banjo games? I typically don't enjoy underwater levels but swimming in Banjo is smooth and fun.
I know right?
Cool, I have Human Revolution but haven't played it yet. Will be sure to take note of the swimming when I do.Just trying to think about what games I've played recently with swimming. I think Thief and Deus Ex had good swimming. The Zeldas usually have rubbish swimming but the metal boots make up for it. Super Mario 3D World had alright swimming. It at least let you stop and turn around pretty easily. Ummm... that's all I can think of. None of those I listed were perfect but they at least (apart from Zelda) weren't frustrating.
Cool, I have Human Revolution but haven't played it yet. Will be sure to take note of the swimming when I do.
Tropical Freeze. It has almost perfect underwater physics.
It's like people don't read OPs anymore.