What is dodge offset?
Hey say I'm getting tired and want to take a break inbetween a chapter like say Chapter 6 and want to continue it later, is there a way to save progress and resume at a checkpoint later or if I quit now I gotta redo the whole level? Might as well keep trucking now, but it'll be useful to know if I can.
OK, hopefully I can save soon. I finally made it through another of those arena sections, this one a stay-in-the-air for 20 seconds challenge.
I'm guessing this one took me 50-100 tries. Again, SUPER frustrating. I finally did it, without looking anything up, but are these purely intended to teach you to figure out mechanics that you are not told about? The key to this one seems to be that:
There is some way to get your midair jump back, through shooting enough enemies, or maybe killing multiple enemies midair?
I still don't know HOW it works, only that I got it to happen a few times, and finally tied it in with another move long enough to get past the challenge. Is there somewhere in the techniques book that tells you what makes it reset?
OK, hopefully I can save soon. I finally made it through another of those arena sections, this one a stay-in-the-air for 20 seconds challenge.
I'm guessing this one took me 50-100 tries. Again, SUPER frustrating. I finally did it, without looking anything up, but are these purely intended to teach you to figure out mechanics that you are not told about? The key to this one seems to be that:
There is some way to get your midair jump back, through shooting enough enemies, or maybe killing multiple enemies midair?
I still don't know HOW it works, only that I got it to happen a few times, and finally tied it in with another move long enough to get past the challenge. Is there somewhere in the techniques book that tells you what makes it reset?
How do I practice moves that I bought that require an enemy to use?
I thought you might be forced to do the portal to continue in the story. It just dropped me in there as the normal progression, it seemed like. Oh well!There is a weapon that let's you stay in the air a very long time.
That's why it's better to do these portals later when you have more weapons etc. instead of on the first playthrough.
Sadly, I'm almost certain the slowdown in this chapter 3 fight against two Fairness enemies is framerate. This is the first really bad place I've seen where it's actually making it really difficult to fight -- the camera pointing the wrong direction half the time, combined with the slowdown when I get it turned around, means that I'm having trouble even doing any damage. Did anyone else have bad slowdown here, and does it get better afterwards?
If the glowing seal thing that Bayonetta blows a kiss towards is in the shot, the framerate DIES, and the fight becomes nearly impossible.
I wish the game would let me practice a move after I purchased it.
Unless slowdown is a normal part of fighting them, I'm very confused what I'm doing wrong. Were you using lock-on? If you dodge an attack to get witch time, your combos slow down, and I'm experiencing the same sort of behavior -- slowed-down combos and attacks, typically when facing the gate or using lock-on.I never noticed any framerate drops, but that might be because I was concerned about adapting to their new AI.
Does putting lock-on and dodge both on the right buttons not seem massively idiotic to anyone else?
Unless slowdown is a normal part of fighting them, I'm very confused what I'm doing wrong. Were you using lock-on? If you dodge an attack to get witch time, your combos slow down, and I'm experiencing the same sort of behavior -- slowed-down combos and attacks, typically when facing the gate or using lock-on.
If I -don't- use lock-on, I'm not sure how to focus fire down one of them, since they teleport around.
*edit* Beat them, but definitely the worst boss fight so far because of the slowdown. Please tell me some of the later boss fights are NOT on fire and have better performance?
*edit again* The next section is ALSO ON FIRE and exploding. I'm not sure how people didn't have problems with chapter 3, unless it gets smooth again. Vigrid was great.
Only because how the gamepad/ pro controller is set up.
Feels perfectly fine on the PS3/360 pads.
...but for 360, the lcok-on was RB and the dodge was RT...it's the same layout, just labeled differently. The pro controller is the same as a 360 pad (just without that tumor of a battery pack).
Well thanks for the warning. As long as there are some chapters after 4 that have decent framerates again where I can use combos, I'll live. I just feel kind of sad trying to learn all these fancy combos, weapons, and timings, only to be unable to use them due to the camera or slowdown.Those two enemies weren't even really a boss fight haha. The framerate in a couple of battles later on will make you weep, but overall it's all right.
I had the same thing happen. Hit home, go to Controller Settings, click Pair, and resync the controller. It should fix itself.I think my Wii U pro controller is faulty, on the Wii U OS it sometime goes up without touching the stick.
Might explains why the twirling stick QTE are ilpossible for me to do.
Don't worry about it too much. Cool technique, but not even necessary even for the highest difficulty.
Done and keeps doing it.I had the same thing happen. Hit home, go to Controller Settings, click Pair, and resync the controller. It should fix itself.
*edit* Don't reinitialize, actually use the pair controller thing that tells you to press the sync button on the back. Choose that and press the sync button.
Ah, sorry then. That's what mine did but the sync button fixed it perfectly.Done and keeps doing it.
What it does is sometime, when I push up, it continue to go up even if it's normal position, but it's not doing it 100% of the time.
It's Sunday so I can't return it today but I'll try to fix it in the meantime.
...but for 360, the lcok-on was RB and the dodge was RT...it's the same layout, just labeled differently. The pro controller is the same as a 360 pad (just without that tumor of a battery pack).
Is it just me or playing on 30fps (PS3 version) is easier to dodge enemy's attack than on 60fps (Wii U version)?
Wii U isn't always 60 fps, and goes to 40 fps or lower in some places according to Digital Foundry. Y2kev mentioned it may get much lower in places maybe. I think it depends on the fight, since some things are easy to dodge and some things are hard to dodge. I suspect if there's a fight where the framerate is more constant instead of varying, it will be easier to learn the consistent timings.Is it just me or playing on 30fps (PS3 version) is easier to dodge enemy's attack than on 60fps (Wii U version)?
Wii U isn't always 60 fps, and goes to 40 fps or lower in some places according to Digital Foundry. Y2kev mentioned it may get much lower in places maybe. I think it depends on the fight, since some things are easy to dodge and some things are hard to dodge. I suspect if there's a fight where the framerate is more constant instead of varying, it will be easier to learn the consistent timings.
Also, I'm glad you can turn the breakdance skill off if you want, but the very first verse after buying that skill, I got a pure platinum medal using it. Hooray for one-button damage!
Me and my wife have been tossing the game back and forth. Aside from Dynasty Warriors, my wife doesn't like action games much so you know Bayo is doing something seriously right. Can't wait till we get to Bayo 2, but I'm trying not to rush it so we have something to play for the next week or two straight.
Describe Chapter 14 in one sentence: Everything was ZR.Just finished Chapter XIV, I think I'm sick now with all the missile dodging :lol
I thought the same thing from the Digital Foundry video, but I think they may not have measured the lowest framerate places (that double Fairness fight facing into the seal I was griping about, later chapters, etc). Some people are claiming single-digit figures later on, which seems crazy, so I don't know if we'll ever really know for sure unless someone with tools like Digital Foundry actually measures those exact areas.In the Digital foundry comparison it rarely stayed at 40 and almost never went below it, it's normally at 60 then dips sometimes to 50 or 40 then back up again. Also the PS3's performance is atrocious there's almost never any overlap even with the 30 version. ..
Maybe someone can give me some tips how to approach Bayonetta as a newcomer? (combos? upgrades? what do I have to keep in mind in general.)
That was where everythingWell, chapter 3 is kicking my ass and I don't know what to do, lol.
In the Digital foundry comparison it rarely stayed at 40 and almost never went below it, it's normally at 60 then dips sometimes to 50 or 40 then back up again. Also the PS3's performance is atrocious there's almost never any overlap even with the 30 version. ..
Started on normal and am only at the part where Enzo crashes his car and you have to perform 3 torture attacks within a set time. I can only ever complete 2, after that it seems the meter you need to fill decides not to work.
First thoughts on my first hour with this game
1. WTF is going on
2. Why is everything blurry and grey
3. WTF is going on
Started on normal and am only at the part where Enzo crashes his car and you have to perform 3 torture attacks within a set time. I can only ever complete 2, after that it seems the meter you need to fill decides not to work.