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Bayonetta: Special Edition |OT| Fly Me To Wii U

Astarte

Member
If you guys ever mash ZR for witch time in the off chance that you might get one, then you probably should stop that before the end of chapter 5.....and never get the bird ability. Chances are turning into the bird in midair while mashin for witch time will get your ass pounded into hell.

What is dodge offset?

Here's a really helpful tutorial

I use dodge offsetting because it does a whole lot of good in terms of damage and times. Helps you rack up the plats once you learn to abuse its hilarity.
 

Hugstable

Banned
Hey say I'm getting tired and want to take a break inbetween a chapter like say Chapter 6 and want to continue it later, is there a way to save progress and resume at a checkpoint later or if I quit now I gotta redo the whole level? Might as well keep trucking now, but it'll be useful to know if I can.
 

Astarte

Member
Hey say I'm getting tired and want to take a break inbetween a chapter like say Chapter 6 and want to continue it later, is there a way to save progress and resume at a checkpoint later or if I quit now I gotta redo the whole level? Might as well keep trucking now, but it'll be useful to know if I can.

The autosave is a bit unusual in that it will do whatever it feels like doing. For me the most consistent checkpoint system is to wait until the game autosaves, then hit return to title screen while I'm currently on the chapter.
 

Blizzard

Banned
I appear to have missed 2-4 verses in both of the first two chapters, resulting in stone awards for each. Are verses easy to miss completely?

Also, I just found one of those fun instant-death QTE's. At least they immediately let you retry after reloading, though the load is kind of slow. The awesome part is, the button prompt is a Y, but the left branch of the Y seems faded, so the first 2-3 times I was thinking "an I button? There is no I button!"
 
Just completed it for the first time on normal. Good game overall, but I had some issues that were similar to what I saw in Wonderful 101. Kamiya seems to love to throw in alternative gameplay sequences and I can't say I find any of them fun. I thought the
motorcycle sections, Space Harrier nonsense, turret boss in the tower, and platforming at the end of the tower (complete with Golem ambush at the top and no checkpoint after the platforming wooooo)
were...well, not exactly janky, but not exactly fun either. Game is slick during regular combat but those sections make the overall package uneven. That the game also grades the player on those sections is like lolwat. I think this is just an aspect of Kamiya's directing that doesn't mesh with me. It's obvious he has a lot of good ideas, but maybe he needs someone to step in and veto the lesser ideas. They're unnecessary, and aren't executed well enough to make up for it.

Instant death QTEs can suck my dick. Fucking amateur hour whenever they show up. And they count as a death for rankings, what the fuck.

While I think the game's assets are quite nice (framerate is also super solid for most of the game), there's sometimes this obnoxious piss filter that shits on the IQ. Not sure who thought that was a good idea.

Basic gameplay is pretty ace most of the time. Controls and moves feel superb and the rogues gallery feels limitless. I feel like some of the enemies can be difficult to read but that's whatever. Final boss was pretty annoying with the camera angle. Can't say I really enjoyed the other big bosses much either. Jeanne and regular enemies like Grace/Glory and Joy shit on them. Think I'm getting a bit over bosses that take up half the screen. Give me a good humanoid enemy any day.

I daresay I enjoyed Metal Gear Rising more. It's a non-contest in the boss department imo and Rising's clearer enemy telegraphs made the gameplay a bit smoother and less frustrating. This is probably heresy but I think I prefer's Rising's calmer fight locals to Bayonetta's over the top setpieces; just makes things easier to process. Bayonetta obviously wins on enemy variety, weapon variety, and game length. I just can't recall a single moment in Rising that frustrated me, and it gave me higher highs (Armstrong/Monsoon), so whatever. It's just like, my opinion man.

No idea when i'll start the sequel. Probably soon. Wonder how it will compare.
 

Blizzard

Banned
OK, hopefully I can save soon. I finally made it through another of those arena sections, this one a stay-in-the-air for 20 seconds challenge.

I'm guessing this one took me 50-100 tries. Again, SUPER frustrating. I finally did it, without looking anything up, but are these purely intended to teach you to figure out mechanics that you are not told about? The key to this one seems to be that:

There is some way to get your midair jump back, through shooting enough enemies, or maybe killing multiple enemies midair?

I still don't know HOW it works, only that I got it to happen a few times, and finally tied it in with another move long enough to get past the challenge. Is there somewhere in the techniques book that tells you what makes it reset?
 

Dizzy-4U

Member
Done. I'm gonna keep playing a little bit more before I jump to Bayo 2.

No way they are gonna top that last act. No way. How can they top perfection?
 

Hylian7

Member
I think the absolute dumbest sort-of QTE death I had was on Chapter 3, at that part where you are about to run down the street, then it shows a wave of lava coming in behind you. Of course I was already pushing the stick in the direction I was originally running, but now the camera turned around! So where am I going now? Right into the lava!

"Ohoh, what a day!"
 

Kinsei

Banned
OK, hopefully I can save soon. I finally made it through another of those arena sections, this one a stay-in-the-air for 20 seconds challenge.

I'm guessing this one took me 50-100 tries. Again, SUPER frustrating. I finally did it, without looking anything up, but are these purely intended to teach you to figure out mechanics that you are not told about? The key to this one seems to be that:

There is some way to get your midair jump back, through shooting enough enemies, or maybe killing multiple enemies midair?

I still don't know HOW it works, only that I got it to happen a few times, and finally tied it in with another move long enough to get past the challenge. Is there somewhere in the techniques book that tells you what makes it reset?

You can jump off of enemies in midair to give you your jump back. I believe the only hint the game gives you is that there is a tear of blood for killing an enemy that way.
 

BadWolf

Member
OK, hopefully I can save soon. I finally made it through another of those arena sections, this one a stay-in-the-air for 20 seconds challenge.

I'm guessing this one took me 50-100 tries. Again, SUPER frustrating. I finally did it, without looking anything up, but are these purely intended to teach you to figure out mechanics that you are not told about? The key to this one seems to be that:

There is some way to get your midair jump back, through shooting enough enemies, or maybe killing multiple enemies midair?

I still don't know HOW it works, only that I got it to happen a few times, and finally tied it in with another move long enough to get past the challenge. Is there somewhere in the techniques book that tells you what makes it reset?

There is a weapon that let's you stay in the air a very long time.

That's why it's better to do these portals later when you have more weapons etc. instead of on the first playthrough.
 

Blizzard

Banned
There is a weapon that let's you stay in the air a very long time.

That's why it's better to do these portals later when you have more weapons etc. instead of on the first playthrough.
I thought you might be forced to do the portal to continue in the story. It just dropped me in there as the normal progression, it seemed like. Oh well!

Also these boss fights (I'm fighting two Fairness now) seem way more difficult than other battles because of the weird slowdown that screws up combo timing. Is that expected? I don't -think- it's framerate slowdown, it's just that attacks against bosses seem slower than attacks in training etc. even with lock-on, so the combo timing takes longer and I seem to miss it.

*edit* Maybe this is because I'm holding down lock-on to focus only one boss at a time? That seems to make Bayonetta act weird and miss her normal combos, while also constantly saying fuck off.
 

Blizzard

Banned
Sadly, I'm almost certain the slowdown in this chapter 3 fight against two Fairness enemies is framerate. This is the first really bad place I've seen where it's actually making it really difficult to fight -- the camera pointing the wrong direction half the time, combined with the slowdown when I get it turned around, means that I'm having trouble even doing any damage. Did anyone else have bad slowdown here, and does it get better afterwards?

If the glowing seal thing that Bayonetta blows a kiss towards is in the shot, the framerate DIES, and the fight becomes nearly impossible. Instead of fighting the bosses, I'm trying to fight the camera and the level to get the seal behind me and the bosses in view.
 

Kinsei

Banned
Sadly, I'm almost certain the slowdown in this chapter 3 fight against two Fairness enemies is framerate. This is the first really bad place I've seen where it's actually making it really difficult to fight -- the camera pointing the wrong direction half the time, combined with the slowdown when I get it turned around, means that I'm having trouble even doing any damage. Did anyone else have bad slowdown here, and does it get better afterwards?

If the glowing seal thing that Bayonetta blows a kiss towards is in the shot, the framerate DIES, and the fight becomes nearly impossible.

I never noticed any framerate drops, but that might be because I was concerned about adapting to their new AI.
 

Blizzard

Banned
I never noticed any framerate drops, but that might be because I was concerned about adapting to their new AI.
Unless slowdown is a normal part of fighting them, I'm very confused what I'm doing wrong. Were you using lock-on? If you dodge an attack to get witch time, your combos slow down, and I'm experiencing the same sort of behavior -- slowed-down combos and attacks, typically when facing the gate or using lock-on.

If I -don't- use lock-on, I'm not sure how to focus fire down one of them, since they teleport around.

*edit* Beat them, but definitely the worst boss fight so far because of the slowdown. Please tell me some of the later boss fights are NOT on fire and have better performance? :p

*edit again* The next section is ALSO ON FIRE and exploding. I'm not sure how people didn't have problems with chapter 3, unless it gets smooth again. Vigrid was great.
 

Blizzard

Banned
My hopes for boss fights without things on fire for better framerate, and better camera, were short-lived. Chapter 4 starts with everything on fire. ;_____; And the camera means you can't see the boss when you fall down!
 

Hypron

Member
Unless slowdown is a normal part of fighting them, I'm very confused what I'm doing wrong. Were you using lock-on? If you dodge an attack to get witch time, your combos slow down, and I'm experiencing the same sort of behavior -- slowed-down combos and attacks, typically when facing the gate or using lock-on.

If I -don't- use lock-on, I'm not sure how to focus fire down one of them, since they teleport around.

*edit* Beat them, but definitely the worst boss fight so far because of the slowdown. Please tell me some of the later boss fights are NOT on fire and have better performance? :p

*edit again* The next section is ALSO ON FIRE and exploding. I'm not sure how people didn't have problems with chapter 3, unless it gets smooth again. Vigrid was great.

Those two enemies weren't even really a boss fight haha. The framerate in a couple of battles later on will make you weep, but overall it's all right.
 

Mat-triX

Member
Only because how the gamepad/ pro controller is set up.

Feels perfectly fine on the PS3/360 pads.

...but for 360, the lcok-on was RB and the dodge was RT...it's the same layout, just labeled differently. The pro controller is the same as a 360 pad (just without that tumor of a battery pack).
 

Hypron

Member
...but for 360, the lcok-on was RB and the dodge was RT...it's the same layout, just labeled differently. The pro controller is the same as a 360 pad (just without that tumor of a battery pack).

What's the issue though? It works just fine...
 

Blizzard

Banned
Those two enemies weren't even really a boss fight haha. The framerate in a couple of battles later on will make you weep, but overall it's all right.
Well thanks for the warning. As long as there are some chapters after 4 that have decent framerates again where I can use combos, I'll live. :p I just feel kind of sad trying to learn all these fancy combos, weapons, and timings, only to be unable to use them due to the camera or slowdown.
 

Kouriozan

Member
I think my Wii U pro controller is faulty, on the Wii U OS it sometime goes up without touching the stick.
Might explains why the twirling stick QTE are impossible for me to do.
And yes, I reinitialize it with A+B+Start+Select too.
 

Blizzard

Banned
I think my Wii U pro controller is faulty, on the Wii U OS it sometime goes up without touching the stick.
Might explains why the twirling stick QTE are ilpossible for me to do.
I had the same thing happen. Hit home, go to Controller Settings, click Pair, and resync the controller. It should fix itself.

*edit* Don't reinitialize, actually use the pair controller thing that tells you to press the sync button on the back. Choose that and press the sync button.
 

Kouriozan

Member
I had the same thing happen. Hit home, go to Controller Settings, click Pair, and resync the controller. It should fix itself.

*edit* Don't reinitialize, actually use the pair controller thing that tells you to press the sync button on the back. Choose that and press the sync button.
Done and keeps doing it.
What it does is sometime, when I push up, it continue to go up even if it's normal position, but it's not doing it 100% of the time.
It's Sunday so I can't return it today but I'll try to fix it in the meantime.
 

Blizzard

Banned
Done and keeps doing it.
What it does is sometime, when I push up, it continue to go up even if it's normal position, but it's not doing it 100% of the time.
It's Sunday so I can't return it today but I'll try to fix it in the meantime.
Ah, sorry then. That's what mine did but the sync button fixed it perfectly.
 
...but for 360, the lcok-on was RB and the dodge was RT...it's the same layout, just labeled differently. The pro controller is the same as a 360 pad (just without that tumor of a battery pack).

But the bumpers and triggers on the 360 and ps3 pads both have more travel distance. It "feels" better to press.

ZR on the procontroller is still just like a large button, doesn't feel like a trigger at all.

Further more, on the gamepad the R and ZR buttons are so close together, it feels harder to have a dedicated finger for both and hold the the gamepad correctly. This in turn coupled with the analog higher and the buttons lower causes cramps.

It makes sense why the control scheme is changed in bayo 2. Its just not comfortable.
 

javac

Member
Feels good getting back into a game like this. Used to be a pro at Devil may cry many moons ago but I'm starting to get back into the swing of things. Getting a few Golds and Pure Plats but dying in random places too. Need to calm down a bit and dodge more.
 

foxuzamaki

Doesn't read OPs, especially not his own
Guys holy shit at gloriness and gracious, holy shit, Luckily I managed to beat them in 3 tries, 3rd time I was cleaning house something musta clicked, but man, it seemed you would be trying to dodge more than actually attack, thank god I got that butterfly move, but it was less helpful than the norm because of no witch time
 

Principate

Saint Titanfall
Is it just me or playing on 30fps (PS3 version) is easier to dodge enemy's attack than on 60fps (Wii U version)?

I don't see why, I imagine it's your frame timings. By now your used to the PS3 frame timings for dodging, whereas with the wii u version you have a lot more information (well twice as much), so you have to readjust to find the specific frame times again at any good consistency.
 

Blizzard

Banned
Is it just me or playing on 30fps (PS3 version) is easier to dodge enemy's attack than on 60fps (Wii U version)?
Wii U isn't always 60 fps, and goes to 40 fps or lower in some places according to Digital Foundry. Y2kev mentioned it may get much lower in places maybe. I think it depends on the fight, since some things are easy to dodge and some things are hard to dodge. I suspect if there's a fight where the framerate is more constant instead of varying, it will be easier to learn the consistent timings.

Also, I'm glad you can turn the breakdance skill off if you want, but the very first verse after buying that skill, I got a pure platinum medal using it. Hooray for one-button damage!
 

Principate

Saint Titanfall
Wii U isn't always 60 fps, and goes to 40 fps or lower in some places according to Digital Foundry. Y2kev mentioned it may get much lower in places maybe. I think it depends on the fight, since some things are easy to dodge and some things are hard to dodge. I suspect if there's a fight where the framerate is more constant instead of varying, it will be easier to learn the consistent timings.

Also, I'm glad you can turn the breakdance skill off if you want, but the very first verse after buying that skill, I got a pure platinum medal using it. Hooray for one-button damage!

In the Digital foundry comparison it rarely stayed at 40 and almost never went below it, it's normally at 60 then dips sometimes to 50 or 40 then back up again. Also the PS3's performance is atrocious there's almost never any overlap even with the 30 version. ..
 
Me and my wife have been tossing the game back and forth. Aside from Dynasty Warriors, my wife doesn't like action games much so you know Bayo is doing something seriously right. Can't wait till we get to Bayo 2, but I'm trying not to rush it so we have something to play for the next week or two straight.
 

Principate

Saint Titanfall
Me and my wife have been tossing the game back and forth. Aside from Dynasty Warriors, my wife doesn't like action games much so you know Bayo is doing something seriously right. Can't wait till we get to Bayo 2, but I'm trying not to rush it so we have something to play for the next week or two straight.

There's a lot o unlockables so I'd recommend playng bayonetta 1 again on harder difficulties, since there's weapons, characters and customises etc you can unlock, as well as anything you didn't unlock in your first play through. Also plenty of secrets. It's not a small game by any means.
 

SHarris78

Member
First thoughts on my first hour with this game

1. WTF is going on
2. Why is everything blurry and grey
3. WTF is going on

Started on normal and am only at the part where Enzo crashes his car and you have to perform 3 torture attacks within a set time. I can only ever complete 2, after that it seems the meter you need to fill decides not to work.
 

Blizzard

Banned
In the Digital foundry comparison it rarely stayed at 40 and almost never went below it, it's normally at 60 then dips sometimes to 50 or 40 then back up again. Also the PS3's performance is atrocious there's almost never any overlap even with the 30 version. ..
I thought the same thing from the Digital Foundry video, but I think they may not have measured the lowest framerate places (that double Fairness fight facing into the seal I was griping about, later chapters, etc). Some people are claiming single-digit figures later on, which seems crazy, so I don't know if we'll ever really know for sure unless someone with tools like Digital Foundry actually measures those exact areas.

I finally stopped playing in chapter 5, like 10 hours into the game. Grace and Glory were tough enough for me, I can imagine how bad it will be without witch time later.

On a framerate note, the rest of chapter 4-5 seem better thus far, no flame effects / significant slowdown, so that makes me happy.
 

Blizzard

Banned
Well, chapter 3 is kicking my ass and I don't know what to do, lol.
That was where everything
caught on fire
, right? I just played through it in the last several hours. Which enemies are giving you trouble in particular?

I'm awful at knowing which combos are proper to use and I do the same few over and over, but if you're facing off agianst the enemies that look like they're on fire, they hurt you if you touch them. So either hold the A and X buttons while you're doing combos to shoot them from a distance, using ZR to dodge away, or dodge to get witch time and then beat them up. Try to use wicked weaves to damage them from a distance as well.
 

V_Arnold

Member
In the Digital foundry comparison it rarely stayed at 40 and almost never went below it, it's normally at 60 then dips sometimes to 50 or 40 then back up again. Also the PS3's performance is atrocious there's almost never any overlap even with the 30 version. ..

DF was not exactly thorough with their analysis. The "whole city is on fire" level is especially atrocious in the Wii U version as well.
 
Finished Chapter X, halfway through I discovered the equip-able weapons/item menu. Felt like a twat for not playing around with it sooner. Game looks like it'll be much easier for me from now on.

Started on normal and am only at the part where Enzo crashes his car and you have to perform 3 torture attacks within a set time. I can only ever complete 2, after that it seems the meter you need to fill decides not to work.

The meter drops if you get hit at all - I learned that the hard way on that section. You just gotta dodge as much as possible and spam combos (recommend punch-kick-punch). After 2 tourture attacks, the enemies get more aggressive, I think.
 
I'm really not a fan of the instant death QTEs but hearing I got a stone medal probably not because of those but because I missed some optional verses makes me feel a bit less cheated.

I'm pleased they fixed that QTE issue for Wonderful 101 though.
 
First thoughts on my first hour with this game

1. WTF is going on
2. Why is everything blurry and grey
3. WTF is going on

Started on normal and am only at the part where Enzo crashes his car and you have to perform 3 torture attacks within a set time. I can only ever complete 2, after that it seems the meter you need to fill decides not to work.

Worked fine for me. I think you should just keep whacking them long enough and it'll pop up. :)
 
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