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An Assassin's Creed set in feudal Japan would feel over-familiar, says AC3 director

Sami+

Member
It'd be interesting to see the Meiji Restoration - have some conflict between the shogunate and Emperor and use that as the basis for the plot. Dunno any games off the top of my head that handled that particular setting. It'd be cool.
 

Damerman

Member
I would like to see an "origin" AC game, where it follows how the whole thing start, the first Templar, etc.

Apart from that, am I the only one who'd like to see a futuristic AC game? I know part of the draw for AC games is the history and exploring the past, but honestly I think it would be amazing to see a game set in a futuristic dystopian city. Think of Blade Runner, a very "noir" feeling to the landscape/sound and art design. A worn down/dirty look with bright neon lights abound.

Having Parkour to travel around along with "flying" vehicles to make ways around the huge landscape and skyscrapers.

Having energy swords/blades, or something that feels simialr for melee and a focus on more rpg elements, with branching storyline and ability to affect how things play out.
as good as that sounds, i doubt it would ever happen.
 

Rurunaki

Member
I would like to see an "origin" AC game, where it follows how the whole thing start, the first Templar, etc.

Apart from that, am I the only one who'd like to see a futuristic AC game? I know part of the draw for AC games is the history and exploring the past, but honestly I think it would be amazing to see a game set in a futuristic dystopian city. Think of Blade Runner, a very "noir" feeling to the landscape/sound and art design. A worn down/dirty look with bright neon lights abound.

Having Parkour to travel around along with "flying" vehicles to make ways around the huge landscape and skyscrapers.

Having energy swords/blades, or something that feels simialr for melee and a focus on more rpg elements, with branching storyline and ability to affect how things play out.


stop_penis_erect_archer.gif
 

Chairman Yang

if he talks about books, you better damn well listen
Good. Feudal Japan would be a predictable and boring setting.
I think it'd be fine, but I don't understand why people are clamoring for it over Ancient Egypt or British India. Slam Alex Hutchinson if you like, but he's absolutely right in this case.
 
overfamiliar??


Is there any open World Game that plays in Feudal Japan?

Just imagine climbing those ancient buildings in your Ninja Costum. Fighting against Samurais...
Even the weapons would perfectly fit into the game -- Kunai, Shuriken, Katanas

Ninjas vs Samurais....Japanese Music, those yukata costumes.

Plz Ubisoft

Since AC2 this is my dream setting...Make it happen


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Toji_Temple_Kyoto_Japan.jpg


kyoto%2B(1).JPG


022DewaSanzan18OCT12-DSC3662.jpg
 

Mecha

Member
So Sengoku Japan is a theme that's been well-mined in video games? Versus:

-The Crusades
-The American Revolution
-The Age of Pirates

Excuse me

1405890449975.gif

Yakuza Ishin, Samurai Warriors 1-4 (plus the many side games), Tenchu, Yakuza Kenzan, Yuusei no Shishi, Way of the Samurai 1-4, Nobunaga's Ambition 1-14 (not including spin-offs), Ooedo Blacksmith, the multitude of visual novels and dating sims, Sengoku Basara 1-4 (not including spin-offs), the Onimusha series, Kengo and Kengo Zero, the Sengoku Hime series, Ikusa Gami, Blood Will Tell, The Story of the Hero Yoshitsune, Samurai Shodown series, Ookuki, the Takeda series, etc,etc,etc.
 
I would like to see an "origin" AC game, where it follows how the whole thing start, the first Templar, etc.

Apart from that, am I the only one who'd like to see a futuristic AC game? I know part of the draw for AC games is the history and exploring the past, but honestly I think it would be amazing to see a game set in a futuristic dystopian city. Think of Blade Runner, a very "noir" feeling to the landscape/sound and art design. A worn down/dirty look with bright neon lights abound.

Having Parkour to travel around along with "flying" vehicles to make ways around the huge landscape and skyscrapers.

Having energy swords/blades, or something that feels simialr for melee and a focus on more rpg elements, with branching storyline and ability to affect how things play out.

Technically speaking, they kind of already did the origin story.

In Assassin's Creed 1, with Altair, there was no established Assassin/Templar war yet. There were Templars, but the Ḥashshāshīn were created by Al Mualim, who was himself a templar. He basically created a private army to betray and kill his fellow templars, so that he alone would be in control of the ancient technology.

In Assassin's Creed 2, there's all the history/stories you can collect of what Altair did after AC1, and it was basically the creation of the Assassins order, and their laws and mission, to fight the Templars.

Now... you could potentially go back even farther and create an Assassin's Creed game that took place in the civilization of those who came before. Which was, essentially, a highly advanced, futuristic civilization. And you could play as a human in the build-up to the war between humans the OTCB as the world was on the cusp of ending. Could be cool.
 

HardRojo

Member
They say that as if the gameplay in all of the mainline titles didn't feel familiar already. Ay Ubisoft, to think I was a big fan of the AC series until 3 came out.
 

Aesius

Member
I think either Egypt or Victorian-era London would be amazing, but the latter is probably too similar to the time period for Unity.

An AC game set near the dawn of civilization would be very interesting, though, as they could really explore the roots of the lore.
 
Friendly reminder that Alex Hutchinson directed the worst AC game in the series.

Opinions vary.

I like Black Flag a great deal. It's probably still my most played PS4 game (though Diablo 3 is catching up quick). But it didn't hold anywhere near the weight or satisfaction to me as AC3. A lot of that comes down to setting, narrative, main character arc, and the simple fact that AC3 - for all it's faults - felt like a huge leap forward, while AC4 felt very very iterative. So did Brotherhood and Revelations for that matter, and looking back, AC3 left a more lasting, memorable impression than either of those games too.

I can understand the dislike for the game others have. But I prefer the game where Ubisoft shot for the stars and missed, than the one where they played clean-up and made a few tweaks to the foundation that was already laid. Plus, the main character in 4 may have been more overtly charming in that Han Solo way, but he had neither the depth or the evolution that Connor had. The setting was beautiful and fun to play around in, but lacked that historical gravitas.

TL;DR - AC4 felt like goofy, superficial, polished fun for the sake of fun. Which is great! But AC3 felt like it was aiming for something bigger, deeper and tougher. And yeah, it missed the mark. There are parts of that game I loathe. But as far as looking back on the sum total of the experience, AC3 will stick with me a lot longer than AC4.
 

gribbles

Banned
AC1 is definitely not a better game than AC3.

I'm willing to forgive AC1 because it was the first game in a brand new franchise with gameplay that had never really been done before up until that point. The game was experimental, so I'm willing to give it a free pass.

AC3 was a sequel to a well-established franchise that ignominiously shit all over the standard established by its predecessors and represented a massive leap backward in a beloved series.

Fuck. Hutchinson.
 

Beant

Member
I couldn't care less that feudal Japan would feel familiar, I can't get over the fact that all these games play almost exactly the same and are getting so stale.
 

Hazaku

Member
I'm sure Ubisoft could pull of an AC game featuring Japan during the Sengoku period and the Ming Dynasty + Joseon (Korea) with their manpower ...

Never going to happen
 

MormaPope

Banned
Just because you didn't like the direction they gave him, (as in, an accurate depiction of a native american from that specific tribe), doesn't mean that it was not authentic, period. The tribe aspect may not have been the biggest focus of AC3 but it definitely was a part of the game and Ubisoft did a lot of work to respect the tribe. And you're moving goalposts, you went from "it's not authentic" to "just because it's authentic doesn't mean that it's good." Which it is btw, a native american being accurately portrayed in a huge triple A game with a huge marketing campaign is a good thing for the industry. Especially considering how well the game sold. Even if people find accurate depictions to be boring, because AC3 was much more accurate and close to history than the rest of the AC games.

It was still nonsensical as fuck dude. And I'd like to read up on the material you're referencing, so that I'm on the same page when it comes to what lengths Ubisoft went through to ensure authenticity. And no, accurate depictions that amount to being frivolous aren't good for the industry. Connor's tribe felt like a plot device, plain and simple. There was no driving force or reason to care about the tribe besides their original home being ravaged when Connor was a child.

Its neat that the tribe was included in the game, but the execution for making player care and want to preserve the tribe was haphazard at best.

It wasn't unemotional. His motives were far fetched? You mean saving his people was far fetched? You mean a child showed more emotion than a man that was trained to be an ASSASSIN and handle himself? You mean the Connor that let his actions speak instead barking and getting emotional? He lacked emotion, but he definitely didn't lack conviction.

I don't know what you're criticising really. There is no person you can point to and say....Connor should've acted like this. Should've sounded like that. Are there not people who speak in a monotone manner? Why is it so bad that this character did so?

I can understand you not liking it, but I don't understand your angle of comparing him to other people or other franchises who chose to portray their characters the way they wanted.

Ezio was a assassin and displayed more emotion than Connor. Ezio's successes and failures shaped who he was and his perspective. Connor has one goal throughout the whole game, and ends up being a errand boy for the revolution, which in turn ends up destroying his tribe even more if I remember correctly. His goal and arc don't make any sense, it wasn't a tragic turn of events, all of a sudden his tribe sided with the British.

Your approach to storytelling is weird, comparing characters to other characters from different stories isn't off the table discussion wise because of intent alone. If Ubisoft's intent was to make a boring character, that is really spotty intent, and I think they simply created a bland character.
 

RE_Player

Member
I feel terrible for thinking this but anything from the mouth of the director of AC3, the worst in the series by far, I don't take seriously or with any value whatsoever.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I'm willing to forgive AC1 because it was the first game in a brand new franchise with gameplay that had never really been done before up until that point.so I'm willing to give it a free pass.
So was AC3, it was the start of a new cycle and the gameplay revamps were very experimental, including revamped parkour, a completely new engine when at first we were just gonna get this, https://www.youtube.com/watch?v=qOYPhHbM5Sg, and a ton of things had never been done before in the series, like straight up ship combat, a drastically different setting, new AI systems, etc.
 

MormaPope

Banned
Yakuza Ishin, Samurai Warriors 1-4 (plus the many side games), Tenchu, Yakuza Kenzan, Yuusei no Shishi, Way of the Samurai 1-4, Nobunaga's Ambition 1-14 (not including spin-offs), Ooedo Blacksmith, the multitude of visual novels and dating sims, Sengoku Basara 1-4 (not including spin-offs), the Onimusha series, Kengo and Kengo Zero, the Sengoku Hime series, Ikusa Gami, Blood Will Tell, The Story of the Hero Yoshitsune, Samurai Shodown series, Ookuki, the Takeda series, etc,etc,etc.

That doesn't really add to Ubisoft dude's point if that's your intention. I'm sure he has no idea about most of these games existing, hell, a lot of gaffers wouldn't either.
 

Sakura

Member
I don't see how the setting would be over familiar. I can't think of any decent games set in fuedal Japan that I've played even in the last decade. Especially not ones that are open world or AAA.
 

EMT0

Banned
There have been tons of Japanese games where you could play ninjas and/or samurais. I can't think of any games (besides AC1 and AC3) set in the Levant or against the backfrop of the American revolution.I actually agree with Ubisoft for a change.

As a fan of niche Japanese games...there's been a ton of niche Japanese games where you can play as ninja or samurai and most are sent to die and are certainly not something AC's audience would have had much contact with. As for games set in the Levant...maybe not necessarily the Levant, but from strategy games like Crusader Kings, to just about any game with a medieval theme has the whole 'Crusading' overtone in there somewhere. And the American Revolution is certainly something Western, American audiences will have had a lot more contact with versus Sengoku Japan. In the context of video games, yeah, not much to do with the ARW. But the one game we did get proved to be disappointingly lackluster.
 

sora87

Member
Joke right? Pretty much all the AC have looked familiar to the others. One set in ancient China or feudal Japan would offer so much opportunity to shake it up and give fans what they want, something different and exciting in one of the most interesting points in history.
 

Sakura

Member
Yakuza Ishin, Samurai Warriors 1-4 (plus the many side games), Tenchu, Yakuza Kenzan, Yuusei no Shishi, Way of the Samurai 1-4, Nobunaga's Ambition 1-14 (not including spin-offs), Ooedo Blacksmith, the multitude of visual novels and dating sims, Sengoku Basara 1-4 (not including spin-offs), the Onimusha series, Kengo and Kengo Zero, the Sengoku Hime series, Ikusa Gami, Blood Will Tell, The Story of the Hero Yoshitsune, Samurai Shodown series, Ookuki, the Takeda series, etc,etc,etc.

Your list consists entirely of super niche games to Assassin's Creed market. Hell you even have eroge in there. Many of the games aren't even at all similar to what an AC set in Japan would be. You are hardly defending the dudes point with that.
 

squidyj

Member
I really want an open world medieval japan ARPG or action game, play a wandering Ronin.

Like Red Dead Redemption for Samurai Movies. but also possibly an RPG
 

gribbles

Banned
So was AC3, it was the start of a new cycle and the gameplay revamps were very experimental, including revamped parkour, a completely new engine when at first we were just gonna get this, https://www.youtube.com/watch?v=qOYPhHbM5Sg, and a ton of things had never been done before in the series, like straight up ship combat, a drastically different setting, new AI systems, etc.

The problem is that none of those features came together to form a cohesive whole.

Take, for example, the whole Homestead crap. All it involved was boring, menial chores, running around doing errands and building up a small town for..... why exactly? How exactly does that fit in with being an Assassin? If I wanted to play that sort of crap, I'd play simcity.

And don't even get me started on Connor. Dude must've been tripping mad balls when he wrote that character.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
It was still nonsensical as fuck dude. And I'd like to read up on the material you're referencing, so that I'm on the same page when it comes to what lengths Ubisoft went through to ensure authenticity. And no, accurate depictions that amount to being frivolous aren't good for the industry. Connor's tribe felt like a plot device, plain and simple. There was no driving force or reason to care about the tribe besides their original home being ravaged when Connor was a child.
No it was not, he was trying to save his land, any person who paid attention in history classes would've went into the game knowing about the dramatic irony and futile nature of Connor's quest to save his tribe from being uprooted from their homes. There's nothing nonsensical about it. And there's nothing frivolous about Connor's ethnicity or depiction. And like I said, there are plenty of opportunities in the game to visit the tribe and have conversations with your best friend and clan leader. And here's some sources for what Ubi did to ensure that they had an accurate protagonist.
http://techland.time.com/2012/09/05...voided-stereotypes-and-made-a-real-character/
http://www.forbes.com/sites/michaelvenables/2012/11/25/the-consultants-behind-ratonhnhaketon/
http://kotaku.com/5966088/assassins-creed-iii-used-to-have-scalping
 

Hazaku

Member
How about basing it in Korea. There's a some sweet fan art that someone did with that idea. I don't think anybody really cares if it feels familiar just because it's "ninja-like".

Japan's occupation of Korea would be an interesting setting for an AC game or any game for that matter. But I seriously doubt Ubisoft would do the setting/period justice. And it would probably affect their sales in Japan a bit ...

Heck most Korean shows set during this period are garbage apart from a few godly shows like this one http://wiki.d-addicts.com/Eyes_of_Dawn
 

Data West

coaches in the WNBA
I really want an open world medieval japan ARPG or action game, play a wandering Ronin.

Like Red Dead Redemption for Samurai Movies. but also possibly an RPG
Maybe that will be the next Red Dead. Like the similarities between Yojimbo and Fistful of Dollars. But backwards.
 
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