Ninja gaiden + onimusha + assassins creed = win.
as if Ubisoft could pull off a game with combat even remotely as good as either of those.
even just financially speaking, their games have to be brainless mash to win, or close to it.
Ninja gaiden + onimusha + assassins creed = win.
I will never understand the appeal of these boring-as-fuck games.
as good as that sounds, i doubt it would ever happen.I would like to see an "origin" AC game, where it follows how the whole thing start, the first Templar, etc.
Apart from that, am I the only one who'd like to see a futuristic AC game? I know part of the draw for AC games is the history and exploring the past, but honestly I think it would be amazing to see a game set in a futuristic dystopian city. Think of Blade Runner, a very "noir" feeling to the landscape/sound and art design. A worn down/dirty look with bright neon lights abound.
Having Parkour to travel around along with "flying" vehicles to make ways around the huge landscape and skyscrapers.
Having energy swords/blades, or something that feels simialr for melee and a focus on more rpg elements, with branching storyline and ability to affect how things play out.
I would like to see an "origin" AC game, where it follows how the whole thing start, the first Templar, etc.
Apart from that, am I the only one who'd like to see a futuristic AC game? I know part of the draw for AC games is the history and exploring the past, but honestly I think it would be amazing to see a game set in a futuristic dystopian city. Think of Blade Runner, a very "noir" feeling to the landscape/sound and art design. A worn down/dirty look with bright neon lights abound.
Having Parkour to travel around along with "flying" vehicles to make ways around the huge landscape and skyscrapers.
Having energy swords/blades, or something that feels simialr for melee and a focus on more rpg elements, with branching storyline and ability to affect how things play out.
Then why even come into the thread? >.>I will never understand the appeal of these boring-as-fuck games.
I think it'd be fine, but I don't understand why people are clamoring for it over Ancient Egypt or British India. Slam Alex Hutchinson if you like, but he's absolutely right in this case.Good. Feudal Japan would be a predictable and boring setting.
There's literally no other big-budget game series doing these settings, let alone with the level of research and production values AC has.I will never understand the appeal of these boring-as-fuck games.
overfamiliar??
Snip*
AC1 is definitely not a better game than AC3.Friendly reminder that Alex Hutchinson directed the worst AC game in the series.
So Sengoku Japan is a theme that's been well-mined in video games? Versus:
-The Crusades
-The American Revolution
-The Age of Pirates
Excuse me
Friendly reminder that Alex Hutchinson directed the worst AC game in the series.
I would like to see an "origin" AC game, where it follows how the whole thing start, the first Templar, etc.
Apart from that, am I the only one who'd like to see a futuristic AC game? I know part of the draw for AC games is the history and exploring the past, but honestly I think it would be amazing to see a game set in a futuristic dystopian city. Think of Blade Runner, a very "noir" feeling to the landscape/sound and art design. A worn down/dirty look with bright neon lights abound.
Having Parkour to travel around along with "flying" vehicles to make ways around the huge landscape and skyscrapers.
Having energy swords/blades, or something that feels simialr for melee and a focus on more rpg elements, with branching storyline and ability to affect how things play out.
Friendly reminder that Alex Hutchinson directed the worst AC game in the series.
AC1 is definitely not a better game than AC3.
And now he is making Far Cry 4..what can go wrong hm?
I would play the shit out of Nazi Germany Ass Creed.
Just because you didn't like the direction they gave him, (as in, an accurate depiction of a native american from that specific tribe), doesn't mean that it was not authentic, period. The tribe aspect may not have been the biggest focus of AC3 but it definitely was a part of the game and Ubisoft did a lot of work to respect the tribe. And you're moving goalposts, you went from "it's not authentic" to "just because it's authentic doesn't mean that it's good." Which it is btw, a native american being accurately portrayed in a huge triple A game with a huge marketing campaign is a good thing for the industry. Especially considering how well the game sold. Even if people find accurate depictions to be boring, because AC3 was much more accurate and close to history than the rest of the AC games.
It wasn't unemotional. His motives were far fetched? You mean saving his people was far fetched? You mean a child showed more emotion than a man that was trained to be an ASSASSIN and handle himself? You mean the Connor that let his actions speak instead barking and getting emotional? He lacked emotion, but he definitely didn't lack conviction.
I don't know what you're criticising really. There is no person you can point to and say....Connor should've acted like this. Should've sounded like that. Are there not people who speak in a monotone manner? Why is it so bad that this character did so?
I can understand you not liking it, but I don't understand your angle of comparing him to other people or other franchises who chose to portray their characters the way they wanted.
So was AC3, it was the start of a new cycle and the gameplay revamps were very experimental, including revamped parkour, a completely new engine when at first we were just gonna get this, https://www.youtube.com/watch?v=qOYPhHbM5Sg, and a ton of things had never been done before in the series, like straight up ship combat, a drastically different setting, new AI systems, etc.I'm willing to forgive AC1 because it was the first game in a brand new franchise with gameplay that had never really been done before up until that point.so I'm willing to give it a free pass.
Yakuza Ishin, Samurai Warriors 1-4 (plus the many side games), Tenchu, Yakuza Kenzan, Yuusei no Shishi, Way of the Samurai 1-4, Nobunaga's Ambition 1-14 (not including spin-offs), Ooedo Blacksmith, the multitude of visual novels and dating sims, Sengoku Basara 1-4 (not including spin-offs), the Onimusha series, Kengo and Kengo Zero, the Sengoku Hime series, Ikusa Gami, Blood Will Tell, The Story of the Hero Yoshitsune, Samurai Shodown series, Ookuki, the Takeda series, etc,etc,etc.
How about basing it in Korea.
There have been tons of Japanese games where you could play ninjas and/or samurais. I can't think of any games (besides AC1 and AC3) set in the Levant or against the backfrop of the American revolution.I actually agree with Ubisoft for a change.
Where are all these open world Samurai/Ninja games at that he's talking about??
Yakuza Ishin, Samurai Warriors 1-4 (plus the many side games), Tenchu, Yakuza Kenzan, Yuusei no Shishi, Way of the Samurai 1-4, Nobunaga's Ambition 1-14 (not including spin-offs), Ooedo Blacksmith, the multitude of visual novels and dating sims, Sengoku Basara 1-4 (not including spin-offs), the Onimusha series, Kengo and Kengo Zero, the Sengoku Hime series, Ikusa Gami, Blood Will Tell, The Story of the Hero Yoshitsune, Samurai Shodown series, Ookuki, the Takeda series, etc,etc,etc.
So was AC3, it was the start of a new cycle and the gameplay revamps were very experimental, including revamped parkour, a completely new engine when at first we were just gonna get this, https://www.youtube.com/watch?v=qOYPhHbM5Sg, and a ton of things had never been done before in the series, like straight up ship combat, a drastically different setting, new AI systems, etc.
No it was not, he was trying to save his land, any person who paid attention in history classes would've went into the game knowing about the dramatic irony and futile nature of Connor's quest to save his tribe from being uprooted from their homes. There's nothing nonsensical about it. And there's nothing frivolous about Connor's ethnicity or depiction. And like I said, there are plenty of opportunities in the game to visit the tribe and have conversations with your best friend and clan leader. And here's some sources for what Ubi did to ensure that they had an accurate protagonist.It was still nonsensical as fuck dude. And I'd like to read up on the material you're referencing, so that I'm on the same page when it comes to what lengths Ubisoft went through to ensure authenticity. And no, accurate depictions that amount to being frivolous aren't good for the industry. Connor's tribe felt like a plot device, plain and simple. There was no driving force or reason to care about the tribe besides their original home being ravaged when Connor was a child.
How about basing it in Korea. There's a some sweet fan art that someone did with that idea. I don't think anybody really cares if it feels familiar just because it's "ninja-like".
Maybe that will be the next Red Dead. Like the similarities between Yojimbo and Fistful of Dollars. But backwards.I really want an open world medieval japan ARPG or action game, play a wandering Ronin.
Like Red Dead Redemption for Samurai Movies. but also possibly an RPG
8 games of being the same type of assassin later...
"Oh, I've never been this assassin before."