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Call of Duty: Advanced Warfare on XB1 has crushed blacks (pop).

I thought this issue was behind us after jstevenson's response in the Sunset Overdrive thread, but it looks like CoD: AW on XB1 also has crushed blacks. I kicked up the brightness setting in-game two notches and that helps, but comparing the XB1 version and PS4 against each other seems to show that the XB1 version of a game once again has more "pop." Before anyone tries to make this a color range issue... no it's not a color range issue. My XB1 is set to TV (Limited) and my TV is using the appropriate setting as well. Also, if anyone can link some screen shots I'd love to see them in this thread and I'll add them to the OP.

EDIT: Video comparison here.

For some reason in the beginning of the video the PS4 and XB1 versions are incorrectly swapped. Keep watching the video to see the differences.
 

Korezo

Member
Lol more pop, you can make the ps4 version look as bad by making it have crushed blacks to by changing rgb settings to not match your TV.
 

Percy

Banned
community_magnitude_hub.jpg
 

JaggedSac

Member
I thought this issue was behind us after jstevenson's response in the Sunset Overdrive thread, but it looks like CoD: AW on XB1 also has crushed blacks. I kicked up the brightness setting in-game two notches and that helps, but comparing the XB1 version and PS4 against each other seems to show that the XB1 version of a game once again has more "pop." Before anyone tries to make this a color range issue... no it's not a color range issue. My XB1 is set to TV (Limited) and my TV is using the appropriate setting as well. Also, if anyone can link some screen shots I'd love to see them in this thread and I'll add them to the OP.

Why would jstevensons's response have put an end to it. All of the things he said were specifically for SO since they did not use the hardware scalar.

CoD might be using it. Or they are using the color space standard for hdtvs. What type display are you playing the game on?
 

SerTapTap

Member
Sad this is still happening.

Lol more pop, you can make the ps4 version look as bad by making it have crushed blacks to by changing rgb settings to not match your TV.

And this is why no one should defend it. If you WANT the "pop", ruin your TV's output settings. You can always add effects like this on TV settings, you can never actually fix them if the input itself is broken.
 
Lol more pop, you can make the ps4 version look as bad by making it have crushed blacks to by changing rgb settings to not match your TV.

The "pop" thing is a joke, obviously. Does anyone know any Sledgehammer developers that post on this board, btw? I've already sent them annoying tweets and I hope we get a response on this soon.

Why would jstevensons's response have put an end to it. All of the things he said were specifically for SO since they did not use the hardware scalar.

CoD might be using it. Or they are using the color space standard for hdtvs. What type display are you playing the game on?

He seemed to imply the new XDK fixed the issues with the scaler.
 

Smokey

Member
The "pop" thing is a joke, obviously. Does anyone know any Sledgehammer developers that post on this board, btw? I've already sent them annoying tweets and I hope we get a response on this soon.
.

Being annoying sure is one way to get people to answer you.
 

ShutterMunster

Junior Member
You know I just said to myself "damn this is the darkest Call of Duty game I can remember". I find myself struggling to see in certain spots. Have toggled in game brightness up a few notches myself.
 
Didn't we establish like last year that everything on Xbox One has crushed blacks?

That's what I always assumed, especially after Sunset Overdrive, where all the tests I did on my XB1 pointed to it. I just thought devs were adjusting gamma around it, not that MS actually bothered to fix this huge problem.
 

RoboPlato

I'd be in the dick
Uh, the first thing I saw in that video is the PS4 having more crushed blacks than the XBO version, then it switches. Guess they messed up that first bit.
 
maybe i'm being a dope but wouldn't turning up the gamma a bit fix the problem?

not always because the darker blacks will always be crushed into a zone where brightness on the tv will not fix it, caused by the xbox itself.

Also fixing it for one game via tv settings will mess up a ton of others which were fine, it should not be a user end adjustment.
 

cakely

Member
maybe i'm being a dope but wouldn't turning up the gamma a bit fix the problem?

No because on this game the Xbox One takes all the "almost black" pixels and displays them all as pure black pixels. Detail is lost, and turning up gamma / brightness won't bring it back.
 

BriGuy

Member
Was this the case with the 360 as well? You don't have to dig far to find multiplatform PS3 games getting hammered for looking "washed out" compared to the 360 version (I've been guilty of this too). Were the PS3 versions actually showing the "correct" images all this time?
 
Wasn't this a scaler related issue that they fixed? Or has this been happening in newer games as well?

jstevenson's post seems to indicate the scaler issue may have been fixed in a recent XDK update. I get the feeling Sledgehammer hasn't adjusted the gamma to fit the XB1's skewed gamma curve. I haven't noticed crushed blacks in most of the recent games released, btw. Shadow of Mordor looked great and Killer Instinct Season 2 as well and both are sub-1080p.

Relevant portion of his jstevenson's post below:

Also - I know some of you noted something about earlier games having had issues. A couple issues of gamma were corrected earlier on in the XDK / upscaler etc.
 

TyrantII

Member
jstevenson's post seems to indicate the scaler issue may have been fixed in a recent XDK update. I get the feeling Sledgehammer hasn't adjusted the gamma to fit the XB1's skewed gamma curve. I haven't noticed crushed blacks in most of the recent games released, btw. Shadow of Mordor looked great and Killer Instinct Season 2 as well and both are sub-1080p

The issue seems to be the hardware scaler. A lot of games are doing software scaling to themselves to bypass it. Same issue and solution was surprisingly on the 360.
 
The issue seems to be the hardware scaler. A lot of games are doing software scaling to themselves to bypass it. Same issue and solution was surprisingly on the 360.

Read my edit to the earlier post.

Wish someone would ask Phil Spencer about the crushed blacks.

I wish a journalist would actually bring this up in an interview. I'm tired of MS not officially responding to this issue. Albert Penello never gave us an update since mentioning he'd bring it up to the team a long time ago.
 

Metfanant

Member
The problem isn't the scaler..MS prefers a FUBAR gamma curve. This was a problem on the 360 as well...it's up the the developer to adjust the output of the game
 

Ramza

Banned
The problem isn't the scaler..MS prefers a FUBAR gamma curve. This was a problem on the 360 as well...it's up the the developer to adjust the output of the game

The big question is why did they still use a fucked up gamma curve? You think they would have learned from the 360.
 
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