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Halo |OT 20| It really does feel like Halo

so ive watched quite some CE custom games so far, but all of the bigger maps like Bloodgulch, Sidewinder, Timberland have Tanks or Banshees in the CTF mode, sometimes even both
i really hope this wont be the case for the regular BTB playlist, seeing how its a PC port there shouldnt be any tanks except for Deathisland with 2 overall

the worst right now is Deathisland which has 8 tanks and 4 banshees in the CTF mode, thats 12 OP vehicles for a 16 player map :(
sure it could be a modded CTF, but ive seen like 3 different streamers with this now, so its likely to be the regular CTF
this is Excile 2.0 all over the place :(
 

Sephzilla

Member
It's the better version. OG Sidewinder had more stalemates when I played with my buddies than even Blood Gultch. Snipers dominate on Sidewinder even more than Blood Gultch, so it works out fine.

Yeah. It encourages more people to use that path to get into people's bases, and because of that snipers are less safe up there. So it kind of opens up the map a bit more for everyone.
 

Impala26

Member
1001029_024600010016_A_400.jpg


Just making sure everyone's getting their recommended daily amount of sodium...
 

daedalius

Member
Well I love the mobility options in Titanfall, I guess I wouldn't mind seeing something like that in Halo. Will wait for footage/beta.
 
Ya it didnt bother me either, it's 500 some odd years in the future, I sure as shit would prefer the best weapon to be a Pistol, most convenient and easiest to handle.

Hell it even says in the Halo CE manual that the rounds are semi-armor piercing and highly explosive rounds. Checks out to me.

I love you.
 

DesertFox

Member
not armor abilities, Spartan abilities. Totally different
8f70c6ea.gif


Not a killcam, but Spartan Playback Software. Totally different
8f70c6ea.gif


Not weapon loadouts, but weapon sets. Totally different
8f70c6ea.gif


And the worst case scenario is the already four way split for the already decreased population from H2's glory days is split up five ways now with Halo 5 sucks up the population and you left with boosters and fracas host for H2 customs
8f70c6ea.gif

Yeah I don't understand the point of acknowledging the mistakes of Halo 4, then just kind of renaming some of the features as something new but in reality they should function the same way....

Giving everyone an identical palette is a step in the right direction, but I will reserve judgement until I play the beta. Either way, looking forward to experiencing it.
 

Booshka

Member
I'm gonna stream some in a little bit. What do people want to see? I'll try to answer every single question you have.

Halo CE, Keyes on Legendary, test that framerate by getting the Elite corpses to spew out blood and see where it takes the framerate. I remember doing that and it becoming a slide show.
 

Deadly Cyclone

Pride of Iowa State
Lets see here...

Slay Faster Than Pistol
Rockets
Sniper
Melee
Shotgun

Slay Slower Than Pistol
PR
PP
Needler
AR


Wow, it almost looks like the starting utility weapon, that "overpowered" pistol, sits squarely in the middle in terms of slaying power. Almost like it's a nice blend between power and utility, where its rarely the preferred weapon in any situation, but it gives the user the ability to excel in any situation with skill.

Almost like it's perfectly balanced.
ZkamDnp.gif
 
Only Halo 2: Anniversary.

That is sad. When watching that stream it was so much easier to hear the immense differences when quickly switching back and forth.

They made graphics switching instant (instead of the fade) for HCEA in the MCC, I was hoping they would sneak that feature back in as well.

Oh well.
 
Yeah I don't understand the point of acknowledging the mistakes of Halo 4, then just kind of renaming some of the features as something new but in reality they should function the same way....

Giving everyone an identical palette is a step in the right direction, but I will reserve judgement until I play the beta. Either way, looking forward to experiencing it.

They never clarified what the mistakes were or at least wasn't entirely specific with what they all were . I'm surprised nobody ever got that. Many just assumed it was PODs,sprint, AA , Loadouts, etc . But it seems those are all going to be in the game in some fashion. Even if they did say those were mistakes that doesn't mean they wouldn't alter them later.
 
K

kittens

Unconfirmed Member
Ehhhhhh not sure how I feel about the Halo 5 leaked info. Armor abilities may be gone, but we still have sprint, double jump, thrusters, hover, and ground pound?

I'm a bit skeptical that these changes will be beneficial while returning to the Halo 2-esque arena shooter. Worst case scenario, we have Halo 2 Anniversary and can keep playing new forge maps ad infinitum.
Everything but ground pound sounds awesome to me. No matter how hard I try, I just can't envision how a ground pound would work in Halo.
 
Yeah I don't understand the point of acknowledging the mistakes of Halo 4, then just kind of renaming some of the features as something new but in reality they should function the same way....

Giving everyone an identical palette is a step in the right direction, but I will reserve judgement until I play the beta. Either way, looking forward to experiencing it.

This is wrong. The biggest problem with AAs (in general, stuff like Armor Lock and Promethean Vision had their own issues) was that everyone had different ones. It made proper map design a ton more difficult, and it turned every gunfight into a slot roulette. Once you take that out, you're left with an entirely different animal.
 

Ramirez

Member
Does H2A have the same input lag CEA had? I'm assuming yes.

^ yea, instead of a person having one terrible ability, now they have all of them. What's the worst that could happen?!
 
Does H2A have the same input lag CEA had? I'm assuming yes.

^ yea, instead of a person having one terrible ability, now they have all of them. What's the worst that could happen?!

But not all the abilities are terrible. Thruster pack was a good addition (we'll have to see about the rest). In fact, if the leak is right, the most objectionable abilities are gone entirely, so... yeah.
 
Lets see here...

Slay Faster Than Pistol
Rockets
Sniper
Melee
Shotgun

Slay Slower Than Pistol
PR
PP
Needler
AR


Wow, it almost looks like the starting utility weapon, that "overpowered" pistol, sits squarely in the middle in terms of slaying power. Almost like it's a nice blend between power and utility, where its rarely the preferred weapon in any situation, but it gives the user the ability to excel in any situation with skill.

Almost like it's perfectly balanced.
Batshit crazy post. Get out of here with your arrogance and elitism, as if you know what Halo fans may enjoy from your feeble experiences with a game over a decade ago. There's no possible way gamers in 2015 would appreciate a sandbox like CE's with AR/Pistol starts, so let's go back to crushing 343 over false promises of ranks and mask our elitism elsewhere, where the numbers support us.

;]
1v1 Alredo
 

Impala26

Member
Everything but ground pound sounds awesome to me. No matter how hard I try, I just can't envision how a ground pound would work in Halo.

Right now I feel more inclined to be hesitant about the ledge-grabbing than the pound.

The only way I think they'll fit in properly to the game is if (a) they leave you vulnerable and (b) they're not spammable or broken like Reach's Armor Lock.

Simple balanced mechanic for ledge grab would be: you miss the jump, but you enter a ledge grab animation as fail-safe (via button press) that leaves you completely vulnerable for 2 to 3 seconds. For the ground pound it'd be a similar situation, but you'd be left vulnerable either in terms of loss of shields and/or a 2 to 3 second movement penalty.

They need to be balanced like this to work properly, imo.
 

jem0208

Member
Everything but ground pound sounds awesome to me. No matter how hard I try, I just can't envision how a ground pound would work in Halo.
I could see ground pound work if it didn't actually deal any damage. If it knocked people back around where you hit and made it so you were vulnerable for a second it could be quite good. It would be a traversal option rather than an attacking move. It would allow you to very quickly descend from high up.

Right now I feel more inclined to be hesitant about the ledge-grabbing than the pound.

The only way I think they'll fit in properly to the game is if (a) they leave you vulnerable and (b) they're not spammable or broken like Reach's Armor Lock.

Simple balanced mechanic for ledge grab would be: you miss the jump, but you enter a ledge grab animation as fail-safe (via button press) that leaves you completely vulnerable for 2 to 3 seconds. For the ground pound it'd be a similar situation, but you'd be left vulnerable either in terms of loss of shields and/or a 2 to 3 second movement penalty.

They need to be balanced like this to work properly, imo.
I don't think ledge grab should leave you vulnerable or take long at all. I think it should be a very quick animation and you have the same pause as you have when coming out of sprint before being able to fire again.

Being vulnerable for a few seconds would be frustrating and slow down the game.
 
K

kittens

Unconfirmed Member
Yeah, I didn't realize Kampfield (on phone, can't check spelling, lol) was verifying the older rumors, too. That makes me more worried. Ledge grabbing sounds awful to me. Like, not only bad, but totally pointless. But I'll keep an open mind and hope for the best.
 

You would've been deader if I hadn't jumped the gun. "Return to KikiWolfenSoon 3D: Blain of the Year Edition" was just sitting there and I missed it. Been out of the HaloGAF game too long.

Ledge grabbing sounds awful to me. Like, not only bad, but totally pointless. But I'll keep an open mind and hope for the best.

Isn't it like "ladders everywhere"? And haven't we already learned that ladders aren't good for Halo? #amscared
 
Everything but ground pound sounds awesome to me. No matter how hard I try, I just can't envision how a ground pound would work in Halo.

My thoughts:

Have it kill only someone you land on. Strip shields for those closest, with damage dropping the further out you get. The cost of this is a lengthy animation and no shields for the groundpounder, so if you fail to kill them, or if you drop into the middle of an entire team, you'll get wrecked.
 
But not all the abilities are terrible. Thruster pack was a good addition (we'll have to see about the rest). In fact, if the leak is right, the most objectionable abilities are gone entirely, so... yeah.

I pretty much agree with you Poodle.

  • I remember a lot of people getting VERY upset about the additions of vehicle-jacking because it removed the skill gap and usefulness of vehicle warfare.
  • I remember when a lock on rocket launcher was blaspheme.
  • I remember a lot of people getting upset there wasn't a 3 shot weapon in the game anymore (I'll acknowledge I was a part of that "salt"), but 4 shot BR has proven itself a worthy addition.
  • I remember when people were upset about a sword because it made shotguns "worthless."
  • I remember when dual wielding was "heresy".
  • I remember people saying hit-scan BR is bad, but then complaining that projectile BR was bad (InB4 people claim it's slight randomness breaks the game).
  • I remember when removing fall damage was considered a big no no, but map design could utilize large jumps/falls to better the game.
  • I remember when removing health in the game made people question if Bungie knew what they were doing, but then complained when it was implemented in Reach.

We could go on (everyone has their own opinion), but my point is that we need to all give anything 343's additions a fair chance. We certainly should voice our concerns and offer alternatives, but a lot of people on here (sarcastic or not) just want to emphasize how pissed off you are about any mentions of something different than the Halo you prefer.

I can't be the only one tired of that behavior, although it is admittedly contagious.
 

tootsi666

Member
My thoughts:

Have it kill only someone you land on. Strip shields for those closest, with damage dropping the further out you get. The cost of this is a lengthy animation and no shields for the groundpounder, so if you fail to kill them, or if you drop into the middle of an entire team, you'll get wrecked.
This sounds reasonable. Beta should help with balancing so I'm not too worried.
What was wrong with just jumping and missing a ledge? Why do we need a ledge-grab?
Does anyone actually like ledge-grab?
 
Yeah, I didn't realize Kampfield (on phone, can't check spelling, lol) was verifying the older rumors, too. That makes me more worried. Ledge grabbing sounds awful to me. Like, not only bad, but totally pointless. But I'll keep an open mind and hope for the best.

That's what many people said before halo 4 came out or at least similar. Pretty sure the cycle is going to repeat itself in some fashion.
 
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