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Halo |OT 20| It really does feel like Halo

MCC and next Gears will feed my competitive gaming hunger..I don't care about H5 anymore..Ads lovers can enjoy H5 besides 76655252743873 other games that have Ads....That uniqe Halo feeling is gone...
 
You know who's fault this is? The guy they PROMOTED after Halo 4.

kevin-franklin-disenador-jefe-multijugador-halo-acudira-fun-serious-game-festival_1_1479266.jpg


Notice, this guy has nothing to do with MCC. I can't even believe this shit.
 
I've been staring at that .gif for a minute or so now and I think it looks like it might just be an animation. I don't want to get my hopes up though. And even if it is just an animation I still liked the old animation for zooming in better.

I really don't want to play a Halo game where I have to hold in LT to zoom.
 

btags

Member
Just watched the thingy on the Halo Channel.

Looks interesting.

For the record - I don't think they've added ADS - they may visually changed the reticule and animation for scope shots, but being able to move and shoot and jump without losing mobility is a key component of the game.

I would suggest we all chill the fuck out until tomorrow.

IF confirmed then...? Carry on!

I agree it doesn't look like true ADS. I said it in the other thread, but the way it toggles between zoom and unzoomed makes me think it is still mapped to the right stick. I really hope I am right.
 
As someone else has said, I'm pretty sure that could just be the animation for zooming in, instead of our entire screen turning into a scope like it has in every other Halo.

Sure, it looks weird and unlike Halo, but I have a feeling it will work the exact same way as it always has: zoom by clicking in the right thumbstick.

Notice how it was instant? That seems like a clear indication to me that its just a new style of zooming in.

It still changes the game, the gun covers the entire screen.
 

Omni

Member
You know who's fault this is? The guy they PROMOTED after Halo 4.

kevin-franklin-disenador-jefe-multijugador-halo-acudira-fun-serious-game-festival_1_1479266.jpg


Notice, this guy has nothing to do with MCC. I can't even believe this shit.

He's still there?

Regardless I don't think we should be doing 'this'. As in, naming names for who might be responsible. Regardless of whether or not he came up with the idea, other people obviously agreed to it.
 
He's still there?

Regardless I don't think we should be doing 'this'. As in, naming names for who might be responsible. Regardless of whether or not he came up with the idea, other people obviously agreed to it.

Yeah, making this personal is a slippery slope that I don't think we want to go down.
 

Fotos

Member
Was going to say you guys are overreacting because the "ADS" on the BR looks the same just re skinned but after watching it again it seems that you slow down when you zoom in.

Rip my favorite video game for 13 years

The MCC is looking pretty great.
 

jem0208

Member
Why the hell would they change the visual representation? It doesn't help them at all.

I agree. This is a dreadful move from a PR perspective.

From a visual perspective, I actually think it looks really nice. Maybe a bit busy.


Just watched the thingy on the Halo Channel.

Looks interesting.

For the record - I don't think they've added ADS - they may visually changed the reticule and animation for scope shots, but being able to move and shoot and jump without losing mobility is a key component of the game.

I would suggest we all chill the fuck out until tomorrow.

IF confirmed then...? Carry on!

This is exactly what I've been trying to say.
 

klodeckel

Banned
Just some off-topic (lol), but based on that 6 secs I expect the game to look gorgeous. All the self-shadowing and lighting effects look amazing.

Okay, I'm out again.
 

Tawpgun

Member
Hype levels plummeted.

I hope it's cosmetic but even if so what's the fuckin point. Just blatant copy catting other shooters and abandoning your base.
 

Nowise10

Member
Considering you'll be able to change scopes using spartan points or whatever, I'd definitely say its the typical ADS we see in every FPS these days, plus it does look like you slow down when aiming.
 

Onikaan

Member
As someone else has said, I'm pretty sure that could just be the animation for zooming in, instead of our entire screen turning into a scope like it has in every other Halo.

Sure, it looks weird and unlike Halo, but I have a feeling it will work the exact same way as it always has: zoom by clicking in the right thumbstick.

Notice how it was instant? That seems like a clear indication to me that its just a new style of zooming in.

And this is reason enough not to have it. Even if it is just a fancy scope-in.

Call it whatever you like, but I think the majority of the people here would have this:

Halo-2-20070411043848392.jpg


Over this:

scopeoin_zps6b425e16.png
 

senador

Banned
I'm in the camp that thinks it looks like an animation if the same zoom concept Halo has always had. I'm skeptical though. It still doesn't feel right and seems like long term fans are being hoodwinked. Plus I agree that you lose a lot of vision and screen area.

That said, aside from the ADS-whatever the footage looked pretty sweet and I look forward to seeing more. I dig the minimalistic and more classic looking HUD.

It seems 343's main problem is still communication. It's like they speak vocally to the hardcore long term OG fans and try to gain their trust and attention. Then their actions and videos speak to everyone else. The audience they want but don't have. That then breaks the trust of the first group. It's circular ame frustrating as fuck.
 

Ein Bear

Member
Honestly, there's next to no chance that this is cosmetic.

I'm all for trying to give the benefit of the doubt until you have more information, but really - if it looks like ADS, sounds like ADS and smells like ADS... It's probably ADS. An animation change looking identical to a mechanic popularised in 99% of other shooters seems to be clutching at straws a little.
 
Considering you'll be able to change scopes using spartan points or whatever, I'd definitely say its the typical ADS we see in every FPS these days, plus it does look like you slow down when aiming.

How will using the infamous pistol work? Will it all just look like destiny now? What about the AR/SMG? UGH
 
I think we shouldn't point fingers. At the end of the day, it is a team decision.

He's the Design Director on Halo, naming him isn't some kind of offensive statement. He was promoted from Lead Designer - Competitive Multiplayer.

Saying he is responsible is 100% accurate whether there is a team decision or not, he's the design director.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
We don't know if it's actually a design change.

It could well just be a visual change.

Even if it's "just" a visual change and it functions exactly the same as always.....

It removes A LOT of viewable space while aiming compared to the current solution.
 
He's the Design Director on Halo, naming him isn't some kind of offensive statement. He was promoted from Lead Designer - Competitive Multiplayer.

Saying he is responsible is 100% accurate whether there is a team decision or not, he's the design director.

Still man, making it personal can only lead to Bad Things.
 

Fotos

Member
I'm in the camp that thinks it looks like an animation if the same zoom concept Halo has always had. I'm skeptical though. It still doesn't feel right and seems like long term fans are being hoodwinked.

That said, aside from the ADS-whatever the footage looked pretty sweet and I look forward to seeing more. I dig the minimalistic and more classic looking HUD.

It seems 343's main problem is still communication. It's like they speak vocally to the hardcore long term OG fans and try to gain their trust and attention. Then their actions and videos speak to everyone else. The audience they want but don't have. That then breaks the trust of the first group. It's circular ame frustrating as fuck.

That's what I thought too but look at when he zooms in. He slows down which was never in halo before. This pretty much confirms it being ADS
 

mhi

Member
I don't get the hoopla. For the millionth time, 343 is a creative studio and it's asinine to expect them to produce the same game over and over again. That's the equivalent of asking a painter to paint the same painting over and over again but maybe with a different hue and canvas.

Isn't this why MCC was done anyways ? To satisfy those of us who want that specific gameplay ? If Halo 5 isn't up to my tastes then I'll just be playing MCC until they shut down the servers again.
 
Out of interest, does anyone have a reason for why they don't want ADS in Halo other than "because it doesn't belong in the game" or "I don't like it"? What actual issues does it bring up?

Sprint, however, can sod right off.

Dude, we've been over this.

Aim-Down Sights (ADS) does not belong in Halo. The definitive guide (work in progress).

Essentially Aim-Down Sights is shorthand for gameplay mechanic in shooters where there are two discrete aiming modes: Aiming Down Sights (ADS) and Hipfire. This is the de facto standard for modern military themed shooters like Call of Duty and Battlefield. By default, the player is in hipfire mode, which allows the player to look around quickly but generally not fire the weapon accurately. To fire accurately, you need to enter ADS which allows for more precise aiming by lowering the effective sensitivity of the controls, usually both the "look" stick and the "move" stick. This is fine for some games built around it. But Halo is not one of those games.

Halo gameplay (and this is pretty much all from a multiplayer perspective) is built around a golden triangle, where using traditional weapons is still very important but also where grenades and melee are vital to success. Halo also has longer kill times in general which make tracking other players in a battle more important since you have to apply damage to them over a longer period of time.

Since there is no real ADS barrier to aiming, players are more mobile while they fight, making maneuver during a firefight important. You can duck behind a pillar or jump to throw off a burst. But most importantly in my opinion, the lack of ADS means you can smoothly transition to other parts of the "triangle" instantly. There is no artificial choice between aiming your gun accurately and doing anything else. You can throw a nade at a wall to explode under a player chasing you and whip around and immediately start pouring bullets into his or her face and finish them off with a punch to the throat without having to enter what amounts to "shoot gun mode".

Halo-style, there are way more diverse choices available to players in most situations, and they aren't automatically screwed if they turn a corner and an opposing player is already ADS'd in down the hallway. Battles are decided more often by skillful use of movement, consistent aim over time, and exploitation of other parts of the triangle than first-shot accuracy. The lack of ADS also means that since players aim isn't boosted at medium or long ranges, they have an incentive to close the range where other parts of the triangle shine. That makes for more diverse and interesting encounters. This is fun (tm). If you do not find this fun, Halo is not your game.

You might hear people say Halo games already have ADS. Not really, in true ADS games the vast majority of shooting encounters involve ADS. In Halo zoom, even if available on the equipped weapon (which you cannot assume), is useful only in a subset of long-range encounters and is more clearly disadvantageous in short-range encounters (since long kill times require you to keep on-target longer).

People have suggested making ADS optional or purely cosmetic... Why? There is no point to have a feature that does not affect gameplay (which I'm not sure is even possible since it's at the very least going to mess with your view) but removes a button that could be used for something actually interesting.

----------

It's late, I'm tired, will re-read and prolly edit tomorrow, feedback welcome. I will be linking back to this whenever someone brings up how Halo should be Call of Duty but with power suits (and aren't they fucking making that already?).

ADS is not good for Halo. It might be good for Call of Space Duty, but not Halo.

The only way this cannot be terrible is if that animation is really just zoom reskinned, but it looks to me like that's a trigger pull and not a thumbstick click. That ADS animation also implies you can do it on any weapon, not just weapons with scopes as in Halo. I look forward to the mangled redesign of the Needler to make iron sights fit.
 
I saw a pretty good post on /r/halo.

If Halo 5 really does have ADS, how will it work with this:

01-Assault-Rifle.png

That is a pretty good point. Still, all that means is that not all weapons will have ADS. Doesn't mean that the system we're used to (and dreading) won't be on weapons with sights.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
I don't get the hoopla. For the millionth time, 343 is a creative studio and it's asinine to expect them to produce the same game over and over again. That's the equivalent of asking a painter to paint the same painting over and over again but maybe with a different hue and canvas.

Isn't this why MCC was done anyways ? To satisfy those of us who want that specific gameplay ? If Halo 5 isn't up to my tastes then I'll just be playing MCC until they shut down the servers again.

You're point would make sense if Halo 4 had been a success after deviating from the norm.

Sure it sold a lot, but that's about it. It destroyed the fanbase, and COD players that wanted COD gameplay just left after it released to go play.....COD.

Why would it be any different with Halo 5 if they tried the same thing over again?

Halo 4's population is 5 times less than Halo fucking Reach today. That should say something about "changing the formula"
 

Onikaan

Member
I saw a pretty good post on /r/halo.

If Halo 5 really does have ADS, how will it work with this:

01-Assault-Rifle.png

There were Scope-less BR's seen in 5's Multiplayer Beta Reveal. It doesn't mean for a second that weapons like the ARA or Pistol wont be ADS.

The pistol's a good example here actually. You can scope in with your HUD in the previous Halo. Unless they remove the scope in, there's going to be an ADS iron sight or scope on your new Halo 5 pistol, chaps.
 

btags

Member
That's what I thought too but look at when he zooms in. He slows down which was never in halo before. This pretty much confirms it being ADS

I am annoyed by the leak, but I do not think you can claim that the zooming showed the player's movement speed became lower. That could be the case, but the player could have simply stopped moving as much when aiming with the sights. I am not suggesting that one option is more likely than the other, but at this point I don't think there is enough info in that short clip to make any real conclusions about ADS effect on movement speed.
 

klodeckel

Banned
Why I am 90% sure this is just a visual change of the zoom-view and not ads like you think it is:

When moving, reticule is small and shows you can shoot accurate:

a15Jlq0.png


When shooting, reticule is small and shows you can shoot accurate: (stays exactly the same)
qYIihjy.png


When zooming in, the only difference is the actual zoom - just like it always was:
MW3GOna.png


Movement of the player stayed the game. Zoom is there instantly on button press (no animation).

Maybe I'm wrong. And I will be sad if I'm wrong here. But right now I clearly think this is just a visual change of the zoom view.
 
Either way this also confirms (most likely) that even if everyone spawns with the same gun they can probably pick different sights. I would dislike that immensely.
 
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