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Halo 5 beta clips leak (sprint, ADS is *not* COD-style) (more clips and info added)

iMax

Member
ADS games often feel like a Michael Bay version of a 1998 shooter.

I dunno why you guys keep saying "welcome to 2014" or whatever over this hipfire/ADS thing. Military shooters have been doing it since before Halo 1 was a thing. And it has been the standard gameplay for every console shooter for about seven years now. So welcome to 1998, everybody! If there's killstreaks I'll be generous and say welcome to 2007. When the first iPhone came out. That's how dated this style of shooter is.

Well exactly, COD's been doing it for years. But it's become the standard now. It's what people come to expect from a shooter and for this reason, it's probably going to alienate a lot of new players if it's not there.
 

Teknoman

Member
Neither of these things are shown in this video clip. There is a chance for the slower movement speed, but that could just be the player compensating for the the zoom as well.

I hope so. I dont have an XB1 yet, but i've been in on pretty much every Halo, and really appreciated that someone was still bringing fast paced fps action to consoles.
 

puebla

Member
I've never played a halo game but for me playing a fps without sprint or ironsights would feel pretty antiquated.
 
I'm sorry, but do you think that because 5% of the playerbase of the Halo series doesn't like sprint or ads, that means 343 should cater their games to those 5%? Tens of millions of people play Halo, not just the gamers with NeoGAF accounts. Your opinion is not more valid than anyone elses.

The irony of this post is its FAR more than 5% of the player base. Halo 4 was the most COD like Halo game. It also had the most rapid loss of player base in any mainline Halo.
 
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why didn't you say this here

Halo 4 is a big reason i took the "wait and see" approach to buying an Xbox. I love the Halo series but there are limits that are being tested.
 

kuYuri

Member
I'm not sure I entirely understand.

Halo's gameplay, movement and aiming always felt slow to me, especially when compared to Quake, UT, and arguably even more modern games like CoD and Titanfall. It is said this is the case because the game is a console shooter played with a controller. Yet I often see Halo compared to these arena shooters like Quake and UT.

For the people against ADS and sprinting, is this because adding these mechanics will slow the game down even further? Does the Halo community want the speed of Halo to stay the game as it's been since CE or Halo 2?
 

Overdoziz

Banned
The fact that people are getting upset over sprint just shows how quickly everybody forgot Reach and Halo 4. Shits been in Halo for looooong time.
 

Cc23830

Member
Played halo 1 2 3 and 4. Didnt enjoy them. Personal choice.
Seems shitty that a developer would change an iconic formula to suit my personal enjoyments because I still won't be buying it.
 

BigDug13

Member
I hate free look, sprinting and ads in fps games why can't fps games be more like doom II :(

MCC will be the closest game to your style this generation will see. The best of Halo is behind us and the company that made Halo is more interested in divisive mechanics. (As well as the company that now currently makes Halo)

The arena shooter genre truly is dead.
 

Slixshot

Banned
343 just shot themselves in the foot.

I don't know how much the rest of you know about Halo fan culture (I'm an expert), but no sprinting and lack of ADS are huge parts of it. It's not like it is in CoD where you can become successful by being a camper. If you camp in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the xbox public, after hearing about this, is not going to want to purchase Halo 5 for xbox one, nor will they purchase the Master Chief Collection. This is HUGE. You can laugh all you want, but 343 has alienated an entire market with this move.

343, publicly apologize and cancel sprinting and ADS for Halo 5 or you can kiss your business goodbye.

post-31074-J-Jonah-Jameson-laughing-gif-S-NWLY.gif


Didn't halo 4 have sprint?

I thought so too.
 

Flintty

Member
So, ADS. I don't get the hate. Been a Halo fan from the start and I have no emotion over the addition of ADS. /shrug. People seem to be over reacting.
 

VeeP

Member
Who exactly is this tweeter?

He's a GAF member who won't say any of that in this thread.

Hell, he could try and argue why Sprint and ADS would make a Halo a BETTER game and he would get destroyed.

343 just shot themselves in the foot.

I don't know how much the rest of you know about Halo fan culture (I'm an expert), but no sprinting and lack of ADS are huge parts of it. It's not like it is in CoD where you can become successful by being a camper. If you camp in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the xbox public, after hearing about this, is not going to want to purchase Halo 5 for xbox one, nor will they purchase the Master Chief Collection. This is HUGE. You can laugh all you want, but 343 has alienated an entire market with this move.

343, publicly apologize and cancel sprinting and ADS for Halo 5 or you can kiss your business goodbye.

This. Is so fucking amazing lol.

So, ADS. I don't get the hate. Been a Halo fan from the start and I have no emotion over the addition of ADS. /shrug. People seem to be over reacting.


A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED

The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.

But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.

Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.

Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.

The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.

And that's just part of the issue.

Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.

When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.


You don't have to be a fan of Halo to understand why this is so problematic to so many.
 

H3xum

Member
This is truly disappointing. I'm not going to go on some rant or anything, but, bottom line is when you start taking away differences like this between games, you're left with the same product as everything else. Unfortunate.
 

Teknoman

Member
Well exactly, COD's been doing it for years. But it's become the standard now. It's what people come to expect from a shooter and for this reason, it's probably going to alienate a lot of new players if it's not there.

I doubt that. If the gunplay is fun, the weapons sound and feel powerful, and the vehicles handle nicely, everyone will be right at home.
 

JJMorris

Member
Bought every Halo game at release, sans Halo Wars. I enjoyed them all, and disagreed with a few design choices for each one. I don't mind the sprint and ADS. I welcome the change; these aren't aspects that solely define a Halo game. But I suppose not minding the changes, just makes me a lesser fan or someone who doesn't get it, according to most people.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Gaffer. Follow the quotes and you'll find his post here.

He's a GAF member who won't say any of that in this thread.

Hell, he could try and argue why Sprint and ADS would make a Halo a BETTER game and he would get destroyed.

Yea I got that eventually. With the initial reaction I thought it was someone from 343 or something.
 

BigDug13

Member
Because if you want to play a game from 10 years ago, go play it. Don't ask developers to just reskin it 10 years hence.

Was CoD Ghosts just a reskin of CoD4? Was Battlefield 4 just a reskin of Battlefield 2? Making a new game with similar mechanics is not a "reskin".
 

Peltz

Member
I'm not a Halo fan, but you totally nailed most problems with today's games. I really miss the old Unreal Tournament/Quake III Arena style of fast gameplay :(

I spent so much time in low gravity instagib... Ok... I agreed previously that ADS sucks, but now I also see why sprinting detracts as well.

Complain on... it seems warranted.
 
Well exactly, COD's been doing it for years. But it's become the standard now. It's what people come to expect from a shooter and for this reason, it's probably going to alienate a lot of new players if it's not there.

The way you're talking is depressing me a little hahaha

I suppose we should change every game to suit one template so that it doesn't alienate new players by offering something compelling that they don't immediately absorb and understand because it's not CoD :(

I understand your argument but it's not a solid one. It's like saying Arma 3 ought to have killstreaks because that's what people understand.
 
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