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Halo 5 beta clips leak (sprint, ADS is *not* COD-style) (more clips and info added)

L4nnist3r

Member
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.
 
I guess I dont understand…Even if it has aim down sights, what keeps people from not using it?

inherent parts of ADS

-slower movement during ADS; you weren't slowed down with halo's scope
-less accuracy during hipfire; you weren't inaccurate when hipfiring before until you hit certain ranges which required the scope
-flinch; not being knocked out of scope, therefore not punishing people for engaging in long range combat without strafing or without cover (sprint further slows down the strafe and then allows players to easily run back into cover)

you can't really "not use it". if it doesn't do any of these things, then it's just a pointless canon-breaking mechanic that also shoves a big gun in your face.
 

EvB

Member
I hope CBoat appears and just posts "perkz" so that even more gasoline gets thrown on the fire.

Anyway, as someone who enjoyed 1-3, Reach, found ODST ok, and hated 4, these changes sound bad... But I'm probably never going to buy an Xbox One anyway so it doesn't concern me that much. Sucks for those that liked Halo because it was Halo and not CoD.

Cboat is dead.
 
um I think they changed the zoom function. The combat doesn't slow down due to the ADS. I think it is cosmetic and they made it so that when you zoom it does this.
 
Wait wait wait wait... people complaining about ADS slowing down the game - how do you know this?

Didn't the BR and other rifles and even the pistol have scopes? Is there any footage actually showing that aim is massively worse from the hip?

Or is this the usual case of many GAF users losing their shit for no reason?

This... Some Gaffers need to take a hit and chill
 
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.

That should be the OP.
 

Carlius

Banned
i hate halo, but i find this move sickening. CODing everything out there is NOT the key to success, when are developers going to learn that?
 

B.O.O.M

Member
lH9mOR9.gif

lmfao

Cboat is dead.

no he ain't. In fact he posted recently also
 

Magwik

Banned
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.

The real crime is admitting that you read the Waypoint forums
 

sam777

Member
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.

Add to the OP, otherwise it will be missed with the number of posts.
 

Noobcraft

Member
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.
Sounds fine to me. I always hated the binocular look of the zooming in previous halos.
 
Wait wait wait wait... people complaining about ADS slowing down the game - how do you know this?

Didn't the BR and other rifles and even the pistol have scopes? Is there any footage actually showing that aim is massively worse from the hip?

Or is this the usual case of many GAF users losing their shit for no reason?

to make it quick

imagine how CoD encounters play out

you see someone, you stop or strafe and shoot them, then you sprint back into action. that's how ads typically works because it forces you to stop and pop someone. this works well in cod when encounters last a second at most ideally. halo is not that game, but we don't know how ADS functions in this game yet. but for sure, if it functions similarly to other games it will work to the detriment of the Halo formula. Halo isn't about stopping to aim at someone, Halo is about keeping in motion and using movement intelligently.

Halo is more about tense little skirmishes involving movement, zoning, using level geometry as cover, etc. while trying to control the map and power weapons; weapons use the 'camera zoom view' to promote hip aiming because it's hard to strafe and avoid fire, grenades, or flanking while you're zoomed in. its a balance of these things that gave halo its distinctive feel where encounters are pretty fair and skill centric and knowing the map and having your own skillset was basically a surefire route to victory. Even if you're shot first you can take a fight back with some cleverness. ADS could potentially change this balance and remove some of the emphasis on intelligent motion, homogenizing Halo with this shooter design that's been eating up every other major AAA series. Sprint has an effect on encounters too, with sprinting (among other features) zoning is pretty severely impacted, and level design has to compensate for bursts of sprint, leading to longer hallways and gaps between cover, and larger less dense maps in general.

I could deal with just sprint but unless ADS is pretty much useless (no more accurate than hip fire, doesn't impact movement, just a visual alternative) it won't be doing any favors to Halo's design.
 

Nibel

Member
As a long time Halo fan, this is really upsetting.

I can't fathom why developers decide to change their unique formulas and create games that differentiate themselves less and less from the competition. Halo 4's community died not because it was not Call Of Duty enough, but because it was not Halo enough. Halo was popular; people played Halo 3 for years but both Bungie and 343i changed the core gameplay so much that it isn't just what many describe as 'Halo'.

ADS is a game breaker; hip-fire is less effective. The transition between aiming and 'normal' can cost important frames. The entire combat pacing changes, instead of running around and being able to kill enemies instantly, ADS forces you to slow down and trade mobility for accuracy. I mean this doesn't even make sense in the Halo universe where everybody is playing genetically-enhanced Spartan soldiers.

I really hope they will change this.
 

Nzyme32

Member
You betcha.
I 100% agree, the industry is just messed up.
Also, what are the other 2?

Fair enough. I would have though that increasing accuracy via ADS didn't necessarily mean that you had to mess with hip firing - even though that isn't what is typical of shooters that have ADS. Needs more footage if you ask me
 
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.
Think about this instead
Asked around, things can change but, assault rifle got dat ADS too, "pretty much" all the weapons. They're going for that e-sports scene very hard.

Welp.
 

Jedi Otter

Member
Actually, I panicked for like the first minute, but I realized that the BR already had ADS, just not in the typical way. As long as this is a per-weapon basis, I'm totally okay. Kinda like the look more than the big blue circle around my screen.
 

Black-Box

Member
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.

I didn't see them slowing down when zoomed in so doesn't feel like a huge change also.
 

Sanic

Member
Well, they have to try something. They don't nessecarily need to copy CoD, but they're not going to see CoD-level sales if they prop out standard Halo again.
 
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.

as an aesthetic only change, it's still breaking canon and a fundamental design philosophy behind halo (not obstructing the player's view). however, if it doesn't change hipfire accuracy or movement, then i don't think it'll be a problem.
 
I don't play Halo MP but this is dumb. You don't mess with mechanics that have stood the test of time for a decade. Do you see Counterstrike adding ADS and Sprint?

343, pls understand your fanbase
 

EvB

Member
But they were just a zoom, not a stat bump. Again, we don't know if that's exactly the case for H5 though.

We also don't know if Master Chief has now been killed and brought back to life in 19th century France.

but it could happen, so by default, I hate 343i and everything they ever do.
 

2San

Member
Well I gave 343i the benefit of the doubt with Halo 4. Needless to say they aren't getting it the second time around.
 

JayEH

Junior Member
Im gonna leave this right here from Halo Waypoint forums.

"For all Halos there has been a scope, and when you scope you zoom in without seeing the gun instantly with no delay. In this game it seems there are optional detachable scopes, as shown in the footage with the gun. When the player zoomed in, it was instant, ADS is never instant, not even in COD. Now, because it was instant, that matched with the old scopes of yore. Also, the redicle is like scopes of past games. So with all of this, then it is safe to assume that the ONLY difference in this gameplay compared to other Halos is that you can see the gun, therefore, this is only an aesthetic change. Possibly to fool other FPS players into thinking there's ADS to come in, and pleasing the old fans too by not changing the mechanics. Pleasing the new, and the old, and that's the philosophy that 343 is going by."

just something to think about.

What if he has the QuickDraw perk though?
 
inherent parts of ADS

-slower movement during ADS; you weren't slowed down with halo's scope
-less accuracy during hipfire; you weren't inaccurate when hipfiring before until you hit certain ranges which required the scope
-flinch; not being knocked out of scoped, therefore not punishing people for engaging in long range without strafing or without cover (sprint further slows down the strafe and then allows players to easily run back into cover)

you can't really "not use it". if it doesn't do anything of these things, then it's just a pointless canon-breaking mechanic that also shoves a big gun in your face.

Someone needs to repost this every page. Seems a lot of people don't really understand that zooming in or just having scoped weapons isn't the same as an ADS system.
 

Seventy70

Member
Well, they have to try something. They don't nessecarily need to copy CoD, but they're not going to see CoD-level sales if they prop out standard Halo again.

And they're going to get even less sales by trying to make Halo something it's not. You don't improve a game by changing the core gameplay that made it good in the first place. You improve it by looking at what the more the fans want.
 

Raide

Member
We have a reliable source with industry connections among us on Gaf

Hrmm...still not buying it until 343 say something. I am not actually that invested into Halo 5. I am way more interested in what Forge for Halo 5 becomes but without a community, Forge dies very quickly.
 
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