Completely agree. I love Halo 1-3 and also really liked 4. The series needs to evolve.
In your definition evolve means be exactly the same as every other shooter on the market and become a shadow of its former self.
Completely agree. I love Halo 1-3 and also really liked 4. The series needs to evolve.
Team Fortress 2 would like to say hi
Play MCC. I agree they should have options within the game go tweak certain things on and off but they have to try new things. You never know, you might like it!
I was going to buy the One for MCC and H5... not anymore!
Thanks for killing Halo 343i.
Friend, the last time they tried to rib elements from other games onto the formula this happened:I want it.
Sprinting and Aim Down Sights is a standard with most shooters today. I'm glad if they are in Halo 5.
-snip
Maps being balanced around sprint and ADS?
I was going to buy the One for MCC and H5... not anymore!
Thanks for killing Halo 343i.
I meant in terms of ADS in an FPSTeam Fortress 2 is like Team Fortress 1. Halo 5 is not like Halo 3. Only one of these franchises had their gameplay gutted.
Friend, the last time they tried to rib elements from other games onto the formula this happened:
The people that play Halo want to play Halo, doubling down on elements that are not Halo will only further upset the fanbase and make the franchise lose aspects of its identity. As for "you have other options" what a crock of shit. You don't change your audience into the 5th direct sequel of your franchise especially when they know they can get that same or even better experience from the game they really want to play.
MCC funds Halo 5.Does MCC redeem 343??
Yeah but people are acting like they are making halo into a 3rd person shooter with the way they were over reactingInnovations need to happen, but doing the same thing as everyone else is not the answer here.
Team Fortress 2 is like Team Fortress 1. Halo 5 is not like Halo 3. Only one of these franchises had their gameplay gutted.
That gun has always been a scoped weapon in CS. You might as well use a sniper rifle as your example.
Scopes in Halo not equal to ADS in other games
ADS is ADS because of the slowdown in movement
Halo scopes don't have that
Edit: In essentially all other FPSes you need to ADS or you can't hit a brick wall
They had scopes, but you weren't slowed down when you were using them. Also, hip fire was 100% viable. Traditionally, with ADS neither of those things are true.
MCC only contains 6 updated maps though. I'm sure if MCC was going to get continued DLC support fans would be a lot more excited.
And as for your last comment. Maybe your right. Try and understand, fans are upset because Halo Reach and Halo 4 both promised change but were massive back steps. These guys (I decided not to buy a X1 after the DRM fiasco) have been waiting for a proper return to form for a long time.
Team Fortress 2 would like to say hi
Tweet Phil Spencer, I would do it personally but don't have twitter. Do you think Microsoft made this choice though? I think 343 industries has a lot of control when it comes to the Halo games, if anything I think Microsoft would take less risk with IP. 343 industries is clueless clearly if this is true and personally I feel if this is true they clearly don't know where to take Halo. What happen to we learned a lot and we been listening. I just hope this isn't true343 and Microsoft ruining Dreams for every halo player.
I want it.
Sprinting and Aim Down Sights is a standard with most shooters today. I'm glad if they are in Halo 5.
Call of Duty may have popularized those features, but there are a lot of other shooters that use these mechanics like Battlefield, Destiny, or an FPS I personally play a lot of, Payday 2.
Even though it's not the same in 3rd person shooters, the control scheme for aiming in some of them mirrors the aim controls of ADS FPSs [Gears of War and GTA V are some good examples].
I'm glad these features are in Halo 5, and they're sort of overdue at this point. I love playing Halo and have been on board since 1, but as time went by after 3, I felt like the way the game controlled was dated. I did want to go faster, I did want to aim my gun without using binocular-visor-scope things.
They introduced sprinting in Halo: Reach as an armor ability, and just to be able to move quickly on the battlefield I primarily chose this perk [my other preference was Hologram]. When Halo 4 came out, sprinting was a default feature of your Spartan and I liked it. I liked sprinting in Halo 4 so much that I never chose any other Tactical Package over Mobility, just to have unlimited sprint [and I get to keep my Hologram at the same time to boot!].
With sprinting having a slow honeymooning phase with the Halo games, it was only natural for ADS to eventually come to the game, and I'm surprised it took this long. ADS may have been popularized by Call of Duty but they're in a lot of today's mainstream shooters.
Hell, with all the games I've played since Halo 4, I was using ADS on so many FPSs [and even some 3rd Person Shooters were mimicking this ADS layout like Gears of War and GTA V, even with Loadout and Warframe as F2P examples] that by the time I made it full-circle back to Halo 4, I had to change my control layout. I went from using the Right Stick Button for Halo aiming for over a decade to making left trigger my aim button, just because all of the other games I've played made me migrate to it. And despite changing my Halo controls that I was comfortable with for the last 10 years, going to the new style was very quick to adjust to.
So why the hate for Sprinting and ADS in Halo? Because they're not "Halo" things?
New Halo games are never going to be carbon copies of the previous titles, something is going to be changed somehow. Sprinting has been integrated since Reach, it's plain silly to think they were just gonna get rid of it after Halo 4.
And at this point it's not even confirmed if all weapons even have ADS; for all we know it could be ability-specific or weapon-specific [or weapon-attachment specific too]. 343 could've not made MCC and gave Xbox One owners no choice but to have Halo 5 on that platform, but here we are with MCC, 4 old games with the old way of doing things if ADS and Sprinting is really that much of a big deal.
Master Chief is good at what he does because he adapts to the changes of the battlefield, he's ready for any situation at a moments notice. Don't play Halo 5 if you don't want to, you have your old options to fall back on, but not doing it just because of ADS and Sprinting just seems silly to me. The game's gonna evolve whether or not we're there to see it.
Wow... Not to sound like a dick, but doubt you were gonna do it either way. Halo MCC comes out in a few days, when did you plan on buying XB1, next year???
You betcha.Yeah but my point is, how does anyone know that hip fire is not still 100% viable? Does the inclusion of ADS really mean that hip fire is completely altered?
I 100% agree, the industry is just messed up.Congrats on naming one of like 3 games that isn't a ADS/sprint fest.
Now let's rattle off the list of shooters that are...you'll notice the issue pretty quickly.
I'd say 90, 10 but I could be wrong
Makes sense considering the gigantic push Locke is getting with his own tv show and even being on the cover of the game (and on top of the box, with the chief being on the bottom).90%
You basically get to play as Snake for the "tutorial"
Don't be, it's coming along really well.I'm kinda afraid for UT.
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Completely agree. I love Halo 1-3 and also really liked 4. The series needs to evolve.
The Half life games are the only ones I can think of that don't have ADS, but my point was how does everyone know firing from the hip is now worthless - it doesn't need to be really, especially when it is the way it has always been played
Yeah but my point is, how does anyone know that hip fire is not still 100% viable? Does the inclusion of ADS really mean that hip fire is completely altered?
Asked around, things can change but, assault rifle got dat ADS too, "pretty much" all the weapons. They're going for that e-sports scene very hard.
Welp.
I think the only way it might work is if they make hip-fire viable as in Destiny. Otherwise...eh..
What made more more sad is that, while MC is still playable, Locke really is the primary character. Goddamnit.
CS still the only big name FPS franchise to not succumb to the ultimate noob helper ADS? Don't fuck up Valve...
Sprinting and aiming down the sights are NOT, let me repeat this, are NOT industry standards.
Anyone who believes this is completely out of their element.
It's just like regenerative health, fall damage, minimap radar, etc...they're not industry standards, they're simply choices that bad game designers make.
I can't imagine 343 actually pitching this idea to the MSFT execs, I think it was executive level who made these decisions at MSFT.
You betcha.
I 100% agree, the industry is just messed up.
Also, what are the other 2?
It's not going to change. This game will have ads no matter what happens. The only thing they will do is nerf it after this backlash to make it not as bad, but it'll still be in.You guys are crazy, there is a whole year until it releases so shouldn't they have time to change if they see complaints?
Generally, every weapon in the game will have an ADS accuracy and a hipfire accuracy, the latter being worse. So it's not as easy as saying "just don't use it".