No wonder it's freaking 900p. It's all parity guys...
This will probably be a 100 page thread of outrage but i bet a lot of these problems will get fixed in a patch.
This is what happens when you want Parity across the board. EVERYONE SUFFERS.
#PS4noparity
Never forget.
"We decided to lock them at the same specs to avoid all the debates and stuff,"
Or to all the guys here who failed the 30 vs. 60fps test a couple of weeks ago.
Last I've heard and saw (yesterday): Framerate around 20fps and heavy pop-in issues.
Video: https://account.xbox.com/sv-SE/game...ins&scid=03a80100-9ff3-46ea-be76-e00e7fe465df
Heres Unitys World Level Design Director, Nicolas Guerin:
At Ubisoft for a long time we wanted to push 60 fps. I dont think it was a good idea because you dont gain that much from 60 fps and it doesnt look like the real thing. Its a bit like The Hobbit movie, it looked really weird.
And in other games its the same like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry were dropping that standard because its hard to achieve, its twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.
The games creative director, Alex Amancio also chimed in that 30 fps feels more cinematic and that it actually feels better for people when its at 30 fps.
Man and some people thought the X1 version was holding the PS4 version back lol.
"waits for the people saying they lowered the PS4 versions framerate to match the X1 for parity".
Heres Unitys World Level Design Director, Nicolas Guerin:
At Ubisoft for a long time we wanted to push 60 fps. I dont think it was a good idea because you dont gain that much from 60 fps and it doesnt look like the real thing. Its a bit like The Hobbit movie, it looked really weird.
And in other games its the same like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry were dropping that standard because its hard to achieve, its twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.
The games creative director, Alex Amancio also chimed in that 30 fps feels more cinematic and that it actually feels better for people when its at 30 fps.
Nah, 8.5/10
"Minor technical issues"
It was not developed around last gen machines. They simply made cuts to the main game in order to facilitate a last gen version.I might be mistaken here, but isn't Watch Dogs the same game across the two generations? It might not look good on 360, but the game itself is the same right?
But as with all cross-gen games they will all just be up-ports due to being designed around the last gen machines first. It might be a "best for current gen" situation, but if it's the same game it still is limited by what is possible on those systems.
But if Watch dogs is akin to Splinter Cell Double Agent and that being to distinctly different games then your point obviously stand.
Great. And in the meanwhile the people who pre-ordered the game for the full price will play through a broken game?
Some might say that that's the reason why you do not buy and play games on day one. But one might also demand that games are not released in broken states.
Everything pre-release on PS4 this month is fucked due to 2.0, I'd await the inevitable day 1 patch
So it feels even better at 20 fps and less... because this is what they achieved.
yeah thats what i was referring to lol.NPC spawning mid-air at 0:11:
Played it Xbox One, framerate is really really bad. Like DR3 levels bad, sometimes worse.
Heres Unitys World Level Design Director, Nicolas Guerin:
At Ubisoft for a long time we wanted to push 60 fps. I dont think it was a good idea because you dont gain that much from 60 fps and it doesnt look like the real thing. Its a bit like The Hobbit movie, it looked really weird.
And in other games its the same like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry were dropping that standard because its hard to achieve, its twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.
The games creative director, Alex Amancio also chimed in that 30 fps feels more cinematic and that it actually feels better for people when its at 30 fps.
So at the end the "parity" really means "We didn't have time to optimize anything so both run like shit"
Nah, 8.5/10
"Minor technical issues"
"We’re dropping that standard because it’s hard to achieve". - Ubisoft.
yeah the media will probably wave it off as that, but personally I feel this is a major technical issue that effects game play :/
he should be making movies instead of GAMES
Tell that to those guys who blindly bought the supposed 60 fps PS4 edition of Mordor because members on this board said it was 60 fps. Or to all the guys here who failed the 30 vs. 60fps test a couple of weeks ago. There is truth in everything, sadly.
It was not developed around last gen machines. They simply made cuts to the main game in order to facilitate a last gen version.
That's a Ubisoft staple right there; try playing Far Cry 3 on the PS3.
They just don't care.
Lol. You said "most gamers", and "This board showed that they can't even differenciate 30 and 60 fps" in reference to "most gamers". Those are sweeping generalizations. The reality of it is that it was a tiny amount of people on this board.
Seriously, such a useless tacked on thing to tote about, I get pissed everytime they bring it up as if it's a good thing.B...b..but 10.000 NPCs!
At 20 fps, they'd be better writing books...he should be making movies instead of GAMES
20 FPS on PS4, 10 FPS on X1 confirmed.
Still, Ubisoft is usually very good with their tech and engines, disappointing.
Reallllllyyyy hope Far Cry 4 turns up good.
That's one big croc of shitacting as if it was a choice, rather than a technical decision. I would be fine if it ran at 30fps solid, or partly-solid, but it simply doesn't. How can one be so out of touch.Heres Unitys World Level Design Director, Nicolas Guerin:
At Ubisoft for a long time we wanted to push 60 fps. I dont think it was a good idea because you dont gain that much from 60 fps and it doesnt look like the real thing. Its a bit like The Hobbit movie, it looked really weird.
And in other games its the same like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry were dropping that standard because its hard to achieve, its twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.
The games creative director, Alex Amancio also chimed in that 30 fps feels more cinematic and that it actually feels better for people when its at 30 fps.
Hm, if the PS4 would be 1080p, wouldn't be the framerate even worse? Lol
Heres Unitys World Level Design Director, Nicolas Guerin:
At Ubisoft for a long time we wanted to push 60 fps. I dont think it was a good idea because you dont gain that much from 60 fps and it doesnt look like the real thing. Its a bit like The Hobbit movie, it looked really weird.
And in other games its the same like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry were dropping that standard because its hard to achieve, its twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.
The games creative director, Alex Amancio also chimed in that 30 fps feels more cinematic and that it actually feels better for people when its at 30 fps.