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Phil Spencer Played A New Game From Rare Today

I want to see a new IP from them. The Rare 15 years ago is not the Rare today so wanting a sequel of an old Rare IP from them is almost meaningless.

This. Don't shackle them to the old guard's toys, if you truly have confidence in this new studio then let them do their own thing.
 

Danomeon

Neo Member
Fingers violently, painfully crossed for a platformer-style Banjo Kazooie game.

A "uniquely Rare game" would have to be something like that. Or maybe Battletoads.
 
The only thing that is "Rare" about this studio these days is the quality of its products, so my expectations are at -10/10.

Seriously though, is there anyone left at Rare today that is worth mentioning, or has everyone jumped ship during the Xbox/Xbox 360-era?
 

Nzyme32

Member
I'm not really sure how excited one can get for this. Rare making a "uniquely Rare game" when those people that made those unique games are no longer at the studio, and the studio hasn't put out noteworthy content since. Not got high hopes at all, but always interested to see what happens
 

jelly

Member
Would love a new Perfect Dark but more 3rd person action adventure with lots of unique and cool level traversal with open ended objectives. Joanna Dark also being able to kick arse as well as shoot.
 

Silky

Banned
The only thing that is "Rare" about this studio these days is the quality of its products, so my expectations are at -10/10.

Seriously though, is there anyone left at Rare today that is worth mentioning, or has everyone jumped ship during the Xbox/Xbox 360-era?

Chris Marlow is still there (joined in 1996)

Here is a list of the other people I found on Linkedin that are still at Rare in various roles that joined either 2001 or before. There are a couple of others from the mid-90s I'm pretty sure are still there, but not 100%. They list leaving school in mid-90s and Rare are their only employer mentioned but as I said, not 100% certain.

Robin Beanland – Head of Music – 1994 onwards
Gregg Mayles – Designer – 1989 onwards
Nick Burton – New Technology Development Lead – 1998 onwards
Louise Ridgeway – Art Director – 1999 onwards
Andy Wilson – Producer – 2000 onwards
Steve Mayles – Principal Artist – 1992 onwards
Peter Hentze – Lead Concept Artist – 2000 onwards
Ryan Stevenson – Senior Concept Artist – 2001 onwards
Dave Rose – Principal Environment Artist – 1997 onwards
Paul Cunningham – Assistant Art Director – 1995 onwards
Brent Poynton – Producer – 2001 onwards
James Thomas – Gameplay Engineer Supervisor – 2002 onwards
Gary Talbot – Animator – 2000 onwards
Huw Ward – Test Principal – 1983 onwards
David Wong – Senior Test Lead – 1997 onwards
Paul Machacek – Test Manager – 1988 onwards
Mark Wilson - Infrastructure Engineer - 1989 onwards
Andrew Betts - Principal Artist - 1996 onwards
Rich Cousins - Live Operations Manager - 2000 onwards
Justin Cook - Principle Designer - Joined in 1999, left in 2009 to BigBig then SEGA and came back in 2012

This list isn't taking into account anyone who might have left with these layoffs, of course...

Its not a big list, but longer than I thought it would be.

.

Recently, however, Chris Sutherland (voice actor, Killer Instinct announcer) was laid off. (though he still does voicework for Killer Instinct.)
 

Apathy

Member
This. Don't shackle them to the old guard's toys, if you truly have confidence in this new studio then let them do their own thing.

Sadly, what are the chances at that? Looking at MS strategy lately, it seems they want to just keep pumping out sequels to franchises from first party studios. Hell Black Tusk had to stop their new IP just to go and make Gears games.
 

mcmmaster

Member
rare is dead, so who gives a shit

Edit: Who am I kidding, people care more about the IPs than the people that made them any good. Look at all the hyped replies in this thread so far.

So true, had an ex Rare employee on my games design course last year and I heard it straight from his mouth that only a handful of Rare employees from the golden age still work there.

Even if they wanted to do something great its just going to get Kinect slapped onto it or just use an old ip and turn it into something that just doesn't work.
 

Sponge

Banned
This. There's also the fact that Battletoads was never good, but that's beside the point.

Someone never beat the game ;)

I want to see a new IP from them. The Rare 15 years ago is not the Rare today so wanting a sequel of an old Rare IP from them is almost meaningless.

Retro was able to make two fantastic Donkey Kong games. Double Helix made a better Killer Instinct game than Rare ever could. I think so long as Rare gets new talent and good direction then we have nothing to worry about.
 
I would love to play Battlemaniacs on the WiiU VC, since that game was insanely hard, the VC save state option would be greatly abused ....
 
Nintendo Rare or Microsoft Rare?

247.gif



Hope Rare have something to show for E3.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
So we're not counting Nuts & Bolts then?

Why would we? If we're counting Nuts&Bolts as a Banjo game then we should also count Fifa '97, Hello Kitty Online and X-Wing Alliance as Banjo games.
 

Riky

$MSFT
Spencer saying "as it should be" makes me think something in the Banjo/Conker/Kameo ballpark.
 

Silky

Banned
And boy are his arms tired! (Because it's going to be another crap Kinect game)

Considering their biggest Kinect IP for Xbone bombed hard, and there's little to no marketing for the camera anymore, Kinect is as good as dead.

--

To restate myself: Best case scenario out of this, and MS's odd refocus at a lot of Rare IPs like KI and to a lesser extent, Conker, it's most likely going to be a return to Battletoads and Banjo. The signs are too strong.

Worst case, maybe? More KI content and probably a Blast Corps content pack for Spark lol.
 
Spencer saying "as it should be" makes me think something in the Banjo/Conker/Kameo ballpark.

"As it should be" rings especially hollow coming from a company that relegated Rare to chasing a non-existent casual market with a terrible peripheral that no one wants.
 
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