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Assassin’s Creed: Unity Framerate Is “Atrocious”

stryke

Member
Yeah, that's what I was thinking. The real truth behind all the parity stuff, was that the game was a fuckin mess and was barely holding together. This was clearly rushed and didn't have the proper time before release. It COULD probably get to 1080p with more time, but in the current state, hell no. It can't even run stable fps at 900p, and it dips to 15 fps and is full of bugs. Imagine them trying to do 1080p and actually trying to tap into the PS4 with where the game was at now. It would be even worse performance.

If the game is CPU limited running at a higher resolution would unlikely make it worse.
 

GHG

Member
Yeah, that's what I was thinking. The real truth behind all the parity stuff, was that the game was a fuckin mess and was barely holding together. This was clearly rushed and didn't have the proper time before release. It COULD probably get to 1080p with more time, but in the current state, hell no. It can't even run stable fps at 900p, and it dips to 15 fps and is full of bugs. Imagine them trying to do 1080p and actually trying to tap into the PS4 with where the game was at now. It would be even worse performance.

This wouldn't necessarily be the case (in theory):

http://m.neogaf.com/showpost.php?p=138489091

Also if the PC performance thread is anything to go by it is mostly those with higher clockspeeds who are enjoying better minimum frame rates. That would suggest the game scales linearly as you increase the CPU clock speed hence the XB1 is performing better in most areas.

The xb1's GPU is likely maxed out at 900p in this game but the PS4 GPU will have some overhead that they have chosen not to use by not increasing the resolution.
 
Tried to strike up a conversation about this subject today at a local gamestore and the clerk told me everyone one else must have "bad copies" because his ps4 version "has all 60 frames and you can see the cloth flap in the wind." Yeah, I didn't get it either.
Of course it has all 60 frames, just every 5 to 6 seconds or so. So you can savor them more.
 

Damerman

Member
Can't even get this shit running decently on my GTX970.
What a mess of a game.

really? i'm running the game flawlessly with DSR and Max settings. the recommended specs were an i7 Ivy bridge... do you have an i5 or something?

Full Disclosure: I have G-Sync, so frame dips may not be as obvious to me.
 

Cuyejo

Member
The nerve of these guys... from the OT:

qLbWg55.jpg

Keep digging that hole you idiots.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Straight resolution patch and it was out pre-release. Performance wise, the game was fine on both platforms.

It wasn't pre-release. It came four days later. And performance with the resolution increase went from always 30 to always 30.
 

JayEH

Junior Member
Tried to strike up a conversation about this subject today at a local gamestore and the clerk told me everyone one else must have "bad copies" because his ps4 version "has all 60 frames and you can see the cloth flap in the wind." Yeah, I didn't get it either.

mj-laughing.gif


Guys. Can I trust this IGN Video? Because if this is true I'm not going to buy this shit until they fixed it.

Assassin's Creed Unity: Low Framerate Gameplay Clip

You do know what thread you're in right? There's plenty of people reporting bad frame rate here.
 
The nerve of these guys... from the OT:



Keep digging that hole you idiots.

That's, really tacky of them. Yeesh...

And thanks for the image replies on that store clerk shit earlier. My reaction was a chuckle and a grin at my wife. As soon as we got out of there she asked, "Do you think he believes it?" I told her I hope he does, because that makes it funnier.
 

Occam

Member
Since resolution is entirely unrelated to CPU performance and UBI's holding back PS4 makes no sense (given that PS4's GPU is twice as powerful as Xbone's) couldn't Sony just release a patch to make the game run in 1080p on PS4?
 
I can fix this game in about an hour with access to their source. Find the config file that controls NPCs, set the number of them to about half, rebuild.
 

Thyralax

Banned
It's like my dog got hit by a car today with this mess, I never felt so dissappointed in a game before. I'll have to go back to my favorite franchise after its patched. It really is a shame I doubt I'll buy next year's now.
 

artsi

Member
i7-860 + GTX 780 OC, runs pretty well with everything max @ 1080p except FXAA instead of MSAA/TXAA. No PCSS.

TXAA + PCSS kills the game for me with very little difference to visual quality.
 
Yes it would.

Higher resolution also needs more CPU power (not that much compared to GPU power of course), but you would loose some fps.

This. If the PS4 version were bumped up to 1080p it would run even worse. LESS parity.

Given what we are seeing from the PC version, all of the stupid accusations and implications of moneyhats limiting the PS4 should stop right now. This game got too aggressive with its visuals and this is the result. They dreamed too big, and didn't have the code or hardware to back up their dream. With some tweaks and optimizing, this could be the most amazing engine so far of this gen, in some game.
 

Amon-Lau

Member
The nerve of these guys... from the OT:
qLbWg55.jpg



Keep digging that hole you idiots.

That badge is legitimately on the AC Initiates website.



http://acinitiates.com/#!/profile/badges/1080p

If its any consolation, this badge is from the old Initiates website that just happens to fit perfectly with the "resolutiongate"/shitstorm for Unity.

https://www.youtube.com/watch?v=3Yqfz4c0lxc&list=PLfDyOqNONILNXPxmlGsxBE5jeX9I6Focr
December 2013




Holy crap there are a lot of AC/Unity/Ubisoft threads on the first page!


Either they knew or it's some ARG shit, lol.

Felt this should be added as reference...
 

Mooreberg

Member
I hope it does. That might actually prompt Ubisoft to exercise better judgement in future when deciding whether a game is ready for release, and whether they've made the right decisions from their customers' point of view.
Ubisoft definitely deserves to take a hit for this. They should have released AC Rogue in October on all platforms (why go 360/PS3 when Black Flag was already on the new systems) and let this game actually be finished. Such a lousy company.
 

tci

Member
The game is basically unplayable. This should not have even been released in this state. Someone will surely be held accountable for this crap of a game.

Going to wait for all Ubisoft games. Just like everyone should have learned by now. Stop pre-ordering games god dammit.
 

mike4001_

Member
I hope they can patch this ...

Maybe remove 10% of the NPC´s

Shouldn´t be that different in visuals but if they can add 3-4 fps it should be playable.
 

GHG

Member
Yes it would.

Higher resolution also needs more CPU power (not that much compared to GPU power of course), but you would loose some fps.

Actually the very definition of being "CPU bound" means that if you increase the resolution you wouldn't see a decrease in FPS provided you are not also GPU bound at that resolution. If you are CPU bound you can keep increasing the resolution and only at the point where you start seeing the framerate decrease do you then become GPU bound.

Thats if Ubisofts words are to be believed of course.
 

mike4001_

Member
Actually the very definition of being "CPU bound" means that if you increase the resolution you wouldn't see a decrease in FPS provided you are not also GPU bound at that resolution. If you are CPU bound you can keep increasing the resolution and only at the point where you start seeing the framerate decrease do you then become GPU bound.

Thats if Ubisofts words are to be believed of course.

Ok, I understand this differently.

For me "CPU bound" means that with the current resolution (and framerate) the CPU is maxed out (there would be some GPU power left to spare).

But increasing the resolution would need more CPU power which is not there anymore because they are maxed out => fps get lower.
 
That seems more like the game is stalling while attempting to load assets (or something else in the background) rather than a low frame-rate. This is an entirely different issue.

I've seen two videos with this kind of stutter, and they both featured these stained glass windows (one from outside and one from inside the church). Can't be a coincidence, has to be something with this particular lighting effect/transparancy.
 

GHG

Member
Ok, I understand this differently.

For me "CPU bound" means that with the current resolution (and framerate) the CPU is maxed out (there would be some GPU power left to spare).

But increasing the resolution would need more CPU power which is not there anymore because they are maxed out => fps get lower.


As far as I was aware increasing resolution would only require more GPU power in CPU bound situations. There would be very little (if any at all) extra load exerted on the CPU from increasing the resolution so you should pretty much see an identical framerate until you also become GPU bound.

In a CPU bound situation you should also be able to decrease the resolution and not see any increase in framerate since the CPU is supposed to be the limiting factor. In a situation like that the only way you will get increased FPS is by increasing the clock speed of your CPU or by getting a better CPU entirely.

Unless I've somehow got this completely backwards?

EDIT:

From the horses mouth:

"Technically we're CPU-bound," he said at the time. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

"We were quickly bottlenecked by that and it was a bit frustrating," he continued, "because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."

As far as I'm aware increasing resolution doesn't change the amount of impact that AI has last time I checked.
 

DrBo42

Member
That seems more like the game is stalling while attempting to load assets (or something else in the background) rather than a low frame-rate. This is an entirely different issue.

It's some sort of animation/rigging or pathing bug when climbing. It's 100% reproducible in certain area. If you pay close attention when he's moving the stick in a certain direction Arno's hair bugs out and stretches. That's always accompanied by the huge framerate loss. I feel like that issue is all over the game.

The game is basically unplayable. This should not have even been released in this state. Someone will surely be held accountable for this crap of a game.

Going to wait for all Ubisoft games. Just like everyone should have learned by now. Stop pre-ordering games god dammit.

Yep. Never again after this crap. Has Ubisoft made any comment on how shit the performance is yet? Their Twitter accounts are in full PR ad mode, I guess they're trying to get as many sales as possible before word of mouth spreads.
 
I can fix this game in about an hour with access to their source. Find the config file that controls NPCs, set the number of them to about half, rebuild.

Shit is ridiculous especially when you notice how smooth it runs when you're going through alleyways with a few NPC's on screen. Once you come out on the main road, back to being a shit fest.
 
Shit is ridiculous especially when you notice how smooth it runs when you're going through alleyways with a few NPC's on screen. Once you come out on the main road, back to being a shit fest.

All the bugs and glitches show that it's obviouly an unfinished game. Now the question is, are they still working on it, and will it get fixed? They really need to fix all these issues.
 

C.Dark.DN

Banned
As far as I was aware increasing resolution would only require more GPU power in CPU bound situations. There would be very little (if any at all) extra load exerted on the CPU from increasing the resolution so you should pretty much see an identical framerate until you also become GPU bound.

In a CPU bound situation you should also be able to decrease the resolution and not see any increase in framerate since the CPU is supposed to be the limiting factor. In a situation like that the only way you will get increased FPS is by increasing the clock speed of your CPU or by getting a better CPU entirely.

Unless I've somehow got this completely backwards?

EDIT:

From the horses mouth:



As far as I'm aware increasing resolution doesn't change the amount of impact that AI has last time I checked.
That's what I thought as well.

I also thought I read that they could also use the GPU for extra CPU processes instead of using the extra power for extra resolution/graphic increases.

Devs comment in their decisions to go for 900p and 30fps, but have they ever commented on designing/releasing a game that can't get a solid 30fps and why? Like, what in the actual fuck are they thinking? Why would you let your 7th/8th iteration be a shit frame rate?
 
ltBpLZP.jpg


Assassins Creed: Gulliver's Travels confirmed!

Thanks to PunishedSnake for the original image...and a cap doffed to the original steam community source
 
All the bugs and glitches show that it's obviouly an unfinished game. Now the question is, are they still working on it, and will it get fixed? They really need to fix all these issues.

I hope they fix things because there's a pretty good game underneath all that crap. A bunch of things to do in the game, and one of the best settings in any AC, the scale is just amazing, but as it is right now my enjoyment gets killed every time I play.
 

MaLDo

Member
That seems more like the game is stalling while attempting to load assets (or something else in the background) rather than a low frame-rate. This is an entirely different issue.


Actually the very definition of being "CPU bound" means that if you increase the resolution you wouldn't see a decrease in FPS provided you are not also GPU bound at that resolution. If you are CPU bound you can keep increasing the resolution and only at the point where you start seeing the framerate decrease do you then become GPU bound.

Thats if Ubisofts words are to be believed of course.

That's true when the gpu is the only element working on the resolution. At the moment seems that we don't have all the info for that analysis. I will put an eye when my origin copy will be unlocked. Ubisoft devs said that the game is CPU bound BECAUSE the cpu works in the lighting too.

My guess: they want a really good light system for the game. They want a really impressive crowd system for the game too. "They" are a different team than "they" and don't talk enough from one to another.

Ubi realized the current gen gpus are not god enough for a realtime global ilumination system in a big open city like Paris. At least with the GI routines they had available. They opted to cut daytime cycle and replace it with different fixed time days using a big amount of data for baked GI (precalculated color info for every asset in the city). That data can be a lot GB. New consoles have a lot of RAM, but not enough to have stored all that data. So they need some kind of decompress/transfer to RAM routines in the same way that "Megatexture" games so they can stream that in a big open world. I think in the case of Unity is not something they do to texel level, but a pixel level. Then they filter and mix the buffer with the GI info. So screen resolution affects CPU tasks. For the crowd system, CPU is stressed too and in the end they have too many task for the cores.

My guess is that using realtime TOD dinamic cycle without GI Ubisoft could achieve a 1080p locked 30 fps game. But they take the wrong path and then escape going forward.


About the cathedral hiccups, I there is a invisible wall in the middle of the cathedral to split the city in two chunks and passing through that wall the game clear every data to load the new ones.
 
I hope they fix things because there's a pretty good game underneath all that crap. A bunch of things to do in the game, and one of the best settings in any AC, the scale is just amazing, but as it is right now my enjoyment gets killed every time I play.

I've not played AC since II and I really felt this captured the essence of that game. Until there is a fix (or acknowledgement that they are aware of issues to be fixed) I'll hold off for the time being.
 
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