They said it during E3 conference.
Talk about hyperbole.
Well its really not that bad. You can play and every game I have played has been smooth as butter. The only problem I have is getting matches consistently especially with even teams.This is like Microsoft's Driveclub.
I'm so glad I don't/won't have an Xbox One until Christmas. I'd have snagged this on day one and been very very put off. Meanwhile now they have 6 months to work out these issues.
Sucks for everyone that isn't me though. :-/
Maybe I need a little education on the subject but what does that even mean? How can there be any other kind of matchmaking? You need a central server everyone connects to to say 'hey I wanna play da gaem, who else wants to do the pew pew?', no?
Anyone have proof of this?
Stinkles, where are you?
I tried to make it clear in the OP that its pretty much just things everyone playing has noticed, like sometimes it says connecting to dedicated servers, sometimes it doesnt. Multiple people including myself have seen "host migration" messages.
A few users say their network logs indicated that they were hosting as well, but i dont know anything about that.
I really hope the multiple, multiple people from 343 that have a presence here and on twitter start actually talking about wtf is going on. Id love to have to edit the thread title to "Halo uses dedicated servers, matchmaking works, all dreams have come true"
Maybe I need a little education on the subject but what does that even mean? How can there be any other kind of matchmaking? You need a central server everyone connects to to say 'hey I wanna play da gaem, who else wants to do the pew pew?', no?
I tried to make it clear in the OP that its pretty much just things everyone playing has noticed, like sometimes it says connecting to dedicated servers, sometimes it doesnt. Multiple people including myself have seen "host migration" messages.
A few users say their network logs indicated that they were hosting as well, but i dont know anything about that.
I really hope the multiple, multiple people from 343 that have a presence here and on twitter start actually talking about wtf is going on. Id love to have to edit the thread title to "Halo uses dedicated servers, matchmaking works, all dreams have come true"
Australian Christmas. Duh.Christmas is like 6 weeks away.
Even if you have dedicated servers, the host may need to migrate in case the server goes down or isn't performant. I don't think one word showing up in messages some times is what I'd call "evidence". Especially since the game is built on top of decade-old code, I think it's pretty easy to imagine some pile of error messages didn't changed on an edit pass.
Super curious though. Also it never occurred to me that changing from p2p to dedicated servers would probably be a big deal in terms of game balance, these games presumably have code in place to compensate for host advantage and stuff. Do you just tear it straight out? Try to recreate the exact feel?
Right but have you actually had a host migration in game? I've played 36 matches in matchmaking and I've only seen the message pregame. I've had entire teams quit out mid game and it never migrated. If I had to guess the pregame lobbies are p2p and the actual online game is hosted on Dedicated servers.I tried to make it clear in the OP that its pretty much just things everyone playing has noticed, like sometimes it says connecting to dedicated servers, sometimes it doesnt. Multiple people including myself have seen "host migration" messages.
A few users say their network logs indicated that they were hosting as well, but i dont know anything about that.
I really hope the multiple, multiple people from 343 that have a presence here and on twitter start actually talking about wtf is going on. Id love to have to edit the thread title to "Halo uses dedicated servers, matchmaking works, all dreams have come true"
I think regardless this thread is highly unnecessary and is only going to result in posts (which we already see in this thread) like #haloclub, etc...
Without proof this thread will only cause a shitstorm, but that's just my opinion.
For when you're in the game, playing. But you said 'for matchmaking'. In other words, the process of pairing you up with other players.I don't think Campaign Co-op would use dedis. Neither does custom games I believe. All require P2P.
I tried to make it clear in the OP that its pretty much just things everyone playing has noticed, like sometimes it says connecting to dedicated servers, sometimes it doesnt. Multiple people including myself have seen "host migration" messages.
A few users say their network logs indicated that they were hosting as well, but i dont know anything about that.
I really hope the multiple, multiple people from 343 that have a presence here and on twitter start actually talking about wtf is going on. Id love to have to edit the thread title to "Halo uses dedicated servers, matchmaking works, all dreams have come true"
Have two network cards in your PC and create a network bridge between the two, with your Xbox connected at one end and your router/modem connected at the other. Then use a tool such as WireShark to log the traffic and analyze it.
When I tried this afternoon I got the error "There was a problem while connecting to the host".
All past Halo games, and the vast majority of Xbox 360 online titles are peer-to-peer connections so this should not be surprising to anyone - assuming that 343 has not changed the networking code. The matchmaking itself is done via a dedicated server but after that, one of the consoles hosts the game.
That being said, I thought Microsoft said one of the advantages of developing on the Xbox One would be that Azure-based dedicated servers could be utilized by developers for free. Again this might not be valid for the MCC since the networking code was already developed previously without dedicated server support.
Is it possible to disable dedis and revert to p2p to try and get people into matches quicker while they fix server issues?
A few friends have seen the "connecting to dedicated server" message before, so I don't think it's entirely without dedis.
"Host" is a generic term for server or endpoint. That could be a dedicated server just as easily as a P2P "host". I certainly don't know, but I guess I'm saying there's nothing to gain by trying to read deeply into verbiage of error messages.
Should have picked a better thread title brehthem. Current one will only lead to a clustfuck of hyperbole and misinformationbeing spread.
At least DriveClub's single player stuff works flawlessly and the online has mostly been vastly improved from the early days when you could be trying for days without being able to get it even to connect to the server, let alone playing a multiplayer race. Now the online features are somewhat decent more than they are not (excl. speed face-offs and challenges).I honestly hope it doesn't end up that bad.
This is like Microsoft's Driveclub.
Probably actually working to fix this.
This could actually be the issue they're trying to fix though -- that dedis are, for some reason, not activating. Maybe P2P was a quick fix. The evidence is so anecdotal that we can't know.
Maybe I need a little education on the subject but what does that even mean? How can there be any other kind of matchmaking? You need a central server everyone connects to to say 'hey I wanna play da gaem, who else wants to do the pew pew?', no?