I try to downgrade it to SCUMM quality.
This is the coolest thing I've seen on NeoGAF
I try to downgrade it to SCUMM quality.
To be honest, this is the kind of game that I would buy for the graphics and production values alone as they're both really impressive.
That is, if Assassin's Creed didn't have garbage gameplay and this game wasn't made and rushed out the door by Ubisoft.
Not touching killzone shadowfall and infamous imo.
That neon sign is an actual light source... so it's direct lighting -- not indirect.
http://a.pomf.se/sfbgts.gif[img]
That GIF shows me nothing other than great environment lighting.[/QUOTE]
The direct lighting from the neon sign has no way of hitting the lower right door panel, it should only be illuminating the top dashboard if the game only had direct lighting. The light is bouncing off the dash and windscreen onto the lower passenger door panel.
[img]http://a.pomf.se/oiolyr.jpg
In terms of the gif, you'll be hard pressed to find that kind of realistic uniformity in lighting without GI, especially in a game that supports a full 24h time change. The devs already said it themselves their GI solution is one of the reasons why DC is 30fps.
“As we’ve got more familiar with the hardware, and also, looking at what we wanted from the game, we decided that 1080p, 30 frames per second is absolutely the best thing...
It’s allowed us to create some of the biggest tracks you will ever see in a racing game, with the most visually-dense environments, as well as a full global illumination system which allows us to make time of day, where shadows are cast, full-on reflections. It’s allowed us to push all those various areas.”
http://www.vg247.com/2014/04/30/dri...lutely-the-best-thing-for-game-says-director/
It looks great, but you need one monster of a PC to play it like that, and even then it's not at 60fps.
I still feel like the game is a visual mess on other aspects like pop-in and LOD distance.
Also, is it true that there is no day-night cycle in this game? I know that they can make the game look much better if they remove that, but I still feel like having a day-night cycle just makes the visuals much more compelling.
The most impressive thing for me is still the amount of work that was put into the details of this game when it comes to the visuals. Big props to the artists.
This game looks even better with some sweetfx
This time anomoly was visually stunning
This game looks even better with some sweetfx
probably the most realistically handsome male character in games so far.
Game is beautiful. It's a shame that it suffered from the poor optimization. The visuals were completely overshadowed by all the problems. Running the game at 1080p 60fps has me actually enjoying the game at least. Shame it can't be said across the board for everyone. Only draw back in the visuals is the bad draw distance at times. Textures don't load at a certain distance and then sometimes they do.
Here are my screenshots.
I'm not doing anything special. Screenshots were taken @ 3200 x 1800 w/ Everything Maxed, FXAA. They were taken through Fraps and then uploaded through Flickr so that image quality isn't ruined.How are you getting such a good black level/contrast? I'm running 4k, everything maxed, 8x MSAA and it doesn't look anywhere near your shots in clarity. Do you change settings for brightness/black level/contrast in the Nvidia Config files? Or are you editing the photos after?
Steam-shot compression aside, here's how my game looks at the absolute most maxed possible on PC (getting like 9fps on a GTX980):
It's nowhere near as clean as your shots, and even compression aside in motion 4k downsampled to 1080p with 8x MSAA and max settings still looks closer to these shots than your shots. Just wondering how can I change my settings to get image quality like you are getting.
It's nowhere near as clean as your shots, and even compression aside in motion 4k downsampled to 1080p with 8x MSAA and max settings still looks closer to these shots than your shots. Just wondering how can I change my settings to get image quality like you are getting.
Don't use MSAA. Downsampling + FXAA provides the best IQ in this game.
My personal favorite is, "the game doesn't look any better than AC4.""Character models look last gen"
Couple things....
LOD destroys the visuals for me. It's about 20 meters out for some things. Grass rendering distance is about 10 meters. If you're running around an area with a lot of grass, it looks like there's a circle of grass that just follows you. This engine has always had shitty LOD. I get the feeling there's something flawed with the texture swapping that's rooted deep within this engine.... because there's no reason you should see the same LOD issues in AC1 as you do in ACU.
Grass rendering distance:
Building LOD
A lot of people are posting cut scene shots... and I'll admit that they look impressive. But they're very tightly controlled situations. When you have scripted scenes like that where the camera is controlled, you can use hand-placed point lights to punch up the visuals. Arno is also more detailed in cut scenes than he is during gameplay. All of those cut scene lights disappear once gameplay resumes, and the scene looks a lot more dull afterwards. So... yeah, I'm not nearly as impressed with cut scenes. Making the game look good when you have complete control over the camera is much more difficult.
Anyways... enough complaining. Some people posted some of my shots, but I'll repeat a few.
Subsurface scattering in the hood - amazing
NPCs also look like kinda bad...
No. Downsampling + SMAA provides the best IQ. FXAA ruins image quality. It's better at lower resolutions though because it reduces temporal aliasing (shimmering), but it does so at the cost of blurriness, which is the enemy of image quality.
Jim, is it possible for anyone to get this free-cam tool? If so, where do I go?
Unity uses some pretty annoying cheat-prevention. Likely to keep people from giving themselves money, thus circumventing the microtransactions. This also effects the ability to do things like... a free camera.
Someone created a script that bypasses all of the cheat detection scanners. I was then able to hack the FOV and camera... but there is a problem. This game locks onto Arno no matter where you move the camera, so you can't fly it around and point it where you like. That's why my screenshots kinda suck. The only thing I can do is fix the camera in place (basically disabling all movement). I can then move Arno out of the shot, or move him somewhere else in the shot. But the camera remains static until I restore the game's camera.
But that's not the only issue. Using the cheat prevention bypass causes a lot more crashes. Very random crashes. Mostly when going into the menu or accessing the map. And the further you are in the game, the more crashes you'll have. The guy that created the scanner was only 2% into the game. The further you are, the more cheat detection scanners are used. So... the camera is almost unusable if you're 10% into the game.
As a result, I've discontinued any work on it. I've already patched my game to 1.2, which means I can't use it anymore (the bypass is only for version 1.1).
Oy. TLR version after the quote.
TL;DR - No, you can't get a working free camera right now. Maybe later on down the road if someone creates a more stable way to remove the cheat prevention and can come up with a way to disable the auto-centering camera.
Not sure how people can say the character models don't look good...
Personally, I think they are some of the best ever seen in video games period. They look fantastic.
I haven't seen them in motion, but in screenshots they look incredible. The lighting in particular is just sublime.
The direct lighting from the neon sign has no way of hitting the lower right door panel, it should only be illuminating the top dashboard if the game only had direct lighting. The light is bouncing off the dash and windscreen onto the lower passenger door panel.
In terms of the gif, you'll be hard pressed to find that kind of realistic uniformity in lighting without GI, especially in a game that supports a full 24h time change. The devs already said it themselves their GI solution is one of the reasons why DC is 30fps.
People are talking about character models outside of the cut scenes. They don't look bad. Just... not great. Faces really lack detail\expression.
Unity is a true next gen title graphically.
Yeah, I meant to ask this question.
Was the GI real time or not? If it isn't, that's not impressive.
That is inconsistent. It should also illuminate the bottom floor too. But I'll give you that.