WheelHoss1
Member
Damn! Those PC shots above are friggin incredible.
How does the PS4 compare?
Can we get comparison side-by-side pics?
Xbone looks the same except lower resolution. The lighting is just mind-blowing.
Damn! Those PC shots above are friggin incredible.
How does the PS4 compare?
Can we get comparison side-by-side pics?
Meanwhile in 2006...The grass rendering "leap" we've been waiting for
That is inconsistent. It should also illuminate the bottom floor too. But I'll give you that.
That's cool. I still think AC:U looks better and has more going on.
I've seen a lot of PS4 live streams and although the streamers are sanguine about the bugs, they pretty much all say the same thing: the game is fun and the ratings of circa 7 to 8 out of 10 - taking everything into account - are about right.Incredible on PC, no doubt, but on consoles it's a complete mess. The game only hits 30FPS when you're in a Rift and can walk around a city with no NPCs in it; any time you're in Paris proper the performance is pure dogshit. .
So I think this meme that is a complete mess (or pure dogshit, using your words) on PS4 is one of those convenient strawman arguments trotted out when the poster is about to go on to make a point about ubisoft or platform war or whatever. And in many cases the person typing it probably doesn't even own a copy.
As an artist in the industry, this game is one of the most fantastic artistic achievement in this medium. It's absolutely incredible. You have no idea how much witchcraft is used to achieve this... The amount of varied npc's on screen at once with unique animations, dynamic interaction and material/texture variety is insane. Having so many interiors with such dense and rich setdressing even matching some linear titles makes my head spin.
Walking down the slummy areas at night surrounded by npc's all completely distinct and unique has been a dream of mine since I started doing game art.
The performance/ui/gameplay however... Not so much. But it gets an absolute pass to me for achieving such an incredible masterpiece in realtime art.
All that but the hair on most people still looks like crap.
Sure, and I would agree on PC it destroys DC just thanks to the increase in image quality, but since we were talking about lighting, it still comes down to pre-baked lighting vs real-time GI with 24h lighting cycle.
Not sure why the bottom floor would be illuminated considering it's underneath the dashboard and away from the stronger indirect light projections. I also wouldn't expect the floor to get any bouncing light from the very dim lighting of the door panel.
If you wanted more proof, here you can see the direct light source of the taillights lighting up the wall, with the indirect lighting of the wall bouncing through the windshield and onto parts of the interior and your hands.
Sure, and I would agree on PC it destroys DC just thanks to the increase in image quality, but since we were talking about lighting, it still comes down to pre-baked lighting vs real-time GI with 24h lighting cycle.
As an artist in the industry, this game is one of the most fantastic artistic achievement in this medium. It's absolutely incredible. You have no idea how much witchcraft is used to achieve this... The amount of varied npc's on screen at once with unique animations, dynamic interaction and material/texture variety is insane. Having so many interiors with such dense and rich setdressing even matching some linear titles makes my head spin.
Walking down the slummy areas at night surrounded by npc's all completely distinct and unique has been a dream of mine since I started doing game art.
The performance/ui/gameplay however... Not so much. But it gets an absolute pass to me for achieving such an incredible masterpiece in realtime art.
Not on consoles
It's been so visually disappointing on PS4. It doesn't just look "not good". In my opinion (and my roommates), it just straight up looks pretty bad or really rough.
For the type of hardware thats in PS4, I still think AC Unity looks amazing on it
Heres a quick screenshot I took
Its a shame the PS4 picture capture compresses the heck out of the detail but oh well
http://farm6.staticflickr.com/5609/15798026071_ec4f048f55_b.jpg[/MG]
Keep in mind PS4s crappy picture capturing method
For the type of hardware thats in PS4 (low-end by todays standards), it looks great IMO. I don't think it looks visually disappointing at all[/QUOTE]
That pic is not helping your case, but yeah, the game is beautiful on PS4 too.
That pic is not helping your case, but yeah, the game is beautiful on PS4 too.
My personal favorite is, "the game doesn't look any better than AC4."
Unity is a true next gen title graphically.
What good are graphics when the core gaming fundamentals are a broken mess.
What good are graphics when the core gaming fundamentals are a broken mess.
I'm posting this thread because we've already got threads on how shitty the gameplay/bugs/glitches/framerate are in the game. I thought I'd steer away from that conversation and focus on what the game does do right -- producing the most stunning imagery of any game this generation IMO.
Let me repost the first sentence OP wrote.
Anyway thank you for your contribution. We are aware of the bugs and flaws. We are talking about the engine and the visuals atm.
Back to topic:
The real problem in the game are the NPC. Screenshots I make with NPCs start to look bad, without NPCs the game starts to look amazing.
I really hope they get the frame rate to be more stable on the consoles (PS4 at least for me) because the game looks great. I just don't want my experience to be soured by the game dropping low too much. It's weird though because in streams it looks fine. Maybe the streams somehow mask the frame rate drops?
There actually is a way you can fix the frame rate, if your TV supports it, turn on MOTION FLOW.
This will introduce a little bit of input lag, but it gets rid of the poor frame rate.
Yes there's a big difference.
The game can't really be maxed out yet though. There's tesselation coming in a future patch that was left out. Not sure why it was left out.
PS4 Screenshot 3
PC Screenshot 3
More screenshots I took from the PS4 version
Not bad for low-end hardware IMO
Hey dude, if you put the screenshots you have taken on the ps4 on an usb-stick you can upload them on your pc in higher quality.
The actual game running on PS4 does not look that blurry though. Screens captured with share function are heavily compressed and blurry, so that could explain it.
QFT.As an artist in the industry, this game is one of the most fantastic artistic achievement in this medium. It's absolutely incredible. You have no idea how much witchcraft is used to achieve this... The amount of varied npc's on screen at once with unique animations, dynamic interaction and material/texture variety is insane. Having so many interiors with such dense and rich setdressing even matching some linear titles makes my head spin.
Walking down the slummy areas at night surrounded by npc's all completely distinct and unique has been a dream of mine since I started doing game art.
The performance/ui/gameplay however... Not so much. But it gets an absolute pass to me for achieving such an incredible masterpiece in realtime art.
For some reason, on my phone, that first image looked like an old school PC adventure game -
I cannot for the life of me understand how people can be disappointed with the graphics in this game.
I remember some saying that the game looks worse than AC4. ._.Because people have different thoughts what is graphics. For some people that is resolution and IQ, for others is artstyle, others appreciate technical achievements etc.
I havn't played an Ass Creed game since the second because I got bored of them.
Im only playing Unity for the graphics.
The gameplay is so buggy and annoying.