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Far Cry 4 PC performance thread

Does anyone have the problem where the game doesn't play sound if you use Dolby Live when using an optical cable for sound?

I had the exact same problem on Watch Dogs.
 

JaseC

gave away the keys to the kingdom.
Has anybody been able to remedy the crushed blacks issue with the 344.75 drivers? I'm also curious as to whether or not it's only affecting 6xx (SLI?) users.

Noticing more and more weird stuff.

There's a significant, regular stutter that is unaffected by framerate. Even when framerate is perfectly fixed, you can notice the movement isn't smooth at all.

Just strafe looking the grass in front of you and you can see the movement is far from smooth. Again even if the fps counter is showing no frames being dropped at all.

Then, it seems the actual stuttering that happens when you move around, seems mostly fixed by going in the config files and change this:
DisableLoadingMip0="0"

Setting this to 1 seems to reduce significantly the stuttering, but I'm not sure what effect it has. It's possible that it prevents the game from loading mipmaps, meaning that textures go from better resolution to lower resolution in a harsher way.

But it's barely noticeable and if it fixes the stuttering well worth the side-effect.
Btw if you want to skip the intro (which are waaaaaay too long and you can't skip with any keypress).

Add -skipintro to your FarCry4.exe shortcut.

You can't add them to your uplay FC4 shortcut, you have to make a specific shortcut to FarCry4.exe for this to work.

No more waiting 10 mins to even play.

Ta, added to OP.
 

Saty

Member
GameGPU benches: http://gamegpu.ru/action-/-fps-/-tps/far-cry-4-test-gpu.html
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Far_Cry_4-nv-test-FarCry4_1920.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-Action-Far_Cry_4-nv-test-FarCry4_1920_nv.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-Action-Far_Cry_4-nv-test-fc_proz.jpg

pcgameshardware.de http://www.pcgameshardware.de/Far-Cry-4-PC-256888/Specials/Technik-Test-Benchmark-1143026/ Not sure if max=ultra or NVIDIA setting.
 

seph1roth

Member
It's me or the new Nvidia drivers have fucked up the game performance?

That performance with a 760? YIKES!

Even funnier, it's an Nvidia powered game WTF!
 

MisterM

Member
Tried the latest Cat drivers which improve performance which was great until I got a FC4 has stopped responding error.

Re-loaded, played for another 30 mins and same again. Fucking hell.

7870XT here.

Anyone else getting this? Or a potential fix?
 

Weevilone

Member
Anyone else having the game just spawn an empty window and then hang?

Purchased thru Steam, patched up with latest NV drivers for my 980. Other games are fine. I launch Far Cry 4 and it opens what looks to be a 1080p sized window with a spinning cursor, but it never proceeds from there.

Edit: I've tried SLI on/off. I'm wondering if it doesn't like my LG 34UM95 (21:9), but I can't get far enough to tweak settings.
 
Also getting the crushed blacks issue with the new Nvidia drivers. Don't really want to rollback because performance is so much better., but I'm struggling to see when playing a lot of the time.

Using SLI 780ti's if that matters.
 

JaseC

gave away the keys to the kingdom.
Also getting the crushed blacks issue with the new Nvidia drivers. Don't really want to rollback because performance is so much better., but I'm struggling to see when playing a lot of the time.

Using SLI 780ti's if that matters.

I can't help but wonder if the drivers, in their release state, were even extensively tested on non-Maxwell SLI systems. They're only ~16 hours old and already a few people here (myself included) have reported experiencing the issue.
 
I wonder why the i7 5960X out performs the other CPUs with its stock 3Ghz clock speed but the other i7s (even with their slight clock advantage and additional threads) are out performed slightly by their corresponding i5s. The extra cache? Utilizes the cores but not hyperthreading?
 
so still no solution for the crushed blacks? I'm a few hours from getting home, was hoping there would be a work around.

just another day, in the life of a PC gamer.
 
I wonder why the i7 5960X out performs the other CPUs with its stock 3Ghz clock speed but the other i7s (even with their slight clock advantage and additional threads) are out performed slightly by their corresponding i5s. The extra cache? Utilizes the cores but not hyperthreading?

Uhhhm thats the latest 1000$ extreme edition with 8 cores, 20mb cache and ddr4...
 

hoserx

Member
Uhhhm thats the latest 1000$ extreme edition with 8 cores, 20mb cache and ddr4...

That isn't what he's asking. Obviously he knows why the 6 core processor is performing the best... He's wondering why processors with lesser thread counts (and lower clockspeeds) are defeating i7s with more threads.
 

Seanspeed

Banned
I wonder why the i7 5960X out performs the other CPUs with its stock 3Ghz clock speed but the other i7s (even with their slight clock advantage and additional threads) are out performed slightly by their corresponding i5s. The extra cache? Utilizes the cores but not hyperthreading?
What's weird is it doesn't seem to necessarily all be a core thing. The 3970X is a 6 core and is beat by Haswell 4 cores.
 
Uhhhm thats the latest 1000$ extreme edition with 8 cores, 20mb cache and ddr4...

Yeah, I'm familiar with the CPU. I just find it curious that it's lower single thread performance isn't holding it back when the game doesn't appear to scale better across 8 threads compared to 4, when you look at the other i7s and i5s. I'm wondering if the game actually scales well across physical cores or is this explained by the larger cache.
 
I feel like this game is held back quite a bit by the low poly count.

Also, why would you have use such a heavily compressed video for the opening cutscene? Not a good way to start your game.
 
Yeah, I'm familiar with the CPU. I just find it curious that it's lower single thread performance isn't holding it back when the game doesn't appear to scale better across 8 threads compared to 4, when you look at the other i7s and i5s. I'm wondering if the game actually scales well across physical cores or is this explained by the larger cache.

Hyper threading has a negative performance hit in many games, this clearly seems to be one of them.


Edit: also it's haswell-E and the 5930k outperforms the 4960x on single threaded performance at a clock speed 400mhz lower. The 3ghz is very close if not equal in single threaded performance to the older chips 3.5
 

MaLDo

Member
Go figure, the "magic" community patch that fixed Watch Dogs stuttering did exactly that: disable mipmaps.

As I said the effect is that normally you have different resolution sizes for a single texture. Up close you have the highest and far away the smallest.

With mipmaps ON, the game automatically generates a number of textures between those stages, so that the transition is smooth. With mipmaps OFF the textures will "pop-in" as you move closer, since there's no interpolation.

Obviously this saves a lot of texture memory, and probably there's something buggy in the game code that makes the creation of mipmaps lag everything.

Disabling mipmap 0 is exactly the opposite. It means load only the smaller versions and not load the big one.
 

Naedtrax

Banned
The mouse still feels messed up with accel off and everything low/off. Please fix this so i can PLAY the damn game, works flawlessly with a controller tho.
 

ruddiger7

Banned
Got somewhat stable frames playing in 4k ultra (maxed everything but AA).

2x 7970's 6GB OC
4770k at 4.4ghz
2400mhz ram
Playing from a 120gb ssd

60fps was a playable but a touch too stuttery but I play with a gamepad on my bed so 30fps is very playable. I can probably drop some Ultras and run 60fps no problems.
 

BPoole

Member
I was just reading that AMD cards have horrible stuttering despite showing a solid frame rates. Is there any truth to that?
 

Qassim

Member
agreed, amazing scaling
what are you using the benchmark?

I was just reading from that chart above. I've only just bought and started downloading Far Cry 4 right now, so I haven't actually tried it yet - but I'll probably test SLI on and off on my two 780s just to get some of my own scaling figures.
 

SliChillax

Member
Tried all the fixes mentioned so far and still stuttering like crazy, also crashes every 15min or so. Since I got this game for free with my 970 I'm not gonna bother with it until they fix it.
 

Megasoum

Banned
Holy mouse lag batman!

The game is mostly smooth so far (going between lower 50s up to 70s) but the mouse feels like it's in molasse
 

Genio88

Member
I played a few missions on my i7 4770k 4ghz and r9 290 OC with latest AMD drivers, i get about 40 min and 75 max, so i enabled v-sync to 60fps, dips are frequent though, especially while driving vehicles, and i've noticed a bit of stuttering too.
But the game is pretty funny, performance are not perfect but i'm enjoying it a lot
 

Evo X

Member
I love this kind of stuff.

Serious Sam 3 BFE had my favorite anti piracy measure. All Devs should do this sort of stuff to expose pirates

Yeah, this is great. I remember Fable 3 gave your character an eyepatch and Batman Arkham Asylum devs made it so your cape wouldn't work and you would just fall straight down instead of gliding.

The results are always hilarious. Can't believe the nerve of assholes who steal games and then go online to complain about them.
 

Damian.

Banned
Also getting 60fps stuttering. I can't monitor frametime as RTSS crashes the game on startup. I am trying to test the game in Borderless Fullscreen, but it just stretches the game out, any way around this?
 
Has anyone had any issues starting up FarCry 4 for the first time on Uplay? I had preloaded the game and it asks me to reedem a code and when I enter the code it says this code has already been used. Is this only happening to NVIDIA choose your path customers? Any work arounds?
 

Phinor

Member
Bleh, I also have mouse acceleration in the game even with all the settings mentioned in the OP. Also still some stuttering but not as bad as before the tweak mentioned in OP. GTX 970 with latest drivers, performance is good otherwise and I might be able to live with the slight stuttering but I can't play it with mouse controls like this.

What little I managed, feels like a Far Cry 3 in a new setting. I can live with that, assuming the mouse issues can be fixed.
 
Despite the fact that GeForce Experience recommends max settings with my 970 across the board, the game is just a stuttering mess right now.

60 fps drops to 30 then shoots back up, then drops again... over and over. This despite the mipmap change, vsync or a triple buff (in or out of the game via the control panel).

It's a damn shame, because I love what I've played this far a couple hours in. But whether it's nVidia's driver or Ubi's code... this stuttering needs to be fixed before I'm spending anymore time in Kyrat.
 
Has anyone had any issues starting up FarCry 4 for the first time on Uplay? I had preloaded the game and it asks me to reedem a code and when I enter the code it says this code has already been used. Is this only happening to NVIDIA choose your path customers? Any work arounds?

Same thing happening to me. Guess we have to wait, it'll probably be resolved by tomorrow, shitloads of people posting about it on the ubi boards.
 

riflen

Member
Also getting 60fps stuttering. I can't monitor frametime as RTSS crashes the game on startup. I am trying to test the game in Borderless Fullscreen, but it just stretches the game out, any way around this?

RTSS version 6.2.0 works here. I have Application Detection Level on Low and Stealth Mode enabled. I don't use Windowed modes, so I don't know if there's a workaround for that Borderless Fullscreen problem.

Frame times are all over the place for me on 780 Ti SLI and i5 3570K. This is 10 minutes of play with everything on full except textures dropped to Very High and 2x TXAA. Resolution is 2560x1440 and G-Sync is enabled:

15638217990_2e44ff7aec_o.png


SLI scaling is really good, however. Just as it was with Far Cry 2 and 3. From the same 10 minute period:

15637295459_1e2f24c198_o.png
 
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