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No Man's Sky info from Game Informer

You made a claim but you certainly haven't backed it up. A most anticipated award from a tradeshow that's all about anticipating games is hardly the best gauge for whether the general hype is "unfounded" or not.

What did I make up exactly? I simply stated that this thread and other recent threads about this game haven't come close to approaching the size/pace of threads typically associated with the most hyped games on this forum. Am I wrong?

In what case has the most popular titles at E3 not generated hype? Are you trying to say that it's common for games to win GAF's best of E3 polling, only to fizzle and lose it's pre-release hype, and this is one of those examples because the size/pace of this particular thread seems to be lower than you'd expect?
 
I wouldn't be surprised if Sony did end up putting in more money so the developers could make the scope of the game bigger and keep it exclusive.

If that happens prepare for the shitstorm in GAF of "so it's ok when Sony does it but not when MS does it?"
 
No way, they would of already announced it if that was the case.

People keep using this argument for big announcements. I don't think I've ever seen a company announce something of this magnitude outside of special occasions and shows. It has more of an impact to announce it in a show, where you need to fill in a certain amount of time with exciting news, over announcing it before.

TGS announced certain stuff prior to the main show because they were already packed and had to announce other stuff.

Now that's not to say I think it's true, but it makes more sense to wait for a show than to announce it the second it happens
 
Would be a missed opportunity, even simple things like more animals could add a lot to the replayability since this is an exploration game.

Sure, totally. So... the main issue I see with enabling modding in something like NMS would be the seeming need to import a template (to be able to be modified) of your creature/ship into their database prior to generating the seed number for the galaxy. No mods added in after the galaxy has been created. This would necessitate the running of "mod galaxies" on private servers since you'd have to generate an entirely new game that incorporates your additions into the general seeding of that galaxy.

If modding tools would allow the adjustment of the size of the galaxy down to something like a few solar systems, that would certainly make private server NMS galaxies a lot more appealing and less intimidating for people to check out.
 

Div3x

Neo Member
PC version was already uncertain as of July. Don't keep your hopes up.

oh wow, i somehow missed that.

People keep using this argument for big announcements. I don't think I've ever seen a company announce something of this magnitude outside of special occasions and shows. It has more of an impact to announce it in a show, where you need to fill in a certain amount of time with exciting news, over announcing it before.

TGS announced certain stuff prior to the main show because they were already packed and had to announce other stuff.

Now that's not to say I think it's true, but it makes more sense to wait for a show than to announce it the second it happens

It would be really stupid of them to announce it as an exclusive after they reveal all the info, you'd think that wouldn't want to overshadow all the info that they've been keeping a secret with negativity.

i hope that we get some more details on the other platforms over the next few days because i don't want to overhype myself with a game that i might never play.
 
It'd be a shitty thing for sure but they've always been somewhat vague with the release on other consoles. They were working on PS4 to start with and have a good relationship with Sony. If it ended up being monetary issues due to the admittedly large scope the game has, and Sony offered to give money for exclusivity it wouldn't be surprising. But this is entirely speculation.

I wouldn't see it as dumb as much as sneaky/a dick move for PC fans who are looking forward to eventually playing the game.
 

orava

Member
It'd be a shitty thing for sure but they've always been somewhat vague with the release on other consoles. They were working on PS4 to start with and have a good relationship with Sony. If it ended up being monetary issues due to the admittedly large scope the game has, and Sony offered to give money for exclusivity it wouldn't be surprising. But this is entirely speculation.

I wouldn't see it as dumb as much as sneaky/a dick move for PC fans who are looking forward to eventually playing the game.

Game was first shown 2013 December at spike vgx. It got some buzz going on and there was really no mention of sony or ps4 until some deals were probably made just before e3 of 2014. (Or at least i didn't find anything with quick googling. Correct me if i'm wrong.) Early 2014 interviews don't mention any platforms at all and pictures from studios show only computers. I'd say that It was very likely that the game was developed for other platforms too as a digital download until sony got their hands on it. Now they play their marketing games again.
 

kaching

"GAF's biggest wanker"
In what case has the most popular titles at E3 not generated hype?
Talk about moving goalposts. I thought you were concerned with _unfounded_ hype, not simply whether hype was generated. I certainly didn't suggest there was no hype for this game, so I don't know why you're going down this road.

Are you trying to say that it's common for games to win GAF's best of E3 polling, only to fizzle and lose it's pre-release hype, and this is one of those examples because the size/pace of this particular thread seems to be lower than you'd expect?
lol, no, but good try putting words in my mouth. What I did was address the fact that you claimed I made stuff up by restating what I originally said and asking you to point to what was made up. Which you still haven't done.
 

Max

I am not Max
Sounds like one of those games that ends up being a huge disappointment after the initial few weeks of hype-overlap into release where you imagine the completed packaged to be more enjoyable than it really is
 

Arttemis

Member
Sounds like one of those games that ends up being a huge disappointment after the initial few weeks of hype-overlap into release where you imagine the completed packaged to be more enjoyable than it really is

I'm still completely drawn into every run of FTL I play, so I don't see how all these procedurally generated locations with tons of options available would be any less enjoyable or enthralling.
 

KingSnake

The Birthday Skeleton
Tbh this doesn't remind me much of Interstellar at all. Aside from them both being space oriented, the tone is about as far away as it could possibly get.

Reading all these analogies between Interstellar and NMS, I had the impression that I saw a different movie, really. I mean Civ:BE is much more closer to Interstellar's concept than this. I just can't grasp it, besides having planets and space shuttles there's nothing linking them. I even wonder if there are black holes in NMS. Maybe they will put one now in the center, to take advantage of it.
 

B-Genius

Unconfirmed Member
To be honest, the sheer exuberance and hope in Sean Murray's eyes in every interview I see him in leads me to believe he is over the fucking moon with the game's development.

As well he should be - he's pretty much just going for it and making what appears to be his dream game. The fact that he's got first-party console support is icing on the big cheesy grin cake.

I enjoy how humble and genuine he seems in each video I've seen. People saying that Hello Games are too full of themselves or "concerned" that this game will bomb because people are expecting too much need to check themselves.

On the contrary, it appears people are expecting very little in order to satisfy them. (Fly around in space and land on planets.) However, there are always people who are going to be disappointed, and even worse, people who say "I told you so".

Well I'm telling you folks now, when I finally buy a PS4 for NMS, I will make it the game I want it to be, get at least 40 hours out of it and leave satisfied. I've already put around that into Destiny and that sits on the opposite end of the sci-fi spectrum as a bloated, over-hyped blockbuster of a game that was way below my radar and levels of anticipation.
 

Spineker

Banned
I'm cautiously optimistic about this one. Star Citizen Lite sounds awesome but I ave zero faith in procedural generation
 

Damerman

Member
That was Damerman's point. Hire them so maybe Destiny 2 has a chance of being a good game...

Zji7cOc.png
DawADrP.png

pretty much lol.
 
lol @ the old news

"No early access or betas, they want it to be "finished" when it comes out."

well this is an online only game? do you guys truly believe you will be unaffected by the web-issues?
 

androvsky

Member
lol @ the old news

"No early access or betas, they want it to be "finished" when it comes out."

well this is an online only game? do you guys truly believe you will be unaffected by the web-issues?
Last I checked it was playable offline, and indeed was intended as a mostly offline game. Major events like discovering a planet could be uploaded, but wasn't required. And I get the impression multiplayer is going to be more like Journey than Eve Online (or even Star Citizen). It's probably going to be you and four wingmen max, with AI filling in for the wingmen when you're playing solo.
 

Gusy

Member
Ok GAF Imagine you're playing NMS and you're walking around one of the millions of planets available in the galaxy. It's nighttime and you look up to the sky and see stars (little bright white dots). You identify one dot, get on your ship and start flying towards the dot's direction. Could you eventually reach that star and it's orbiting planets, in a seamless way? If that were possible, it would blow my mind.

I'm still not entirely clear regarding traveling/exploration limitations.

Would love to hear your thoughts on this.
 

S0cc3rpunk

Unconfirmed Member
i really hope this comes out for PC and Xbox one :/ i been waiting for a game like this, for a really long time.
 
Wow, they released actual information about how the game plays! After watching watched *countless* interviews with Sean Murray, NOTHING was revealed about how the game plays. That was intentional, I'm sure, but man that guy is the king of talking forever and literally saying almost nothing.
 

Grief.exe

Member
Reading all these analogies between Interstellar and NMS, I had the impression that I saw a different movie, really. I mean Civ:BE is much more closer to Interstellar's concept than this. I just can't grasp it, besides having planets and space shuttles there's nothing linking them. I even wonder if there are black holes in NMS. Maybe they will put one now in the center, to take advantage of it.

There is a massive Black hole at the center of every galaxy. In No Man's Sky, the ultimate goal is to travel to the center of The galaxy.
 

KePoW

Banned
However, there are always people who are going to be disappointed, and even worse, people who say "I told you so".

Well I'm telling you folks now, when I finally buy a PS4 for NMS, I will make it the game I want it to be, get at least 40 hours out of it and leave satisfied. I've already put around that into Destiny and that sits on the opposite end of the sci-fi spectrum as a bloated, over-hyped blockbuster of a game that was way below my radar and levels of anticipation.

How does you pre-determining the final release to be great, make you any better than those on the opposite side?

I find both close-minded. It just makes you a fanboy/fangirl, which to me is the same as a hater
 

AngryMoth

Member
Ok GAF Imagine you're playing NMS and you're walking around one of the millions of planets available in the galaxy. It's nighttime and you look up to the sky and see stars (little bright white dots). You identify one dot, get on your ship and start flying towards the dot's direction. Could you eventually reach that star and it's orbiting planets, in a seamless way? If that were possible, it would blow my mind.

I'm still not entirely clear regarding traveling/exploration limitations.

Would love to hear your thoughts on this.
The way I understand it they made distance between planet pretty small so when you see one in the sky you can just get in your ship and fly to it.

Stars however are much, much further away and there is some sort of hyper jump mechanic that gets you there quickly. Remains to be seen how seamless that will be. But they have said that there is no skybox in the traditional sense at least, so yes, when you see a little white dot in the sky that is a real star you can fly to.
 
Ok GAF Imagine you're playing NMS and you're walking around one of the millions of planets available in the galaxy. It's nighttime and you look up to the sky and see stars (little bright white dots). You identify one dot, get on your ship and start flying towards the dot's direction. Could you eventually reach that star and it's orbiting planets, in a seamless way? If that were possible, it would blow my mind.

I'm still not entirely clear regarding traveling/exploration limitations.

Would love to hear your thoughts on this.

That would be pretty great, but I'm expecting interstellar travel to be handled by immediate jumps, like in Elite: Dangerous.

Nj2dKis.gif


However, depending on how they'll handle it technically, it could very well be done completely seamlessly. You can try this out right now in Space Engine:

iIZW.gif
 

KingSnake

The Birthday Skeleton
There is a massive Black hole at the center of every galaxy. In No Man's Sky, the ultimate goal is to travel to the center of The galaxy.

Yeah, I thought about it later. It makes total sense. I hope it doesn't end in somebody's library.
 

Grief.exe

Member
During Binding of Isaac's development, it almost seemed like they couldn't talk about the PC version at all.

In fact, I was under the impression the PC version would launch second up until the release date trailer.

These Sony sponsored games just seem to specifically limit discussion of the PC version.
 
During Binding of Isaac's development, it almost seemed like they couldn't talk about the PC version at all.

In fact, I was under the impression the PC version would launch second up until the release date trailer.

These Sony sponsored games just seem to specifically limit discussion of the PC version.

It's a more price competitive market with the advantage of superior hardware and potentially better performance. If I were them I'd limit the discussion as well, tbh.
 

Blunoise

Member
This game better not let me lose faith in creative game designing. This is another much anticipated game I want to see succeed and most of what it promises.
 

spekkeh

Banned
Ok GAF Imagine you're playing NMS and you're walking around one of the millions of planets available in the galaxy. It's nighttime and you look up to the sky and see stars (little bright white dots). You identify one dot, get on your ship and start flying towards the dot's direction. Could you eventually reach that star and it's orbiting planets, in a seamless way? If that were possible, it would blow my mind.
Of course that's not possible. Computational complexity would be off the chart.
 

Yasir

Member
I hope they see no ones sky as a platform. A bit like minecraft. There is so much potential here that it would be silly not to continue to update and open it out to every platform available.
 
Of course that's not possible. Computational complexity would be off the chart.

Actually that is what the game is all about.

Every dot in the nights sky is an actual star in the universe. See the star in the sky, point toward it with your warp drive, and warp. You'll eventually reach that star and its solar system.

This isn't something that hasn't been done before. Eve Online is the same way to a degree.
 

Mivey

Member
Of course that's not possible. Computational complexity would be off the chart.
Not really. The way they explained in the 30 minute interview with game informer, and by my understanding of the basic principle of their procedural generation, the computation is the same no matter where you are.
What you mean would be the memory complexity of having all of that in the memory in the same time, but .. you don't need to. You just compute what's in your vicinity and push it to the GPU with some LOD depending on distance.

I don't know if the transitions would all look aesthetically pleasing, that's a graphics and animation thing, but from a technical point of view if you just compute what's around you and intelligently pre-load things ahead and delete stuff behind you, sure, why not?
 
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