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Is is unreasonable to complain about the new Zelda's textures?

"Complain"? Yeah, that's probably unreasonable.

Point it out and hope Nintendo improves the texture work? Sure, I think that's fine.
 
Also, I've seen the video a couple times, aside from the textures on certain walls/mountains, they look fine to me. There are 2 instances of pretty bad texture work with one being seemingly stretched where it shouldn't be (when you find epona) and textures that shouldn't be there (the mountain on the left near the end)
 
Of course it's reasonable. This isn't some leaked alpha footage - this is a PR video they are using to sell us on their product. If there are pieces we don't like about it, it makes sense to voice it.
 

Jinfash

needs 2 extra inches
If the final product is anything close to the footage, then it's not unreasonable. It stood out like a sore thumb.
 
We'll need to see better quality footage, cause maybe the textures are a bit more "painted" than actual textures.
But untill now, Zelda games never had great highres textures


Edit: and Kameo has the most horrific artdirection. Overdone bumpmapped copypasted textures that were somehow amazing to some. Still to this day.
 

Amir0x

Banned
apparently until the very day the game is out, it's inappropriate to criticize any aspect of it.

Of course it's reasonable. If the developers didn't want people criticizing the videos, they would not release it. They hope the video gets people to buy the game, which is just another type of premature evaluation. Positive criticism is perfectly reasonable right along negative criticism, in the true sense of the term:

the analysis and judgment of the merits and faults of a literary or artistic work.

Ignore people who are saying it's not reasonable, and air your complaints to your hearts content. Everyone knows the game is not finished yet and still has a while to go in development, and all intelligent individuals know implicit in any complaints is the acknowledgement that it might all be fixed before release.
 

Astral Dog

Member
zelda_wii_u_open_world_2560x1600.jpg


Theydont look that bad to me.
Also 1GB of RAM isnt much for everything, Wii U is (unfortunately)not a magical machine that will fix everything with ultra HD textures.
 

gogogow

Member
Compare it to Kameo where the rocks were not only not low quality, but had some absolutely kickass parallax mapping. And that was done on weaker hardware than the Wii-U.

When Link runs up the hill in the video, the brown rocky ground textures had parallax mapping.
 
On the one side I'd say no because there's always room for improvement.

On the other side I'd say yes because there's probably only so much they can do on such terrible, puny hardware.
 

Shaanyboi

Banned
It was all off-screen for a reason. The game has a while to go. They weren't selling this as "Here's how it'll look when you play it," it was "here's how it's coming along." It'd be like looking over the shoulder of a game not even in alpha and saying "hey all your environments are grey." If the game still is looking like that closer to release, sure, criticize away.

Whenever I'm in the middle of drawing something, or I'm in the early goings of boarding a scene, if one of my non-artist friends ask to look at it, it's astonishingly annoying how many go "hey why doesn't he have legs? Why do these guys not have faces? Why is the background there in one shot but not in the next? Why does that guy look so sketchy but the other guy isn't?" And not even jokingly. It's like they don't understand how some drawings aren't suddenly just 'done' when they look at them.
 

Astral Dog

Member
apparently until the very day the game is out, it's inappropriate to criticize any aspect of it.

Of course it's reasonable. If the developers didn't want people criticizing the videos, they would not release it. They hope the video gets people to buy the game, which is just another type of premature evaluation. Positive criticism is perfectly reasonable right along negative criticism, in the true sense of the term:



Ignore people who are saying it's not reasonable, and air your complaints to your hearts content. Everyone knows the game is not finished yet and still has a while to go in development, and all intelligent individuals know implicit in any complaints is the acknowledgement that it might all be fixed before release.

But its fine when we are talking about offscreen low quality footage? the same thing with Uncharted, some people are judging based only on Youtube videos.
 

-Horizon-

Member
I think it'll be fine when we get closer to release with newer videos showcasing the world in the game. This new trailer is clearly early on in production without any of the kinks worked out.
 

Neff

Member
This game undoubtedly has a colossal workload, so don't expect one small element focused on by nitpickers to receive unparalleled attention and resources.

I'm sure Nintendo will go above and beyond expectations to make it look and play as good as humanly possible with the time and budget that they have. I've never been dissatisfied with the work put into Zelda, and I expect this game will be no exception.
 

Amir0x

Banned
But its fine when we are talking about offscreen low quality footage? the same thing with Uncharted, some people are judging based only on Youtube videos.

I mean that's what they chose to show. You can definitely make out some of the poor quality of some of the textures even in the off screen footage. But it's an incomplete portrait, naturally.

What we cannot do is

● Make a definitive assessment about how prevalent they are throughout the game
● Make a definitive assessment about how they will end up in the final product vs. this early footage
● Make a definitive assessment about exactly how much work still needs to be done

Etc etc

We can say "at this stage I hope they work on the textures because right now some of them are looking very rough" or variations thereof
 

Myriadis

Member
"Complain"? Yeah, that's probably unreasonable.

Point it out and hope Nintendo improves the texture work? Sure, I think that's fine.

I agree with that. It seems that there are some users here who seriously think that the sneak peek they saw will be the final product.
 
apparently until the very day the game is out, it's inappropriate to criticize any aspect of it.

Of course it's reasonable. If the developers didn't want people criticizing the videos, they would not release it. They hope the video gets people to buy the game, which is just another type of premature evaluation. Positive criticism is perfectly reasonable right along negative criticism, in the true sense of the term:



Ignore people who are saying it's not reasonable, and air your complaints to your hearts content. Everyone knows the game is not finished yet and still has a while to go in development, and all intelligent individuals know implicit in any complaints is the acknowledgement that it might all be fixed before release.

All true.
 

BuggyMike

Member
Well I honestly didn't like some of the textures of the latest video myself. If the textures don't get improved by it's release I'll be disappointed, but I'm quite certain it will get a good bump in graphics the next time we see it. It's still got a year left in development.

One thing to remember though is yes the Wii U's got double the RAM of the ps360 but 1GB in such a large world isn't much. As I've said before I wish Nintendo would unlock another 512MB or more of the Wii U's second GB of RAM for games like this and Xenoblade X. I think it would make quite the difference for Wii U game detail across the board.
 
It wouldn't surprise me if Miyamoto and Aonuma weren't thrilled to be showing off the game in this state, which is why they went with the off-screen footage. Nintendo rarely shows off a game until it's much closer to release (or they think it is, anyway...see the TP delay).

I like this side of Nintendo. Most of us didn't think we'd see anything until E3 but we got this nice surprise on Friday night, a sneak peek "behind the curtain" of a game clearly not ready for prime time. The same thing happened with Star Fox at E3 (and that game had far, far less to show! Basically just some tech-demo screens).

People can obviously be critical but remember the game is far from finished. I'm just happy they let us see something they normally would never be comfortable showing.
 

Soul Lab

Member
dunno If i should laugh or cry about the last 2 days zelda discussion here. Hell, it even led to gta 4 comparison. Pointless
 

Not

Banned
If it looks as is when released, no it is not unreasonable to complain.

As of today? Yes it is totally unreasonable, the game is a year away from release. People have been screaming for early footage, get it, then complain it looks unfinished. The mind boggles.

Z E L D A F A N S
 
dunno If i should laugh or cry about the last 2 days zelda discussion here. Hell, it even led to gta 4 comparison. Pointless
Why? Rockstar is very good at small details that make the world more immersive.
So is Nintendo by the way. But i think some people are missing some of that in the new trailer.
 

Astral Dog

Member
Well I honestly didn't like some of the textures myself. If the textures don't get improved by it's release I'll be disappointed, but I'm quite certain it will get a good bump in graphics the next time we see it. It's still got a year left in development.

One thing to remember though is yes the Wii U's got double the RAM of the ps360 but 1GB in such a large world isn't much. As I've said before I wish Nintendo would unlock another 512MB of the Wii U's 2GB of RAM for games like this and Xenoblade X. I think it would make quite the difference for Wii U game detail across the board.

it doesnt need that, it would go beyond the Wii U very well defined limitations.
i also thought it would had been cool if Wii U unlocked more memory, but whats the point if the difference is not that noticeable?
 

Asbear

Banned
zelda_wii_u_open_world_2560x1600.jpg


Theydont look that bad to me.
Also 1GB of RAM isnt much for everything, Wii U is not a magical machine that will fix everything with ultra HD textures.

This is not what we're complaining about. I can't find a screenshot of it right now, but there is one where there's a rock-slide to the left of where Link is riding that has the most stretched out texture I've seen purposefully placed there since Twilight Princess, but this is 2014, not 2006. And there were multiple places in that demo where the texture work was just way way behind even in places that seem to be the landmarks of the new Hyrule.
 

Shaanyboi

Banned
Why? Rockstar is very good at small details that make the world more immersive.
So is Nintendo by the way. But i think some people are missing some of that in the new trailer.
You keep saying trailer. It wasn't a trailer.
it was like a behind closed doors demo.
 
Yes it is very unreasonable to complain about an unfinished game still in development looking like an unfinished game still in development.
 

Mytherin

Neo Member
I really don't understand why you would want to complain about a minor detail in a game that isn't going to be released for another year. If you were to complain about aspects that are very unlikely to change like the fact that it's open world, go ahead, but why complain about minor details that are very likely to change anyway? What's the point? Are you just complaining for the sake of complaining?
 

Ragnarok

Member
This is not what we're complaining about. I can't find a screenshot of it right now, but there is one where there's a rock-slide to the left of where Link is riding that has the most stretched out texture I've seen purposefully placed there since Twilight Princess, but this is 2014, not 2006. And there were multiple places in that demo where the texture work was just way way behind even in places that seem to be the landmarks of the new Hyrule.

It may be 2014, but the hardware you're referring to is from 2008 soooooo...
 

Asbear

Banned
Yes it is very unreasonable to complain about an unfinished game still in development looking like an unfinished game still in development.

That would be 10 months at max if it's coming out before 2016. The last 2 or 3 months of most games are spent in certification where the graphics are set in stone. Skyward Sword's graphics were locked in as soon as it was showed at E3 2011. I had a hacked demo that leaked on my hacked Wii of the E3 demo 2 or 3 months before the release and the only thing that had changed from that to the final release was the motion-controls calibrating properly. Graphics were identical.

That means in a sense Nintendo has approx. 5 or 6 months to turn these graphics into something that is impressive.

It may be 2014, but the hardware you're referring to is from 2008 soooooo...

Other Nintendo games don't have bad textures. As ugly as Skyrim looked on PS3 it didn't have textures that were this badly done. (I still wish I could find that screenshot so I can compare)
 
You keep saying trailer. It wasn't a trailer.
it was like a behind closed doors demo.
You've obviously never seen a closed doors demo.

But yes; this is a pretty early stage in graphics development. Same thing goes for UC4. If there's something I learned in the last couple of days, then that developers shouldn't show anything until gold status.
 

Oblivion

Fetishing muscular manly men in skintight hosery
People are acting like I'm making unsubstantiated claims, even though I've provided lots of evidence.
 
Seems fair to me. Nintendo went with the Wii U specs willingly, nobody forced them to. They can deal with this kind of criticism same as any other dev.
 

Soul Lab

Member
Why? Rockstar is very good at small details that make the world more immersive.
So is Nintendo by the way. But i think some people are missing some of that in the new trailer.
It wasn't a trailer. It was more like a tiny first look from a game one year far from release. I dunno why nintendo decided to show it like that. But it was cool and a nice move from nintendo. Cause "zelda fans" screamed for footage. Now they have some, but complaining about textures, empty world etc. Reactions like this are killing all the fun
 

Asbear

Banned

It does look very.... plain and the rocks are shiny in a way that... doesn't just blend into the artstyle IMO. BUT, I love the grass and the real-time lighting does look good in this one snippet. The part where link was standing at the top of that cliff though... eh, not so pretty.

Not ugly and sure would look better if it wasn't off-screen with that blue-tint.

You know what this reminds me of? The forest, that Early-access Steam game. Congrats Nintendo, you've made an indie game!

Zelda.png

this one looks plain bad IMO. Probably even worse than TP in this one screenshot. Terrible object draw distance and awful textures everywhere. Looks like Drakan The Ancient's Gates for PS2.
 

BuggyMike

Member
it doesnt need that, it would go beyond the Wii U very well defined limitations.
i also thought it would had been cool if Wii U unlocked more memory, but whats the point if the difference is not that noticeable?

Well considering what Nintendo has pulled off already with the Wii U, I think they'd make great use of another half GB. But as you've said this probably isn't likely.

I prey for Nintendo's next console to packs some damn punch. 32GB ram amiright
 

Astral Dog

Member
That would be 10 months at max if it's coming out before 2016. The last 2 or 3 months of most games are spent in certification where the graphics are set in stone. Skyward Sword's graphics were locked in as soon as it was showed at E3 2011. I had a hacked demo that leaked on my hacked Wii of the E3 demo 2 or 3 months before the release and the only thing that had changed from that to the final release was the motion-controls calibrating properly. Graphics were identical.

That means in a sense Nintendo has approx. 5 or 6 months to turn these graphics into something that is impressive.



Other Nintendo games don't have bad textures. As ugly as Skyrim looked on PS3 it didn't have textures that were this badly done. (I still wish I could find that screenshot so I can compare)
hmm, could be...
saying its 2014 doesnt make sense when we are talking about hardware limitations though, Wii U its what it is, like 3DS, or Xbox One, i have seen those comments before, but regardless of anything, the game will have low resolution textures.
now, i remember what you said, but it was offscreen and very blurry, it could be that those parts are few and far between, lets hope

Edit. you know, im expecting the game to have bad textures anyway, in the same way X and Pikmin 3 have, but with art direction that hides it a little, i will have to check that video again, if they are truly that bad.
 
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