As soon as i saw the screens, i knew it was UE4. I think i even made a post about it at the time. Not in a 'bad' way, but you could tell it was UE4, cause its the most flexible middle ware, Capcom seem to be struggling with panty raid development and its a project that still has a limit to the budget, even though Sony is funding.
Not to mention, the base tools that come with UE4 give the shaders a 'distinct' look. Something having to do with how the shadows look casting on objects when they aren't in direct illumination
Hopefully, everyone working in japan on console projects will eventually use UE4.